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Why was wolfgang op?


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Beating a dead horse on this one, but its something that I haven't really gotten an answer to.

People keep saying that "Wolfgang was overpowered before his rework" but I don't know what they mean by that. 

Wolfgang is a character almost entirely centered on combat, and combat is only really a focus when fighting bosses, most of which are optional. Outside of that, he didn't really have anything to help him out late game, or accomplish things more efficiently than other characters. Overall I don't see characters that revolve around combat to be op in any sense since most of the game ends up gearing towards gathering large quantities of resources when you reach a late game. 

Overall I don't see why people make the claim that Wolfgang is op when all he really did was save on resources by cutting the time down on fights that you can otherwise do as any character, with aspects to said characters kits that would benefit more in other fields such as: resource gathering

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The main argument behind his OP'ness was his speed, not his combat provice through his damage multiplier.

As you said, being better at combat doesn't translate to being overpowered, it's a flashy but niche ability and only the superficial critics focused on his max damage output through spicy volt goat jelly + blowdarts being OP. He is mighty but that is his main character trait, and that is what his rework focused on- if anything he is better at it now due to the constant multipliers of the might meter. He was buffed but he isn't OP now.

His speed bonus, however, gave him an uncharacteristic advantage over other characters, where as long as he kept filling his stomach, he could travel everywhere faster, essentially translating to him doing most actions unfairly faster than most characters, something one can describe as 'overpowered'. Whether speed really is such an important stat or not is irrelevant since it is perceived to be so by the vocal meta gamers and thus Wolfgang was considered OP by obtaining speed very cheaply and without the drawbacks of other speed perk characters like Walter, Woodie, Wormwood and Wanda.

From what I can tell, he hit with 2x damage which meant finishing fights in literally HALF the time as any other character, And in addition to that he also ran faster allowing for easier kiting/dodging of enemy attacks, with his only downside being 3x hunger drain, which was never a problem because he could always kill anything in literally HALF the time it took any other character or more.

He was “Speed Runners” Prize Horse so to speak..

After his Rework Klei made becoming Mighty a little more Setup work and character progression: The same kind of Progression characters like Wanda, Wendy & Wurt need to go through, while I’m not 100% COMPLETELY Satisfied with his rework it did do a number of things:

1- Made his gameplay require more effort then just eating food and having all good sides with no downsides.

2- Some people may disagree but I actually LIKE his new Downside of rapid losing Sanity when he isn’t around other entities (This includes Pet Den Adoptions by the Way..) you can Offset his Negative Sanity drain by adopting a cute pet den critter.

3- Each playable character (in my eyes atleast) teaches the player the importance and value of SOMETHING they would not learn playing as another character choice but once they learn that thing.. it’s knowledge you can carry over into playing as another character choice- For Example: Reworked Wolfgang Will indirectly teach players how to do things like: Refine Stone into Cutstone, Refine Blue+Red Gems into purple Gems, Make them actually WANT to Adopt a pet den critter, Also as a bit of personal FYI-

Playing as Wolfgang and smacking birds with Dumbell for easy morsel and feathers makes me FORGET that Wendy can’t actually achieve those same results with a Boomerang  (that’s one of her downsides.. Boomerangs won’t kill birds for her)

Pre-Rework Wolfgang was 1 Dimensional the only thing he really had going for him was Become Mighty.. and deal 2x damage- Klei kept that part of him in tact while at the same time: Tried to bring a more unique personality and gameplay style to the character.

4- OP Wolfgang played nothing AT ALL like the character Klei had been portraying him as in their official Artwork, Vignettes, loading screens etc.. Wolfgang is MIGHTY but he is also a COWARD plagued with a Myraid of Phobias.. so I absolutely adore the concept of him feeling a little more brave when he has a cute KittyKit he needs to cuddle/protect.

I get it.. some people are Unhappy with the new Wolfgang rework, but to those people I must ask did you ever like Wolfgang for being Wolfgang and the Quotes/Personality Klei gave the guy? Or did you just like him for being able to eat food, punch hard & run fast?

