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Found 32 results

  1. Now I mean health as in real world terms so I made a theory list of who would have the worst health to best health Woodlegs Wickerbottom Maxwell Warly Wigfrid Wes Woodie Williow Wilson Walnini Wendy Webber Wolfgang
  2. Don't you think that characters in don't starve need some rebalancing? For Example, Wigfrid, Walfgang and WX-78 are much more powerful than Wendy and Wes. I know that Wes is meant to be weak, yet other characters, like Wilson, Willow, etc,don't have much advantage in late game. I would like to give some suggestions on rebalancing of Wendy, because she's my favorite character. Abigail should has larger light radius and won't run from Wendy. Making fight during night easier. Abigail should be more neutral during daytime, and should retreat on low health. She should be more aggressive at dask and night, and regenerate faster. So that players can be able to manage whether they want Abigail to help or not in a fight. When examining Abigail, the quotes should be different depending on Abigail's health. Abigail should also be able to be upgraded using nightmare fuel, making her more useful in late game. Other characters should also be changed to make them have advantage in both early and late game.
  3. The story and lore of don't starve is possibly my favorite aspect of the game. However, out of all playable characters, only Wilson and Maxwell have an in depth backstory that's been shown. So, I wanted to write a backstory and possibly hear your backstories of characters in the universe. Wigfrid Wigfrid grew up in a cabin in the woods, not too far from a small town. Growing up, her father hunted, mostly for game. Sometimes a younger Wigfrid was taken on these journeys and learned the in and outs of hunting. They trudged through the snow and dirt to find elks, deer, and sometimes even bears. On rare occasion she watched her father stand up against a mighty bear with his spear in hand, trying to intimidate the large beast. This would usually end in the bear toppling to the ground, and a new bear skin rug for the cabin. That was until one day, when her father came up against a bear that did not wait to play the intimidation game. The bear swiped at his face, scarring his eye and lip. Her father stabbed it in its chest, but it didn't seem to leave a dent. The bear took another swipe, and Wigfrid's once powerful, bear killing father, was bit back by nature. Wigfrid still remembers the moment where she stood shocked with fear at the sight. No inclination to fight; just shock. She remembers running through the forest, tears streaming down her face, fear overwhelming her. That moment made her promise to herself and to her deceased father: I won't back down from a fight. I won't have fear. As Wigfrid grew into her late teens, she spent her days training in not only hunting, but fighting. Her goal was to find the bear and avenge her father's death, but for years and years, she never found the beast. As time went on, a life of training and hunting for seemingly nothing weighed down on her, and she went into a more calm life. Discovering a nearby theatre, she applied for auditions as a mighty warrior, capable of fighting any foe. Her battle cries and combat skills got her in on day one. She enjoyed theatre, acting out scenes that she wished would happen in her real life. She fought dragons and monsters and whatever was apart of the play. But it wasn't enough. She remembered her goal: avenge her father. It's been years, she is in her mid-twenties. She's been sitting in this theatre growing an acting career. This wasn't her life. And so, she began the hunt again. And she found that bear. And she fought the bear, and she killed the bear. And the bear took off his head and said "Great job today, Wigfrid. We knocked em dead." The whole play was too real for Wigfrid. She started a downward spiral. Years and years of training in her life lead to a mundane acting career. Slumping down in her dressing room chair, Wigfrid looked at a strong, powerful reflection through a faded, dirty mirror. She needed a test of her strength. She needed to show the world that she isn't just an actor, that she is a warrior. Wigfrid slammed the desk and was about to punch the mirror too, until she heard a crackly voice behind her, coming from the radio. "Say, pal, you got a warrior's spirit huh? Why are you wasting your time in this shabby theatre? Say, if you just follow my instructions, you can show everyone all that training you did." I'm not sure if I will continue to write backstories. I also want to see others try this, and I could only really think of this one for Wigfrid.
  4. Headcanons?

    If you had any headcanons regarding the characters or the setting of this game, feel free to post them here. To start, here's a few of mine: Wickerbottom's first name is Wanda. Woodlegs' real name is Wally. The Beefalo Trader's name is Wade. Willow sometimes makes large makeshift cigars for herself out of various materials she finds lying around, often leaves and grass. Shipwrecked takes place on the open sea surrounding the island of regular Don't Starve, and it's where a character would end up if they tried sailing off the island. Webber liked and emphasized with spiders even before getting eaten by one.
