Jump to content

No more new Characters


Poll  

202 members have voted

  1. 1. Would you like to see more new/ported characters?

    • Yes
      107
    • No
      49
    • Don't care
      46


Recommended Posts

15 minutes ago, X-lem said:

I said no. Personally I’d rather see them finish the reworks and do more content. Which is what they are doing so I’m glad.

I don’t know.. the game hasn’t even come out on Nintendo Switch yet it’s arriving later this year so surely Klei has to take that under consideration..

And what better way to deliver a steady stream of new content onto your newly joining platform then with Character refreshes, Character ports, new Characters, and of course meaty meaningful world content updates?

For Switch players they won’t be “Burned out on new DLC Characters” because they haven’t had any.. “yet”

It is also entirely possible that any HUGE updates Klei has planned they want to try and release simultaneously across all available platforms at once, so until the switch version drops: They’ll hold off on those bigger plans.

Which is what the 2022 Roadmap hints at: 

We will be doing 3 QoLs and 3 “Setting the Stage” updates to prepare for bigger content plans for 2023..

Least that how it seems from my view point.

1 hour ago, Mike23Ua said:

I don’t know.. the game hasn’t even come out on Nintendo Switch yet it’s arriving later this year so surely Klei has to take that under consideration..

And what better way to deliver a steady stream of new content onto your newly joining platform then with Character refreshes, Character ports, new Characters, and of course meaty meaningful world content updates?

For Switch players they won’t be “Burned out on new DLC Characters” because they haven’t had any.. “yet”

It is also entirely possible that any HUGE updates Klei has planned they want to try and release simultaneously across all available platforms at once, so until the switch version drops: They’ll hold off on those bigger plans.

Which is what the 2022 Roadmap hints at: 

We will be doing 3 QoLs and 3 “Setting the Stage” updates to prepare for bigger content plans for 2023..

Least that how it seems from my view point.

There is 18 characters currently in the game.. How many do you really want? Klei can't do everything at the same time and even if one person is working on a character, considering the refreshes and new DLCs, it is still a lot of time invested into them. There would be much more content updates if there were no new characters or refreshes.

I like new or refreshed characters but i prefer content much more and i understand how much effort characters need to be unique without making any of the current ones feel weak or conflicting perks.

From my viewpoint klei at most should do 1 new character whether it is port or new next year, preferably no characters at all and focus on setting the stage for a meaty content update like "Return of Them".

DST isn't MOBA it doesn't need 150 characters, it is a PVE game and most players won't play multiple characters.

How many people would actually prefer 4 new/ported characters a  year over a big content update or two? Plus all the conflicting perks between these characters and the ones currently in the game, all the arguments that come from doing this.

29 minutes ago, 00petar00 said:

There is 18 characters currently in the game.. How many do you really want? Klei can't do everything at the same time and even if one person is working on a character, considering the refreshes and new DLCs, it is still a lot of time invested into them. There would be much more content updates if there were no new characters or refreshes.

NPCs over playable characters, I say. More quest npcs like Pearl.

 

Maybe Klei should check out Redento from Blasphemous or the Onion Knight from Dark Souls for a direction for npcs?

1 minute ago, minespatch said:

NPCs over playable characters, I say. More quest npcs like Pearl.

 

Maybe Klei should check out Redento from Blasphemous or the Onion Knight from Dark Souls for a direction for npcs?

I would love to see NPC with more impact, with Pearl you just do the quests and you don't ever need to go back to her. 

5 minutes ago, 00petar00 said:

I would love to see NPC with more impact, with Pearl you just do the quests and you don't ever need to go back to her. 

The characters I mentioned are people who you stop a stumbling block and at the end of the route, they either ascend or commit suicide.

1 hour ago, 00petar00 said:

There is 18 characters currently in the game.. How many do you really want? Klei can't do everything at the same time and even if one person is working on a character, considering the refreshes and new DLCs, it is still a lot of time invested into them. There would be much more content updates if there were no new characters or refreshes.

I like new or refreshed characters but i prefer content much more and i understand how much effort characters need to be unique without making any of the current ones feel weak or conflicting perks.

