Search the Community

Showing results for tags 'characters'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Griftlands
    • [Griftlands] - General Discussion
  • Hot Lava
    • [Hot Lava] - General Discussion
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve Together
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 37 results

  1. Hiya there! I'm currently making a character pack, at the moment, It's going to consist of (Hopefully) 8 characters. I can handle (most) of the art right now, thankfully. But I keep running into different problems, at the moment. 2 of those are skins, and weapons. First of all, I legit have no idea how to make skins work, code wise. Also, I've got the art work done for my first character, Rose. I've got standard, and survivor. And working on a formal, but I can't quite get the "long dress" look. For example, Wendy's Part frock. How it's all one large thing, instead of a simple top, and skirt. So, It'd be helpful for some tips there. And, If possible, anyone got any tips/guides for a possible weapon? Thankies. Another thing I'd like to try out is swapping sprites when character reaches a certain point. (Example, Low hunger/health would give a more "worried" look.) Thanks in advance!
  2. i haven't fully thought the perks but, what do ya think Wolfric (The Misanthrope), Walden (The Jailmate), Watt (The Tech Nerd), Wright (The Demo Guy), Wayne (The Animator), Warren (The Miner) Wynn (The Psychic), Wither (The Florist), Whittney (The Boxer) Wistar (The Musician), Waki (The Snow Digger), Wakami (The Nurse)
  3. I had these idea's for these guys while playing Shipwrecked. Long ago I thought of entering a Halloween character creation competition but never entered it. I had planed on creating The Addams Family with Cousin Itt having a beard (he is all hair) that can store items (own personal chest). Wonky – So while playing I thought of a crazy guy who got stuck on the island with twigs in his hair and can hold extra items in his crazy beard (he can not or will not cut his beard). He could be on the boarder of insanity (so unless fill would always be suffering or fighting monsters) and would be an extreme character to play I guess. Wobble – As for the pirate I thought he could just have a weird movement path or walking style and a parrot on his shoulder that will fly off and return with an item or seeds. (Maybe his own personal infinite magic Grog Swig bottle to keep him topsy turvy).
  4. Hello,I would like to suggest changing Wolfgang's and Wendy's Sanity. Compared to Wilson,It doesn't make any sense for Wolfgang to have the same amount of sanity (Come on,read his quotes!),so 200. I think that he should have around 100/120 80 sanity because of him being so...stupid and childish (Come on,he's afraid of dark). Wendy makes more sense,but she should have -15 sanity than Wilson due to being a child,AND,she should have -15/25 due to the trauma after losing her twin sister,Abigail (We all know how much they loved each other). The appearence of her trauma is more "noticable" due to her quotes showing,that she is in constant state of distress. What do you think about that? I think that it would make much more sense. Please,share with your opinions here.
  5. Hello Everyone,I would like to suggest adding the...uhhh...(Why the hell am I even writing this? Nobody apart from community will read this... Well,worth a shot...!)...Custom Character's Speaking voices. Anybody noticed,that skins could give huge cosmetic changes apart from character's look? Perhapse nobody. Well,here I am about to suggest adding voice (When character speaks while,for example,examining some object) changes to particular characters depending on which skins they wear,for exaple triumphant. There alrighty was a similar attempt,in adventure mode. (Carefull,spoilers here) While we see Maxwell greeting us after we travel to next world,we can see (or more likely hear) changes in his voice. In The First World,while he greets us,he still has a normal voice. But as we progress,in the second world we can hear his voice has changed a little bit,his voice "Doubles" sometimes while he speaks. I am pretty sure,that the similar effect is possible to add to the other characters voices,for example Wilson's. This should be added to triumphant. It is a small change,but quite,well,"Noticable". Small amount of work,but Huge results. (Klei,can You hear me? This can increase Your BUDGET! More people Buying Skins! I am sure You WOULD want that!) Also,apart from Voice changes,"Shadow" skins could cause for characters to leave a shadow trail while running or doing any action (For example swinging a weapon),like Maxwell's shadow clones,but "Character Shaped",so imagine like a few Shadow Wilsons or Willows running behind us. There would be around four-five of them,each one further out from characters body. First would be a little bit "out" of characters body,second a little bit further out of the body,third a little bit more far out,fourth even further out,and last one completely out of characters body,literally one step behind. The faster Character Moves,the further the clones are apart from each other and out off characters body. If the Character would stop running,all the clones,one by one,would run back into the characters body. They would also make multiply sounds of running (The one You hear while Maxwell's shadow clones are running ),because of many of them running behind the character. If You don't really know what I mean,or you can't really imagine it,You have an example here from Minecraft Story Mode Season 2: This would make Triumphant (or literally any other) skins cooler and more Unique. So,thanks for listening me out. What do You think about that? I think that it would be a VERY nice addition,and would make skins much more valuable. Please,Share with Your opinions here.