  5. Carnatis Inviktus(Reserved)

    We need a new RP riiiighhht here! BAZAM. This is going to serve as a resurrection of sorts for another roleplay that bit the dust recently. But, the general concepts were so good, i'm carrying it over to something a LOT more stable and not-likely-to-die. Enrollments are as following: There are no slots remaining, and each other roleplayer may add up to 5 OCs, and, if they so desire, 1 of the original DS characters. Please, no more Shadow Creatures! We already have enough of those as is. A human OC has a much higher chance of getting accepted in. Other types of OCs MAY be accepted in, depending on circumstances and the uniqueness of their abilities/weaknesses/personalities. Allow me to remind people that they should not feel it is neccessary to fill all of the character slots. We don't HAVE to crowd things to ridiculous proportions, you know! Flowchart: @Silentdarkness1 : Wilson Higgsbury: Race: Human Powers: The Beard! The well-known Mr. Higgsbury, still making a life out in the wilderness of Their playground. WX-78: Race: Robot Powers: Gains power through eating machinery and being struck by lightning. A soulless automaton of unknown origin. Rustlung The Wicked: Race: Human? Powers: Darkness, Shadow and Light Little is known about Rustlung, only that he seems to be an assassin of some sort, and targets people who have displeased Them. His weapons are two special war axes. Charlie: Race: ??? Powers: ??? Nothing is clear about Charlie's current form. Never has been. ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown @Lord_Battal : Name: Valsig Race: Shadow Powers: Formmolding Valsig the Shadow thrives on madness, for only in its presence can he use his considerably powerful abilities. While around the sane, he is barely physical, more of a ghost than anything. But while those around him are insane, he becomes physical. Valsig's primary power of shape shifting. He can turn into anything he can conceive, but the more complex and powerful the form, the more energy it takes. If Valsig runs himself dry, he will be unable to keep himself even the slightest bit corporeal, and will basically die. @DwerBomb Lewis Race: Human Age: 14 Powers: Energy control and purification (and sanity) aura. Alma Race: Human/Banshee Age: 15/16 Powers: Can turn into banshee, a screaming ghost that is followed by death. She is also very clever and intuitive. @Hugos10 : Hugos: Race: ??? Powers: Bloodlust - The more things he kills, the stronger hugos becomes Agility - Able to easily sneak through undergrowth and climb trees Likes the dark - Can see in dark Cons: Sugoh - Very annoying sanity creature that follows him around, becomes reality when Hugos is near-insanity Hungry - Hugos is ALWAYS hungry A creature of mystery, having a very unknown origin. Very adventurous and sometimes cynical. @Blewcheese : Name: Entropy Race: Shadow Chaos consummation: His abilities grow stronger the more chaos there is around. Conversely, order weakens him. Shadow form: His only appearance seems to be a man's shadow on the floor. He is tangible, though, one must only align their shadow with his to make physical contact, but this is fairly disorienting for anyone. He can only be touched by things with the intent to contact him, or things he wishes to contact, thus he can phase through walls and trees and things. Light: He's even afraid of flashlights, so he really doesn't like like light. Pretty much at all. Shadow manipulation: speaks for itself. Backstory: he was once a part of Them, be it a large hive mind or many different beings. However, he had something that most of the others didn't. Morals. He didn't feel any joy from inflicting pain on the visitors, thus he was exiled. Now he wanders the islands, helping out when he can. @ : Name: Everett Race: Sentient Shadow Invocation Age: Ageless Gender: Genderless. Backstory: Formerly Everett Falco, it used to be a male being of important power, a notable voice among many. At the peak of his life, he was proclaimed as the salvation and speaking voice of his homeland. Unfortunately, as most of us would well know, most famous figures in history either met grizzly ends or went downhill of their own accord; his strange disappearences to distant places brought suspicion and though-provoking ideas into the crowd. From suspicion comes the idea of betrayal, and from betrayal is where tyranny is born.. (Just a short introduction to the backstory. More revealed later on?) Abilities Hospitality This horrifying creature has one flaw that has bound it whence it mingled with magic that no man shouldn't delve into, or perhaps it is just too overly conscious of its manners; it cannot enter households or other property unless the owner either invites it in or forces it in. Once it is brought onto the area, whether by force of by invitation, it can roam freely on the property in future points of time. Tinkering With Magic Ah yes, magic. Most of us classify this strange permeating essence into many parts; light, dark, earth, among others. But magic isn't a closet that can be sorted by colors or qualities; it is a power that mingles and interacts; there are no such thing as "classifications" in magic. Those powers that people experience with it are