The Rework ISN’T perfect.. there’s a few small tweaks I would love to see, but it also gave the character more depth & personality beyond what he had prior.

I don't think things can be OP in a game like don't starve, you could always just not use the OP thing if you think it's OP, that's the beauty of PvE sandbox games. What made wolfgang really strong and the obvious choice in speedruns was the double damage and speed. The damage means that all fights in the game would end ideally twice as quick, including boss fights meaning that you'd need less resources like healing, sanity foods, armor, even weapons compared to other characters. The extra speed means wolfgang is able to do things other characters aren't and makes kiting attacks much more forgiving.

46 minutes ago, SinancoTheBest said:

As you said, being better at combat doesn't translate to being overpowered, it's a flashy but niche ability and only the superficial critics focused on his max damage output through spicy volt goat jelly + blowdarts being OP.

Ironically, Wolfgang is technically even stronger now since he has a consistent damage variable of 2x when mighty. He wasn't necessarily "OP" he just lacked creativity and immersion for his aesthetic. He's a strongman who gets stronger by...eating? That was pretty much his entire playstyle.

Wolfgang definitely OP.  2x damage, so he doesn't use as much resources crafting dark swords ect.  Extra movement speed so he can get to places ~20% faster than other characters.  Can dodge in combat moves other characters cannot which can help him get extra hits in.  Downside is basically that you have to micromanage hunger to keep him top shape.

Wanda definitely OP.  2x damage and even better efficiency per nm fuel then darkswords then even Wolfgang.  Instant teleport across map and between shards.  Backstep watch to dodge moves other characters cannot, and ranged whip to get extra hits in.  Downside is basically micromanaging health to keep her in optimal damage.

What did Wolfgang do that Wanda can't do better after she is set up?

Really after Wanda's release I don't see any justification for taking Wolfgang down.  Sure she is mid/late game, but her powers are even better than his in every way that Wolfgang was already relegated to early game only by her.  Its kinda like Wendy vs Webber, where Wendy is the early game character who has immediate pet-farm potential but after Webber builds up a good army he can outstrip Wendy's pet play style. (don't tell wurt we didn't mention her)

24 minutes ago, Owlrus said:

He's a strongman who gets stronger by...eating? That was pretty much his entire playstyle.

tbh - I always thought it was incredibly on point thematically that he got strength through eating.  Strongmen eat 5x or more the calories a normal person does per day, and yes they do include aerobic workouts.  Turns out breathing is important for them too...

Especially classic strongman from the era Wolfgang comes from - these were really all-round athletes who had to work their entire body for strength and endurance.

easy words for you mate: too much vantages [much more than every character untill Wanda] at a cheap cost [ridiculous cheap cuz everyone needs to eat anyway and gettin 5 or 10 meat is almost the same effort, 10 or 20 berries, same effort].

u can say killin bosses is just fight and its ok characters be better at it than others but the best drops to the whole game come from boss battles and hes not just faster to farm the resources cuz speed bonus, also  he need just half of em cuz all the fights last just the half.

so fights which can be a real struggle cuz way too many preparatives are easily solved by a bunch of berries

now think for yourself if this is really fair to the other characters in a server when he can do everything by himmself and use it as excuse to  be a jackass cuz some mains are really known for bein toxic just cuz this can elevate the ego at this point  

thats all

To put simply, Wolfgang was the physical embodiment of the infinite machine.

 

Wolfgang's main mechanic was and still is that he deals a lot of damage. This alone is powerful, as not only does it mean that you're going to be in fights for a significantly shorter amount of time, but it also means you're going to be using a lot fewer resources (Less healing food, less durability loss, ect.)