  6. Hi guys, Chromo here again. As you can probably tell from my profile picture, I main Woodie. The reason I do this is because I like to be able to manipulate my sanity quite easily, and I tend to use a lot of logs during my playthroughs, and I normally keep a stack and a bit on me at all times (I can be quite precautionary at times). Secondly, as far as I can see, he has no downsides. Now, as I have mentioned in the title, I believe he is good for medium level players. This is because for beginners, he can be a bit troublesome, and he also gives people bad habits with flint and tools. For advanced players, he has no upsides, as there are many other ways to quickly farm logs, whether it be as Maxwell, or utilizing the power of giants; this also takes away the benefit of the Werebeaver. Also, the +5 sanity for planting pinecones can actually be a nuisance to advanced players, as they would rather be bordering insanity for the easy nightmare fuel. Since I'm not as advanced as most of you are, I would love to ask for your opinion. Do you think Woodie is a good character for mid-level players? If not, who would you suggest? I'm grateful for any replies, but remember; this is strictly for people of medium experience; I don't want any of you quoting Edgy Rick's vids.
  7. I'd love to see the player statistics and player time statistics of the various characters to see who gets and doesn't get play, but let's talk about Willow, again. I know, I know. It's been done a lot, maybe even to death, but if you don't want to read ANOTHER thread about Willow, GOOD NEWS! There's other threads! I know, WEIRD! You can just ignore this one. It is actually possible, I know. I've done it! Anyhow, so, Willow is broken. By now we all know her abilities and weaknesses, and she's boring sauce. Sorry, she is, so, no long arguments for or against (at least for now), let's just get to the brass tacks. 1) "Has a sweet lighter." Give Willow her Lighter back. Willow should start the game with Willow's Lighter in her inventory. It should have no durability. It should restore her sanity at +10 Sanity/Min (edit: as she was in DS). If Willow drops her lighter and a character other than Willow picks it up (or if the Willow that picks it up already has a Willow's Lighter), it becomes a normal torch. If Willow has no Lighter, when the player makes a Torch or picks up a torch, it magically becomes Willow's Lighter. (also, no cooking on a Lighter, that's just stupid...) 2) "Immune to fire damage." Give Willow her Fire Immunity back. Willow should have 100% immunity to fire. Fire is a rare damage source that makes the immunity an extremely niche power, and requires a lot of time and investment in order to leverage (ie: fire farms). The Firefly fight is the only fight where her fire immunity could give Willow's player any real advantage, otherwise fire is a very dangerous weapon, because it tends to destroy loot. 3) "Lights fires when nervous." Give Willow her Pyromania back. Willow should set random fires when low on Sanity. I know, this is desperately unpopular, but hear me out here. One, fire mechanics in DST are a LOT different than they were in DS. Fires spread slowly, and provide a lot of time for players to get out of the way or fight fires, if they want. Tech like Fling-o-matics help protect bases and other critical resources from fires, so her negative is manageable... 4) I honestly don't care what you do with Bernie the Bear. Dump it. Keep it. Whatever... Okay, that's what I'm asking, what I'm offering... 1) Willow's Lighter. To get the Lighter, maybe, like Wigfrid won't eat anything but meat, Willow won't use Torches. So if the player wants a light source better than her Lighter, they'll have to make a Mining Hat or a Lantern, but torches are just out for Willow. Also @ZorrerTheZmith suggested that torches should burn out faster when Willow is using them. Maybe torches burn brighter, but lots faster for Willow, making her infinite Lighter much more efficient for her? 2) Willow's Fire Immunity. Maybe, Willow takes Sanity damage from cold, making Winter harder, or wet, making Spring and rain significantly harder. Alternatively, because this could create problems with her Pyromania, she gets slower when cold or wet, but this could replace her pyromania fire setting. 