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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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Found 37 results

  1. Some backstory: Me and my lads were talking about Don't Starve and we all questioned the ages of each character, since its never really told except for Maxwell, who is the oldest, so I was gonna put my list of what I think the ages for them were, and we'd love some feedback on what everyone thinks about it. (keep in mind this is what we came up with and not official, this is out thoughts lol) Wilson: 22-27 years old, since he can grow a beard Willow: 16-20ish? She still has a toy bear, which leads me to believe she is on the younger side of things.. but idk for sure... Wolfgang: 26-29. I think he would be a little bit older than Wilson, but not as old as Maxwell, and he seems to be well built for it. Wendy: 16-19. Wendy should definitely be the youngest, since she has the highest pitched voice and in her picture is seen to be pulling petals out of a flower. WX-78: Hes a robot so idk man lol Wickerbottom: 40-50? She is the second oldest of all the characters, and she is still old, but has a great memory, as seen by her vast knowledge when inspecting things. Woodie: 30-38. Nothing interesting here, just a guess since I don't really play him.... Webber: 16-17 He is obviously still a child, proven by his very playful voice lines and his constant talking about his family and pets. Wes: 0-99 Wes OP Klei plz nerf Maxwell: 60-70. Hes old, is always talking about him being old, seems to have forgotten a lot of things about his OWN WORLD and talks of being dapper.\ Hope this got some of you thinking about how old they are and I appreciate feedback. Thanks for reading.
  2. I've tried asking the devs about her but didn't really get an answer so I'm gonna post my question here: Will Brainstorm from the cartoons become a playable character in Hot Lava? She's obviously part of GAT and appears in the shorts more than I originally thought and I started to wonder why she isn't in the game. The main reason I brought this to my attention was the amount of characters Mutant Mayhem seems to be getting (I know I probably talk about them too much but hear me out). So far, we know of atleast about 7 (Rambull, Lamb Shank, Tyrone Rex, Venomess, Stinkbomb, Squirrelle and Tigeress) and compared to the current 4 playable GAT characters, it's kinda sad to say the least. So will GAT get more characters or will Mutant Mayhem outshine them with their larger cast of characters?
  3. I decided to make this thread about character playstyles as I am interested to learn the different ways people play the characters in this game. Just post a list of the character/characters you play and how you play them. I'll start the discussion with my list: Wilson - Focus mainly on resource gathering and food plus building. Will defer my stuff to others who are going into combat if they are better suited for it. While Wilson can fight I usually try to avoid going up against tough or large groups of enemies alone. I will shave his beard as soon as it gets big when not winter, otherwise I keep it during winter for insulation. Willow - Focus on resources and building structures requiring charcoal plus exploration. Can also be good for farming beardlings due to Bernie. I have found he is a great decoy when alone as you have nobody to help fight off shadows. He can also be useful to just leave dropped at camp to help anyone else with low sanity. Her lighter is good for early night exploration for blue mushrooms. It also helps for longer expeditions due to the fact you can cook food with it and also obtain charcoal for fire fuel more easily. Wolfgang - Focus on food gathering and combat. For managing Wolfgang's hunger I typically stay at normal form/halfish hunger at all times except for when mighty form is needed. I keep some amount of food on me usually in case I need the mighty form boost for a fight or hunt. Crockpot foods are the most useful for this I have found. For sanity problems I tend to make taffy when possible along with cooked green mushrooms. During winter after a tam o shanter is acquired Wolfgang's sanity becomes hardly a problem at all. I tend to keep armor and weapons on me for when fighting is needed. As Wolfgang I mostly tank enemies with armor in mighty form which usually works out okay. Wendy - Focus on resource gathering and combat with weaker enemies. Abigail is a great help for taking out enemies such as spiders and bees in groups, which is helpful for resource farming and obtaining bee boxes. Wendy is also useful for underground/night exploration due to her reduced sanity loss and the extra damage Abigail does in the dark. With Wendy I find it best to avoid tougher combat unless in a group, but maybe that's just me. WX-78 - Focus on gathering, exploration and combat. I haven't played WX much, but when I do I find him useful for longer/underground exploration and combat due to his easier to manage hunger. It also makes for easier fight preparation as you worry less about food you need to bring. His downsides are more prominent in spring when the rain comes. If in a group with a WX and everyone is in agreement, by spring WX will get the eyebrella due to his damage from rain. Otherwise I have