From my viewpoint klei at most should do 1 new character whether it is port or new next year, preferably no characters at all and focus on setting the stage for a meaty content update like "Return of Them".

DST isn't MOBA it doesn't need 150 characters, it is a PVE game and most players won't play multiple characters.

How many people would actually prefer 4 new/ported characters a  year over a big content update or two? Plus all the conflicting perks between these characters and the ones currently in the game, all the arguments that come from doing this.

It depends on what interesting new take on the game the new dlc character brings, what type of unique content they can offer that isn’t just doing something another character already does but slightly better/worse.

For example.. I would LOVE a Playable Rock Lobster who can recruit Rock Lobsters like the ones found in Caves, This Rock Lobster will Start out Heavily armored and move slightly slower then the rest of the characters, the design concept here is its body is a bunch of hardened rocks..

So it moves slower but, it also hits harder.

This Rock Lobster upon taking Damage in addition to losing health will also lose rocks off its body.. simple maths: The less rocks it’s body is made up off the faster it will Move but .. without that heavy rocky punch, it hits Weaker.

In Addition the Playable Rock Lobster character would be able to (at the cost of hurting its own health like with Wormwood) pull Rocks, Flint, Nitre & Cutstone from its own body (damaging its total health core and needing to repair with boost shots)

This character I am describing plays like nothing that is currently in the game (we won’t count MODS because us console players don’t have access to 5 million modded characters)

Another character concept which currently is a mod but has an extremely high possibility of being added as playable: Charlie

Come on.. it’s a given at some point Charlie will be playable, some as how you could unlock the main Antagonist of Solo DS Maxwell to play as in Solo DS.

Conclusion: It depends on how well the new dlc/ported single player character is transferred over into the game.

Its funny that you mention that DST isn’t an MOBA though- Because MOBA’s have to be properly balanced on a routinely basis so each of the characters perform to expected standards.

As long as a character feels unique and different enough.. they’re more then welcome to join the cast in my books.

1 hour ago, Mike23Ua said:

Its funny that you mention that DST isn’t an MOBA though- Because MOBA’s have to be properly balanced on a routinely basis so each of the characters perform to expected standards.

As long as a character feels unique and different enough.. they’re more then welcome to join the cast in my books.

DST characters need to be balanced on a regular basis compared to how game changes over the years. Why do you think refreshes are done? Obviously it is a bit more relaxed pace since this is a PVE game but it still needs character refreshes as it can be seen.

According to google Klei has 35 employees while the MOBA that i play has 2500, so obviously one is going to balance characters and release content at a much faster pace.

6 hours ago, Mike23Ua said:

It depends on what interesting new take on the game the new dlc character brings, what type of unique content they can offer that isn’t just doing something another character already does but slightly better/worse.

For example.. I would LOVE a Playable Rock Lobster who can recruit Rock Lobsters like the ones found in Caves, This Rock Lobster will Start out Heavily armored and move slightly slower then the rest of the characters, the design concept here is its body is a bunch of hardened rocks..

So it moves slower but, it also hits harder.

This Rock Lobster upon taking Damage in addition to losing health will also lose rocks off its body.. simple maths: The less rocks it’s body is made up off the faster it will Move but .. without that heavy rocky punch, it hits Weaker.

In Addition the Playable Rock Lobster character would be able to (at the cost of hurting its own health like with Wormwood) pull Rocks, Flint, Nitre & Cutstone from its own body (damaging its total health core and needing to repair with boost shots)

This character I am describing plays like nothing that is currently in the game (we won’t count MODS because us console players don’t have access to 5 million modded characters)

Another character concept which currently is a mod but has an extremely high possibility of being added as playable: Charlie

Come on.. it’s a given at some point Charlie will be playable, some as how you could unlock the main Antagonist of Solo DS Maxwell to play as in Solo DS.

Conclusion: It depends on how well the new dlc/ported single player character is transferred over into the game.

Its funny that you mention that DST isn’t an MOBA though- Because MOBA’s have to be properly balanced on a routinely basis so each of the characters perform to expected standards.

As long as a character feels unique and different enough.. they’re more then welcome to join the cast in my books.

the more characters that get added the less special each one feels, even if the character is very fun to play.

