Gi-Go Posted September 17, 2021 Share Posted September 17, 2021 Ancient guardian in a fine mini boss in my opinion. The only issue is that his hp is waaaaay too high for a big rook. Link to comment Share on other sites More sharing options...
minespatch Posted September 17, 2021 Share Posted September 17, 2021 7 hours ago, ArubaroBeefalo said: everything but not this Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 18, 2021 Share Posted September 18, 2021 Well Since Scott has said they may look into reworking AG.. Keep the pillars you can hide behind but make them RISKY to do so (such as if he charges into them it causes earthquakes or maybe even nightmare monsters to spawn out of them) but also change his charge into an actual charge.. as in he backs up away from you a bit then charges toward you rather then just charging forward with no momentum first. It allows pillar cheese to still be a valid tactic (large dog can’t pass tiny narrow gap hehehe common sense!) But it also makes that Cheese have some Risk involved in trying to use it. Link to comment Share on other sites More sharing options...
Baark0 Posted September 18, 2021 Share Posted September 18, 2021 maybe not a rework but just decrease his hp to like 2500 or 4k, 10k is too much for a walking loot box. crab king is the boss that needs a touch up the most Link to comment Share on other sites More sharing options...
Beeremy the III Posted September 18, 2021 Share Posted September 18, 2021 40 minutes ago, Baark0 said: maybe not a rework but just decrease his hp to like 2500 or 4k, 10k is too much for a walking loot box. crab king is the boss that needs a touch up the most 10k is CC's first phase dude, that's way too much health. Link to comment Share on other sites More sharing options...
Milordo Posted September 18, 2021 Share Posted September 18, 2021 7 hours ago, Mike23Ua said: Well Since Scott has said they may look into reworking AG.. When he said that? Link to comment Share on other sites More sharing options...
minespatch Posted September 18, 2021 Share Posted September 18, 2021 2 minutes ago, Milordo said: When he said that? 10 hours ago, ScottHansen said: We will be making some changes to the new stun-lock mechanics to help with most of the creatures that have been called out. As for the Ancient Guardian, we are aware that its fight is not in a good state. Thank you for your patience and being so passionate about the game. Link to comment Share on other sites More sharing options...
DajeKotlyar Posted September 18, 2021 Share Posted September 18, 2021 I want to Klei take at least half year break and relook all old content. Yeah, new content is cool, but we shouldn't forget about core. There is a lot small things, which should be polished. Link to comment Share on other sites More sharing options...
Milordo Posted September 18, 2021 Share Posted September 18, 2021 14 minutes ago, DajeKotlyar said: I want to Klei take at least half year break and relook all old content. Yeah, new content is cool, but we shouldn't forget about core. There is a lot small things, which should be polished. A lot small things? I would say a lot of everything I don't recognize Ancient guardian a small "thing" considering he is the boss and the only one of the ruins, behind a specific old boring biome guarding the key to the first final boss of the game. Then we need a total rework ruins oh boi, gems balance, stuff endgame balance, ............... Link to comment Share on other sites More sharing options...
Yuuko Posted September 18, 2021 Share Posted September 18, 2021 19 minutes ago, DajeKotlyar said: I want to Klei take at least half year break and relook all old content. Yeah, new content is cool, but we shouldn't forget about core. There is a lot small things, which should be polished. They have done a pretty big QoL patch before, and they said their next patch was focused on QoL too. QoL typically means updating / fixing / revisiting old things. We don't know that the AG is on the list for this next patch, they only said they know the AG fight isn't great. They did say they didn't want to post a silhouette because it would be too obvious what's up... I think an AG silhouette would have been an easy guess XD lol could be. Link to comment Share on other sites More sharing options...
Spino43 Posted September 18, 2021 Share Posted September 18, 2021 If AG gets a rework I hope it doesn't get too hard or unfair, since it's a mandatory boss you have to fight to be able to fight AF. Crab King is super annoying because of its' instakill attacks, so most players just cheese it with bees or ice staves, you fight it once to get the Altar and never care about it again. I hope the same won't happen to reworked AG. Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 18, 2021 Share Posted September 18, 2021 If they change him for DST but leave him the same for Solo DS.. then there needs to be some actual Lore reason involved for say for example him now being able to shoot laser beams out the horn of his head. They can mutate him with the whole Return of Them Lunar Moon stuff that would be pretty cool and make sense I guess… but just changing it for the sake of changing it and also NOT going back and changing it in single player to match I don’t see the point behind.. And in fact: I would rather have bigger updates with new content over changing fights from Solo DS that shouldn’t magically become different from the Solo version unless explained away by Lore such as “Funky Lunar Mutation from lunar Grotto” Link to comment Share on other sites More sharing options...