a combo of an umbrella and football helm to neutralize the rain. As for upgrading with gears I generally don't bother unless we have an abundance of gears or all the structures requiring gears have been built. This is because I put more importance in obtaining important structures over upgrading as ice boxes are very useful and flingomatics usually essential for summer. Also because gears are a limited resource. Wickerbottom - Focus on gathering and resources. Due to her books Wickerbottom is great for farming both enemy drops and plant drops. This makes her very useful for building up a camp and quickly obtaining food. Her ability to craft science machine items from the get-go is also great for gathering resources early on and helping other players (shovel ftw). Her sanity and health can be problematic due to her inability to sleep in tents/lean-tos meaning she cannot take advantage of them. Instead sanity restoring clothes and foods are how I keep her sanity up. Healing foods and items are good for health as well. Woodie - Focus on gathering logs resources and building. Due to Lucy it is easy for Woodie to gather many stacks of logs very fast. This is great for quick building and fire fuel, as well as allowing other players to focus on other things. It is easy enough for a single Woodie to manage the wood supply for a group as long as it is not too big. Of course you also have to be careful not to chop trees to fast in order to avoid werebeaver form. Also remember to eat a balanced and somehow non-fatal diet of logs to keep the beaverness meter up. Werebeaver form is alright for smashing things, but otherwise is usually a disadvantage due to rapid sanity loss. On full moons I find it best to stick near a safe place or other players to help mitigate sanity problems. Wes - Focus on gathering resources and camp building. Due to Wes being super op relatively weak when playing him I tend to stick close to camp or safe spots and focus mostly on gathering things and building up a camp. He can be used to farm nightmare fuel as blowing balloons makes for easy sanity loss, but I'd advise having armor and/or other players ready for help as well as something to quickly restore your sanity when needed. The balloons can also be of some use in choke points or camp entrances to distract enemies. I myself am not too great at playing Wes but I am aware others who use him a lot can be more versatile in how they use him. Maxwell - Focus on exploration and resources. With his shadow copies Maxwell is a good pick for quick farming from trees and boulders for both himself and others. Though when entering combat I am careful to have a shadow guard or two and/or armor on hand as with his low health Maxwell can be more easily overwhelmed. I find his sanity buff useful for underground exploration if staying down there for long periods. There was an instance where I was next to a blue mushtree biome and managed to survive near exclusively off of cooked and raw blue mushrooms for health/sanity balance. However I am also careful not to venture into areas with many enemies, including the ruins. Wigfrid - Focus on food gathering and combat. Playing Wigfrid was a fun experience for me as I was unused to playing a better suited combat character at the time. Her diet initially scared me off, but after discovering the usefulness of crockpots (I basically ignored them until I saw others use them a lot in DST... sue me.) it is easy to manage as long as you have a steady supply of meat and filler. Wigfrid is great in a group for taking down groups of enemies and fighting bosses. With a supply of gold she is also helpful in providing weapons and armor for other players to help take down bosses. She is also good in combination with a Webber as she can easily farm spider drops from a single tier 1/2 den. Tier 3 is more difficult but with others helping or careful fighting it is possible. Webber - Focus on food gathering and weaker enemy combat. Webber is always good to have in a group due to his ability to plant a spider den from the start. I also use him for "spider wars" with allied spiders to quickly farm their drops. Allied spiders are also helpful for fighting/as decoys as long as you have monster meat handy. Speaking of monster meat, I do quite enjoy the lack of negative effects Webber gets from monster foods as I find it helpful for saving better foods for others. His beard is somewhat useful for winter and silk when silk is scarce. It can be a problem playing Webber however if your camp is situatied in a pig village or near pigs due to them aggroing on him. It is good to be near large groups of spiders as Webber for protection, though this doesn't really benefit other characters. Winona - Focus on resource gathering, exploration and building. I enjoy playing Winona even if she is rather basic. Her speed can help gather resources faster and build up a camp. It is also helpful for nomadic playstyles when you keep on the move. Her tape isn't particularly special but can help quickly fix clothes if you haven't got sewing kits on expeditions. She is an all-rounder like Wilson and can do combat alright alone. So, discuss! How do you guys play the DS/DST characters? You can talk about 1 character or multiple, including shipwrecked characters if you use the shipwrecked mod.
