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Forum's Opinion on the Wolfgang Refresh (haha I strike again!).


This poll has been made to clarify wether or not the forum's opinion of the Wolfgang rework has changed.  

195 members have voted

  1. 1. Do you like the Wolfgang rework?

  2. 2. If you answered yes, did you play Wolfgang before or after the rework. Btw, playing Wolfgang for 5 days only doesn't count.

    • I played Wolfgang before and after.
    • I only played Wolfgang after.
    • I only played Wolfgang before.
    • I didn't play Wolfgang before or after.
    • I answered no/I don't care.
  3. 3. If you answered no, did you play Wolfgang before and after the rework.

    • I played Wolfgang before and after.
    • I only played Wolfgang after.
    • I only played Wolfgang before.
    • I didn't play Wolfgang before or after.
    • I answered yes/I don't care.
  4. 4. Has your opinion changed on the Wolfgang rework?



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5 minutes ago, Cheggf said:

Has there been polls like this for the other characters? Right now slightly more people dislike Wolfgang's than like it, I'm curious to see how the rest of the roster compares.

That's a very interesting idea, I will do it next week.

1 hour ago, ArubaroBeefalo said:

...i dont recall nobody saying that...


Are you really sure about that?!

Spoiler


On 12/10/2021 at 3:18 AM, JJburner said:

image.png.de8a66c31b37d74f34f461d6f8ce6330.png

 

On 12/10/2021 at 6:04 AM, VirgilEngineer said:

new nerf, now Wolfgang can die of a heart attack if he doesn't exercise in a long time and eats too many meatballs

 

On 12/10/2021 at 6:20 AM, Pikapikap said:

The thread is now full of dynamite.  I like it.

 

On 12/10/2021 at 8:58 AM, ThatOneGuy2 said:

I can just hear an edgy Rick in the distance.

 

On 12/10/2021 at 9:49 PM, myxal said:

I am hoping the nerfs stick - it's so boring to get on twitch after a new boss is released, and every streamer is playing the same character. Like, "wow, anyone care to show how the boss can be fought without OP abilities?"

 

On 12/10/2021 at 9:51 PM, EATZYOWAFFLEZ said:

Awww Wolfgang mains lost their easy mode? Now they'll actually have to play a dynamic character with downsides? ;(

 

On 12/11/2021 at 1:17 AM, Nikki Darks said:

Imagine thinking that WOLFGANG doesn't need a nerf lol. I'm sorry that your main isn't going to be AS OP as he previously was, that must be super freaking hard for you guys.

:)

 

On 12/11/2021 at 2:50 AM, Monkey Cups said:

I'm overjoyed that damn speed boost is finally gone.

 

On 12/11/2021 at 4:23 AM, BoySyrup said:

haha Wigfrid win haha

...

 haha Wolfgang bad now haha Wigfrid #1

 

On 12/16/2021 at 11:08 PM, blacknight7890 said:

Speed is dead, accept the truth

 

On 12/11/2021 at 6:47 AM, Ohan said:

Anyone in this thread smoke tilweed? 

 

On 12/11/2021 at 2:03 PM, myxal said:

The forums/veterans in the following days/weeks: <five_stages_of_grief.png>

 

On 12/12/2021 at 4:22 PM, ArubaroBeefalo said:

...im glad that klei nerfed wolfg just to see crying too many arrogants

(Hmmmm! HMHMHMMMM!)

 

On 12/12/2021 at 4:39 PM, Milordo said:

Ah there you are, i almost thought you went away. I'm talking to God pro gamer, right?

If you don't have personal skill issues like us, what's the problem for you to play the new Wolfgang, eh?

Wait, if you're so good, why are you playing all these characters? You should play only Wes.

Checkmate :cool2:

lolololol.gif.c212562f368c775df547ac5d5e0e53bc.gif

...etc. You get the idea.