 

However, the main draw back to Wolfgang's damage was that doing so took a lot of food, upto 3x hunger in fact. But not only is food considered pretty easy to get once you know what sources there are, Wolfgang was an absolute beast at getting food. 2x damage meant that he could; obviously; kill prey twice as fast. However, his damage also meant that he passed certain thresholds that ended up making him produce even more food than you would initially think. For example, being able to 1-shot spiders instead of having to kite them or being able to kill more creatures in a certain time limit, such as werepigs during a full moon, or volt goats before the herd wakes up.

In addition, Wolfgang's mighty form also gave him a speed boost, something which could and should be considered the most powerful stat in the game due to the fact that higher speed makes you better at everything. You're a better farmer, a better explorer, a better fighter. Pretty much anything you can do in Don't Starve can be improved with a higher speed stat. This, of course, means that Wolfgang wasn't just good at combat. He was also good at exploring the map and collecting resources. This also meant that Wolfgang had another advantage when it came to collecting food. Higher speed means that you can move between food sources faster, and that it's easier to kite mobs and bosses for meat.

And finally, Wolfgang had his sanity modifier. He does still have this, however, not only does Wolfgang have a completely average max sanity at 200, but his sanity drain was only 1.1x, meaning that the difference his sanity drain had was marginal in almost every situation. If you loose 10 sanity in a night, then Wolfgang would lose 11 sanity. But ultimately, Wolfgang actually had an easier time managing sanity thanks to, once again, his damage modifier.  Because Wolfgang could kill things so fast, he spent less time near creatures with sanity auras, meaning he lost less sanity overall. If the average character lost 200 sanity over the course of, say, a deerclops fight. Wolfgang would only loose 110-150 sanity in that same fight.

 

So just to round it all up, Wolfgang had effectively no downsides in the hands of even just a moderately skilled player. He needed a lot of food, produced a ton of food, had a moderate advantage in nearly anything the player could do, and lost less sanity overall than most characters. Yeah, he was busted for a good while there. and while things did even out as more characters were introduced and more characters where refreshed; almost all of which steadily increased the power of the survivor roster; Wolfgang was still the go-to character for anyone who wanted to make the constant their personal island nation.

I think a lot of people believed that Wolfgang was OP because Edgy Rick said so, and it's as simple as that. That doesn't necessarily mean he was right, just caught people attention. At the same time the same person was inconsistent in definition of efficiency (through which he defines OP'ness) and ignored many factors and content that could add power to character.

As for the possible real reason why someone would consider old Wolfgang OP there are 2: reduced cost of mistake due to 2x damage making Wolf look the better the less skilled one is (see Edgy Rick example), and "cheap" speedboost if one overlooks 3x hunger drain upkeep, constant loss of time on munching food frequently and the fact that practically it wasn't 1.25 speed due to scaling, more around 1.20 or so. So essentially shifted perception due to lack of skill with absence of awareness of this fact + ignoring upkeep when it comes to speed.

Before all characters reworks even with all mentioned factored in one could justify Wolfgang being OP (especially since compared to solo DS in solo DST Wolf had significant advantage in killing bosses as soon as possible and benefit from their loot), however, after numerous reworks a lot of characters matched or outmatched his powerlevel. Which left Wolfgang in the middle of the scale in terms of power, but with very little features to distinguish him from Wilson on qualitative level.

24 minutes ago, Shosuko said:

Really after Wanda's release I don't see any justification for taking Wolfgang down.

i am really confuse too. I mean i wanted him to get nerfed cuz all the reworks was a jouj-up but wasnt intention to make em as good as wolf. 