  4. I wanted to make character poll for both games to see in almost all facets of the DS commuity (excluding reddit) who are the most mained characters and who are the least just for my own natural curiousity and statistics you gotta love statistics. enjoy that last bit i also posted this for a lot of use in discord https://goo.gl/forms/tdDzI6iLGT0ukjMg2
  5. I can't wait for Hamlet! I am definitely making it a Christmas gift to me and it looks like a ton of fun. One thing I'm curious though is if Klei is going to add a few new characters like Watricia or Wallace. From what we know of Watricia, we know that she had a mail carrier so most likely she would be a mail woman as for Wallace, I'm not sure, though he looks like a musician. You thoughts?
  6. I'm making a character that's technically possessed by a demon, however, they still have control they just have an insanely strong mental barrier that prevents it from taking control, but they still have demon powers and etc my idea is that when they reach 0 sanity (they only have 30) their mental barrier weakens, and the demon overtakes their BODY(not their mind) with this in mind how do I make them transform when their sanity hits 0? nothing except that they get a stat change, sprite change, and lose the ability to speak, only saying one of a few things instead of any speech. also, I need it so that this form stays until they get 20 sanity or above, in which they revert to normal help is much appriciated
  7. Sooo, Gorge is coming. If Forge was anything to go by, the Survivors are gonna receive some modifications to suit a world of growing, harvesting, shopping(?), preparing, cooking, and seasoning. So, what better time to throw some guesses out as to what everyone will be good at than right now? Let's role!
  8. The story and lore of don't starve is possibly my favorite aspect of the game. However, out of all playable characters, only Wilson and Maxwell have an in depth backstory that's been shown. So, I wanted to write a backstory and possibly hear your backstories of characters in the universe. Wigfrid Wigfrid grew up in a cabin in the woods, not too far from a small town. Growing up, her father hunted, mostly for game. Sometimes a younger Wigfrid was taken on these journeys and learned the in and outs of hunting. They trudged through the snow and dirt to find elks, deer, and sometimes even bears. On rare occasion she watched her father stand up against a mighty bear with his spear in hand, trying to intimidate the large beast. This would usually end in the bear toppling to the ground, and a new bear skin rug for the cabin. That was until one day, when her father came up against a bear that did not wait to play the intimidation game. The bear swiped at his face, scarring his eye and lip. Her father stabbed it in its chest, but it didn't seem to leave a dent. The bear took another swipe, and Wigfrid's once powerful, bear killing father, was bit back by nature. Wigfrid still remembers the moment where she stood shocked with fear at the sight. No inclination to fight; just shock. She remembers running through the forest, tears streaming down her face, fear overwhelming her. That moment made her promise to herself and to her deceased father: I won't back down from a fight. I won't have fear. As Wigfrid grew into her late teens, she spent her days training in not only hunting, but fighting. Her goal was to find the bear and avenge her father's death, but for years and years, she never found the beast. As time went on, a life of training and hunting for seemingly nothing weighed down on her, and she went into a more calm life. Discovering a nearby theatre, she applied for auditions as a mighty warrior, capable of fighting any foe. Her battle cries and combat skills got her in on day one. She enjoyed theatre, acting out scenes that she wished would happen in her real life. She fought dragons and monsters and whatever was apart of the play. But it wasn't enough. She remembered her goal: avenge her father. It's been years, she is in her mid-twenties. She's been sitting in this theatre growing an acting career. This wasn't her life. And so, she began the hunt again. And she found that bear. And she fought the bear, and she killed the bear. And the bear took off his head and said "Great job today, Wigfrid. We knocked em dead." The whole play was too real for Wigfrid. She started a downward spiral. Years and years of training in her life lead to a mundane acting career. Slumping down in her dressing room chair, Wigfrid looked at a strong, powerful reflection through a faded, dirty mirror. She needed a test of her strength. She needed to show the world that she isn't just an actor, that she is a warrior. Wigfrid slammed the desk and was about to punch the mirror too, until she heard a crackly voice behind her, coming from the radio. "Say, pal, you got a warrior's spirit huh? Why are you wasting your time in this shabby theatre? Say, if you just follow my instructions, you can show everyone all that training you did." I'm not sure if I will continue to write backstories. I also want to see others try this, and I could only really think of this one for Wigfrid.