Spep Posted September 18, 2021 Share Posted September 18, 2021 The ruins in general need some touching up as far as i am concerned, the ancient guardian is so cheesable its a joke, all but like 3 of the ruins tab items are either overpriced or useless by default, and ruins difficulty ranges from monkey hell all the way to hold F and win. Take the ruins and dump a couple hundred thousand gallons of nightmare fuel on it, that will probably solve the issue. Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 18, 2021 Share Posted September 18, 2021 This is going to be another one of my crazy (and also probably highly unpopular opinions) but now that Beefalo are as easy to get to follow you everywhere loyally with just the ring of a bell, AND those Beefalo can be taken into caves.. Maybe, Redesign the entire fight around Mounted Beefalo Combat (as in.. make it a charging battle between the two ram like mob entities) rather then being yet another on foot fight… how about we show Cave Beefalo opportunities for some love? Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted September 19, 2021 Share Posted September 19, 2021 The new change with him not being stunlocked makes me sad. Link to comment Share on other sites More sharing options...
vorti Posted October 12, 2021 Share Posted October 12, 2021 I had my first fight with him just yesterday. I didn't have any strategy, just grabbed a ton of armour and healing and went in to see what happens. I was running around in circles for a while just to see his behaviour (and he's a quite scary looking fella tbh), then I took a deep breath and switched to the "hold F and win?" strategy just to see how much I can get away with. The joke is: it worked too well. I was just standing there, holding F for a minute and won. He got stunlocked like a spider would and couldn't hit me once. Didn't even have to use the pillars/graves. Is this partly why he needs a rework, or is this just a bug? It was fun this time but I can imagine that going in and just holding F for the 100th time is not that interesting. Anyway, right when I was ready to release F, a wave of like a dozen depth worms decided to give me a visit, so I got the fight I was prepared for after all… Link to comment Share on other sites More sharing options...
Milordo Posted October 12, 2021 Share Posted October 12, 2021 1 hour ago, vorti said: I had my first fight with him just yesterday. I didn't have any strategy, just grabbed a ton of armour and healing and went in to see what happens. I was running around in circles for a while just to see his behaviour (and he's a quite scary looking fella tbh), then I took a deep breath and switched to the "hold F and win?" strategy just to see how much I can get away with. The joke is: it worked too well. I was just standing there, holding F for a minute and won. He got stunlocked like a spider would and couldn't hit me once. Didn't even have to use the pillars/graves. Is this partly why he needs a rework, or is this just a bug? It was fun this time but I can imagine that going in and just holding F for the 100th time is not that interesting. Anyway, right when I was ready to release F, a wave of like a dozen depth worms decided to give me a visit, so I got the fight I was prepared for after all… It's not only for that he needs a rework. It is a bug? Yes, partially. You stunlocked him due to his terrible a.i. He needs a rework because: he is the only boss of the ruins and a reallyyy important one in the story being just a reskin of a rook with a terrible a.i and coding, hitboxes not clear, a boring and repetitive fight, rng loots (which can be a bad or a good thing, still needs a revisit) yada,yada,yada..... and now you can add in the list your problem. Ancient guardian truly just "exist". Link to comment Share on other sites More sharing options...
Yuuko Posted October 12, 2021 Share Posted October 12, 2021 2 hours ago, Milordo said: he is the only boss of the ruins and a reallyyy important one in the story being just a reskin of a rook with a terrible a.i and coding That's debatable. AG is just a glorified rook, no reason for him to be any more than that. Its not like AG is supposed to be AFW tier boss, more like "slightly more than deerclops." The AI is simple, which is different then terrible. 4 hours ago, vorti said: I had my first fight with him just yesterday. I didn't have any strategy, just grabbed a ton of armour and healing and went in to see what happens. I was running around in circles for a while just to see his behaviour (and he's a quite scary looking fella tbh), then I took a deep breath and switched to the "hold F and win?" strategy just to see how much I can get away with. The joke is: it worked too well. I was just standing there, holding F for a minute and won. He got stunlocked like a spider would and couldn't hit me once. Didn't even have to use the pillars/graves. Is this partly why he needs a rework, or is this just a bug? It was fun this time but I can imagine that going in and just holding F for the 100th time is not that interesting. Anyway, right when I was ready to release F, a wave of like a dozen depth worms decided to give me a visit, so I got the fight I was prepared for after all… The stunlock thing happens, or it doesn't. Apparently you got lucky and it happened. If you didn't get lucky you'd probably have gone through a lot more armor, possibly losing the fight. And that is why the AG needs a rework - the randomness of it makes the experience very inconsistent. Just like attack speed is inconsistent in the game, making some kiting patterns more awkward, AG has some awkward inconsistent things about him. This is probably the main reason why people use the pillar against AG. The fight isn't really that enjoyable anyway, so might as well use the most reliable method to win quick and move on. But remember - DST is a game about preparation. If you go to the AG with a lot of armor and healing he should be easy, just like all the other bosses become a lot easier with preparation. The AG is more difficult if you rush the ruins, so try fighting him by day 8 to get a better feel for him. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted October 12, 2021 Share Posted October 12, 2021 Just now, Shosuko said: That's debatable. AG is just a glorified rook, no reason for him to be any more than that. Its not like AG is supposed to be AFW tier boss, more like "slightly more than deerclops." The AI is simple, which is different then terrible. but the fight could be funnier and cleaner than a bugged big rook. There is antlion or moose goose with interesting fights without the need of having specific or too much gear to be beaten Link to comment Share on other sites More sharing options...