 

 

Of course there are nuances (and apparently too much imaginary "dogmatic" & "toxic" exaggerations flying around), but that's beside my point. I just want to see where each of the KLei forums' regulars stands and, perhaps, which ones give "vehement" opinions without actually having personal experience to back them up. Since, yes, watching some video and playing yourself in various scenarios game will throw at you makes difference, at least for personal play-style relevant analysis. More-so if one that, let's say hasn't played at all Wolf prior to his rework makes again-and-again "hot and strong" posts regarding how better he might now be compared to initial iteration of the character. You know, the old folks saying "pulling stuff out of one's ..moist, fragrant and dark back door" thingy.

 

3 hours ago, ArubaroBeefalo said:

personally i dont need nerf to make my main shine, for that i only need my hands ;)

Server pickings wise, you can't make your main character (Wurt) shine whatever you do in your personal server or pubs, is rock-bottom last but one, beside Wes. Since we're debating character popularity in bulk player-base, not how we feel about our favorites.

 

3 hours ago, Pig Princess said:

I hope it won't invalidate people with Wilba avatar who answered "no, I don't like Wolfgang rework because it made him even less interesting for me than before" (and character I like the most doesn't even exist in DST).

Edit: after thinking about it, I guess I'm in the same boat with people who liked old Wolfgang the most out of all characters, because their favourite character now doesn't exist in DST as well. Except this is sad and doesn't fill me with joy at all, because why would it in the first place?

Am pointing my remark mostly at people with DST character-avatars as a fun observation (since those can be "in direct competition" en large). Sure, has some implications, but not too important. In reworked Wolf's case pub numbers "speak" for themselves: even after his release, public servers were consisting at ~1/3-1/2 of Wolfgangs, whereas, during previous characters' reworks, mentioned servers were almost full of that time's reworked character.

As someone who played exclusively Wolfgang at the very start of DST (because I felt that the double hp made the game unplayable as anyone else solo) and as someone who only played the refresh for about a week and then dropped it because I wasn't having fun, I'm confused by a couple of things people say.

"His gameplay changed/is more fun"

Not sure how this changed when he still remains the same transformation character that needs a certain amount of "work" to reach said transformation and be combat viable. 

"He is more dynamic"

Before there was a reason to be Wimpy as this allowed to get more out of healing after a battle and also greatly lowered his hunger drain. Mighty allowed faster speed for getting from point A to point B which was great utility outside of combat. 

Now there's no reason to be Wimpy other than to escape the mighty meter. The mighty meter isn't anything but a lazy way to bring "depth" to his mightyness, it's just as before but extra steps. Not to mention we were given but one tool, ONE, to interact with the mighty meter. A gym and portable gym. They are both the same in that you have to stand perfectly still to reach your perks. No passive meter regen outside of the dumbbells , no instant meter gain, no way to store the meter, and no conventional way to extend the meter (boulders are terrible). 

Wolfgang is the only character whose spawns with 0 perks. How does that make any sense? I have to rush to golden dumbbells while trying to avoid any combat, I feel like a headless chicken running desperately throughout the constant.

"He's easier to manage"

I can understand this one for those who aren't very good at managing their resources. I always rushed a pig farm and through juicy berries remained mighty when needed all throughout early game. I never had an issue stockpiling food. This goes back to a bad player will be a bad Wolfgang.

Funny enough food has a better end game for Wolfgang that what the dumbbells provide. With food you can store "mighty points" with a bundle, have a passive regen throughout battle (milk maid hat), you have a passive mightyness generator (farms) etc etc.

"Eating was boring"

I don't even know where to start with this one. Standing still for several seconds a days is so fun... 

Thematically, Old Wolfgang would gain "mighty points" by fighting. Kill four spiders and you have mighty for a few minutes, kill enough pigs and you have mighty for a day, kill a few beefalo and you have mighty for several days.

"He has several great perks now"

Magi is far more of a requirement now that he lost his speed so why would I wear the marble suit? If you're using it to tank then I don't know why the lack of a speed penalty matters.