  9. Headcanons?

    If you had any headcanons regarding the characters or the setting of this game, feel free to post them here. To start, here's a few of mine: Wickerbottom's first name is Wanda. Woodlegs' real name is Wally. The Beefalo Trader's name is Wade. Willow sometimes makes large makeshift cigars for herself out of various materials she finds lying around, often leaves and grass. Shipwrecked takes place on the open sea surrounding the island of regular Don't Starve, and it's where a character would end up if they tried sailing off the island. Webber liked and emphasized with spiders even before getting eaten by one.
  10. Carnatis Inviktus(Reserved)

    We need a new RP riiiighhht here! BAZAM. This is going to serve as a resurrection of sorts for another roleplay that bit the dust recently. But, the general concepts were so good, i'm carrying it over to something a LOT more stable and not-likely-to-die. Enrollments are as following: There are no slots remaining, and each other roleplayer may add up to 5 OCs, and, if they so desire, 1 of the original DS characters. Please, no more Shadow Creatures! We already have enough of those as is. A human OC has a much higher chance of getting accepted in. Other types of OCs MAY be accepted in, depending on circumstances and the uniqueness of their abilities/weaknesses/personalities. Allow me to remind people that they should not feel it is neccessary to fill all of the character slots. We don't HAVE to crowd things to ridiculous proportions, you know! Flowchart: @Silentdarkness1 : Wilson Higgsbury: Race: Human Powers: The Beard! The well-known Mr. Higgsbury, still making a life out in the wilderness of Their playground. WX-78: Race: Robot Powers: Gains power through eating machinery and being struck by lightning. A soulless automaton of unknown origin. Rustlung The Wicked: Race: Human? Powers: Darkness, Shadow and Light Little is known about Rustlung, only that he seems to be an assassin of some sort, and targets people who have displeased Them. His weapons are two special war axes. Charlie: Race: ??? Powers: ??? Nothing is clear about Charlie's current form. Never has been. ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown @Lord_Battal : Name: Valsig Race: Shadow Powers: Formmolding Valsig the Shadow thrives on madness, for only in its presence can he use his considerably powerful abilities. While around the sane, he is barely physical, more of a ghost than anything. But while those around him are insane, he becomes physical. Valsig's primary power of shape shifting. He can turn into anything he can conceive, but the more complex and powerful the form, the more energy it takes. If Valsig runs himself dry, he will be unable to keep himself even the slightest bit corporeal, and will basically die. @DwerBomb Lewis Race: Human Age: 14 Powers: Energy control and purification (and sanity) aura. Alma Race: Human/Banshee Age: 15/16 Powers: Can turn into banshee, a screaming ghost that is followed by death. She is also very clever and intuitive. @Hugos10 : Hugos: Race: ??? Powers: Bloodlust - The more things he kills, the stronger hugos becomes Agility - Able to easily sneak through undergrowth and climb trees Likes the dark - Can see in dark Cons: Sugoh - Very annoying sanity creature that follows him around, becomes reality when Hugos is near-insanity Hungry - Hugos is ALWAYS hungry A creature of mystery, having a very unknown origin. Very adventurous and sometimes cynical. @Blewcheese : Name: Entropy Race: Shadow Chaos consummation: His abilities grow stronger the more chaos there is around. Conversely, order weakens him. Shadow form: His only appearance seems to be a man's shadow on the floor. He is tangible, though, one must only align their shadow with his to make physical contact, but this is fairly disorienting for anyone. He can only be touched by things with the intent to contact him, or things he wishes to contact, thus he can phase through walls and trees and things. Light: He's even afraid of flashlights, so he really doesn't like like light. Pretty much at all. Shadow manipulation: speaks for itself. Backstory: he was once a part of Them, be it a large hive mind or many different beings. However, he had something that most of the others didn't. Morals. He didn't feel any joy from inflicting pain on the visitors, thus he was exiled. Now he wanders the islands, helping out when he can. @ : Name: Everett Race: Sentient Shadow Invocation Age: Ageless Gender: Genderless. Backstory: Formerly Everett Falco, it used to be a male being of important power, a notable voice among many. At the peak of his life, he was proclaimed as the salvation and speaking voice of his homeland. Unfortunately, as most of us would well know, most famous figures in history either met grizzly ends or went downhill of their own accord; his strange disappearences to distant places brought suspicion and though-provoking ideas into the crowd. From suspicion comes the idea of betrayal, and from betrayal is where tyranny is born.. (Just a short introduction to the backstory. More revealed later on?) Abilities Hospitality This horrifying creature has one flaw that has bound it whence it mingled with magic that no man shouldn't delve into, or perhaps it is just too overly conscious of its manners; it cannot enter households or other property unless the owner either invites it in or forces it in. Once it is brought onto the area, whether by force of by invitation, it can roam freely on the property in future points of time. Tinkering With Magic Ah yes, magic. Most