EsaiXD

beefalo bell can kill you because it causes the beefalo to run away

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ArubaroBeefalo    7774
12 minutes ago, JustCrimson said:

Im not sure why that happened, it may have been trying to run back to its herd (I thought at first it might have been taking overheat damage but mobs usually "panic" when that happens)

Tamed beef never did that, is similar to woby's behavior outside combat

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1 minute ago, ArubaroBeefalo said:

Tamed beef never did that, is similar to woby's behavior outside combat

It isn't being domesticated, its being set as a follower with the bell

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MikoFanboy    1006

Beefalo is fliping broken 
I have tamed many beefalo in the past, but after the lunar new year update, I'm done with taming beefalo

.So there is my story, so when the update launched, me and my friend create a new world and I want to tame a beefalo again but it was just so frustrating and I gave up

my beefalo can just decide to let me ride him or not RANDOMLY 

not only that, he also shake the saddle off every time even after I give him food 

I'm give up with taming him, and I turn him into my dinner :< 

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8 minutes ago, HeatAndRun said:

Oh, and here's the clip of mine I posted last time too. It's really annoying problem to deal with for sure, hope klei fix it...

 

thats because woby has the critter AI, or atleast the part where it makes it try to move out of your way which was either an oversight, or an oversight I cant really see this being anything else

Edited by JustCrimson

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Lukmendes    85

Yeah it's annoying how the beefalo runs away, there are simple ways to deal with that like waiting or running away from it briefly then running towards it as a slightly faster option, but those are work arounds of a silly problem that just shouldn't be there to begin with.

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Mike23Ua    9598
3 hours ago, __IvoCZE__ said:

What

Oh uhm right, I sometimes forget not everyone plays these games. Okay so anyway basically here’s what happened: A game company (Not Klei) had the second LARGEST mob in their game that’s supposed to average 15,000+ in health, but when they released a newer DLC they wanted a SMALLER Mob 5,000- in health to share the same abilities of the larger mob: What ended up happening is the game gave the large mob that’s supposed to average 15,000+ Health the stats of the smaller one giving them 5,000- minus health and well: People lost some of their best mounts during this time.

I used this as a reference to how the Cowbell makes Beefalo behave like Woby.

Edited by Mike23Ua

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Toriih    256
9 hours ago, Toriih said:

Yeah, and even when a fight is not happening, he just does that randomly

This is not about if he was fighting properly or not, i was watching the whole battle and he was doing perfectly fine, he just dismounted to guarantee the beefalo wasn't going to pull him off, which was unlikely to happen, and maybe even heal him because he did suffered some slaps but not many tho, but the beefalo just started running away for a LONG time with 0 reasons and Esai paid a big price for it.

If the devs see this and the behaviour from the beefalo could be not fixed but improved, then the point of this topic was achieved

Edited by Toriih
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Mike23Ua    9598
15 minutes ago, ShadowDuelist said:

bell IS necessary to move the beefalo with you through wormholes, caves, and to take it with you if you leave the server. It’s not only a cosmetic thing.

This is exactly what I just said though: the bell makes Beefalo do all the things you just listed that Woby did already.

Its also WHY the game crashed when Walter tried to ride Woby in YoTB update.

 

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x0-VERSUS-1y    6850

Does the horse run away from rider when said rider dismounts?

I suspect this Beef/Wobi behavior is some inside practical joke from KLei, but stil.

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EsaiXD    959
2 hours ago, ShadowDuelist said:

His beefalo was tamed normally. It also had the bond with the bell.

The bonding of the bell IS useful and necessary to move the beefalo with you through wormholes, caves, and to take it with you if you leave the server. It’s not only a cosmetic thing.
 

My question was that maybe and as long as we have this faulty AI behavior just un-bonding before boss fights would be safer so the beefalo doesn’t behave like this. 