The piggy back is such a pain in the ass to maintain. It extends how often you have to work out by a significant amount and how often you have to eat to have the most optimal loss in mightyness. I don't even bother with it because a backpack gives me a much needed break from the meter. On some occasions I find myself getting a beefalo for the piggy back so I can wear it as wimpy Wolfgang lol!

Oh and rowing faster? Yeah that was a scam.

"His damage is more reliable now"

Except for when you're caught unprepared for a battle and have to run away until you can work out, sometimes even mid boss battle and the boss despawns. The loss in damage when you're team start a battle without you because you forgot your best dumbbell at base or you die mid battle and have to collect your stuff and run to a corner to work out. 

Wolfgang has terrible adaptability because his combat perks are time gated. Before with food you could waste time outside of battle but now it's just before the battle or during it, making him lose tons of DPS.

"Wolfgang isn't a resources sink anymore"

This is somewhat there for those who had issues maintaining his hunger drain. He does drain other resources but his mining/chopping perks do compensate for this. This is the only thing that I enjoyed about the rework.

In conclusion, I don't see how this Wolfgang is much different from the old one. He needs extra steps to do what he could do before but he's also easier for those who had trouble maintaining his hunger drain, so in a way he's stronger for noobs? He has less of an end game and an endless drain on the most important resource, time. Wolfgang was given 1 and a half tools which come in dumbbells in three tiers, of which only 1 is relevant in the end game, and a gym that is an infinite dumbbell that can't be moved. 

4 hours ago, ArubaroBeefalo said:

i dont recall nobody saying that

but keep your toxicity pls, is hilarious

 

53 minutes ago, x0-VERSUS-1y said:


Are you really sure about that?!

  Reveal hidden contents

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Hmmmm! HMHMHMMMM!)

 

 

...etc. You get the idea.

 

 

Forumites when they get Klei to make Wolfgang mains also hate Wolfgang:benson-break-dance.gif.15ad24fa35c12a1b1b7158e2972101b1.gif

59 minutes ago, x0-VERSUS-1y said:

 

as i said i didnt recall that much hate (if they are saying that in a serious tone they need a nerf in their are the ones who need a nerf but in their insanity honestly...) and my comment was explained there, wasnt in a serious tone, just wanted to trigger those arrogants(and now i realize i just shouldnt comment anything but well is done and now i pay my stupidity). i would say the same in the opposite scenario of arrogant people wanting a nerf an klei buffing wolfgang but ok. i can be happy if a change made on something make me enjoy it more (can I?) but i wont be happy just because people losing their character, my life isnt that sad.

and i will also repeat that nerfing characters to make other shine is dumb when they can fix the things that might make those characters frustrating, less fun or underwhelming. Also i dont support changing a character for the sake of changing it if doesnt bring something new, feels like that time could be used on fixing every other refresh that have unfinished stuff (fireproof and crowd control songs, walter slingshot, mobs ai and returning to home mechanics, etc)

 

59 minutes ago, x0-VERSUS-1y said:

Since, yes, watching some video and playing yourself in various scenarios game will throw at you makes difference, at least for personal play-style relevant analysis

ofc, we dont want "wanda op because i watched a streamer" scenario and less when we are talking about a classic dont starve character as wolf is

24 minutes ago, Cloakingsumo198 said:

Forumites when they get Klei to make Wolfgang mains also hate Wolfgang:

do i hate wolfgang? i didnt know, thanks for telling me my feelings meme-boy

17 minutes ago, ArubaroBeefalo said:

do i hate wolfgang? i didnt know, thanks for telling me my feelings meme-boy

No problem.

Spoiler

It wasn't directed at you "specifically" lol.  I just wanted to frame this moment in time and a pov that I find funny.