We can have an humanoid variant of any mob in the game with strange abilities but screw the inmersion right?

7 hours ago, minespatch said:

NPCs over playable characters, I say. More quest npcs like Pearl.

 

Maybe Klei should check out Redento from Blasphemous or the Onion Knight from Dark Souls for a direction for npcs?

and more quest for pearl. I just visit her to get shell bells bundles so i can craft the shells turf

5 hours ago, 00petar00 said:

DST characters need to be balanced on a regular basis compared to how game changes over the years. Why do you think refreshes are done? Obviously it is a bit more relaxed pace since this is a PVE game but it still needs character refreshes as it can be seen.

According to google Klei has 35 employees while the MOBA that i play has 2500, so obviously one is going to balance characters and release content at a much faster pace.

plus some mobas seems to "balance" things sometimes arround the next +20$ skin

Depends how they're reworked really, I'm fine with characters stepping on eachothers toes TO AN EXTENT. Example being Wendy and Webber, Wendy is much better at spider farming, however Webber has the spider taming too, while Wendy is also great at farming other creatures on top of each having small differences like Webber being able to eat raw/monster foods so if it's more important for other players to be having meatballs due to low filler then you can just survive on cooked meat. They have similar upsides and completely different upsides too. Things like Walter having stronger ammo but Wheeler doesn't need to craft ammo at all would give you different reasons for each to be played, as well as things like Walter having amazing storage but Wheelers weakness is her storage, stuff like that. It does suck to have characters be outclassed in things but as long as they aren't invalidated I think it's fine. Wilba being straight up ported with no rework is 10x better than Woodie still and would invalidate him outside of him being easier to play for a newer player.

On 1/30/2022 at 5:39 PM, dubious little said:

Wilba being straight up ported with no rework is 10x better than Woodie still and would invalidate him outside of him being easier to play for a newer player

I agree with the rest of the comment but disagree with this particular statement. Both Woodie and Wilba have similar gathering upsides (wood gathering, mining is different story though), but they have very different fighting strategies in wereforms, different diet/equipment preferences caused by usage of their upsides - which is enough of a reason to prefer each of them for different circumstances, - and, moreover, existing overlap in upsides can be lessened via expanding Wilba in other than Woodie direction and reworking/tweaking numbers for gathering in wereWilba form. Not to mention possible synergy. I don't think Wilba would invalidate Woodie if she was ever added to DST.

I would also like to list some key differences more thoroughtly for those who wonder or doesn't see them (that are not restricted to better/worse versions of the same perk):

1. Woodie's weremoose form is tanking-type and Wilba's is kiting style, that's actually very important difference that shouldn't be neglected. This is the result of built-in 90% armor into weremoose and 0% of armor period for wereWilba paired with the fact that wereWilba can't use external armor to raise % of protection. Which results in Woodie being better pick for tanking (including tanking DoT) and Wilba for kiting, no stepping on each other's toes here, + weremoose has AoE charge and wereWilba can use inventory, which further divides them without invalidating each other. It doesn't mean Woodie can't kite in weremoose form or Wilba can't tank, but these actions are discouraged hard and one needs considerable resources to use respective wereforms outside their designed role at tanking/kiting scale: cobblestone arena/charge exploits (possibility of which depends on worldgen luck) and stacks of food with very strong healing effect per item respectively. So if one wants to save resources/oneself from headache, there would be still a reason to pick both even though technically both can tank and kite, as well as AoE/speed of charge in some cases being more desirable than ability to use inventory and vise versa.

2. Different encouraged day-to-day playstyle. Woodie's diet has to contain more healing points if one wants to keep using any of the wereforms (but weremoose especially) because each transformation idol damages Woodie for 20 hp (which quickly adds up), which, in turn, leads to Woodie player organizing their food farms/behavior in a way to obtain those extra hp (insentive to build honey farm asap, kill butterflies more than anyone else and rush birdcage for perogies, etc.). Wilba, on the other hand, needs less healing points from food since she fully heals on transformation (and slowly in wereform, which can result in less healing used if kiting of player is nearly perfect), but has to think about gaining hunger points much more than others. And this can be the reason to pick one over another depending on what food player prefers to get - Woodie if one prefers to prioritise ingredients for healing food and don't want to bother with increased hunger drain and vise versa. Building honey farm and such may be more desirable than dealing with 5x hunger drain even for experienced player.