but then, Wanda

she shows what is needed: not nerf chars to get a linear measure, just turn yall good instead

i thought after Wanda release they would let Wolf the way he was but then, the fall

i m not understandin wheres the logic but like as JoeW said yesterday they are visualizin a bigger picture and i believe we arent havin the same vision at the point this discussion is pointless

i feelt like he was too strong because in this survival game there are too much fighting which is one of the main reason to die or to, atleast, have a hard time. He having more sanity, HP, speed and damage made him kinda dumb

not that i wished to ruin him but is true that time ago i wanted him to be rebalanced (not just nerfed) by adding things to compensate that power because i dont enjoy feeling safe (same reason i feel bored when playing wigfrid or wx)

in the bigger picture, characters like woodie, wurt or maxwell  feel op too if we take resource gathering as an important perk but that doesnt kill us, what kill us are hound waves, bosses, insanity, etc

ofc you can argue "play other character" and i do but, if someone asked me, my feedback will be influenced by my taste so, even if i think it shouldn't happend, i would like nerfs (rebalance sound better than just cutting stats by nerfs... wanda is almost a good example of a super strong character that pays off for that power even if some people dimiss her downsides or even she might need some number changes) to these kind of characters that makes the survival very simple or non existent because, even if i can play another character, i prefer to enjoy 18 of18 (or whatever is the number of characters avaraible) characters than just enjoying 9 of 18 (random numbers)

i have learned that im not the only one playing the game and that, as i did, new player can take advantage of these kind of characters to have an easy time learning the game so i think some people should also learn that there are people who dont enjoy this character and their feedback will tent to be focused on "improving" these characters for them instead of saying silly things like "edgy s*it said blablabla" (i watched just 1 video of him and just because youtube refommend me always his videos and never again, calling people noobs for enjoying other characters than wolf, wx and wicker is the most stupid thing i never heard) or other dumb arguments against feedback they dont like.

As always, people tent to only think 'white' or 'black' when the scenario is bigger and colourful which is very tireshome because as you see i needed to write an entire wall of text to make everything super clear so any can atack with that silly arguments (i hope i didnt left any point open to these arguments)

 

sorry if there are mistakes in the gramma or in the words, I didn't get used yet to my phone screen. i might edit later to clean the text

 

3 hours ago, Shosuko said:

Really after Wanda's release I don't see any justification for taking Wolfgang down.  Sure she is mid/late game, but her powers are even better than his in every way that Wolfgang was already relegated to early game only by her.

A major difference between old Wolfgang and Wanda is that old Wolfgang almost couldn't die. If you knew how to get food, then you didn't really need to know how to do almost anything else to play Wolfgang. I don't think that Wolfgang was overpowered in the hands of a very skilled player, since for those Warly with a beefalo would be faster and would dish out more damage, but rather he was overpowered in light of how easy it was to be stronger than other characters. Wolfgang was, I would say, the furthest this game got from being "uncompromising wilderness survival".

Wanda is a completely different kind of character. She is only a good choice for people who have already mastered the game, and just want to cut out some of the more tedious bits. To play Wanda effectively, you can afford only few mistakes. She really is "uncompromising". But if you are at that level, then long boss fights or long travel times are just a boring chore, and Wanda is designed to reduce boring chores for very skilled players.

Personally I think that being THE speedrun character was what might have spread this impression of Wolfgang being OP widely. Because Wolf had the most accessible and highest potential for damage and speed stats, such that he was the natural pick for speedrunners showing off how fast they could crush raid-bosses and endgame bosses with just light preparation SOLO - there was an impression of how easy and OP Wolf's strength is that he can trivialize these fights (and obtain end-game loot) within the first days of a world.

Without factoring in the innate skill of the player that would allow almost any character to do the same (just with more time and resources) and how little these fights mean in the longer-term longevity of the world, i.e resource collection and other important tasks that other characters excel at, like creating food farms, crafting unique structures and equipment, and generally contributing to the team and base - I feel like less-experienced players might come to that conclusion, especially when playing on pubs where it's the short term goals that matter before the server eventually resets, players may ascribe misplaced value on the power and potential of Wolfgang being the ideal to burst down bosses and rush the ruins, and quitting when they've had their fun and winter rolls around.

This isn't to say Wolf was actually really weak and niche, hardly, like others have said I think speed is just something really valuable Wolf just had fast and potentially infinite access to and could apply to any task outside of combat - and he simply lacked any kind of actual drawback that balanced his strengths or encouraged him to do anything different to maintain himself.

