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Has an update been this buggy before?


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Seems like after the new update, major things have been broken. it's like every time they fix something, something else breaks. Beefalo can't be ridden when they're asleep and various other beefalo glitches. There is also an annoying targetting delay when attacking mobs. The game is so bad in terms of bugs lately and it makes me wonder if they had some changes to their development team.

@hhh2

I don't expect updates to be 100 percent bug proof but I would expect main functions of the games to not be broken. How am I ignorant for complaining that the updates are breaking main functions? The targetting has been broken ever since the crafting menu update came out.

This is one of the more tame updates in bugs, you should have seen year of the beefalo when just spawning in as Walter crashed your game ;-).

But yes, please do bug report. Too many times I've seen people complain about bugs but theyve never actually been reported on the bug tracker, luckily these two bugs have been reported, and the beefalo one is confirmed to be fixed in the next hotfix. I'm just guessing the devs are busy working away at the next few content updates currently.

2 hours ago, hhh2 said:

how ignorant do you have to be to make a post like this? It's not the 90's anymore where games have to be 100% bug proof, and even if Klei were to spend 999,999 hours play testing and bug hunting, you or somebody else would make another post about how updates are reallly slow! Show a little respect. This update was big, something is gonna go wrong somewhere, it will be fixed, be patient. Game dev is hard.

2 hours ago, Filip_G said:

And how about reporting those bugs instead of crying here?

What kind of childish attitude is this? If you have an answer, say it. If you don't or you annoyed by the post, leave it. By talking this style you guys only make community worse.

He says bugs increasing these days and might be something about the team. Yeah it's not 90s anymore but the bugfixes are much more important than updates, devs are promised to give game without bugs to the people. This is what people pay for it.

Also like Hornete and ArubaroBeefalo mentioned, you can report any bug you find. This will not only fix your problem, but also give devs to chance to get rid of all bugs faster.

 

It's likely less that there are 'more bugs' and more that more things have bugs, rather than a condensed location of changes and therefore a (mostly) condensed location of bugs

The update and beta changed a LOT of things overall, the crafting system was the big piece but since it covered QOL a lot of little things had adjustments and rewrites, so there's a lot of places for weird interactions to pop off or break. That's probably why the number of bugs is so noticable- lots of things suddenly having weird little issues is, on the surface, much more noticeable than one particular thing having a lot of issues. 

41 minutes ago, Karitha said:

What kind of childish attitude is this? If you have an answer, say it. If you don't or you annoyed by the post, leave it. By talking this style you guys only make community worse.

He says bugs increasing these days and might be something about the team. Yeah it's not 90s anymore but the bugfixes are much more important than updates, devs are promised to give game without bugs to the people. This is what people pay for it.

Also like Hornete and ArubaroBeefalo mentioned, you can report any bug you find. This will not only fix your problem, but also give devs to chance to get rid of all bugs faster.

 

So...repeating here what others just said is better? How amusing :lol:

2 hours ago, Hornete said:

This is one of the more tame updates in bugs, you should have seen year of the beefalo when just spawning in as Walter crashed your game ;-).

But yes, please do bug report. Too many times I've seen people complain about bugs but theyve never actually been reported on the bug tracker, luckily these two bugs have been reported, and the beefalo one is confirmed to be fixed in the next hotfix. I'm just guessing the devs are busy working away at the next few content updates currently.

I’d imagine they’re all probably busy on DST Nintendo Switch Edition, Shared Inventories, Aprils Character Rework, The next batch of Skins, & New Twitch drop..

So yeah I’d say that immediate bug fixes are currently the least of their concerns.

By the way DST Switch releases in 6 Days for Anyone who was interested. ;) 

OP is crying about a few bugs but at least their game is still playable- Anyone on Xbox can tell you how long it took for Klei to fix the “Tragic Torch” skin crash.. that was by far the worst bug the games had- partially because it was EXCLUSIVE to Xbox and harder for Klei to track down and patch so it took a few months- and also.. partially because once trolls KNEW it froze up and shut off your console- they’d do it just to be the annoying trolls they were.

OP until you see a bug that can potentially “kill” your console from being shut off repeatedly: I don’t think you have much room to complain about anything.

This is actually some of the more “Tolerable” bugs the game has had, just be patient it’ll be fixed WHEN they get around to it- but you could help by reporting any bugs you come across in the Bug Tracker.