merely excitations of a normally calm power, an sudden manipulation of this power like a pebble falling into water, or an otherwise unnatural force. This being can call forth essences of this field that can thus be manipulated to its own uses. Of course, finding essences or other physical forms of magic is hard, as magic isn't forgiving to those that delve in it; it requires the proper knowledge and tools. Fortunately for us, or unfortunately, depending on your view, he has correct divining tools... Mute, but Knowledgeable Technically, this creature isn't mute; it can still create noises or of the like, but these noises are akin to the screech of those that have been damned to Eternity Inc. Hell. Therefore, it prefers to keep itself quiet, using writing or body language to communicate with other beings. The Light Deters Me While this creature can withstand the light and doesn't show other effects that other shadow based creatures suffer, it's divining powers and interaction on the world slowly diminishes as a power of light grows more intense. Appearance: A tall slender figure, this almost ethereal creature has no noticeable clothing, except for a blue shawl-like hood, the end of the cloth curling up into the air, crooked and twisted. It had claw-like fingers and feet, the hands with four protrusions and the feet with three, though it seems to have no attacking purpose; certainly menacing though. The head has two gray, almost seethrough eyes that stare deeply off into the distance; it has teeth that mesh together over each other so perfectly that, with it's jaws closed, the teeth look like a mesh filter. On its back is a small purple satchel, embossed with gold around the border curling designs over each other; this is where all its divining tools are kept and stored. Small, but handy. Personality: Unnerving, mostly due to it's calls and appearance, most people would stay well away and beyond from this creature, and I don't blame them. Of course, not all creatures of darkness are a threat to survival; this one, for example, would be glad to help those requiring its help. Unfortunately for those that need its aid, it is a cautious, albeit kind, monster. Side Notes: The satchel contains at least one of the following, if not more; Divining Rod (Cobalt Rod)Spirit StonesDiffusing Wand (Silver Capped, Oak Rod)Invocation Spectacles (Purple Lens)Bell Jar (Cork Stopper, Stained Glass)HerbsAxe (Stained Purple) Name: Bastion Race: The Living Runes Age: 34 Years Gender: Genderless Backstory: All of us know the practice of pilgrimage, where a mass of a certain religion travels to a place of holy power to fufill their religious needs. Well, these type of creatures take a similar trip, but it is much, much more dangerous; many of these beings go forward to fufill their magic needs to only be smashed, mutilated, destroyed, or condemned along the journey. Many thirst for the power of the Rune Rocke, but, unsurprisingly, many would prefer the tired, sullen life, slowly fading away into runes, then the dangerous journey for power and control. (Again, just another snippet; you'll have to figure it out from interaction.) Abilities Invoking the Runes An extremely fragile being, this being doesn't appear to have much stamina or strength on its own; in fact, it spends most of its time running from creatures, not wanting to squander it's valuable power on something they could just as easily outrun. The true power it has is stored in the cloth that trails from its hood. Those with a trained eye would see the different runes inscribed on the cloth; to most, however, it is blank, a crimson slate. I Have A Mouth But I Cannot Scream If one were lucky enough to take a glance underneath the hood of this being, they would see two eyes of light shining purely and a mouth sewn forcefully together with both thread and staples. Apparently, this creature doesn't have the ability to speak, unless someone removed the bindings of the mouth. Of course, it can still make several sounds, albeit quiet; it's cries sound like the wind stroking the strings of a harp or violin, mingled with the faint sound of a wooden flute. Appearance: It's legs and arm simple slivers of blue, this creature's actual appearance is hidden underneath an intricate robe; the robe is broken into two pieces of cloth; the pale red clothing covering the torso down to the knees and a small hood colored pale blue. The hood has a long, scarf-like cloth moving out from underneath the hood, trailing behind this creature as it walks. The edges of both articles of clothing is bordered with purple. Once you got over the strange disconcerting difference in color, the effect of it was quite pleasant. Side Notes: The powers that is has can only be replenished with either time or invoking runes to help speed up the time required for the magic to return. Depending on where the creature is, different runes can form; Lighte (Forms around or in areas of holy importance or of safety)Voide (Forms around or in areas tainted by evil or in threat of evil powers)Flyte (Forms around or in areas of a high power or in heightened areas)Physik (Forms where knowledge roams freely or where creativity reigns)Healoc (Forms where beings can recover or where there is bloodshed)Etc.