But that Wolf was OP just seems like a misconception of the past, before characters were breathed new life that made them more competent in their niches or carved new ones entirely, and especially after Wanda came out with matching damage potential AND the powerful utility of her watches.

40 minutes ago, Atkvin said:

Wolf was OP just seems like a misconception of the past, before characters were breathed new life that made them more competent in their niches or carved new ones entirely, and especially after Wanda came out with matching damage potential AND the powerful utility of her watches.

I've seen a lot of people on this thread say basically the same thing. I just have 2 things to say. Speed runners and average players are not truly playing the same game and balance should be more focused on the average player. Speed runners will abuse whatever they can which is provided- which is fine but even as the game continually evolves, they will find their way. And secondly, Wolfgang just had to eat food and that was it. Wanda has to at least prep. She needs to make the magic machines, and get seasonal items, and go to the ruins and actually develop some progression to become the Goddess she is. Not saying she is not broken, she's incredible, especially in the right hands. But her set up is not joining the game and digging up all the mushrooms. She has way more layers than that.

6 minutes ago, Bones Junior said:

I've seen a lot of people on this thread say basically the same thing. I just have 2 things to say. Speed runners and average players are not truly playing the same game and balance should be more focused on the average player ... And secondly, Wolfgang just had to eat food and that was it. Wanda has to at least prep ... But her set up is not joining the game and digging up all the mushrooms. She has way more layers than that.

I don't think you read this thread or my post very well, as I agree completely and the only one other person brought up the same point I did which is that Wanda offered Wolfgang direct competition in his niche and so lessened how uniquely powerful he was in the bigger picture.

I was just answering the original curiosity of why Wolfgang seemed OP to me - speedrunners like fast and strong to crush the only feasible goals of a beginner, solo bosses for their loot, and Wolf was uncontested for the longest time as champion of this niche.

It's basically objective that pre-rework Wolfgang's power was infinitely more accessible and sustainable than Wanda's literally ticking health that gives her magically locked strength. But it's also objective Wanda also came with maybe one of the most powerful utilities in the long-term of a world you actually would spend time in, saving time hauling ass around your world. This arguably already gave her a leg up on Wolf, giving Wolf a run for his money if not for the difference in challenge between their gameplay -- Wanda having an actual downside (ticking HP, inability to heal conventionally) for instance.

damage, thats it, thats why people say wanda is op too, because she just had to have an damage perk, and im sosure of it if she had not that damage perk thing whit that weapon, im so so much sure that people would not say "wanda op" people allways talk about damage, thats at least how i seem to analyse it

3 hours ago, Majestix said:

A major difference between old Wolfgang and Wanda is that old Wolfgang almost couldn't die. If you knew how to get food, then you didn't really need to know how to do almost anything else to play Wolfgang. I don't think that Wolfgang was overpowered in the hands of a very skilled player, since for those Warly with a beefalo would be faster and would dish out more damage, but rather he was overpowered in light of how easy it was to be stronger than other characters. Wolfgang was, I would say, the furthest this game got from being "uncompromising wilderness survival".

Wanda is a completely different kind of character. She is only a good choice for people who have already mastered the game, and just want to cut out some of the more tedious bits. To play Wanda effectively, you can afford only few mistakes. She really is "uncompromising". But if you are at that level, then long boss fights or long travel times are just a boring chore, and Wanda is designed to reduce boring chores for very skilled players.

I don't think that actually matters that much...  Back when Wolfgang could do these amazing combat feats and had no competition in the space I would agree with you.  Being super tanky while consistently dishing out more damage than any other character was a lot.  But I think Wanda more than compensates you for her downside in extra perks above and beyond what old Wolfgang gave.  Her damage is consistently high, while Wolfgang's linear scaling meant his "2x damage" was more like 1.9x.  She has much better nm fuel efficiency in refilling 96 hits for 4 nm fuel compared to the full cost of a dark sword for Wolfgang.  I don't think I need to mention why instant shard-hopping teleports outstrip ~20% move speed.  And on top of these she also still has incredible damage even in young form with her whip, special damage cheeses due to its range, unique opportunities with backstep that go beyond what move speed could do for Wolfgang, as well as utility to res people without health penalties and taking the whole group in teleport gates.

