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beefalo bell can kill you because it causes the beefalo to run away

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Ohan    1896
27 minutes ago, Lbphero said:

I would be willing to say that one can also learn to avoid bugs with such mechanics, until they are addressed, if they ever are. I think something like "sliding with the beefalo unable to do anything until it decides to stop" is something that probably has some kind of thing that triggers it, one could probably avoid that.

 

19 minutes ago, Lbphero said:

refuse to work with new mechanic and simply ask for developer to restore things back to way it was

 

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Lbphero    3194
6 minutes ago, Ohan said:

 

 

yea...? bugs like that can happen and just go unfixed for years as shown previously, if X thing was a bug then unfortunately the best action would just be to try to work with it or avoid causing it somehow

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Mike23Ua    9598
44 minutes ago, Lbphero said:

i hope to all that is above me that it isnt, mike you are severrely taking for granted how amazing it is to be able to disconnect from a server with your beefalo

 

Well I mean, yeah that part is nice.. but it’s also just code burrowed from Woby.

I host most my own worlds though and since Xbox doesn’t have dedicated servers: worlds only really last for as long as the host feels like hosting them.

It is however.. nice that my friends who join/leave my worlds Beefalo joins/leaves with them. So even if trolls do join the game in my friends Absence: They can’t kill their Beefalo.

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Cheggf    2482

I think instead of changing the beefalo AI so that we don't have to fight against it, the player's controls should also need to be fought against. A great point was brought up that if you dismount directly on top of something for some reason, then you might have trouble seeing it, so it walking away is helpful. That's completely true, and I think this sort of defensive measure should be taken further off of the beefalo and onto the players themselves. A great example is the Deerclops Eye. If you pick it up, then hover over it, then right click, you eat it! To help prevent accidental eatery of the eye, the players should automatically drop it out of their inventory unless they do the /dance emote before they pick it up, to help them remember not to eat the eyeball. I believe the game would be much more enjoyable if as many annoying hurdles that could be intentionally misconstrued as technically being able to be helpful were added. Perhaps walking on swamp turf could always equip the walking cane and armor for every single slot it can equip armor in so the scary tentacles don't surprise you? Maybe you automatically walk away from enemies unless you're currently in an attack command? The possibilities are endless.

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Mike23Ua    9598
39 minutes ago, Cheggf said:

I think instead of changing the beefalo AI so that we don't have to fight against it, the player's controls should also need to be fought against. A great point was brought up that if you dismount directly on top of something for some reason, then you might have trouble seeing it, so it walking away is helpful. That's completely true, and I think this sort of defensive measure should be taken further off of the beefalo and onto the players themselves. A great example is the Deerclops Eye. If you pick it up, then hover over it, then right click, you eat it! To help prevent accidental eatery of the eye, the players should automatically drop it out of their inventory unless they do the /dance emote before they pick it up, to help them remember not to eat the eyeball. I believe the game would be much more enjoyable if as many annoying hurdles that could be intentionally misconstrued as technically being able to be helpful were added. Perhaps walking on swamp turf could always equip the walking cane and armor for every single slot it can equip armor in so the scary tentacles don't surprise you? Maybe you automatically walk away from enemies unless you're currently in an attack command? The possibilities are endless.

No :lol:

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Ohan    1896
28 minutes ago, Prinha said:

 

Exactlyyyy all the examples given of the running away behavior being detrimental are so true and ive experienced them myself plenty of times as well. 

29 minutes ago, Prinha said:

Having the bell in the inventory makes it so, that the beefalo is always close enough to start begging, thus being constantly on top of you, unless it is nighttime (then it sleeps).

It running away shortly, does absolutely nothing, because it will immediately return, unless you actively chase it, in which case, you aren't using your crockpots at all.

+1 +1 +1 +1 +1 +1 +1 +1 

30 minutes ago, Prinha said:

let the people that actually use beefalo talk about their valid concerns with a beefalo AI change, that was most likely an unintended side effect of an otherwise great event addition.