of us classify this strange permeating essence into many parts; light, dark, earth, among others. But magic isn't a closet that can be sorted by colors or qualities; it is a power that mingles and interacts; there are no such thing as "classifications" in magic. Those powers that people experience with it are merely excitations of a normally calm power, an sudden manipulation of this power like a pebble falling into water, or an otherwise unnatural force. This being can call forth essences of this field that can thus be manipulated to its own uses. Of course, finding essences or other physical forms of magic is hard, as magic isn't forgiving to those that delve in it; it requires the proper knowledge and tools. Fortunately for us, or unfortunately, depending on your view, he has correct divining tools... Mute, but Knowledgeable Technically, this creature isn't mute; it can still create noises or of the like, but these noises are akin to the screech of those that have been damned to Eternity Inc. Hell. Therefore, it prefers to keep itself quiet, using writing or body language to communicate with other beings. The Light Deters Me While this creature can withstand the light and doesn't show other effects that other shadow based creatures suffer, it's divining powers and interaction on the world slowly diminishes as a power of light grows more intense. Appearance: A tall slender figure, this almost ethereal creature has no noticeable clothing, except for a blue shawl-like hood, the end of the cloth curling up into the air, crooked and twisted. It had claw-like fingers and feet, the hands with four protrusions and the feet with three, though it seems to have no attacking purpose; certainly menacing though. The head has two gray, almost seethrough eyes that stare deeply off into the distance; it has teeth that mesh together over each other so perfectly that, with it's jaws closed, the teeth look like a mesh filter. On its back is a small purple satchel, embossed with gold around the border curling designs over each other; this is where all its divining tools are kept and stored. Small, but handy. Personality: Unnerving, mostly due to it's calls and appearance, most people would stay well away and beyond from this creature, and I don't blame them. Of course, not all creatures of darkness are a threat to survival; this one, for example, would be glad to help those requiring its help. Unfortunately for those that need its aid, it is a cautious, albeit kind, monster. Side Notes: The satchel contains at least one of the following, if not more; Divining Rod (Cobalt Rod)Spirit StonesDiffusing Wand (Silver Capped, Oak Rod)Invocation Spectacles (Purple Lens)Bell Jar (Cork Stopper, Stained Glass)HerbsAxe (Stained Purple) Name: Bastion Race: The Living Runes Age: 34 Years Gender: Genderless Backstory: All of us know the practice of pilgrimage, where a mass of a certain religion travels to a place of holy power to fufill their religious needs. Well, these type of creatures take a similar trip, but it is much, much more dangerous; many of these beings go forward to fufill their magic needs to only be smashed, mutilated, destroyed, or condemned along the journey. Many thirst for the power of the Rune Rocke, but, unsurprisingly, many would prefer the tired, sullen life, slowly fading away into runes, then the dangerous journey for power and control. (Again, just another snippet; you'll have to figure it out from interaction.) Abilities Invoking the Runes An extremely fragile being, this being doesn't appear to have much stamina or strength on its own; in fact, it spends most of its time running from creatures, not wanting to squander it's valuable power on something they could just as easily outrun. The true power it has is stored in the cloth that trails from its hood. Those with a trained eye would see the different runes inscribed on the cloth; to most, however, it is blank, a crimson slate. I Have A Mouth But I Cannot Scream If one were lucky enough to take a glance underneath the hood of this being, they would see two eyes of light shining purely and a mouth sewn forcefully together with both thread and staples. Apparently, this creature doesn't have the ability to speak, unless someone removed the bindings of the mouth. Of course, it can still make several sounds, albeit quiet; it's cries sound like the wind stroking the strings of a harp or violin, mingled with the faint sound of a wooden flute. Appearance: It's legs and arm simple slivers of blue, this creature's actual appearance is hidden underneath an intricate robe; the robe is broken into two pieces of cloth; the pale red clothing covering the torso down to the knees and a small hood colored pale blue. The hood has a long, scarf-like cloth moving out from underneath the hood, trailing behind this creature as it walks. The edges of both articles of clothing is bordered with purple. Once you got over the strange disconcerting difference in color, the effect of it was quite pleasant. Side Notes: The powers that is has can only be replenished with either time or invoking runes to help speed up the time required for the magic to return. Depending on where the creature is, different runes can form; Lighte (Forms around or in areas of holy importance or of safety)Voide (Forms around or in areas tainted by evil or in threat of evil powers)Flyte (Forms around or in areas of a high power or in heightened areas)Physik (Forms where knowledge roams freely or where creativity reigns)Healoc (Forms where beings can recover or where there is bloodshed)Etc.