3) Willow's Pyromania. Maybe Willow's Flames are cold, rather than hot. Maybe rather than spreading, she merely burns things that are valuable, not merely flammable, causing it to break into Ash, Charcoal, and maybe component gold or gems, obviously fewer than were necessary to replace whatever she burned. Perhaps the fire she starts at low Sanity is a black flame that sprouts shadow crawlers, etc. Maybe she sets alot of endothermic fires that cool her down, but don't spread. There's a lot of alternatives, but she needs to "start fires". A pyromaniac that doesn't start fires is like a kleptomaniac that doesn't steal. It's NORMAL. 4) Bernie, again, I don't care. I really don't like the Bernie thing, but I'm indifferent. Basically, the long of it is this: Willow sucks. 1) She doesn't do anything that anyone else can't do. Wigfrid and Wolfgang are the undisputed power combat characters. Wickerbottom and Maxwell are the best utility characters. Even Wendy is great at farming spiders. 2) Willow's Lighter is QUICKLY obsolete. Crockpots make vastly better food than cooking on her Lighter, and Firepits are a day 3-4 thing. The materials needed to make her Lighter are more valuable for other things, Torches are too easy to make and a better light source. By the time materials (gold) are disposable to make a replacement Lighter, the Lantern and Miner Hat both provide VASTLY superior and are easily refuelable. The ONLY advantage Willow's Lighter has is Sanity maintenance, and it does so badly. Remove its durability. 3) Fire Immunity is part of what made "The Firestarter" unique. Giving her "fire resistance" is like giving away a new used car on a game show. "Well, it's new to you, right!" just isn't the same. Don't Thrift Shop me, bro. 4) Willow's pyromania is a challenge. I get it. It's unpopular in a group play setting. Characters like Wigfrid's only downside is technically an upside for everyone else (one less person eating from the farms). But, once again, having a pyromaniac that doesn't actually set fires isn't a pyromaniac. It's kind of necessary to pyromania. You can't call Willow "The Firestarter" if she doesn't actually start any fires. Fix it. 5) Also, I'd still like to see a "Classic Characters" option in the Server settings, that allows hosts and players play DST with the original DS style characters. #MakeWillowGreatAgain -Fist-
  8. The story and lore of don't starve is possibly my favorite aspect of the game. However, out of all playable characters, only Wilson and Maxwell have an in depth backstory that's been shown. So, I wanted to write a backstory and possibly hear your backstories of characters in the universe. Wigfrid Wigfrid grew up in a cabin in the woods, not too far from a small town. Growing up, her father hunted, mostly for game. Sometimes a younger Wigfrid was taken on these journeys and learned the in and outs of hunting. They trudged through the snow and dirt to find elks, deer, and sometimes even bears. On rare occasion she watched her father stand up against a mighty bear with his spear in hand, trying to intimidate the large beast. This would usually end in the bear toppling to the ground, and a new bear skin rug for the cabin. That was until one day, when her father came up against a bear that did not wait to play the intimidation game. The bear swiped at his face, scarring his eye and lip. Her father stabbed it in its chest, but it didn't seem to leave a dent. The bear took another swipe, and Wigfrid's once powerful, bear killing father, was bit back by nature. Wigfrid still remembers the moment where she stood shocked with fear at the sight. No inclination to fight; just shock. She remembers running through the forest, tears streaming down her face, fear overwhelming her. That moment made her promise to herself and to her deceased father: I won't back down from a fight. I won't have fear. As Wigfrid grew into her late teens, she spent her days training in not only hunting, but fighting. Her goal was to find the bear and avenge her father's death, but for years and years, she never found the beast. As time went on, a life of training and hunting for seemingly nothing weighed down on her, and she went into a more calm life. Discovering a nearby theatre, she applied for auditions as a mighty warrior, capable of fighting any foe. Her battle cries and combat skills got her in on day one. She enjoyed theatre, acting out scenes that she