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Do you think the ruins could eventually be on another layer, similar to how they are in DS?


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For anyone who isn’t aware, DS ruins are extremely different from DST ruins. Aside from taking place in their own “world” compared to being merged with the caves, they also felt substantially larger then the DST ruins, both thematically and in resources, while the biome layouts were also different. They also felt a bit more fun to explore, as the setpiece-like nature of most ruins setpieces blended in pretty well with the environments compared to the DST ruins always sticking out a little to me.

I understand the reason why they originally changed the ruins to be how they currently behave in DST. It’s decent and still feels fine to raid the ruins and get fancy crafts. However, since DST recently got 64 bit compatibility, I imagine a computer strong enough could handle 3 shards at once with ruins content taking place on said 3rd shard.

I don’t imagine they would do this anytime soon, as the caves/ruins mix of the second shard is just fine and a lot of people seem to enjoy that, much less the fact that it would also be fairly demanding hardware wise. It would mainly be a neat thing just to see the DST ruins be a bit more similar to the DS ruins again.

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28 minutes ago, Maxil20 said:

It would mainly be a neat thing just to see the DST ruins be a bit more similar to the DS ruins again.

I agree, i never really liked how the ruins were just tacked onto the regular caves it breaks immersion and also does away with a feeling of progression when the ruins in DST are as easy to find as they are right now. 

I dont understand why they didnt do with the ruins what they did with the atrium: not connected to the caves world but still on the same shard and u get there by finding the "wormhole".

This wouldve been much better imo and more similar to DS where u need to find the ruins sinkhole in the caves. 

Ruins generation in DST is also very often janky and extremely ugly looking: 

Spoiler

mess:

1531148486_Schermafbeelding2021-08-19om14_24_25.thumb.png.4bb00959dbdd7d56c6f238b912e37784.png

tiny ugly ruins: 

1248825553_Schermafbeelding2021-08-20om18_50_00.thumb.png.4bd8bba68ab427134c2561e47a97ddf3.png

just empitness: (default generation settings mind you)

849391412_Schermafbeelding2021-08-19om14_23_50.thumb.png.c35725ea138957644177a207e55ea71e.png

?????????? impossible to access ancient statues: 1747952686_Schermafbeelding2021-01-19om00_08_57.png.26947516c037ef710c218074d2b06e97.png

1192028677_Schermafbeelding2021-01-18om20_30_29.thumb.png.e701d6dcd5f71f1181e5aced68abd1f0.png

 

 

 

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Depends I guess. In the stand-alone there was multiple caves and multiple ruins because of that, about 3 if I recall properly as my DS days are a bit far behind. So that offered multiple AG and so turrets before you exhausts the resources, DST now demands you to go on a special trip from boss to boss before you can reset the cave's ruins and I think it will remain as it is, meaning just one ruins environment per world.

I'm no specialist but it would be probably a little too overkill for remote hosting services and possibly other scenarios to add an extra server for a "small" biomeset and that's why I would prefer it to be redone it term of generation and be on a separated region (Moon Island like) than layer or stay the same.
The two ruins generation models are actually pretty similar, the biggest gap in term of feeling they give is how you entered the two and its different fragments, DS has just a point where you pick where to go in the different locations from the mud biome.
DST also have that mud biome that connects different split parts of the ruins, it's just that these branches are now more corridor-y with no background except in special not guaranteed locations and you enter it from a connected part of the normal caves.

So the problem is rather more what's missing from the original ruins, there's no much background to it and that removed a part of the resources they had, even if I think the current richness is fine but you're never safe from having very poor / split-up generation and the lack of rooms variety, some fragments of the ruins are too often double rooks and bishop spaghetti places and a bit of renew of that would be great. As for location, I wouldn't be against a remote "island" if that can make the immersion a little better as long there's multiple entrances (from tentapillars or new devices) as even just the caves tend to be too big and some locations can be far away from player interests.

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Wait.. there were ruins in the single player version of DS?!?! What???!