  6. I wasn't sure where to put this thread so I just put it here. If you're not familiar with MMD, basicly it's a free animation program that allows you to create and animate whoever and whatever you like (almost). When I started getting into DS, I was wondering is there was MMD models of the character but could on find two (one with an actual DL). Here's some images I found on Google: And a YouTube dance video I found (there's actually two but I liked this one more) : I didn't create any of these nor do I have the skill to but I would love to get all the other models, other than just Wilson.
  7. So, after all the hard work of drawing the DS characters in my 'art style' I decided to make a thread for them in the hope of getting the artist badge good wishes for Christmas. Here you are, take a look at my precious triangles. Look at them! Wilson Willow Wolfgang Wendy WX-78 Wickerbottom Woodie Wes Maxwell Wigfrid Webber If you are satisfied with my work take a look at the original thread in the OT. †ґḯαηℊʟℯṧ❣ (original thread)
  8. It sure has been a long time, hasn't it? I'd like to get back into doing fanart and the gaming of Don't Starve instead of just roleplaying on tumblr, my muse finally getting back as well as my courage to draw Maxwell again. Since my old art thread is unable to be posted on and is closed I removed all images from it and placed them all into the spoiler below. Any new art will be posted as soon as I create it. Though- don't expect a lot of art from me since I am slow to making it. I take 4 art classes at school and am busy managing clubs there so personal full-colored art is minimal- as for my Original Character (OC) art, that is frequent as I enjoy doodling them in my spare time. Maxwell as well, if I get ideas for drawing him of course! Enjoy the art, or don't! Your choice my friends~ Old Art- Most of this old art is on my devientart account if you'd rather view it there. It being a bit more organized and all. New art will be slowly uploaded.
  9. Hi there, I have few ideas to make DS Together a more fun experience, since there will be more players playing. Philosophy: As with all survival and every work position in the world - specialization is the key to success. The team is stronger, if each player is specialized in something which gives him and the team benefits in the end. Where I aim - it would be great, if players had a set of skills they could explore and get better at. I am not saying it should look like some old RPG stuff, loaded with clutter of useless stuff. Just some basics. Skills: - hunting/fighting skills - crafting skills - cooking skills - harvesting skills Mechanic: - levels of each skills - basic, intermediate, expert - all skills would be increased by a small amount when the character would be doing the thing (either fighting, crafting, cooking meals or cutting trees or rocks down) - after some time (up to developers to decide, but should be long, so it is not easy), a player would become an expert and would have some benefits - benefits could be for example: - 10/20/30 % increased damage and armor for basic, intermediate and expert (hunting/fighting) - 10/20/30 % less resources needed for crafting - 10/20/30 % less resources or time of cooking needed - 10/20/30 % less time to cut down or pick up anything This way players would have another goal and could specify their place in the team of survivors. It is always like that - when few people are surviving, not everyone is making the fire , because they wouldn't last long that way. Also, this could be even more fun to see some combination of characters and roles they would play in the game. For example Woodie would be the best to use and get some harvesting skills. And Wigfried would be best for hunting/fighting. What do you think? Would you like some taint of roles in the survival wilderness? Any feedback appreciated. P.S.: Another idea, which doesn't concern skills - it would be great to have bow and arrow. Even the oldest tribes had bows and arrows. It is just that simple that this weapon is essential in surviving or killing something from a distance.