wished would happen in her real life. She fought dragons and monsters and whatever was apart of the play. But it wasn't enough. She remembered her goal: avenge her father. It's been years, she is in her mid-twenties. She's been sitting in this theatre growing an acting career. This wasn't her life. And so, she began the hunt again. And she found that bear. And she fought the bear, and she killed the bear. And the bear took off his head and said "Great job today, Wigfrid. We knocked em dead." The whole play was too real for Wigfrid. She started a downward spiral. Years and years of training in her life lead to a mundane acting career. Slumping down in her dressing room chair, Wigfrid looked at a strong, powerful reflection through a faded, dirty mirror. She needed a test of her strength. She needed to show the world that she isn't just an actor, that she is a warrior. Wigfrid slammed the desk and was about to punch the mirror too, until she heard a crackly voice behind her, coming from the radio. "Say, pal, you got a warrior's spirit huh? Why are you wasting your time in this shabby theatre? Say, if you just follow my instructions, you can show everyone all that training you did." I'm not sure if I will continue to write backstories. I also want to see others try this, and I could only really think of this one for Wigfrid.
  9. Headcanons?

    If you had any headcanons regarding the characters or the setting of this game, feel free to post them here. To start, here's a few of mine: Wickerbottom's first name is Wanda. Woodlegs' real name is Wally. The Beefalo Trader's name is Wade. Willow sometimes makes large makeshift cigars for herself out of various materials she finds lying around, often leaves and grass. Shipwrecked takes place on the open sea surrounding the island of regular Don't Starve, and it's where a character would end up if they tried sailing off the island. Webber liked and emphasized with spiders even before getting eaten by one.
  10. Carnatis Inviktus(Reserved)

    We need a new RP riiiighhht here! BAZAM. This is going to serve as a resurrection of sorts for another roleplay that bit the dust recently. But, the general concepts were so good, i'm carrying it over to something a LOT more stable and not-likely-to-die. Enrollments are as following: There are no slots remaining, and each other roleplayer may add up to 5 OCs, and, if they so desire, 1 of the original DS characters. Please, no more Shadow Creatures! We already have enough of those as is. A human OC has a much higher chance of getting accepted in. Other types of OCs MAY be accepted in, depending on circumstances and the uniqueness of their abilities/weaknesses/personalities. Allow me to remind people that they should not feel it is neccessary to fill all of the character slots. We don't HAVE to crowd things to ridiculous proportions, you know! Flowchart: @Silentdarkness1 : Wilson Higgsbury: Race: Human Powers: The Beard! The well-known Mr. Higgsbury, still making a life out in the wilderness of Their playground. WX-78: Race: Robot Powers: Gains power through eating machinery and being struck by lightning. A soulless automaton of unknown origin. Rustlung The Wicked: Race: Human? Powers: Darkness, Shadow and Light Little is known about Rustlung, only that he seems to be an assassin of some sort, and targets people who have displeased Them. His weapons are two special war axes. Charlie: Race: ??? Powers: ??? Nothing is clear about Charlie's current form. Never has been. ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown @Lord_Battal : Name: Valsig Race: Shadow Powers: Formmolding Valsig the Shadow thrives on madness, for only in its presence can he use his considerably powerful abilities. While around the sane, he is barely physical, more of a ghost than anything. But while those around him are insane, he becomes physical. Valsig's primary power of shape shifting. He can turn into anything he can conceive, but the more complex and powerful the form, the more energy it takes. If Valsig runs himself dry, he will be unable to keep himself even the slightest bit corporeal, and will basically die. @DwerBomb Lewis Race: Human Age: 14 Powers: Energy control and purification (and sanity) aura. Alma Race: Human/Banshee Age: 15/16 Powers: Can turn into banshee, a screaming ghost that is followed by death. She is also very