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Found 21 results

  1. This is my first poll so sorry if its messed up, just a yes or no question if you would like this as a crock pot skin.. Simply a yes or no on this as a skin, Personally I think it would be awesome, most of the other crock pots are round, but this one has the squares that is very different and could be cool. (sorry the lighting isn't great i was going insane) EDIT: heres a better image from instant-noodles
  2. In your opinions, which curios are your favorite to collect? I've heard that belongings were a popular choice on a server before, probably because you can share them with a sweeper and maybe since they're also more visible, though I'd like to hear it from you guys too!
  3. Some of the logic gates, were redesigned a while ago. The new graphics for some of these aren't very good IMO. I refer namely to the AND/OR & NOT gates. The AND/OR gates used to be easily differentiated by their symbol, now they have no symbol, just some indistinguishable graphic. The NOT gate, has a line between the output & input, when designing a circuit, this line looks just like a wire, making it difficult to tell if there is a wire behind this or not. Here is an example, which gate have I connected incorrectly? You really have to zoom in and look closely to work out which one is wrong. It's worse if you are building tiles also. While the shape of the NOT gate is useful, the bar between inputs is very unhelpful. Please fix these awful graphics for the logic gates, they are much less easy to use.
  4. Hello. I have questions regarding domestication and if it is easy to upkeep on late-games ( 1000+ Days). Personally I like domestication but the upkeep of beefalos is annoying for me when I spend a long time in caves, which leads to beefalos going feral. If there are some choices that aren't in the poll, text me so I can add them in.
  5. I made this mod a few months ago Description You have built a super-duper conveyor system for the automated supply of generators with fuel, production and refinement buildings with resources, fertilizing your farms, and filling feeders for your animals. But the little stupid duplicantes do continue to deliver materials across the entire base from the far corner of the map? Now this is not a problem! This mod adds the “Allow Manual Use” checkbox, like as in the Conveyor Loader and Conveyor Receptacle, to many buildings, including: Storage Bin, Smart Storage Bin and Automatic Dispenser Coal and Wood Generators Oxygen Diffuser, Algae Terrarium, Deodorizer and Rust Deoxidizer many buildings from the Food and Refinement categories and some others Disable this checkbox, and then delivery to this building will be possible only with Auto-Sweeper. Recently, a person suggested that I make a small change, and therefore I want to know the public opinion. Now, if the "Allow Manual Use" checkbox is disabled on a Ration Box or Refrigerator, then duplicants are not allowed to take food from this Ration Box or Refrigerator - the behavior is identical to the Conveyor Receptacle, an exception is made for a stressed Binge Eater duplicant. This person suggested allowing all duplicates to ignore the checkbox if they take food to eat. Unfortunately, if I make this change, it will not only affect the Ration Box or Refrigerator, but also the Conveyor Receptacle.
  6. I really want these skins added to Klei Rewards: Metamorphosed Flame, The Crystalline Icebox, Radiant Star Caller's Staff, Bone-Chilling Firepit, Glass Eyebrella, Crystallized Cabinet and Salt Box Shaker! NOTE: YOU CAN MAKE MULTIPLE CHOICES!
  7. All the new content (I think) it was for the surface: ocean, islands, new items, new mobs, new bosses, Crabby... making travel more interesting, but nothing for the caves. I already know that's the new content is focused on the ocean, but I think that caves maybe need a little update too (lunar cave, crystal lobster, lunar light crystals, geodes, clues about the ancients...). I don't know if I'm the only one who think like that. What do you want to be added to the caves?
  8. Alright, there are only two characters in the basegame (and Smith in expiremental) but I still think I want to ask this question. What character do you prefer to play as? I personally like Rook the most. Some people say that Rook's deckbuilding is much more RNG-heavy since you need to draw all parts of the synergies - but I personally have never had the problem. Rook's much more complex but it's also much more fun for me, and the braindead strategies of stacking Overcharge or stacking gambling is great. Seriously, Rook's negotiation turns can last forever, but they're a blast. Meanwhile you're dealing way too much damage a turn in battles, and hatching lockboxes and other neat things feels great too, there's a very big payoff and it's satisfying to get. Parasites are a fun complication, too. Meanwhile Sal... I personally don't like. I feel Sal relies too much on being the "basic" character, and neither combo nor bleed feels really satisfying to me. Sal seems to rely a lot of Ability cards to make the decks more powerful, and the negotiations are basic with either choosing to stack dominance or to stack influence. And Keep Composed trivializes a lot of them. Meanwhile Rook's engaging in boosted schenanigens with coins flying so fast they go ballistic and Smith's just drunkenly contradicting himself in what feels like actually drunk arguing: screwing yourself over so your opponent gives up. I'm not as expirienced with (Expiremental!) Smith, but I feel like he's in a good place. The negotiations don't feel that great what with the lack of too many unique elements, but Moxie feels great to use as does the whole "Bar Brawl" setup where you're good at taking on even large groups of enemies with cards like Rampart. Chain is an unique gimmick too. The Drink and Moxie playstyles I feel are good, though trauma feels... a bit underwhelming? To say the least. As mentioned before I like the "screw yourself" trick both negotiations and battle have going on, though I feel battle executes it a bit better. (Also, Smith's battle animations get way too slow, to be honest.) So what do you think?