You can compare them by saying "You can play safe / early game with Wolfgang, or play a bit riskier / mid / late game with Wanda and get these extra perks" which sounds like a good statement of balance and player choice to me.  I really think Wanda outshines Wolf in enough areas in exchange for her extra set up and lower health that they both could have been preferred picks for different people based on their desires without either invalidating the other completely.  Taking away his immediate access to power and speed utility completely really takes him down a peg and there isn't much reason to not just take Wanda over Wolfgang every time now.

Like really - what is the use case for Wolfgang?  He used to be picked for a reason, but I can get Wanda's whip and t2 magic in the first season and that's it - I'm done.  Wolfgang needs magic too, and consumes purple gems while Wanda only needs t2 magic station and that's it.  He's tethered to a gym and leashed with upkeep while she has 24/7 access to her power now.  Once winter hits she just needs to get 1-2 tusks and she's quite a bit ahead of Wolfgang and we're not even 1 year into it...  Why consume 2 purple gems every season to stay mighty, also traveling slower as you must stop and work out, when Wanda consumes nothing and can instantly teleport wherever she has set up to go?

3 hours ago, Bones Junior said:

Wolfgang just had to eat food and that was it. Wanda has to at least prep.

Old wolfgang had to consistently eat more than anybody else for his entire existence and continue to prep for his future endeavors.

Wanda rushes ancient archives and a shadow manipulator and her power is constant after that, hardly any "prep" work after, in fact I'd argue that she takes even less prep work overall cause she can ignore crockpots, farms and other weapons as soon as she has more than one ageless watch and the alarming clock.

No need to farm for specific crockpot food or healing items aside from sanity foods.

Wanda literally ignores alot of the game's survival aspect's that counts as "prep".

Just now, Cloakingsumo198 said:

No need to farm for specific crockpot food or healing items aside from sanity foods.

No coincidence blue mushtree biome is connected to grotto / archives and has a cave exit nearby always...  I would dive for this, get my thul crumbs, living logs, and all the insanity inducing hunger filling blue caps I needed and never crock pot XD  This is Wanda's natural base location imo~

2 minutes ago, Shosuko said:

No coincidence blue mushtree biome is connected to grotto / archives and has a cave exit nearby always...  I would dive for this, get my thul crumbs, living logs, and all the insanity inducing hunger filling blue caps I needed and never crock pot XD  This is Wanda's natural base location imo~

Day 2 archives moment. Burning logs for static light and hammering ez walls.

7 hours ago, Shosuko said:

Wolfgang definitely OP.  2x damage, so he doesn't use as much resources crafting dark swords ect.  Extra movement speed so he can get to places ~20% faster than other characters.  Can dodge in combat moves other characters cannot which can help him get extra hits in.  Downside is basically that you have to micromanage hunger to keep him top shape.

Wanda definitely OP.  2x damage and even better efficiency per nm fuel then darkswords then even Wolfgang.  Instant teleport across map and between shards.  Backstep watch to dodge moves other characters cannot, and ranged whip to get extra hits in.  Downside is basically micromanaging health to keep her in optimal damage.

What did Wolfgang do that Wanda can't do better after she is set up?

Really after Wanda's release I don't see any justification for taking Wolfgang down.  Sure she is mid/late game, but her powers are even better than his in every way that Wolfgang was already relegated to early game only by her.  Its kinda like Wendy vs Webber, where Wendy is the early game character who has immediate pet-farm potential but after Webber builds up a good army he can outstrip Wendy's pet play style. (don't tell wurt we didn't mention her)

tbh - I always thought it was incredibly on point thematically that he got strength through eating.  Strongmen eat 5x or more the calories a normal person does per day, and yes they do include aerobic workouts.  Turns out breathing is important for them too...