clever and intuitive. @Hugos10 : Hugos: Race: ??? Powers: Bloodlust - The more things he kills, the stronger hugos becomes Agility - Able to easily sneak through undergrowth and climb trees Likes the dark - Can see in dark Cons: Sugoh - Very annoying sanity creature that follows him around, becomes reality when Hugos is near-insanity Hungry - Hugos is ALWAYS hungry A creature of mystery, having a very unknown origin. Very adventurous and sometimes cynical. @Blewcheese : Name: Entropy Race: Shadow Chaos consummation: His abilities grow stronger the more chaos there is around. Conversely, order weakens him. Shadow form: His only appearance seems to be a man's shadow on the floor. He is tangible, though, one must only align their shadow with his to make physical contact, but this is fairly disorienting for anyone. He can only be touched by things with the intent to contact him, or things he wishes to contact, thus he can phase through walls and trees and things. Light: He's even afraid of flashlights, so he really doesn't like like light. Pretty much at all. Shadow manipulation: speaks for itself. Backstory: he was once a part of Them, be it a large hive mind or many different beings. However, he had something that most of the others didn't. Morals. He didn't feel any joy from inflicting pain on the visitors, thus he was exiled. Now he wanders the islands, helping out when he can. @ : Name: Everett Race: Sentient Shadow Invocation Age: Ageless Gender: Genderless. Backstory: Formerly Everett Falco, it used to be a male being of important power, a notable voice among many. At the peak of his life, he was proclaimed as the salvation and speaking voice of his homeland. Unfortunately, as most of us would well know, most famous figures in history either met grizzly ends or went downhill of their own accord; his strange disappearences to distant places brought suspicion and though-provoking ideas into the crowd. From suspicion comes the idea of betrayal, and from betrayal is where tyranny is born.. (Just a short introduction to the backstory. More revealed later on?) Abilities Hospitality This horrifying creature has one flaw that has bound it whence it mingled with magic that no man shouldn't delve into, or perhaps it is just too overly conscious of its manners; it cannot enter households or other property unless the owner either invites it in or forces it in. Once it is brought onto the area, whether by force of by invitation, it can roam freely on the property in future points of time. Tinkering With Magic Ah yes, magic. Most of us classify this strange permeating essence into many parts; light, dark, earth, among others. But magic isn't a closet that can be sorted by colors or qualities; it is a power that mingles and interacts; there are no such thing as "classifications" in magic. Those powers that people experience with it are merely excitations of a normally calm power, an sudden manipulation of this power like a pebble falling into water, or an otherwise unnatural force. This being can call forth essences of this field that can thus be manipulated to its own uses. Of course, finding essences or other physical forms of magic is hard, as magic isn't forgiving to those that delve in it; it requires the proper knowledge and tools. Fortunately for us, or unfortunately, depending on your view, he has correct divining tools... Mute, but Knowledgeable Technically, this creature isn't mute; it can still create noises or of the like, but these noises are akin to the screech of those that have been damned to Eternity Inc. Hell. Therefore, it prefers to keep itself quiet, using writing or body language to communicate with other beings. The Light Deters Me While this creature can withstand the light and doesn't show other effects that other shadow based creatures suffer, it's divining powers and interaction on the world slowly diminishes as a power of light grows more intense. Appearance: A tall slender figure, this almost ethereal creature has no noticeable clothing, except for a blue shawl-like hood, the end of the cloth curling up into the air, crooked and twisted. It had claw-like fingers and feet, the hands with four protrusions and the feet with three, though it seems to have no attacking purpose; certainly menacing though. The head has two gray, almost seethrough eyes that stare deeply off into the