+1 +1 +1 +1 +1 +1 +1 +1 

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Aiyaku    4

Ok as i have sent in the bug report on the bell I feel like I should chime in on this matter as i have trained beefalo long before the bell was around. In the video there was only 1 mistake done by the rider of that beefalo that was dismounting in the first place however that alone didnt kill him. Now on to the beefalo.

Training with out the bell resualts in a beef that will stay put while dismounted you can test this by breaking and renewing bonds with the bell yes it is that easy. So the movement is a uninteded bug probably code from how woby operates if i am being honest. So the needless movement isnt required.

The bells abillity to log out is fine as well as having it go with the player who bears the bell so that makes sense.However do not place your bell across the map then dismount as the running to the bell is coded to your beefalo.

Now that I am finished with the basic complaints and bugs here is what can be added to fix some issues new first time people have with beefalo.

Klei add a overlay that tells people there buck timers that player in this vid could have lived if he had that information as well as health if a moding comunity can make it i am certain its not to much of a ask to add it to the bells code or the code of another item.

Now for the people that are complaining about the bell yes it is buggy with the running however this also adds more utility to the system as they can be made to do cave content and pick things up and if anyone remembers the buggy mess that beefalo were in DS they would know that this is huge to have in DST. Also as a side note please DO NOT spread false or missleading information about beefalo taming all you require for rider and ornery is to use grass/twigs and either ride or fight all the time. Pudgy is the only type that you would ever care about the feeding side of a beefalo period.

P.S. :- For those that havent taken the time to do beefalo in the past they have more bugs still after the bell that just concern basic mechanics with the game for example wigs songs wartox heals ect... Yes this mech isnt justified however do remember there is more to this then just the bell.

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Mike23Ua    9598

People seem to be forgetting one tiny little thing here: 

54444C58-E439-4053-9EC7-CD860E2C2586.thumb.jpeg.4b891af9d9ab4939c8e745136cc5820b.jpeg

Yes your seeing that right- taming a Beefalo is the last achievement in the entire game I unlocked, and it’s also the rarest one with the lowest percentage of players across Xbox Live that HAVE Unlocked it.

So Excuse me Beefalo taming elitists if I make some mistake by not knowing every little thing about Beefalo. As you can see here: ALL of Xbox Live ain’t much wiser.

That said: For me I’ve only tamed Beefalo 2 times prior to this update (and once more after the update)

Beefalo taming for ME involved nothing but setting up a ton of Twiggy Trees near it and it’s heard and then feeding it loose twigs for roughly 15-20 days till it tamed out (and it’s gonna eat a lot of em) 

With YoTB this process became significantly easier because instead of bringing food to your Beefalo: You can gather food as you explore the map and shove it directly over into your Beefalo’s trap- as long as the Beefalo was bonded to the Bell.

My experience with the Bell is that it shares most of Wobys code: (going in wormholes, going in caves, running away from enemy mobs when you dismount near something hostile, leaving and joining the world with players when they Join/Leave)

People shouldn’t have to know everything there is about taming a Beefalo to understand that the YoTB bell Borrows Woby’s abilities (minus extra inventory & grow/shrink ability)

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Well-met    5067
15 hours ago, Mike23Ua said:

People seem to be forgetting one tiny little thing here: 

54444C58-E439-4053-9EC7-CD860E2C2586.thumb.jpeg.4b891af9d9ab4939c8e745136cc5820b.jpeg

Yes your seeing that right- taming a Beefalo is the last achievement in the entire game I unlocked, and it’s also the rarest one with the lowest percentage of players across Xbox Live that HAVE Unlocked it.

So Excuse me Beefalo taming elitists if I make some mistake by not knowing every little thing about Beefalo. As you can see here: ALL of Xbox Live ain’t much wiser.

That said: For me I’ve only tamed Beefalo 2 times prior to this update (and once more after the update)

Beefalo taming for ME involved nothing but setting up a ton of Twiggy Trees near it and it’s heard and then feeding it loose twigs for roughly 15-20 days till it tamed out (and it’s gonna eat a lot of em) 

With YoTB this process became significantly easier because instead of bringing food to your Beefalo: You can gather food as you explore the map and shove it directly over into your Beefalo’s trap- as long as the Beefalo was bonded to the Bell.