Spoiler
22 minutes ago, ArubaroBeefalo said:

 meme-boy

Ayo :wink: I kinda like that

 

 

7 minutes ago, Cloakingsumo198 said:

Ayo :wink: I kinda like that

i knew it :3

7 minutes ago, Cloakingsumo198 said:

It wasn't directed at you "specifically" lol.  I just wanted to frame this moment in time and a pov that I find funny.

actually me too, my tonge will be my downfall xD

I really like the direction that they took Wolfgang, but I answered no because I didn't want it to seem like I was satisfied and want nothing to change about him. He definitely needs tweaks so that prepping his upsides aren't actively working against the upsides. I like the mighty meter and needing to activate ItsAboutDriveItsAboutPower.jpg to get strong, but I think it needs tweaked so that it is more engaging.

i will also take the opportunity to remark how annoying must be wolf for new players. having gembells made of purple gems as unique non super boring alternative to gain mighty meter on the go is one of the worst decissions

people who said he is easier now are wrong, he is harder for non experience players because if you wanna enjoy the character you need to rush magic and clean the ruins for a non rng limited and slow experience

5 minutes ago, Cloakingsumo198 said:

Wolfgang's rework is good idea, but poorly executed.

finally!!! someone got the point, some people like it but see how poorly executed is when it could be a lot better (and glad they listen and atleast added the working perk...)

Some opinions you can form without playing Wolfgang but with having him in a team. I would prefer option "neutral/mixed bag" than "Idc".

And he could get a some touch ups to not be a whole slowing down luggage on team in some certains situations.

2 hours ago, x0-VERSUS-1y said:

a fun observation (since those can be "in direct competition" en large)

I understood that and people writing something along the lines "finally Wolf was nerfed, good, now other characters will shine" is outrageous, however, it's outrageous because of the statement itself, not because of their avatars or presence of favourite character who is not Wolfgang. I also remember some sarcastic comments that were in danger of looking toxic in case they were taken out of context. There were a lot of truly toxic people with neutral avatars, people with other than Wolfgang character-specific avatarts who weren't dancing on Wolfgang grave, people with Wolfgang on profile picture in both "pro nerf" and "against nerf" camps. Particular avatar doesn't even necessarily mean human behind it only plays particular character/likes to do particular activity. It's just people with other character on profile picture commenting from position of malevolence are cases that stick in memory, at least it looks like that to me.

But it would be unfair to spread assumption "of jealous characterX main" towards all people who have character-specific profile picture.

Because next step is invalidating arguements of opponent based of their avatar no matter the circumstances. I don't blame anyone for that, I don't remember this to be a thing yet, but I hope it never will be and just wanted to remind about it. I could pick better words or phrase though, sorry for that.

I like the new rework, but fully satisfied with it? Heck no.. They made becoming mighty feel more rewarding like you’ve EARNED it but there isn’t enough to do Whilst Mighty to make it feel rewarding enough.

2x double damage is nice.. but- as I pointed out in my own thread about changes I would’ve made to him: The Wolfgang we have in actual Gameplay is no where near how they portray him in artwork, vignettes or animated shorts- He should’ve Carried things with different animations based on Wimpy/Average/Mighty (I won’t re-link that thread because I’m pretty sure there won’t be any changes to him)

However: JoeW said in the 2022 Roadmap that we would be getting 3 QoL updates & 3 “Setting the Stage” Updates to iron out the game and prepare for more substantial updates planned for 2023..

Do keep in mind that the changes to Wurt/Wormwood were part of a QoL update- So just because a character has been reworked.. does not mean they won’t get QoL touch ups later.

AND more importantly when Klei designs new content that could directly Benefit/Hinder or impact a playable character: They’ll gain more depth to their gameplay.

Case in point: Bernie is designed to fight shadow monsters as his MAIN Use, and any currently existing (TerrorBeak, Crawling Horror) or any added in in a new update (TerrorClaw) or any FUTURE shadow monsters Bernie will do his intended job- and if he does not.. then that is a MISTAKE on Klei’s Behalf that they over look.

Same with Wendy and any future interactions with the Dearly Departed..

Or Webber and future Spider Types.

Or How Wurt and Wormwood got new stuff when RWYS came out (particularly the fertilizers Wormwood could make and Farms to help Wurts suffer less)

The changes Klei made to Wolfgang now.. will impact any future content designed for Wolfgang to interact with..