  11. I wasn't sure where to put this thread so I just put it here. If you're not familiar with MMD, basicly it's a free animation program that allows you to create and animate whoever and whatever you like (almost). When I started getting into DS, I was wondering is there was MMD models of the character but could on find two (one with an actual DL). Here's some images I found on Google: And a YouTube dance video I found (there's actually two but I liked this one more) : I didn't create any of these nor do I have the skill to but I would love to get all the other models, other than just Wilson.
  12. So, after all the hard work of drawing the DS characters in my 'art style' I decided to make a thread for them in the hope of getting the artist badge good wishes for Christmas. Here you are, take a look at my precious triangles. Look at them! Wilson Willow Wolfgang Wendy WX-78 Wickerbottom Woodie Wes Maxwell Wigfrid Webber If you are satisfied with my work take a look at the original thread in the OT. †ґḯαηℊʟℯṧ❣ (original thread)
  13. It sure has been a long time, hasn't it? I'd like to get back into doing fanart and the gaming of Don't Starve instead of just roleplaying on tumblr, my muse finally getting back as well as my courage to draw Maxwell again. Since my old art thread is unable to be posted on and is closed I removed all images from it and placed them all into the spoiler below. Any new art will be posted as soon as I create it. Though- don't expect a lot of art from me since I am slow to making it. I take 4 art classes at school and am busy managing clubs there so personal full-colored art is minimal- as for my Original Character (OC) art, that is frequent as I enjoy doodling them in my spare time. Maxwell as well, if I get ideas for drawing him of course! Enjoy the art, or don't! Your choice my friends~ Old Art- Most of this old art is on my devientart account if you'd rather view it there. It being a bit more organized and all. New art will be slowly uploaded.
  14. Hi there, I have few ideas to make DS Together a more fun experience, since there will be more players playing. Philosophy: As with all survival and every work position in the world - specialization is the key to success. The team is stronger, if each player is specialized in something which gives him and the team benefits in the end. Where I aim - it would be great, if players had a set of skills they could explore and get better at. I am not saying it should look like some old RPG stuff, loaded with clutter of useless stuff. Just some basics. Skills: - hunting/fighting skills - crafting skills - cooking skills - harvesting skills Mechanic: - levels of each skills - basic, intermediate, expert - all skills would be increased by a small amount when the character would be doing the thing (either fighting, crafting, cooking meals or cutting trees or rocks down) - after some time (up to developers to decide, but should be long, so it is not easy), a player would become an expert and would have some benefits - benefits could be for example: - 10/20/30 % increased damage and armor for basic, intermediate and expert (hunting/fighting) - 10/20/30 % less resources needed for crafting - 10/20/30 % less resources or time of cooking needed - 10/20/30 % less time to cut down or pick up anything This way players would have another goal and could specify their place in the team of survivors. It is always like that - when few people are surviving, not everyone is making the fire , because they wouldn't last long that way. Also, this could be even more fun to see some combination of characters and roles they would play in the game. For example Woodie would be the best to use and get some harvesting skills. And Wigfried would be best for hunting/fighting. What do you think? Would you like some taint of roles in the survival wilderness? Any feedback appreciated. P.S.: Another idea, which doesn't concern skills - it would be great to have bow and arrow. Even the oldest tribes had bows and arrows. It is just that simple that this weapon is essential in surviving or killing something from a distance.