Especially classic strongman from the era Wolfgang comes from - these were really all-round athletes who had to work their entire body for strength and endurance.

The difference is that Wanda doesn't negate her downsides just by existing. As said in my previous post, Wolfgang's perks mean that a moderately skilled player is going to have no trouble getting food or managing their sanity. However, Wanda needs to manage her health for max damage, but her only source of healing are watches that restore equivalent of 20HP on a 2 minute cooldown.

She also needs a lot more prep work than Wolfgang. Wolfgang just needs to set up a crockpot and a few farms, while Wanda has too cave dive, make magic machines, farm nightmare fuel, farm theulicite, ect.

 

 

Wanda takes far more preparation and knowledge of the game, to get to what old Wolfgang could do in a couple of minutes.
Also good luck getting enough tusks to make mass teleporting a thing if you get just one mactusk igloo in the world, or play with others (who also need a walking cane). It gets even worse with more than one Wanda in the world. You are most likely not going to reach Wanda's endgame potential in a year's gameplay, and depending of the amount of players in the world it can take even more.

And fighting as full power Wanda is not as simple as it seems, many experienced players I play with do not bother playing Wanda still today for being "too annoying" and dying often out of small distractions.
This is the main reason why Wolfgang was the main "rusher" character of choice, you had a very low risk high reward character with perks comparable to late game Wanda, except on day 1.

Now, I'm not saying the Wolfgang rework was great, in fact I thought he'd get more side perks, team based perks or "fun" stuff to compensate for his nerf, which he didn't. He was nerfed, and polished in some aspects and that was it. Which feels underwhelming.

I think Wolfgang's rework would have been great if he had gotten curve balls, like being able to toss sculptures or giant vegetables to stun enemies, or being able to toss other players/pigs across distances and dealing damage to enemies when landing. I mean strongmen at circus even today do those kinda things, with acrobats.
Also the sack of potatoes being able to be a portable chest would have been great too.

 

short answer: he wasn't

long answer:
-the average joe who knows how to keep themselves alive by spamming crock pot dishes or farm crops but has never solo'd a raid boss would find him op because using wolf was basically the only way they'd learn to kill those bosses without spending a lot of time and resources; you can still do this with new wolf and it's perfectly fine that there's combat characters specifically suited to make the scary big enemies less scary, but a lot of players didn't find much incentive to learn to fight bosses effectively without combat perks so to them it would seem that wolfgang had a massive advantage over the other characters
-I mentioned this in a previous post but most people (in this thread as well) still don't realize that old wolf's speed boost rarely compensated for the extra time wasted gathering and munching on up to 3 times more food (and the speed boost scaled down pretty aggressively so staying topped off gave the best results), especially during exploration which a lot of people still think he was better at, but the truth is if you didn't get juicy berries you might as well have just stayed in regular form
his speed boost used to be fine later on since you could munch on honey to go mighty for longer trips, but beefalo already did this better since yotb so every character was on the same playing field in terms of speed even before the wolf rework

In a post rework world he was subpar. There's a reason Wolfgang was uncommon while every server had 5 Wendys.

People just like to say he's OP because of some weird baseless fanfiction that Wolf, Wick, and WX are super OP because they "make up for each other's downsides", even though WX is probably the single worst character in the game, Wolfgang was subpar, and Wickerbottom was only good and not even the best. Most characters have little to no downsides, the myth just sticks around because it sticks around. Most people who believe in it shut down if questioned and just act like you're stupid for not thinking they're all super OP, but never really elaborate on why they're so strong.

Although a few times I've seen a different argument where he's OP because every boss Speedrun (except a few that they ignore) uses him. Ignoring the fact that other Speedruns would also be dominated by one or only a few characters, and Speedruns are Speedruns and not how anyone actually plays. 

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