distance; it has teeth that mesh together over each other so perfectly that, with it's jaws closed, the teeth look like a mesh filter. On its back is a small purple satchel, embossed with gold around the border curling designs over each other; this is where all its divining tools are kept and stored. Small, but handy. Personality: Unnerving, mostly due to it's calls and appearance, most people would stay well away and beyond from this creature, and I don't blame them. Of course, not all creatures of darkness are a threat to survival; this one, for example, would be glad to help those requiring its help. Unfortunately for those that need its aid, it is a cautious, albeit kind, monster. Side Notes: The satchel contains at least one of the following, if not more; Divining Rod (Cobalt Rod)Spirit StonesDiffusing Wand (Silver Capped, Oak Rod)Invocation Spectacles (Purple Lens)Bell Jar (Cork Stopper, Stained Glass)HerbsAxe (Stained Purple) Name: Bastion Race: The Living Runes Age: 34 Years Gender: Genderless Backstory: All of us know the practice of pilgrimage, where a mass of a certain religion travels to a place of holy power to fufill their religious needs. Well, these type of creatures take a similar trip, but it is much, much more dangerous; many of these beings go forward to fufill their magic needs to only be smashed, mutilated, destroyed, or condemned along the journey. Many thirst for the power of the Rune Rocke, but, unsurprisingly, many would prefer the tired, sullen life, slowly fading away into runes, then the dangerous journey for power and control. (Again, just another snippet; you'll have to figure it out from interaction.) Abilities Invoking the Runes An extremely fragile being, this being doesn't appear to have much stamina or strength on its own; in fact, it spends most of its time running from creatures, not wanting to squander it's valuable power on something they could just as easily outrun. The true power it has is stored in the cloth that trails from its hood. Those with a trained eye would see the different runes inscribed on the cloth; to most, however, it is blank, a crimson slate. I Have A Mouth But I Cannot Scream If one were lucky enough to take a glance underneath the hood of this being, they would see two eyes of light shining purely and a mouth sewn forcefully together with both thread and staples. Apparently, this creature doesn't have the ability to speak, unless someone removed the bindings of the mouth. Of course, it can still make several sounds, albeit quiet; it's cries sound like the wind stroking the strings of a harp or violin, mingled with the faint sound of a wooden flute. Appearance: It's legs and arm simple slivers of blue, this creature's actual appearance is hidden underneath an intricate robe; the robe is broken into two pieces of cloth; the pale red clothing covering the torso down to the knees and a small hood colored pale blue. The hood has a long, scarf-like cloth moving out from underneath the hood, trailing behind this creature as it walks. The edges of both articles of clothing is bordered with purple. Once you got over the strange disconcerting difference in color, the effect of it was quite pleasant. Side Notes: The powers that is has can only be replenished with either time or invoking runes to help speed up the time required for the magic to return. Depending on where the creature is, different runes can form; Lighte (Forms around or in areas of holy importance or of safety)Voide (Forms around or in areas tainted by evil or in threat of evil powers)Flyte (Forms around or in areas of a high power or in heightened areas)Physik (Forms where knowledge roams freely or where creativity reigns)Healoc (Forms where beings can recover or where there is bloodshed)Etc.
  11. I wasn't sure where to put this thread so I just put it here. If you're not familiar with MMD, basicly it's a free animation program that allows you to create and animate whoever and whatever you like (almost). When I started getting into DS, I was wondering is there was MMD models of the character but could on find two (one with an actual DL). Here's some images I found on Google: And a YouTube dance video I found (there's actually two but I liked this one more) : I didn't create any of these nor do I have the skill to but I would love to get all the other models, other than just Wilson.