  15. Adventure's and pictures Some examples of art I do
  16. Don't Starve multiplayer roleplay?

    I haven't been able to figure out where to post this topic because it deals with two things: one being multiplayer (Yess!) and another being role-play (Yesss!) So my question to you is, what do you think of this idea. Multiplayer-role-play-servers in Don't Starve? Would it be to hectic and take away from the story arch? Would everyone be so focused on survival that it would harm the role-play aspect of things? I personally think that role-playing in multiplayer would be amazing for so many reasons. 1] Having the ability to visually perceive each character. Most times in a role-play I forget who is what character. If I can see which role-player is Willow and which is Wilson, than it is easier to act on. I don't need to break the feel and say "Hold on, who are you again?" 2] The exploration aspect. Being able to explore the world as a group is very beneficial to the story arch. If someone sees a cave, or a monster, or whatever, than they can thicken the plot with it. When a story is done solely through text, it can often times get confusing and convoluted. 3] The feeling of unity. When I role-play, I like to feel like everyone is participating and adding to the story. In multiplayer, everyone could have jobs and that alone would add to the story. Wilson could say "Willow, go get fire wood, Wolfgang, go collect food, Wes, go get flint." And everyone would work together as a team to achieve the same goal, to survive. 4] Sharing beard hair. I would just adore being able to make greasy beard sweaters for all my buddies. Webber could make everyone gross silky hats. So, what's your take on this? Would you keep role-playing in the forum, or will you brave the treacherous wilderness and wear a sticky beard sweater?
  17. "you mean a simple billion volt discharge like this will fry any human's main processor? How pathetic!"
  18. Ohey! You found my art thread! Well, I'm sure you know what goes on here- ART of course! Doodles and assorted pieces of digital art I make related to the Game Don't Starve. Granted I'm not bloody brilliant at art but I do the best I can at it and enjoy any smile it either gives or receives. I am very keen on Illustrations and fantasy so that is what inspires my drawings mainly. Portraits are nice too! In any case, glad you came and feel free to have a look around. There's snacks in the kitchen, all the art stuff is in the gallery. I'm open to critiques and comments. In any case, thanks for popping in! Here's a sample of something I made.
  19. I just thought of this and I think it's worth implementing.Not for all worlds, but each player can have one persistent world. When you start a new game, you choose whether to start it in that persistent world, if it's empty, or to make a fresh non-persistent one.So, for example, you create a character in a Persistent World. It collects stuffs, settles a headquarter, and then dies. Then, you create another character in that Persistent World, exactly as it was when you first character died. No decaying of buildings, no rotting of foodpiles (though they'd probably be rotten by the time you found them), no regeneration of nature. On the one hand, it would be harder because some resources would be already exhausted. On the other, it could be easier in that you'd already have some structures built. But, most of all, this would be optional and limited, so I guess it wouldn't hurt.
  20. My first little attempt to create fanart. But i got seriously better so give me a chance and continue scrolling!
  21. Hello everybody!I like to draw and play games and lately I have been playing Don't Starve, a game that really sucked me in.Even talked my Girlfriend to try it and she loved it Also she encouraged me to draw all characters and post it here.So here are Wilson, Willow (her favorite) and WX-78. At the moment I am working on others and will post them as soon as I finish them, really hope you guys enjoy them as much as I enjoyed drawing them.Best of luck to you all! "VOODOO" WX-78 "HIPPIE" WILSON "WINTER" WILLOW "GENTLEMAN" WOLFGANG "IMMORTAL" WESToo bad it's not allowed to attach more than 5 pictures to a single post :)Good news are - Finished all characters except for Maxwell, since I haven't unlocked him yet.Cheers.
  22. So, I have problems editing the characters of the game, I can only edit Wilson! Whre's the files for Wes? Wendy? Wolfgang? Someone can help me?
  23. Hello forum! This is my first post here, and I hope many more will follow. I've been lurking around this lovely forum for a while now, mainly in the Art and Lore section.One thing I've noticed a lot is that people misinterpret characters a lot. In this section I have mainly noticed Wendy portrayed as, perhaps a young girl at the age of maybe, 15-17.I think that based on how Wendy behaves and talks in-game, that she is at least 20, if not a bit older.She isn't childish or playful, she isn't violent or aggressive.I think, personally, what makes Wendy's character is how numb she is emotionally.She's morbid, a bit dull, and talks as if she's given up all hope on everything.I have to go now, but I think for a first post this'll do. What do you guys think?Is Wendy young and playful or is she a bit older and more numb, morbid, a bit disconnected, if you will?Leave your thoughts, friends.
  24. I just have to say how much I love this game('s) music. The main menu, the ingame music, the boss music, the trailer music! That darn trailer song. I start the game just to hear the music and watch the trailers just for it. Thank you Klei!