stgo

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  1. great !!! It was the filter on the rocket that was not set right !
  2. The port loader is still deeply buggy. My rocket gas canister is not full but the port reports the Cargo transfer as complete see attached files Burgeoning Moonbase.sav rebuild it is even worse : idle because my rocket does'nt exists for it ???
  3. I changed one of my rocket module (swapped big gaez canister to small) and then my rocket became mangled Adding another didn't really help Burgeoning Moonbase.sav
  4. I thought I could use the research reactor to feed a radbol engine and an interplanetary launcher. However, the radbolt depleted itself before reaching the radbolt engine (it goes into two of my reflector then dies out before the third one) I am disapointed. So to have a consistent radbolt source I would need to build the reactor on the same level as spaceship ? Which would mean evacutating steam into space. Any other solution ? Burgeoning Moonbase.sav
  5. In the attached save, Otto on Herbino keeps being incapacitated then put on triage then again. I expect him to die soon but that's a shame and it feels like a bug. What do you think ? Burgeoning Moonbase.sav Most of my dupes on herbino just died !
  6. I'm thinking about radbolt engine. To fill it up I need to send radbolt to it. So I need a direct path which is in contradiction with the need to hold the reactor in a room. Maybe we need some radbolt-bridges to cross over walls ? @Ipsquiggle What is on your mind regarding this ?
  7. What about radbolts ? From my little test it looks like I need fully open path between the Radbolt Generator and for example the radbolt engine ? I expected it to be able to go through material
  8. I have a research reactor which now contains 8kg of enriched uranium. It is not doing anything (maybe uranium content is too low ? but I have no indicator). And injecting coolant result in it being spilled on the ground. Why ? Is there a use for depleted uranium ?
  9. I think I jiust saw it ! Burgeoning Moonbase.sav Reproduction Launch Artemis II to herbino On landing fuel tank gets empty while the rocket reported it could go back and forth
  10. Build a new rocket with proper gaz port and so on. The rocket won't get filled unless it goes to space and back.
  11. The game crashes after a few minute after this save is loaded with a NULL pointer Exception in: (HabitatModuleSmall).LaunchableRocketCluster+States.root.not_grounded.land. System.NullReferenceException: Object reference not set to an instance of an object at CargoBay.SpawnResources (System.Object data) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:64 at CargoBay.OnLand (System.Object data) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:145 at CargoBay+<>c.<.cctor>b__16_1 (CargoBay component, System.Object data) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:24 at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00022] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:109 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0003b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:146 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x0001c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:411 at LaunchableRocketCluster+States.<InitializeStates>b__5_10 (LaunchableRocketCluster+StatesInstance smi) [0x00035] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchableRocketCluster.cs:362 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874 UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) Context:Set(Single, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356) Parameter`1:Set(Single, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238) StatesInstance:set_DistanceAboveGround(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/LaunchableRocketCluster.cs:73) StatesInstance:LandingLoop(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/LaunchableRocketCluster.cs:221) <>c:<InitializeStates>b__5_8(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/LaunchableRocketCluster.cs:352) BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)