Same thing for sanity: Wilba in regular form has to wear sanity clothing (tam-o/royal crown slave, result of both increased drain + low maximum sanity), Woodie, on the other hand, has much more freedom when it comes to sanity maintenance in human form (or much less need for sanity-rich diet if one prefers restoring it with food); in combat having 200 maximum sanity with extra -6 per minute may be preferable to 100 maximum sanity with default drain (when sanity drain is huge) or vise versa. There is also a problem of enlightened crown usage by characters with low maximum sanity (very inconvenient when it turns off after 15 at most hits instead of 30+). Which is another reason to pick one over another.

3. Finally, silver necklace could be made usable by Woodie, so lategame moonstorms annoyance can be mitigated for both Woodie and Wilba leaving them equally appealing.

Not to mention better control over leaving werestate for Woodie, while wereWilba can be stuck unable to even open backpack or chest and use advanced actions, she has to die with prepared resurrection method (beforehand in DS) to force regular form on demand; weregoose ability to walk on water for lunar island rush and werebeaver convenience of not spawning treeguards is another thing where Woodie wins comparison to Wilba.

Wilba doesn't need nerfs and Woodie doesn't need buffs in order for each of them to keep their use case. In general though Woodie could use buff in form of being able to prolong wereforms without extra transformation, as well as Wilba being able to see how long until the end of wereform time is left.

As for the topic, I don't see a reason why addition of ported from DS characters would be detrimental for the game. It's another way to play the game, more content (not necessarily restricted to particular character, tweaks for spiders are good example of that), possibly more lore in animated shorts, new characters influence the game for everyone, and sometimes even more than general update. Before Wanda was even a concept some people also were against new characters, but Wanda was released and now a lot of people like her (even those who are/were against new characters in general). DLC characters could have a second chance to win the hearts of people outside of their established playerbase just like new characters (with 0 initial playerbase btw), since porting comes with rework (Warly and Wormwood are examples).

I would like to see Wilba in DST, preferably expanded version (which is obvious, isn't it?), but if Woodlegs, Walani and others were added, I would try them one more time to see if I'm interested to play as them, which is exactly what happened with Wormwood for me. Some of them don't fit in DST mechanically, but thematically they all do, and mechanically they can be adjusted to fit in DST.

29 minutes ago, Pig Princess said:

I agree with the rest of the comment but disagree with this particular statement. Both Woodie and Wilba have similar gathering upsides (wood gathering, mining is different story though), but they have very different fighting strategies in wereforms, different diet/equipment preferences caused by usage of their upsides - which is enough of a reason to prefer each of them for different circumstances, - and, moreover, existing overlap in upsides can be lessened via expanding Wilba in other than Woodie direction and reworking/tweaking numbers for gathering in wereWilba form. Not to mention possible synergy. I don't think Wilba would invalidate Woodie if she was ever added to DST.

I would also like to list some key differences more thoroughtly for those who wonder or doesn't see them (that are not restricted to better/worse versions of the same perk):

1. Woodie's weremoose form is tanking-type and Wilba's is kiting style, that's actually very important difference that shouldn't be neglected. This is the result of built-in 90% armor into weremoose and 0% of armor period for wereWilba paired with the fact that wereWilba can't use external armor to raise % of protection. Which results in Woodie being better pick for tanking (including tanking DoT) and Wilba for kiting, no stepping on each other's toes here, + weremoose has AoE charge and wereWilba can use inventory, which further divides them without invalidating each other. It doesn't mean Woodie can't kite in weremoose form or Wilba can't tank, but these actions are discouraged hard and one needs considerable resources to use respective wereforms outside their designed role at tanking/kiting scale: cobblestone arena/charge exploits (possibility of which depends on worldgen luck) and stacks of food with very strong healing effect per item respectively. So if one wants to save resources/oneself from heardache, there would be still a reason to pick both even though technically both can tank and kite, as well as AoE/speed of charge in some cases being more desirable than ability to use inventory and vise versa.