On 4/6/2022 at 4:56 PM, hhh2 said:

how ignorant do you have to be to make a post like this? It's not the 90's anymore where games have to be 100% bug proof, and even if Klei were to spend 999,999 hours play testing and bug hunting, you or somebody else would make another post about how updates are reallly slow! Show a little respect. This update was big, something is gonna go wrong somewhere, it will be fixed, be patient. Game dev is hard.

And that, folks, is.. anything but good. Plus your "excuse the devs, they have a lot on their minds" attitude (and others' like you) is why such a practice went as mainstream "modus operandi" for most developers, delivering goods in partial state instead of complete, but marketed as "finished products". In any other industry out there, irl, such issue wouldn't proverbially fly - rightly so! Imagine ordering a well-made steak with french fries, garlic sauce, red wine plus salad and receiving a partially roasted ham (sprinkled with tomato juice, sorry, no garlic in stock) & the promise a certain waiter will come later to finish lamp-frying it, bringing mashed potatoes (no cooking oil, sorry, forgot to update menu, no fries for you, [blame President House_Plant]), and some wild garlic leafs (also no vinegar or cabbage, and you know the oil penury thingy); you surely love vodka too, right?! Since we just finished the red wine, eh - but you can wait 3h if want, our re-supplying truck is on the way. Sounds good?! (and don't get me the "false equivalency" manure as pathetic excuse either)

I for one would rather wait longer and get a functioning, finished product than some "here and now" mediocre, flawed variant I painfully attempt to use in a semblance of regular capacity. In relation to OP, the small delay when attacking things is already reported multiple times, in multiple posts, 2 weeks-old and pretty game-breaking, since your character just stops attacking out of thin blue, sitting there and taking incoming damage "like a chum". Then the AG and DC's aggro resetting after ~3 hits, likewise reported from beginning, in various comments - not addressed. And don't get me started on the "CURL ERROR: (login.kleientertainment.com) [28]Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds" issue, acknowledged, still persisting after over 10 months, underlined multiple times in multiple threads and posts. Or the >2 years old "???" ping estimation fault, relegating servers to bottom of server list, never to be visited, and a waste of time/money for their respective admins. And-on-and-on-and-on... solely check mentioned DST Bug Tracker for same-error(s) reports, going "Pending" for years now.

Certainly is a frustrating situation from cumulative problems introduced via DST updates, not "out of blue" (corrupted files/registries) or from player's interactions (installing new hardware, software/OS updates, OS file modifications & whatnot in a deficient manner). And quite the legitimate take from OP and others like them to demand something be done for such happenings to not only stop occurring, but past, pertinacious-and-glaring matters be also solved.

Anybody whose response to complaints about bugs is a flippant "lol bug tracker" clearly doesn't spend a lot of time there. While there are certainly lots of unhelpful, misguided, or even useless bug reports there (reports that are clearly not bugs and the ones where people are still running their mods particularly frustrate me), there are plenty of perfectly valid reports there, plenty that give useful logs, plenty that give thorough steps to reproduce, with the sad gray "Pending" label on them indefinitely.

DS and DST are really cool games, but they can be frustratingly lacking in fine polish at times, and not all of us have allowed our standards to be tanked by the supposed "realism" that there's no way around this because it's "not the 90's anymore". Game development has certainly gotten more complicated, but it's also gotten higher budgets, bigger teams, more specialized professionals, all kinds of improvements to the development track. Complexity has not grown wholly independent of capability to handle that complexity.

OP is perhaps being a bit dramatic, but the idea that there's no validity to their frustrations is just absurd.

P.S.: "Respect" is not a magical aegis that should quash all criticism.

P.P.S.: huge lol at the idea of 90's games being "100% bug proof"

Come on guys, let's be nice. Don't make this an ad hominem discussion. To subjectively answer the title question: I remember when I was killed by Wee MacTusk after an ocean update. Or when a pig got yeeted into the orbit in Hamlet or the Aporkalypse would randomly spawn baby beefalos in the world. So yeah, there have been buggy updates before and many bugfixes since.

27 minutes ago, Falkenpelz said:

I remember when I was killed by Wee MacTusk after an ocean update

Oh but that's not a bug, teehee. Both Mctusk and Wee tusk have melee attacks! They're just super rarely used because the conditions for them to use that melee attack is extremely specific. They can also eat food!