Theres not even CAVES in the single player version of Dont Starve! (Trust me I’ve 100% completed the game unlocking all achievements)

54444C58-E439-4053-9EC7-CD860E2C2586.thumb.jpeg.4b891af9d9ab4939c8e745136cc5820b.jpegB3E3D9EA-382B-433D-9A42-BB4F81DE6C5C.thumb.jpeg.e1801d09a315d9bdab6a478077155df9.jpeg

Of course I mostly only played the “Adventure Mode” trying to unlock Maxwell in Solo DS so MAYBE that’s why..

Other than THAT you guys played a completely different version of this game then what I have on my Xbox console.

I only EVER Saw Caves & Ruins stuff when I played DST :lol:

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I think it'd be nice if they brought back Thulecite variant of the plugged sinkholes and put them around the mud biome to allow you reach the Ruins. I don't want more tentapillars just to reach the ruins, I don't really like them and there's even a chance the tentapillar is just a regular wormhole that brings you to a pointless part of the caves, which is why I really don't like going into the Atrium if it isn't close enough to telepoof.

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15 minutes ago, Mike23Ua said:

Of course I mostly only played the “Adventure Mode” trying to unlock Maxwell in Solo DS so MAYBE that’s why..

This would make sense, since you can’t find sinkholes in adventure mode whatsoever : P

There’s 3 on the surface in a standard ROG world: one at PK, one at the mosaic, and one in a forest in the swamp. I’ve seen them before on console, so I don’t believe there should be an issue with that as well.

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ds ruins >>>>>> dst ruins tbh

39 minutes ago, ADM said:

The two ruins generation models are actually pretty similar, the biggest gap in term of feeling they give is how you entered the two and its different fragments

if I started listing all the differences between both we would be here all day

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21 minutes ago, Maxil20 said:

This would make sense, since you can’t find sinkholes in adventure mode whatsoever : P

There’s 3 on the surface in a standard ROG world: one at PK, one at the mosaic, and one in a forest in the swamp. I’ve seen them before on console, so I don’t believe there should be an issue with that as well.

You guys are serious? There was actual caves content in Solo DS? Your not just pulling my leg right? I know for a fact there were Palm Trees in Solo DS outside of the Shipwrecked expansion and those looked absolutely beautiful when covered in Snow at Winter..

Spoiler

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But I can’t believe I missed an entire server shard.. Now I’m curious to know exactly what mobs were down in these caves/ruins in solo DS?

And why when generating the worlds I didn’t have an option to choose how little/how much these mobs spawn?

Maybe I have some settings off on my world save files or something... Later today I’m going to go delete one of my solo DS worlds and see if I can find this caves content!

Edit: Wait do I have to have Reign of Giants enabled to get caves stuff to show up? I always toggled on SW/Ham compatibility- It disabled RoG if you pick SW or Ham on Xbox.

(like it only lets you choose one of the 3?? DLC expansions to have enabled at a time)

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3 minutes ago, Guille6785 said:

if I started listing all the differences between both we would be here all day

Go ahead, outside of what I included and what has been added since, I can’t think of anything important discussing about

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I personally believe the ruins in DST are canonically below the other caves, but since the game is 2d they don't have a way to emphasize that. I also believe the archive is either on the same level or lower than the main ruins, and i think the atrium is the deepest of any ruins.

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1 hour ago, Mike23Ua said:

Edit: Wait do I have to have Reign of Giants enabled to get caves stuff to show up?

No, Caves and Ruins are in the base game.

The DLCs don't really add anything to them, unless you count Moleworms falling from the ceiling during earthquakes.

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6 hours ago, Mike23Ua said:

I know for a fact there were Palm Trees in Solo DS outside of the Shipwrecked expansion and those looked absolutely beautiful when covered in Snow at Winter..

  Hide contents

647DAEEB-58D9-40D8-A0E1-A2C9A8212DA4.thumb.jpeg.86306aa2849b312f2e0e623f045195ea.jpeg

 

As I have told you before, this is a bug.