2. Different encouraged day-to-day playstyle. Woodie's diet has to contain more healing points if one wants to keep using any of the wereforms (but weremoose especially) because each transformation idol damages Woodie for 20 hp (which quickly adds up), which, in turn, leads to Woodie player organizing their food farms/behavior in a way to obtain those extra hp (insentive to build honey farm asap, kill butterflies more than anyone else and rush birdcage for perogies, etc.). Wilba, on the other hand, needs less healing points from food since she fully heals on transformation (and slowly in wereform, which can result in less healing used if kiting of player is nearly perfect), but has to think about gaining hunger points much more than others. And this can be the reason to pick one over another depending on what food player prefers to get - Woodie if one prefers to prioritise ingredients for healing food and don't want to bother with increased hunger drain and vise versa. Building honey farm and such may be more desirable than dealing with 5x hunger drain even for experienced player.

Same thing for sanity: Wilba in regular form has to wear sanity clothing (tam-o/royal crown slave, result of both increased drain + low maximum sanity), Woodie, on the other hand, has much more freedom when it comes to sanity maintenance in human form (or much less need for sanity-rich diet if one prefers restoring it with food); in combat having 200 maximum sanity with extra -5 per minute may be preferable to 100 maximum sanity with default drain (when sanity drain is huge) or vise versa. There is also a problem of enlightened crown usage by characters with low maximum sanity (very inconvenient when it turns off after 15 at most hits instead of 30+). Which is another reason to pick one over another.

3. Finally, silver necklace could be made usable by Woodie, so lategame moonstorms annoyance can be mitigated for both Woodie and Wilba leaving them equally appealing.

Not to mention better control over leaving werestate for Woodie, while wereWilba can be stuck unable to even open backpack or chest and use advanced actions, she has to die with prepared resurrection method (beforehand in DS) to force regular form on demand; weregoose ability to walk on water for lunar island rush and werebeaver convenience of not spawning treeguards is another thing where Woodie wins comparison to Wilba.

Wilba doesn't need nerfs and Woodie doesn't need buffs in order for each of them to keep their use case. In general though Woodie could use buff in form of being able to prolong wereforms without extra transformation, as well as Wilba being able to see how long until the end of wereform time is left.

As for the topic, I don't see a reason why addition of ported from DS characters would be detrimental for the game. It's another way to play the game, more content (not necessarily restricted to particular character, tweaks for spiders are good example of that), possibly more lore in animated shorts, new characters influence the game for everyone, and sometimes even more than general update. Before Wanda was even a concept some people also were against new characters, but Wanda was released and now a lot of people like her (even those who are/were against new characters in general). DLC characters could have a second chance to win the hearts of people outside of their established playerbase just like new characters (with 0 initial playerbase btw), since porting comes with rework (Warly and Wormwood are examples).

I would like to see Wilba in DST, preferably expanded version (which is obvious, isn't it?), but if Woodlegs, Walani and others were added, I would try them one more time to see if I'm interested to play as them, which is exactly what happened with Wormwood for me. Some of them don't fit in DST mechanically, but thematically they all do, and mechanically they can be adjusted to fit in DST.

Yeah you're right, I didn't truly think about all the details the wereforms had, I had a bit of a caveman brain moment with that, I purely only thought of "Goose = speed Wilba can do too" without thinking of how Woodie can rush the lunar islands for easy kelp stalks and stone fruit, some of the best foods you can get while Wilba cannot. Not to mention everything else you've pointed out. Even in something like the ruins Woodie could tank and charge through the clockworks while Wilba hammers and mines, they could have some good synergies like you said. Even forgetting about Wereforms both characters are very different.

30 minutes ago, dubious little said:

something like the ruins Woodie could tank and charge through the clockworks while Wilba hammers and mines, they could have some good synergies

Last time I played Woodie (DST) he could charge to charging rook in weremoose form dealing damage to it, but not receiving damage back! Knights are kitable for both; as for the bishops - Wilba with her 1.5x speed could try to kite them, or at least one of the 2 from set pieces (I need to check if that's possible though), which would help Woodie a lot. Technically both can kill legit Ancient Guardian without damage in wereforms, and while Woodie charges into statues and piles of clockworks (with occasional punching walls/charging to neutral nightmares for keeping weremeter), Wilba could help to mine and hammer while simultaneously collecting all gems, frazzled wires and thulecite fragments to save them from earthquakes/moleworms (shoveling ability of wereWilba could be handy too for recovering stolen by moleworms stuff).