  9. This a simple poll, I just want to know how many people actually interact and use the Beefalo taming mechanics, and if you think they're in good standing. I think some changes could happen since I feel there is a slight imbalance with the Beefalo types. What will I do with this information? Hopefully a certain uncompromising mod will see some of my suggestions...
  10. The title is pretty self explanatory
  11. I didn't want to make voting public, so to avoid people getting judgmental over the vote. Please keep it civil and on topic please.
  12. Hello. I am working on another essay of sorts, but I wanted to gather some information before writing anything in stone. As the Title states, These polls are aimed at Casual players. Please do not vote if you consider yourself to be an experienced-Veteran player. as it may compromise the data. EDIT: Added answers for if the question does not apply to you. That's on me for forgetting it the first time
  13. This is my first time doing a big poll, so if you have any questions please mention in the comments. I tried to group as many things as I could to have a better picture.
  14. Hello everyone, This is something I just thought of, but I was wondering how you all interact with the environment in the game. While I know some like to completely re-turf and conquer nature with mega bases spanning half the map, I generally like to maintain nature as it is in the game as best I can and only grow my base in a specific area. While my base is large, it usually never becomes a behemoth like Glermz's worlds for example, and I tend to therefore be in just a single biome. I've always loved to keep "nature" in one place and my base in another place and it helps keep me immersed because I know if I were to tear apart much of the world it would feel too artificial to me. What do you all do though?
  15. All unused dishes require special food so We rather won't see these in Together but it's still interesting which dish could be great in this DLC.
  16. It's a simple poll. Which do you think is harder to survive, winter or summer? Personally, I think that winter is harder to survive, because the things that you require to survive winter are much harder to acquire than those for summer. So, what do you think?
  17. Downloads: A new file has been added by Linker: Italian Translation Hello guys, this is my Italian translation for Don't Strave, enjoy it Changelog: Version 1.10.1 IT'S NOT A ROCK! UPDATE + small corrections Installation Place italian.po in "YourSteamInstallationFolder\steamapps\common\dont_starve\data\scripts\languages\" and add LanguageTranslator:LoadPOFile("data\\scripts\\languages\\italian.po", "it") to language.lua file in the same folder. (if it is not present you can download it from this post)What is in progress: [*]Grammar checking [*]Typing errors checking [*]Verification of matches in the game Please pm me to report errors or corrections. ---------------------------------------ITALIANO--------------------------------------- Ciao, questa è la mia traduzione in Italiano di Don't Starve, divertitevi!Modifiche: Version 1.10.1 IT'S NOT A ROCK! UPDATE + piccole correzioni Installazione [*]Mettere italian.po in "VostraCartellaDiIstallazioneDiSteam\steamapps\common\dont_starve\data\scripts\languages\" e aggiungere LanguageTranslator:LoadPOFile("data\\scripts\\languages\\italian.po", "it") al file language.lua nella stessa cartella. (se non è presente scaricatela da questo post)Cosa è in corso: [*]Controllo grammaticale [*]Verifica degli errori di battitura [*]Verifica delle corrispondenze nel gioco Per favore mandatemi un messaggio privato per segnalare errori e/o correzioni.
  18. One day on the forums, I read about a new mob that supposedly hunts the player about the map. The eyelid-raising part of this new creature was that it was hard to kill, not impossible to kill. At this moment, I realized how important options are in a survival game such as Don't Starve- how the possibilities for survival tactics can hinge on whether or not a mob is kill-able.Imagine a spider queen update that featured an invincible spider queen; the update would have made migration necessary and combat less important.My question is this: should all mobs (assuming the grue doesn't count; he's pretty fair right now) that Klei adds be a viable kill target for the sake of freedom of choice?