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Improve the houndious shootius


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I think the houndious shootius (turret) needs a much needed improvement. The turret was added in single player and does the same damage as it did in dst where alot of mobs gained increased hp. I think either the turrets should shoot quicker, or do more damage to compensate. I'd also like to see them not target the same mob with multiple turrets in groups (hound attacks its main purpose).  The houndious would also improve being able to target mobs without them aggroing onto the player like batalisks, non friendly spiders, and other monster mobs. For such an expensive item to make it needs a buff in the current edition. Lastly if the concern with the turret is damage for boss mobs, you could make it do the same for boss mobs but have added bonus to hounds and other non boss enemy's.

Klei buffed the insulation pack when Warly was added to DST, so it would be able to compete with chef's pouch. I don't get it why the same wasn't done with Houndius during Winona's rework. Not to mention, the cost is significantly higher in DST. You have to kill the Fuelweaver every time to craft one more.  

Yeaaah those things are just so outdated, they can sure do something sweet there and there but in the globality it's missing a lot of refinements with things the game is now good at or more attentive to. They'll destroy each other at the first hit you deal accidentality, they just get e r a s e d by frog rains, it's done and gone if you want to move one. I think the fire rate and damages could get tweaked too. Nah really it wouldn't take long to just spend some time making this thing good the way it deserve it.

Few things I would change:

1. make the houndius drop some of its components. Despite being a double boss drop, the houndius drops nothing on its defeat. I think it should at least drop the horn, and preferably the eye as well.

2. Increase the damage of the houndius by around double of what it currently is. As it stands right now, the houndius does 65 damage every 3-4 seconds. I do feel given the drops of the boss it should deal ~130 damage to keep it more in line of what’s expected damage wise at that point.

Aside from that though, I don’t really know what else I want to be changed. It’s HP is really good given the fact it regens 12 HP per second, and 1000 HP to backup a turret isn’t  too bad. I also think the cost is fine given how eyes are much easier to get (and I do feel endgame items like the houndius are neat to strive for), it’s just it’s main use that bothers me

Add a gem slot to power it up! I mean it's an ancient ruins craft and the base has this sweet tech-y thulecite thing going on. 

Bonus if different gems add different effects, but I'd be happy with just a fire rate increase or making it portable.

The gems are so the shootious is more customizable, they aren't going to get used.

An orange gem: Portable

A green gem: Increased HP Regen

Purple gem: a mob shield like Abigail's

Red gem: Increased dmg per shot

Blue gem: Gives it 50% armor

Yellow gem: increased fire rate + faster projectile speed (for fast mobs like hounds)

Iridescent gem: slight all stats up increase (not portable).

You can customize it for different tasks.

43 minutes ago, HowlVoid said:

Add a gem slot to power it up! I mean it's an ancient ruins craft and the base has this sweet tech-y thulecite thing going on. 

Bonus if different gems add different effects, but I'd be happy with just a fire rate increase or making it portable.

Don't you think it's a bit much? It's already a double boss drop. And you have to kill the Fuelweaver to get more than one. It's already one of the rarest and the most expensive items in the game. It would be too much if it becomes a gem eater on top of that. 

6 minutes ago, maxwell_winters said:

Don't you think it's a bit much? It's already a double boss drop. And you have to kill the Fuelweaver to get more than one. It's already one of the rarest and the most expensive items in the game. It would be too much if it becomes a gem eater on top of that. 

The gem doesn't need to get used up, it could be a permanent upgrade.

3 hours ago, HowlVoid said:

Add a gem slot to power it up! I mean it's an ancient ruins craft and the base has this sweet tech-y thulecite thing going on. 

Bonus if different gems add different effects, but I'd be happy with just a fire rate increase or making it portable.

+2
(Though I think considering it is made from the Guardian Horn, the Iridescent Gem should do something more Moon Themed to counteract the Shadow that engulfed the Ancient Guardian)

I wouldn't be against some houndius tweaks. Depends on what gets changed, I can agree it's pretty outdated tho, requiring some very intricate setups just to be useful for a few niche things.

