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I miss old farming


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This take almost invariably comes from somebody who's looked at the wiki or some other resource, seen how much more intricate the system is now under the hood and how involved using it to its fullest can be, but doesn't study it closely enough and through the right lens to realize it's only marginally more work than before to get consistently better results every single time.

Spoiler

...which is exactly the mistake I made at first glance.

You don't have to go for high seed yields or big crops. It's just an option.

im propably still the only person in existence that thinks that old farming is not too bad, i mean, using it as your main source of food yes, but i feel like they were never souposed to be your main source of food, they were a 1 time cost, a passive thing you got in your back, and thats it, it was never ever souposed to be the main thing, and i still think there could have been a way to souport both farms at the same time, the fact that there still in the code, even if its mostly for older worlds, means that they still have something goin on them, alsol the new farms are just way too much for a single player, even 2 and maybe even 3, it is a bit much, and sure you can pretty much just plant seeds in the new farm like whit old, but technicaly new farm have a constand cost of makin garden hoe, to even plant the seeds in the first place, thats a win in old farms, as well that food on old farms never spoil, and can be reserved for later

goin bit much here, but in general i think there could be a way of both existing

10 hours ago, Mike23Ua said:

I’m pretty certain that old farm crops did not work in the Winter Weather Season, which instantaneously means the new crops are superior in every single way.

You'd also need an Ice Flingomatic if you wanted to use it in Summer because crops withered. So you'd be left with only 2 seasons for farming if you didn't want an ugly snowball launcher in your base.

8 hours ago, Dr.Medic said:

im propably still the only person in existence that thinks that old farming is not too bad, i mean, using it as your main source of food yes, but i feel like they were never souposed to be your main source of food, they were a 1 time cost, a passive thing you got in your back, and thats it, it was never ever souposed to be the main thing, and i still think there could have been a way to souport both farms at the same time, the fact that there still in the code, even if its mostly for older worlds, means that they still have something goin on them, alsol the new farms are just way too much for a single player, even 2 and maybe even 3, it is a bit much, and sure you can pretty much just plant seeds in the new farm like whit old, but technicaly new farm have a constand cost of makin garden hoe, to even plant the seeds in the first place, thats a win in old farms, as well that food on old farms never spoil, and can be reserved for later

goin bit much here, but in general i think there could be a way of both existing

This is more or less my impression.  But rather than spend a lot of time defending The Way Things Were™, I wanted to get a feel for why people liked the new system better so that maybe I'd see something I missed.

@all: So far, the answers seem to fall under two broad categories:

  1. It makes a lot more food if you put time into studying/maintaining the mechanic.
  2. The mechanic itself is enjoyable enough to be worth spending more of your time interacting with it (relative to the old system) and less time interacting with the rest of DST's systems.

Does that seem like a decent summary?

12 minutes ago, blahpers said:

It makes a lot more food if you put time into studying/maintaining the mechanic.

You can just plant things, then either talk to them once since you see that you're able to or use a musical instrument like one man band and you will make a lot more food. You do not need to do any studying or maintaining. Studying is why you think this system is so complicated.

Pretty sure food not spoiling in the old crop is why OP wants it back, which to me.. just sounds like animals not starving to death in your inventory or thermal stones not losing durability- All Outdated features from 2013 that were present in DS that are now changed for DST.

It was time for a change- and since you can grow the crops in Winter and Summer when previously with old farm you couldn’t: It balances itself out in the end.

Disease as game mechanic was also completely removed.. so now, you don’t even need these farms- just set up some berry bushes and maybe a small farm.

Cool thing to know about the new farms though- you can Wax Giant Veggies, AND they can be put on Wolfgang’s Might Gym to work out with if you can’t fight bosses for boss statues.

6 hours ago, Mike23Ua said:

Почти уверен, что еда, которая не портится в старом урожае, - это то, почему OP хочет ее вернуть, что для меня ... просто звучит так, будто животные не умирают от голода в вашем инвентаре или термальные камни не теряют прочности - все устаревшие функции 2013 года, которые присутствовали в DS, которые теперь изменены на летнее время.