Yuuko Posted October 12, 2021 Share Posted October 12, 2021 Just now, ArubaroBeefalo said: but the fight could be funnier and cleaner than a bugged big rook. There is antlion or moose goose with interesting fights without the need of having specific or too much gear to be beaten idk if I would say the mgoose is an interesting fight XD but no, I don't disagree with you - the fight could be cleaned up. I don't think there is anything wrong with a fight being much easier with specific gear. That's pretty much every boss in DST XD I do think its a misstatement to say the AG is badly designed though. It was made years ago, and is just a glorified rook. Having great expectations of this fight is just setting yourself up for disappointment. Might as well hype up a tree guard XD Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted October 12, 2021 Share Posted October 12, 2021 2 minutes ago, Shosuko said: idk if I would say the mgoose is an interesting fight XD but no, I don't disagree with you - the fight could be cleaned up. I don't think there is anything wrong with a fight being much easier with specific gear. That's pretty much every boss in DST XD I do think its a misstatement to say the AG is badly designed though. It was made years ago, and is just a glorified rook. Having great expectations of this fight is just setting yourself up for disappointment. Might as well hype up a tree guard XD i mean, i dont have expectations of this fight because was made in a time that the most complex mob was maybe monkeys but if you see the whole scenario where now AG is a key (no pun intended) part of reseting the ruins and getting FW loot makes him out of place. The game has envolved into a more modern game with updates like rot or rwys, every update has more details, characters arent flat, new mobs arent flat, etc so having this 10k hp boss (men, that is too much for such repetitive fight) in the deepest zone of the most dangerous zone in DST (a modern game that wants to keep atracting people and keep the players it already has) that you also will repeat almost every year feels like if was an area work in progress because dont make me start with how bad could be the labyrinth or AG loot Link to comment Share on other sites More sharing options...
Mike23Ua Posted October 12, 2021 Share Posted October 12, 2021 I kind of really hope that now that Beefalo can be taken into caves they will rework some of the older content to reflect on that, and with Ancient Guardian being basically just a reskinned rook, he seems like an excellent candidate for a charging match Beef Vs AG! But… if they intend this fight to be done without the Beef then I want him to stomp around dropping cave stuff from the heavens like causing earthquakes, Antlion Boulder collapses, or even Renewable stalagmites Make the fight interesting Klei! Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted October 12, 2021 Share Posted October 12, 2021 Making him smash into pillars to stunlock him would be much of a big nice change at least. If not then idk I guess it's fine as is I guess. I wouldn't mind a health buff if they would add a pillar stun thing. Link to comment Share on other sites More sharing options...
Milordo Posted October 13, 2021 Share Posted October 13, 2021 On 10/12/2021 at 4:59 PM, Shosuko said: That's debatable. AG is just a glorified rook, no reason for him to be any more than that. Its not like AG is supposed to be AFW tier boss, more like "slightly more than deerclops." The AI is simple, which is different then terrible. No, ancient guardian is important. Again only boss in the ruins, the ones guarding the key which once opened the portal to Them, some story we don't know with Maxwell, ending at the end of the labyrinth like the ancient greek story, ecc... So by design in the ambience and other it was importance for klei at those time. Sure they give him the key much later in dst but still, it's more than a "thing". The gameplay and how currently his situation is now makes this more depressing and sad.... Link to comment Share on other sites More sharing options...
Blue Moth Posted October 19, 2021 Share Posted October 19, 2021 just change him to be like the uncompromising mode guardian and I'll be happy. Link to comment Share on other sites More sharing options...
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