Yep sadly this is going to have to be how it is  will be untill  it gets fixed I hope there is no penalty  for unbonding   should we @  the devs  on this or write it out on the bug forum 

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Bird Up    2293

it's honestly the worst as walter. I felt it should be fixed, but klei doesn't like to revisit basic character QoL months after the character release. After I played walter a ton, having Woby run from Walter all the time for no good reason is so frustrating. And it looks like they just gave this annoying AI to beefalos.

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Lbphero    3194
29 minutes ago, Bird Up said:

And it looks like they just gave this annoying AI to beefalos.

they made it so the beefalo runs towards the bell it is bonded towards....it is really not as unpredictable/annoying as y'all make it out to be, the solution to this dillemma is just practicing instantly giving snacks to beefalo/mounting again after dismounting to work with how fast the beefalo runs, not removing behavior that is otherwise convenient...

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Ohan    1896
4 hours ago, Sunset Skye said:

While I'm not a fan of the beefalo running away mechanic either, it's important to fully understand a new mechanic before complaining about it in the way people in this thread are.

When a thread full of ppl are saying a mechanic is annoying its really weird and patronizing of u to drop in and say, "actually none of u understand it". Did you watch HeatAndRun's video? What exactly was the point of your post?

4 hours ago, Sunset Skye said:

This situation could've been easily avoided by:
- Dropping the bell before dismounting, which would cause him to go back to regular beefalo behavior.

Yeah we know that lol i said exactly that in the 3rd post in this thread. "you guys are needlessly complaining about a mechanic you do not understand. here is how it works so you can just avoid the mechanic entirely. there is still however nothing wrong with the mechanic you just have to understand it so you can disable it completely and not have to deal with it"

4 hours ago, Sunset Skye said:

The mechanics here are consistent.

Consistent is exactly the last thing the running away behavior is. Its supposed to run a certain distance away from you and stop. however the slightest move in the direction of the beefalo bugs it out and makes it run potentially forever as showcased in this video. It'll also occasionally happen when you try to feed it after dismounting and it starts running back and forwards to you like its got brainworms. 

I highly doubt that is intended behavior or anything resembling consistent.

Is it consistent behavior when you change saddles after dismounting and get locked into sliding along with the beef until it decides to randomly stop running and the saddle finally gets put on?

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Sunset Skye    11340
54 minutes ago, Ohan said:

Did you watch HeatAndRun's video?
...
Is it consistent behavior when you change saddles after dismounting and get locked into sliding along with the beef until it decides to randomly stop running and the saddle finally gets put on?

Those are both bugs (one of them with Woby) that should be fixed, yeah. That's not what I'm talking about. I'm talking about the behavior shown in the video in the OP.

54 minutes ago, Ohan said:

Consistent is exactly the last thing the running away behavior is. Its supposed to run a certain distance away from you and stop. however the slightest move in the direction of the beefalo bugs it out and makes it run potentially forever as showcased in this video.

It's consistent. I described the behavior in my reply: it's running forever in this video because the player is constantly trying to chase it down when, like I said, you have to let the beefalo get a certain distance away. If you're constantly running after it trying to mount it, then it's not going to get that distance away, so it's going to keep running until you stand still and let it.

It's consistent, you just have to understand how.

54 minutes ago, Ohan said:

What exactly was the point of your post?

The point of my post was explaining how the bell works, from my experience with using and working around it in my gameplay.

Edited by Sunset Skye
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Ohan    1896
31 minutes ago, Sunset Skye said:

It's consistent, you just have to understand how.

We know how it works its not rocket science.

knowing how it works doesnt make it any less annoying or justifies its sudden addition to beefalo. this is like arguing about how they shouldve worn armor or done this or that then maybe they wouldnt have died. that is not the point of this thread at all. If the behavior introduces the possibility for this kind of janky annoying behavior why does it exist in the first place? that is the point of this thread. people do not want a mount running away from them. 

Especially because beefalo have not functioned like this until the addition of the bell as im sure you know so i dont understand what there is to gain by implying people are not allowed to be dissatisfied by this new addition? 

 

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