Now is the time Klei should be asking themselves this question: “With our future content update plans… how can we make being Mighty feel more Satisfying/Rewarding?”

You need to Ram a boat into a greater Knobbly tree as part of the Water Logged update, but had Klei been paying attention to the over-sized brute who can punch with 2x strength & Row boats faster, maybe he could’ve hit this tree himself saving the boat from taking damage.

THAT is the level I think on…

Just now, Mike23Ua said:

They made becoming mighty feel more rewarding like you’ve EARNED it but there isn’t enough to do Whilst Mighty to make it feel rewarding enough.

i dont feel more rewarded, just the opposite. They made it too easy for veterans with enough resources and annoying for people that can hold the supply of purple gems

 

should've removed his ability to walk entirely

Spoiler

serious reply: I've just accepted that the devs are done with whatever they wanted to do to wolfgang and their stance is extremely unlikely to change, no idea what their intentions were, maybe they just wanted people to buy wanda, it doesn't matter to me now so whatever

I could sit here and type another essay about why the rework sucks while actually backing up my claims but I'm aware that the only end result of that is that one of the developers will keep making fun of me in a discord server so I'll pass

at least I can thank the devs for helping me decide if it was finally time to quit the game lol

 

1 minute ago, ArubaroBeefalo said:

i dont really like it because we go from being speed to not using walking cane

Wdym not using a walking cane? You don't need a walking cane to get to a boss, it would be better to get mighty while on the journey than to get their faster like what my suggestion says.

2 minutes ago, Guille6785 said:

should've removed his ability to walk entirely

based

Answered don't like the rework, played before and after. Although I must say, I stopped playing Wolfgang 2-3 weeks ago. He isn't fun to play as anymore, in fact I think he is the only character that is boring to play as. In his current state, I don't care if Wolfgang gets additional perks (similar to the mining/chopping efficiency) or if he becomes objectively stronger than any other character through buffs. Unless his mightiness becomes more accessible I won't be playing as him anymore.

Maybe and just maybe, I might give him a try if he gets the ability to walk around while working out, but I'm still in a state of shock because my favorite character received so much hate and was basically deleted. It really made me sad, especially after actively trying to keep the discussions going for a considerable time and receiving an almost silent treatment from Klei in return, while those (on both sides) who trolled, trash talked, or simply went off-topic in these discussions managed to distract everyone from all the well-thought suggestions. I don't know what else to say, I just feel let down.

34 minutes ago, dubious little said:

Wdym not using a walking cane? You don't need a walking cane to get to a boss, it would be better to get mighty while on the journey than to get their faster like what my suggestion says.

but that sounds like hidding the problem. Instead of being still for some seconds you get late for few secons (that if we asume that the points gained over time were the same) which isnt fun neither, slow gameplay. the mechanic will still being blad

would be better if eating protein based foods gives a mighty multiplier or being able to stop the mightiness drop by working (chopping, mining, etc), wearing heavy objects (piggybag, icecube, marble armor) plus they should buff the mighty gain from stone and gold dumbbells since right now all experience players just ignore them while new players are cursed by needing to idle for a lot more time than experience ones

also, even if they change how it works, you will still have few benefits from being mighty

I’m starting to wonder if people who liked the rework are the same people who want to roleplay.  Or maybe it’s just all the hundreds of paragraphs that I’ve been reading from Mike23Ua.

This is a game about shadow monsters, a dead underground civilization, giant hybrid animals, giant crabs… and people want to roleplay going to the gym?

Btw I got the scoop on the Wickerbottom rework.  The magical books are scrapped because that’s unrealistic—she’s a librarian after all, not a wizard.  Her new perk is that all the crafts are organized according to the Dewey Decimal System.  And you can craft index cards which let you quickly get to your bookmarked crafts.  It feels just like being at the library, you guys!

10 hours ago, Guille6785 said:

should've removed his ability to walk entirely

  Hide contents

snip

For what it’s worth, I thought your reply to the devs was excellent.  And I’m sorry that you’re quitting the game.

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