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12 hours ago, SomebodyRandom said:

I think it'd be nice if they brought back Thulecite variant of the plugged sinkholes and put them around the mud biome to allow you reach the Ruins. I don't want more tentapillars just to reach the ruins, I don't really like them and there's even a chance the tentapillar is just a regular wormhole that brings you to a pointless part of the caves, which is why I really don't like going into the Atrium if it isn't close enough to telepoof.

What if the Thulecite sinkholes just worked like tentapillars?

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Okay so I stand corrected, there actually ARE caves in Solo DS, the problem was they don’t show up at all in Adventure Campaign, And they only show up in the Sandbox mode, but unlike DST where there are Sinkholes every couple tiles- DS Solo only appears to have cave entrances in 2 to 3 locations on the entire Map..

As far the differences between DS solo caves & DST caves, I don’t really see much difference in them if any at all.. but I absolutely LOVE the loading screens where you get to watch the pop up world and the little cardboard cutouts of cave creatures! 

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Making the Ruins a separate land mass is totally doable, but I feel that it will inevitably cause world gen issues where it accidentally gets connected to the regular caves, Atrium, or Archives.

Regardless, I'm all for it, too often I find the ruins to be a 30 second walk from one of the cave entrances, and even if people occasionally get an accidental world gen bug, I still think its better than the current system. You could even bring back the old Thulecite sinkhole, and change the sinkhole exit to be a rope.

I just miss the additional loading screen, for some reason that extra little transition made the Ruins feel so much more imposing to me.

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9 hours ago, JosePapp said:

What if the Thulecite sinkholes just worked like tentapillars?

My biggest problem with the Tentapillars is that it can bring to a random point of the map, when I want to go to the Atrium, and that it's scattered all around the world so I gotta search forever until I find the correct one. This wouldn't make much sense for a Thulecite Sinkhole, so really I don't think I'll have a problem with it.

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1 hour ago, SomebodyRandom said:

My biggest problem with the Tentapillars is that it can bring to a random point of the map, when I want to go to the Atrium

the problem is that 70% of the caves are useless empty biomes so you only look after tentapillars for the atrium not "looking for tentapillars meanwhile i enjoy exploring the caves with their crazy stuff" which is sad becase the caves have a lot of potential for awesome content

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34 minutes ago, ArubaroBeefalo said:

the problem is that 70% of the caves are useless empty biomes so you only look after tentapillars for the atrium not "looking for tentapillars meanwhile i enjoy exploring the caves with their crazy stuff" which is sad becase the caves have a lot of potential for awesome content

I wouldn't mind having to go through Tentapillars if Klei took at least 20% of the existing cave biomes that are just empty and rework them to give you some benefit of some kind. 

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Finding the entrance to the ruins in DS is a very annoying task, so I don't think they shouldn't be on another layer of the caves in DST, but you know, everyone has their own opinions, some agree and some don't, and some even choose to prove their points and argue

On 8/23/2021 at 11:30 AM, Mike23Ua said:

Theres not even CAVES in the single player version of Dont Starve! (Trust me I’ve 100% completed the game unlocking all achievements)

First, tell me what the secret achievements are.
And yes, there was caves in DS ever since 2013, you're just not looking hard enough my friend, none of the achievements are based off the caves (except for dst's achievements)

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DS ruins are actually fun to explore, while DST ruins have one of the biomes (sacred) turned into just a bunch of set pieces, and the military biome half the time has like 3 statues. There's tons of space in the caves that's just void, so adding the ruins as a separate island would be cool. Honestly I'll take anything to restore the ruins to their former glory, and if that means hosting 3 servers at once, so be it.

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An idea I had for the twins being a separate "island" while still fiting the theme is that there would be a small gateway made out thulecite that, when powered by a purple gem, would lead to the ruins ruins with the guardian statues and all that. One thing to note about this idea is that one both sides of the gateway, there would a purple gem beside it so that the player has a one time freebie access into the ruins. Not only will this give the abundence of purple gems you get in the ruins have a purpose, but it would also allow for a full ruins area without needing to restricted by the rest of the caves generation. Though if there is one thing I want above all else, I want that bug that makes the ruins spawn nothing to be squishrd.

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