  10. Adventure's and pictures Some examples of art I do
  11. Don't Starve multiplayer roleplay?

    I haven't been able to figure out where to post this topic because it deals with two things: one being multiplayer (Yess!) and another being role-play (Yesss!) So my question to you is, what do you think of this idea. Multiplayer-role-play-servers in Don't Starve? Would it be to hectic and take away from the story arch? Would everyone be so focused on survival that it would harm the role-play aspect of things? I personally think that role-playing in multiplayer would be amazing for so many reasons. 1] Having the ability to visually perceive each character. Most times in a role-play I forget who is what character. If I can see which role-player is Willow and which is Wilson, than it is easier to act on. I don't need to break the feel and say "Hold on, who are you again?" 2] The exploration aspect. Being able to explore the world as a group is very beneficial to the story arch. If someone sees a cave, or a monster, or whatever, than they can thicken the plot with it. When a story is done solely through text, it can often times get confusing and convoluted. 3] The feeling of unity. When I role-play, I like to feel like everyone is participating and adding to the story. In multiplayer, everyone could have jobs and that alone would add to the story. Wilson could say "Willow, go get fire wood, Wolfgang, go collect food, Wes, go get flint." And everyone would work together as a team to achieve the same goal, to survive. 4] Sharing beard hair. I would just adore being able to make greasy beard sweaters for all my buddies. Webber could make everyone gross silky hats. So, what's your take on this? Would you keep role-playing in the forum, or will you brave the treacherous wilderness and wear a sticky beard sweater?
  12. "you mean a simple billion volt discharge like this will fry any human's main processor? How pathetic!"
  13. Ohey! You found my art thread! Well, I'm sure you know what goes on here- ART of course! Doodles and assorted pieces of digital art I make related to the Game Don't Starve. Granted I'm not bloody brilliant at art but I do the best I can at it and enjoy any smile it either gives or receives. I am very keen on Illustrations and fantasy so that is what inspires my drawings mainly. Portraits are nice too! In any case, glad you came and feel free to have a look around. There's snacks in the kitchen, all the art stuff is in the gallery. I'm open to critiques and comments. In any case, thanks for popping in! Here's a sample of something I made.
  14. I just thought of this and I think it's worth implementing.Not for all worlds, but each player can have one persistent world. When you start a new game, you choose whether to start it in that persistent world, if it's empty, or to make a fresh non-persistent one.So, for example, you create a character in a Persistent World. It collects stuffs, settles a headquarter, and then dies. Then, you create another character in that Persistent World, exactly as it was when you first character died. No decaying of buildings, no rotting of foodpiles (though they'd probably be rotten by the time you found them), no regeneration of nature. On the one hand, it would be harder because some resources would be already exhausted. On the other, it could be easier in that you'd already have some structures built. But, most of all, this would be optional and limited, so I guess it wouldn't hurt.
  15. My first little attempt to create fanart. But i got seriously better so give me a chance and continue scrolling!
  16. Hello everybody!I like to draw and play games and lately I have been playing Don't Starve, a game that really sucked me in.Even talked my Girlfriend to try it and she loved it Also she encouraged me to draw all characters and post it here.So here are Wilson, Willow (her favorite) and WX-78. At the moment I am working on others and will post them as soon as I finish them, really hope you guys enjoy them as much as I enjoyed drawing them.Best of luck to you all! "VOODOO" WX-78 "HIPPIE" WILSON "WINTER" WILLOW "GENTLEMAN" WOLFGANG "IMMORTAL" WESToo bad it's not allowed to attach more than 5 pictures to a single post :)Good news are - Finished all characters except for Maxwell, since I haven't unlocked him yet.Cheers.
  17. So, I have problems editing the characters of the game, I can only edit Wilson! Whre's the files for Wes? Wendy? Wolfgang? Someone can help me?
  18. Hello forum! This is my first post here, and I hope many more will follow. I've been lurking around this lovely forum for a while now, mainly in the Art and Lore section.One thing I've noticed a lot is that people misinterpret characters a lot. In this section I have mainly noticed Wendy portrayed as, perhaps a young girl at the age of maybe, 15-17.I think that based on how Wendy behaves and talks in-game, that she is at least 20, if not a bit older.She isn't childish or playful, she isn't violent or aggressive.I think, personally, what makes Wendy's character is how numb she is emotionally.She's morbid, a bit dull, and talks as if she's given up all hope on everything.I have to go now, but I think for a first post this'll do. What do you guys think?Is Wendy young and playful or is she a bit older and more numb, morbid, a bit disconnected, if you will?Leave your thoughts, friends.
  19. I just have to say how much I love this game('s) music. The main menu, the ingame music, the boss music, the trailer music! That darn trailer song. I start the game just to hear the music and watch the trailers just for it. Thank you Klei!