Пришло время для перемен, и поскольку вы можете выращивать урожай зимой и летом, чего раньше на старой ферме не было: в конце концов она уравновешивается.

Болезнь как игровая механика также была полностью удалена.. так что теперь вам даже не нужны эти фермы - просто посадите ягодные кусты и, возможно, небольшую ферму.

Тем не менее, крутая вещь, которую нужно знать о новых фермах — вы можете восковать гигантские овощи, И их можно положить в тренажерный зал Wolfgang’s Might Gym, чтобы потренироваться, если вы не можете сражаться с боссами за статуи боссов.

I just want sea base. 

P.S. Somebody use wax? In Wolfgang's Might Gym? 

Old farming was terribly slow and costly. New farming is cheaper and available for all seasons.

Back then you'd grind on feeding bird to hopefully get more seeds which was annoying on it's own. New farming provides you seeds from plants themselves if you treat them right. 

People prefer new farming much more cause it's easier to deal with even if you gotta put in some work into it. And it's more fun to invest in.

On 4/19/2022 at 11:51 PM, blahpers said:

It's needlessly overcomplicated compared to most other mechanics in the game

You have to know how plant stress works only if you wanna get huge plants. I never get a huge plant in game bc like you said, i think it's over complicated. But the point is that you don't have to get huge plants. Only plant a seed in a right season, speak about two times and you will get your plants with one or two seeds extra. With this system you will get huge amount of food without doing any extra work.

On 4/19/2022 at 4:51 PM, blahpers said:

Came back to this game after a few years and found the new system to be a classic example of "more complex != better". It's needlessly overcomplicated compared to most other mechanics in the game.

But . . . clearly I'm wrong! The farming update is extremely popular. Given that, can someone lay out why the new system is somehow more fun for the average player?

Nah, it's not really that complicated, you can plant and forget and still end up rolling in tons of crops.

I often just randomly put water and fertilizer on the crops and end up with giant crops, somehow, without knowing how any of the system works.

I’m holding the unpopular opinion.

I like the new farming system. But I have never farmed for real since it came out. It’s just way too complicated and too much effort. Of course you can get something easily out of very little effort, but in that case, that something is unpredictable and is usually something you don’t need. If you really some particular veggie, you gotta dedicate quite bit of time and attention to it.

I didn’t actively avoid farming, it’s just exhausting to even think about starting farming.

While I do think the current farming system has better design, I only want to use old basic farm plot. But it’s cool, farming is totally optional because of stonefruit.

okay let me say my usual spiels about old farming:

 - it hurt my index finger so much

 - on my eldest save, where i played w/ canis yadda yadda i used a mod to make a 48 round farm setup (and i usually only make like 24 without mods, plus something something have to space them around a flingo so my farming setup looks like an ugly set of boxes because idk about camera rotation aaaa)

 - mass farming grass, gathering rocks, feeding so much stuff to pigs to get all the materials is a pain in and of itself

 - and on that 48 round farm setup i would plant 48 seeds trying to get dragonfruit

 - and then i'd like get 3 dragonfruit seeds total

 - then plant them and then get 3 seeds again

 - repeat ad nauseam until i got 48 seeds at last for mass production

 - have to mash my poor right index finger against my poor mouse's left button feeding all the fruit to my poor bird

 - and in the end get like what, 4 pies out of the stock i don't replant?

 - oh right i have to refertilize the farmplots which takes like kjphillion poop or rot

 - the cherry on top is that the farm setup burnt down after i placed a star far too close to it (but i rolled back so don't be to worried about that lmao)

 

 - enter new farming

 - no need to mash my poor right index finger against my poor mouse's left button feeding all the fruit to my poor bird

 - crop pairings are actually fun and easier to amass. Potato and tomato in particular are an easy, reliable combo for plenty of seasons

 - can now grow crops in winter

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