Another option would be to use both for Bee Queen. Right now Woodie has to often back up to transform into human and recover hp, which leads to high chance of Bee Queen despawning. If only somebody (any character) could keep aggro for him, it would be such a different story, and since 1.5x speed is just enough to outrun enraged grumble bees, Wilba could be a good partner even for 3rd and 4th phases; the fact that she has no armor wouldn't matter much during BQ screech, when BQ doesn't attack and performs animation instead. Woodie can already stunlock enraged grumbles via AoE charge, problem is he doesn't deal much damage to BQ herself during those phases, which leads to unnecessary long fight (so one might as well fight as human Woodie). Also high speed definitely would help Wilba to kite BQ attacks during all phases. So both could rush Bee Queen in a unique way as a team (no armor, food only; because why wouldn't anyone turn all burchnut trees and koalas in vicinity into trail mixes, cobblestones and meaty stews, right?), technically now Woodie and Wortox could try, but I didn't have a chance to test it with somebody else who is competent enough and doesn't lag much, I only tested Woodie's part (which worked, but was not worth it due to BQ despawning and 3rd + 4th phases being very long). For Wilba lag wouldn't be that important, I believe (because she would need to continue running in 1 direction rather than teleport and drop souls constantly and in time).

If one ported character that would fit real good in DST would probably be Wagstaff, but as many have stated, he would undergo a considerable tune down in kit's strength
 

However, I think TRoT has another massive window of opportunity to provide us with probably newer characters with more unique mechanics, heck, I would turn on the Voxola to have a character that is able to shift terrain, or maybe a twisted doctor who loves to Frankenstein things together (basically is unable to craft normally, so they'll end up merging two or more things into one - at ofc, at the respective costs +- buffs & nerfs) 

Either way, any character brought to DST is a welcoming addition 

10 hours ago, ScalesForLife said:

If one ported character that would fit real good in DST would probably be Wagstaff, but as many have stated, he would undergo a considerable tune down in kit's strength

Wagstaff’s stuff isn’t even good considering his downsides.  His teleportation is limited and outclassed by Wanda’s; you can’t make a central hub and teleport everywhere like Wanda can.  His thumper is OK but it will at best only tie him with Maxwell, Woodie, and Wurt for wood collecting.

His downside is that he causes real-life eye strain when you want to wear an eyebrella, a miners hat, or something like a tam.  That’s nuts.

Wagstaff is only a viable character pick in DS (no expansions) and Hamlet.

15 hours ago, ScalesForLife said:

If one ported character that would fit real good in DST would probably be Wagstaff,

Why would the best fit be the character who's abilities are Wanda's Rift Watch, the Maxwell-Irrelevantizer 3000, and "These already exist as normal items but you can wear them as goggles to be goofy"?

Why does everyone like Wagstaff so much? Is it because he gets a crafting tab in DSA? Is it because he made WX and you guys want to see him talk to WX? Is it because he looks funny? Is it because he gets a weird distortion effect on his voice as he loses health? I really don't get why there's so many people obsessed with him over everyone else. His unique things, teleporting and seeing tentacles, have already been given to Wanda and Wurt. 

8 minutes ago, Cheggf said:

Why would the best fit be the character who's abilities are Wanda's Rift Watch, the Maxwell-Irrelevantizer 3000, and "These already exist as normal items but you can wear them as goggles to be goofy"?

Why does everyone like Wagstaff so much? Is it because he gets a crafting tab in DSA? Is it because he made WX and you guys want to see him talk to WX? Is it because he looks funny? Is it because he gets a weird distortion effect on his voice as he loses health? I really don't get why there's so many people obsessed with him over everyone else. His unique things, teleporting and seeing tentacles, have already been given to Wanda and Wurt. 

yes your right, now when we talk about warbucks now?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...