  12. So, after all the hard work of drawing the DS characters in my 'art style' I decided to make a thread for them in the hope of getting the artist badge good wishes for Christmas. Here you are, take a look at my precious triangles. Look at them! Wilson Willow Wolfgang Wendy WX-78 Wickerbottom Woodie Wes Maxwell Wigfrid Webber If you are satisfied with my work take a look at the original thread in the OT. †ґḯαηℊʟℯṧ❣ (original thread)
  13. It sure has been a long time, hasn't it? I'd like to get back into doing fanart and the gaming of Don't Starve instead of just roleplaying on tumblr, my muse finally getting back as well as my courage to draw Maxwell again. Since my old art thread is unable to be posted on and is closed I removed all images from it and placed them all into the spoiler below. Any new art will be posted as soon as I create it. Though- don't expect a lot of art from me since I am slow to making it. I take 4 art classes at school and am busy managing clubs there so personal full-colored art is minimal- as for my Original Character (OC) art, that is frequent as I enjoy doodling them in my spare time. Maxwell as well, if I get ideas for drawing him of course! Enjoy the art, or don't! Your choice my friends~ Old Art- Most of this old art is on my devientart account if you'd rather view it there. It being a bit more organized and all. New art will be slowly uploaded.
  14. Hi there, I have few ideas to make DS Together a more fun experience, since there will be more players playing. Philosophy: As with all survival and every work position in the world - specialization is the key to success. The team is stronger, if each player is specialized in something which gives him and the team benefits in the end. Where I aim - it would be great, if players had a set of skills they could explore and get better at. I am not saying it should look like some old RPG stuff, loaded with clutter of useless stuff. Just some basics. Skills: - hunting/fighting skills - crafting skills - cooking skills - harvesting skills Mechanic: - levels of each skills - basic, intermediate, expert - all skills would be increased by a small amount when the character would be doing the thing (either fighting, crafting, cooking meals or cutting trees or rocks down) - after some time (up to developers to decide, but should be long, so it is not easy), a player would become an expert and would have some benefits - benefits could be for example: - 10/20/30 % increased damage and armor for basic, intermediate and expert (hunting/fighting) - 10/20/30 % less resources needed for crafting - 10/20/30 % less resources or time of cooking needed - 10/20/30 % less time to cut down or pick up anything This way players would have another goal and could specify their place in the team of survivors. It is always like that - when few people are surviving, not everyone is making the fire , because they wouldn't last long that way. Also, this could be even more fun to see some combination of characters and roles they would play in the game. For example Woodie would be the best to use and get some harvesting skills. And Wigfried would be best for hunting/fighting. What do you think? Would you like some taint of roles in the survival wilderness? Any feedback appreciated. P.S.: Another idea, which doesn't concern skills - it would be great to have bow and arrow. Even the oldest tribes had bows and arrows. It is just that simple that this weapon is essential in surviving or killing something from a distance.
  15. Adventure's and pictures Some examples of art I do
  16. Don't Starve multiplayer roleplay?

    I haven't been able to figure out where to post this topic because it deals with two things: one being multiplayer (Yess!) and another being role-play (Yesss!) So my question to you is, what do you think of this idea. Multiplayer-role-play-servers in Don't Starve? Would it be to hectic and take away from the story arch? Would everyone be so focused on survival that it would harm the role-play aspect of things? I personally think that role-playing in multiplayer would be amazing for so many reasons. 1] Having the ability to visually perceive each character. Most times in a role-play I forget who is what character. If I can see which role-player is Willow and which is Wilson, than it is easier to act on. I don't need to break the feel and say "Hold on, who are you again?" 2] The exploration aspect. Being able to explore the world as a group is very beneficial to the story arch. If someone sees a cave, or a monster, or whatever, than they can thicken the plot with it. When a story is done solely through text, it can often times get confusing and convoluted. 3] The feeling of unity. When I role-play, I like to feel like everyone is participating and adding to the story. In multiplayer, everyone could have jobs and that alone would add to the story. Wilson could say "Willow, go get fire wood, Wolfgang, go collect food, Wes, go get flint." And everyone would work together as a team to achieve the same goal, to survive. 4] Sharing beard hair. I would just adore being able to make greasy beard sweaters for all my buddies. Webber could make everyone gross silky hats. So, what's your take on this? Would you keep role-playing in the forum, or will you brave the treacherous wilderness and wear a sticky beard sweater?