  20. Hello! It's my first feedback on Klei forums. I'll try to be argumentative and organized. Although there are 7 characters in the game that we can select from, each feel slightly different and have different things to say, it seems clear to me that some are MUCH stronger than the others. From the gameplay perspective it reduces the number of optimal characters and pushes you to play them. Of course, a stubborn person will still pick something he or she prefers, but it makes no sense why they should be punished for that. I will go through all the characters and try to give a suggestion on what should be addressed by Klei Entertainment. Wilson - His beard is one of the abilities that can remain useful throughout the game. He is the only character that will be able to build Meat effigy without exploiting or even dropping down his Sanity Willow - She is immune to fire, her fire-starting tendencies can occasionally cause you trouble, but if you're careful it will never happen. Considering that up to half of incoming Hell Hounds are flaming, her immunity will go a long way in helping you through-out the game. Wendy - I her. By far my favorite character, aesthetically. Her ability (Abigail coming at night) is NOT strong enough, as far as I'm concerned. Not only it can potentially kill you if you happen to be very low on health, but also her aggro logic is frustrating. Wendy is as fragile as anybody else and for the ghost of Abigail to attack anything, this anything must hit Wendy first (Needless to say, it is not very useful during fights with creatures like Spider Queens). Wolfgang - If I had to name one character that is blatantly overpowered, it would be Wolfgang. Realistically, he is the only character that has 3 (!!!) positive abilities. He gets +100HP; +75 Stomach Size; +Additional Hitting Power with any item in hand. He is the only character in the game that can kill a basic creature with 3 hits, instead of 4 with an axe (or any other Craftsman tool). As it stands right now, I believe he should be either nerfed or slightly redesigned, because as it stands today he is the most optimal out of all the characters. Alternative would be to buff other characters across the board, but that may make the game's difficulty a little bit too easy. WX78 - His ability to eat spoiling food without any penalty is a good help to the player, as you need to eat regularly anyway. However, as it stands today, the spoiling mechanics are not yet refined and the different stages of spoil are not that hindering to the player.. If you are going to fine-tune them, he may become dramatically more useful or incrementally less useful. Wickerbottom - In my eyes, the weakest character in the game (after Wes). Her ability allows her to access Tier 1 researches without having the Science Machine. IMO when you are committing to build your base, the Alchemy Engine will be built this way or the other soon enough (I don't even start my base without it), so her ability will become obsolete very very quickly. Literally, she WILL NOT have any ability after she gets Alchemy Engine. If I would translate her ability into resource saved it would be 1 Gold Nugget, 4 Logs, 4 Stones. This is not really helpful at all... Wes - I am not going to discuss him, as I understand his role to provide a lot more challenge to the player. TLDR: Some characters are OP and some others are UP. I suggest to nerf Wolfgang; buff Wendy and Wickerbottom; reconsider WX78 and leave Wes, Willow and Wilson alone. Thanks for reading!
  21. We know that the next update will be the Winter update and it sounds like it will be fun and hard. So I was thinking the polar opposite could be the Summer update where it's hot as hell and most things die off. Forest fires have been suggested also I'd love to see a water mechanic added that's only around during summer. New animals and bosses could be introduced and the landscape could change to mostly rocky and beefalo plains with forests and grasslands sprinkled here and there. So what do the rest of you think I'd love to see other people's ideas on this.
  22. I think that Werepig drop items needs nerfs. They always drop 2 meat and pig skin, while I like the 100% chance for pig skin, 2 meat must go away. Maybe change it to 2 monster meat, or 1 normal meat and 1 monster meat, or just monster meat.
  23. Wondering if the Devs might address being able to reuse your game key (Steam in this case) in Chrome an later in the PC version. (If you had a way to verify you where the original purchaser)This will come up as you get more users who want to play, let's say, at home and at work (during lunch of course!).Right now, I'm sitting on the Chrome screen for Account Information and there's a button that says "Get Steam Key". Doesn't do anything because I don't have Steam on this PC, but wondering...
  24. Bug Submission Please choose a category [Gameplay] Platform ChromeVersion Number 71213 Issue title ctrl quitting game Steps to reproduce 1 hold ctrl 2 keep holding and point at a gobbler Describe your issue so i was trying to get a turkey in a creves of a little piece of land to kill him but when i was holding ctrl for a long time it shut of dont starve completly