The most it's got I think is being able to cheese fuelweaver? Oh wait that got patched last I remember.

15 hours ago, Terra_Zina said:

Not to mention they reworked and buffed Ancient Guardian, so why didn't they buff Houndius? Makes no sense to me.

The developers are limited by time. People keep coming with various requests and bug reports on a daily basis and at the end of the day we better be happy that DST is still receiving updates (substantial ones on top of that!). Even seemingly small tweaks take time to implement. DST has to be Klei's most or second most popular franchise but the revenue DST generates now can't be that great.

7 hours ago, Evelo said:

(Though I think considering it is made from the Guardian Horn, the Iridescent Gem should do something more Moon Themed to counteract the Shadow that engulfed the Ancient Guardian)

This reminded me of the comment in the little-known facts that gestalts avoid shadow objects (like the night sword or night light) in a narrow radius. And I think houndious is qualified as a shadow creation, no? Even if the nightmare fuel is not used in the recipe directly, I'm sure that the guardian's horn is saturated with it, especially in the context of its rework - it directly pours fuel out of itself. So what if the installed houndious scared off the gestalts in the one to two screen radius, as a powerful source of shadow magic? This would make it useful for protecting the territory during active moon storms (maybe even protecting from getting a storm in this area the first place, a feature that people have been asking for a very long time now). Or even on a lunar island - although I think it will be weaker there? This is the very source of lunar magic, and there are all these lunar cracks. (Maybe they will interfere with houndious work depending on the moon cycle, completely blocking the protection on the full moon, but not affecting on the new moon in any way?) Of course, it's more of a passive effect for houndious, and I still think its attack and speed should be increased. But that would be an interesting specialized QOL, wouldn't it?

16 minutes ago, Lokena said:

This reminded me of the comment in the little-known facts that gestalts avoid shadow objects (like the night sword or night light) in a narrow radius. And I think houndious is qualified as a shadow creation, no? Even if the nightmare fuel is not used in the recipe directly, I'm sure that the guardian's horn is saturated with it, especially in the context of its rework - it directly pours fuel out of itself. So what if the installed houndious scared off the gestalts in the one to two screen radius, as a powerful source of shadow magic? This would make it useful for protecting the territory during active moon storms (maybe even protecting from getting a storm in this area the first place, a feature that people have been asking for a very long time now). Or even on a lunar island - although I think it will be weaker there? This is the very source of lunar magic, and there are all these lunar cracks. (Maybe they will interfere with houndious work depending on the moon cycle, completely blocking the protection on the full moon, but not affecting on the new moon in any way?) Of course, it's more of a passive effect for houndious, and I still think its attack and speed should be increased. But that would be an interesting specialized QOL, wouldn't it?

I think repeling gestalts is useless as you could just wear the celestial crown but a moonstorm blocker would be intresting and something I haven't thought of. However klei would have to either make it only block 1 storm section or figure out what to do when you block all storm spots.

10 minutes ago, Luckystars007 said:

I think repeling gestalts is useless as you could just wear the celestial crown but a moonstorm blocker would be intresting and something I haven't thought of. However klei would have to either make it only block 1 storm section or figure out what to do when you block all storm spots.

Yes, the crown works, but it's a drop from a much later boss than guardian and deerclops. And there are already things in the game that serve the same purposes in different ways. Maybe some players don't want to wear a crown all the time, or there are a lot of players on the server, and not everyone has a crown yet. The houndious is not tied to being worn by a specific player. And after installation, you can't just take it with you when you disconnect, it will still serve the others in this area. So I still think it might be useful.

Yes please, any sort of boost to the Houndius would be very welcome.

I use houndius in several setups and farms and absolutely love the concept and design of them they are just really.. supbar when all is said and done. Catapults can easily outshine them in most situations.

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