1 hour ago, Faintly Macabre said:

Anybody whose response to complaints about bugs is a flippant "lol bug tracker" clearly doesn't spend a lot of time there. While there are certainly lots of unhelpful, misguided, or even useless bug reports there (reports that are clearly not bugs and the ones where people are still running their mods particularly frustrate me), there are plenty of perfectly valid reports there, plenty that give useful logs, plenty that give thorough steps to reproduce, with the sad gray "Pending" label on them indefinitely.

DS and DST are really cool games, but they can be frustratingly lacking in fine polish at times, and not all of us have allowed our standards to be tanked by the supposed "realism" that there's no way around this because it's "not the 90's anymore". Game development has certainly gotten more complicated, but it's also gotten higher budgets, bigger teams, more specialized professionals, all kinds of improvements to the development track. Complexity has not grown wholly independent of capability to handle that complexity.

OP is perhaps being a bit dramatic, but the idea that there's no validity to their frustrations is just absurd.

P.S.: "Respect" is not a magical aegis that should quash all criticism.

P.P.S.: huge lol at the idea of 90's games being "100% bug proof"

OP isn't even critiquing anything, they are just moaning about bugs, as if it's something that the devs don't already know. The fourms are for constructive critisism, this thread is neither constructuve nor is it criticism. You gotta be pretty brash to come to the place set up for suggestions and ideas and instead just say it isn't good enough.

P.S do you know what hyperbole is?

53 minutes ago, hhh2 said:

OP isn't even critiquing anything, they are just moaning about bugs, as if it's something that the devs don't already know. The fourms are for constructive critisism, this thread is neither constructuve nor is it criticism. You gotta be pretty brash to come to the place set up for suggestions and ideas and instead just say it isn't good enough.

P.S do you know what hyperbole is?

I mean it sounds to me like he's being critical of the tendency for updates to introduce too many bugs? And the forums are not here for what specific things you dictate, random person on the Internet. You can say that constructive criticism might be more useful, but he's got every bit as much a right to complain about the quality of the product as you have to come in blasting his "ignorance" and spouting developer apologism.

P.S.: The label 'hyperbole' is also not an impenetrable shield against criticism. Your hyperbole sucked.

More topics like this should be discussed, it shouldn't always be, "pat the developers on the back, great job guys!". This update was just crashes, bugs. glitching from the start it was released. I believe we can criticize the devs for this update. Honestly if they played their game for like 30 minutes they would see the bugs for themselves before pushing a hotfix/update. Always a fan of this game and I know everyone here has strong feelings for the devs but we should be able cast them aside and look at the current flaws of this game for what they are. I will be frank, in my two years of playing this game, this was the buggiest update I've ever played.

For some reason I take it you’ve never played Injustice 2 Mobile… Every single update those Devs manage to amazingly break the game even more with bugs.

So I’d say compared to that- Klei is doing alright for themselves, plus as I mentioned they are also crunched for time, 5 days till they release DST on Nintendo Switch, working on the April game update, and shared inventory feature.

Klei is a small team of developers so they’re not going to be able squash every problem you have in a timely matter, more importantly even very expensive blockbuster games tend to have their fair share of bugs.. 

@mike23ua

No, I haven't played that game, I guess I hold klei to a higher standard which is why I'm complaining. I've played this game a while and I have literally never crashed or had a major glitch EVER in my 2100 hours of playing this game which was why it was frustrating to me when this update was released. 

10 minutes ago, Mike23Ua said:

For some reason I take it you’ve never played Injustice 2 Mobile… Every single update those Devs manage to amazingly break the game even more with bugs.

So I’d say compared to that- Klei is doing alright for themselves, plus as I mentioned they are also crunched for time, 5 days till they release DST on Nintendo Switch, working on the April game update, and shared inventory feature.

Klei is a small team of developers so they’re not going to be able squash every problem you have in a timely matter, more importantly even very expensive blockbuster games tend to have their fair share of bugs.. 

Excusing an issue because it doesn't suck as bad as it could is lame. The fact that other games have bad developers does not make a thing better than it actually is. As for being crunched for time, how they manage their time is not supposed to be the customer's problem. Either they adequately support the product or they don't; unless the "why" is something out of control or isolated, it's their responsibility to satisfy their customers, not their customers' responsibility to simply be satisfied.

You guys take the indie dev excuses stuff too far. I hope for your sake that the DST team doesn't end up switching their priority to a project and leaving you in the shape single-player's been in since DST became the goose laying the golden eggs.

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