My experience with the Bell is that it shares most of Wobys code: (going in wormholes, going in caves, running away from enemy mobs when you dismount near something hostile, leaving and joining the world with players when they Join/Leave)

People shouldn’t have to know everything there is about taming a Beefalo to understand that the YoTB bell Borrows Woby’s abilities (minus extra inventory & grow/shrink ability)

if you don't know anything then you don't engage in said topic you don't know anything about

seems pretty simple yes?

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AlternateMew    739
On 2/15/2021 at 2:29 AM, Cheggf said:

Perhaps walking on swamp turf could always equip the walking cane and armor for every single slot it can equip armor in so the scary tentacles don't surprise you? Maybe you automatically walk away from enemies unless you're currently in an attack command?

NO please no! Don't control my movement, and don't mess up my vanity outfit for me.

18 hours ago, Mike23Ua said:

Beefalo taming for ME involved nothing but setting up a ton of Twiggy Trees near it and it’s heard and then feeding it loose twigs for roughly 15-20 days till it tamed out (and it’s gonna eat a lot of em) 

Salt lick. That's it. Salt lick. Park your beefalo a salt lick whenever you're not gonna be around. I did things super casual, riding my beef whenever and having her eat all the loose twigs when traveling. No idea how long it took to tame, I didn't count. I did accidentally hit her once when feeding too fast. Didn't have a brush until she was almost tamed.

The secret is the salt lick.

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Mike23Ua    9598
2 hours ago, AlternateMew said:

NO please no! Don't control my movement, and don't mess up my vanity outfit for me.

Salt lick. That's it. Salt lick. Park your beefalo a salt lick whenever you're not gonna be around. I did things super casual, riding my beef whenever and having her eat all the loose twigs when traveling. No idea how long it took to tame, I didn't count. I did accidentally hit her once when feeding too fast. Didn't have a brush until she was almost tamed.

The secret is the salt lick.

I knew about salt licks- but it was also a lot easier just to gather loose sticks from grown twiggy trees that I planted near it, with YoTB this became significantly easier- because you can tame a Beefalo as it follows you everywhere.

you can legit tame them now by passively shoving things in their mouth while you continue to explore the map- and that’s without ever putting a saddle on it too.

Its a great QoL change that helps casual players more easily tame them.

However: It’s hard to tell once it’s been fully tamed if you have a YoTB skin applied to it, I have to take my customized beef & un-customize it to see if it’s been fully tamed yet.

Assuming these features remain in the game: it’s a great way to get a Beef very early on, without ever needing to use a Salt Lick, Brush or Saddle.

Of course having those things will significantly speed up the taming process, but having the Beefalo follow you (& also flee away from danger) means you can just continue to feed them till they tame out.

If they change the flee away from danger part: Beefalo will stupidly follow you into battle & die before being tame.

But I’m still not completely convinced these features are here to stay: maybe the picking things while on him might but the cowbell itself is questionable.

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AlternateMew    739
9 hours ago, Mike23Ua said:

If they change the flee away from danger part: Beefalo will stupidly follow you into battle & die before being tame.

But I’m still not completely convinced these features are here to stay: maybe the picking things while on him might but the cowbell itself is questionable.

I really hope the bell and picking up behaviors are here for good.

The bell is so easy to use/dismiss, making it trivial (in my opinion) to "tell" your Beefalo to fight alongside you in the upcoming battle or flee when you dismount. And picking things up on Beefback is like a dream. Only way they could spoil us more is allowing the use of chests and containers. Probably a good thing to not allow that. I'd never get off my Beefalo again.

9 hours ago, Mike23Ua said:

I knew about salt licks- but it was also a lot easier just to gather loose sticks from grown twiggy trees that I planted near it

Both! Plant twiggy trees near a salt lick away from any other Beefalo. Get both benefits! Makes 0 hunger not cause a loss of domestication, so you can feed her casually instead of constant babysitting.

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