  17. "you mean a simple billion volt discharge like this will fry any human's main processor? How pathetic!"
  18. Ohey! You found my art thread! Well, I'm sure you know what goes on here- ART of course! Doodles and assorted pieces of digital art I make related to the Game Don't Starve. Granted I'm not bloody brilliant at art but I do the best I can at it and enjoy any smile it either gives or receives. I am very keen on Illustrations and fantasy so that is what inspires my drawings mainly. Portraits are nice too! In any case, glad you came and feel free to have a look around. There's snacks in the kitchen, all the art stuff is in the gallery. I'm open to critiques and comments. In any case, thanks for popping in! Here's a sample of something I made.
  19. I just thought of this and I think it's worth implementing.Not for all worlds, but each player can have one persistent world. When you start a new game, you choose whether to start it in that persistent world, if it's empty, or to make a fresh non-persistent one.So, for example, you create a character in a Persistent World. It collects stuffs, settles a headquarter, and then dies. Then, you create another character in that Persistent World, exactly as it was when you first character died. No decaying of buildings, no rotting of foodpiles (though they'd probably be rotten by the time you found them), no regeneration of nature. On the one hand, it would be harder because some resources would be already exhausted. On the other, it could be easier in that you'd already have some structures built. But, most of all, this would be optional and limited, so I guess it wouldn't hurt.
  20. My first little attempt to create fanart. But i got seriously better so give me a chance and continue scrolling!
  21. Hello everybody!I like to draw and play games and lately I have been playing Don't Starve, a game that really sucked me in.Even talked my Girlfriend to try it and she loved it Also she encouraged me to draw all characters and post it here.So here are Wilson, Willow (her favorite) and WX-78. At the moment I am working on others and will post them as soon as I finish them, really hope you guys enjoy them as much as I enjoyed drawing them.Best of luck to you all! "VOODOO" WX-78 "HIPPIE" WILSON "WINTER" WILLOW "GENTLEMAN" WOLFGANG "IMMORTAL" WESToo bad it's not allowed to attach more than 5 pictures to a single post :)Good news are - Finished all characters except for Maxwell, since I haven't unlocked him yet.Cheers.
  22. So, I have problems editing the characters of the game, I can only edit Wilson! Whre's the files for Wes? Wendy? Wolfgang? Someone can help me?
  23. Hello forum! This is my first post here, and I hope many more will follow. I've been lurking around this lovely forum for a while now, mainly in the Art and Lore section.One thing I've noticed a lot is that people misinterpret characters a lot. In this section I have mainly noticed Wendy portrayed as, perhaps a young girl at the age of maybe, 15-17.I think that based on how Wendy behaves and talks in-game, that she is at least 20, if not a bit older.She isn't childish or playful, she isn't violent or aggressive.I think, personally, what makes Wendy's character is how numb she is emotionally.She's morbid, a bit dull, and talks as if she's given up all hope on everything.I have to go now, but I think for a first post this'll do. What do you guys think?Is Wendy young and playful or is she a bit older and more numb, morbid, a bit disconnected, if you will?Leave your thoughts, friends.
  24. I just have to say how much I love this game('s) music. The main menu, the ingame music, the boss music, the trailer music! That darn trailer song. I start the game just to hear the music and watch the trailers just for it. Thank you Klei!