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Wormwood thinks spring has arrived!


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Yep! Part of the RWYS update. Wormwood got a variety of changes since the update made his planting ability much less valuable.

Full list of changes (I think):

  • Wormwood’s Self-Fertilizing
    • Manure fertilizers now provide a small instant heal
    • Compost fertilizers now provide a heal over time
    • Formula fertilizers now trigger blooming (applying more formula fertilizer will accelerate the current stage while blooming and extend the duration when fully bloomed)
  • Wormwood bloom changes
    • Reduced hunger drain
    • Tends to nearby plants
    • Gains small summer insulation
  • Wormwood is not affected adversely by the Spiny Bindweed and Firenettles
  • Wormwood can determine a plant’s needs without the use of technology
  • Wormwood and Wurt will no longer suffer a sanity drain for being wet

 

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12 hours ago, mac and cheese said:

Yep! Part of the RWYS update. Wormwood got a variety of changes since the update made his planting ability much less valuable.

Full list of changes (I think):

  • Wormwood’s Self-Fertilizing
    • Manure fertilizers now provide a small instant heal
    • Compost fertilizers now provide a heal over time
    • Formula fertilizers now trigger blooming (applying more formula fertilizer will accelerate the current stage while blooming and extend the duration when fully bloomed)
  • Wormwood bloom changes
    • Reduced hunger drain
    • Tends to nearby plants
    • Gains small summer insulation
  • Wormwood is not affected adversely by the Spiny Bindweed and Firenettles
  • Wormwood can determine a plant’s needs without the use of technology
  • Wormwood and Wurt will no longer suffer a sanity drain for being wet

 

I'm shaking with happiness, my tree boi has grown!  :wilson_smile:

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34 minutes ago, ShadowDuelist said:

I don’t understand the one minute, 2 minutes and 4 minutes bloom bonus description fertilizers have.
 

Is there a time threshold he has to accumulate to start blooming out of spring? How does it work exactly?

i tried it and with the 4 minute formulas it takes less than a day to fully bloom

also, anyone knows what the old hunger drain multiplier was?

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13 minutes ago, Wardin25 said:

the old hunger drain multiplier was?

x2. idk what the current one is though, im guesing x1,5 cuz i dont notice it nearly as hard as before. The wiki is showing the old values still as of right now 

49 minutes ago, ShadowDuelist said:

Is there a time threshold he has to accumulate to start blooming out of spring? How does it work exactly?

Yeah im not sure either. would be nice if there was a Bloom meter. Blindly chucking down Wraps and Goop atm 

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The maximum hunger multiplier is now 1.2x.

Blooming has 3 stages: the first 2 last one day each and the last stage lasts 3 by default.

Using any fertilizer with a formula value (Formula Starters, Spoiled Fish/Fish Morsel, Compost Wrap and Glommer's Goop) will trigger the blooming mechanic starting with the very first stage. Beyond that, what fertilizer does depends on Wormwood's blooming level.

Partial or No Bloom: Fertilizer increases the countdown rate by 1/128th of its formula value. (e.g. Super Growth Formula adds 32/128=0.25 to the countdown rate). The rate is equal to 1 by default, which means it counts down by 1 every second. The rate is then multiplied by the seasonal modifier, which is 1.5x in Spring and 0.75x in Winter. This means you cannot spam formula fertilizer to instantly get the speed boost.

Full Bloom: Now the rate is always equal to 1 during Autumn or Summer, 2 during Winter and 0 during Spring. (So it should never run out in Spring.) Using fertilizer at this point prolongs how long you can stay in Full Bloom by (formula value)*7.5 seconds. For example, Super Growth Formula adds 32*7.5 = 240 seconds (half a day). Beware, you cannot "hold" more than 5 days of Full Bloom.

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Here are my findings on Bloom so far...

How it works is that once you fertilize yourself, you begin blooming. It doesn't matter how much fertilizer you use.

Every stage other than full bloom lasts 1 day and can be sped up by using fertilizer. The efficiency of the fertilizer depends on how many arrows of formula it has in the Plant Registry - Every 1 arrow adds 6.25% to your speed (so Super Growth Formula adds 25% per use, making you bloom x2.25 as fast as normal if you use the entire bottle). Fertilizer used like this doesn't carry over between stages, so you would need a full bottle every stage if you want to reach full bloom x2.25 times as fast.

In full bloom, fertilizers extend the stage's duration. Every arrow of growth formula a fertilizer has in the Registry equates to 1 minute of bloom, or 1/8 of a day. So super growth formula gives you half a day of bloom per use, or 2.5 days per bottle.
When you enter full bloom, your timer starts at 3 days. The timer will cap at 5 days. So for minimum maintenance, you'll need to use 2 bottles of super growth formula every 5 days.

When your full bloom runs out, you begin going back to no bloom. You can reverse this process by giving yourself any amount of growth formula, so even a spoiled fish morsel will make you go back to full bloom. The timer resets to 1 day and, again, can be sped up using fertilizer as mentioned above. 

During winter, every stage before full bloom takes 33% longer, and full bloom and every stage after it wear off twice as fast. This means growth formula only gives 1/4 of a day per use.
During spring, every stage before full bloom is 33% faster, and bloom doesn't wear off at all. If bloom was wearing off when spring came, you'll start going back to full bloom.

 

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7 hours ago, Seero said:

wiki, grains of salt should be taken

More than grains, really. Compost Wrap only gives 180 seconds (3 minutes) of blooming. Though that's only if it's used while you are in full bloom. You always get 3 days of blooming by default, no matter the fertilizer.

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5 minutes ago, QuartzBeam said:

More than grains, really. Compost Wrap only gives 180 seconds (3 minutes) of blooming. Though that's only if it's used while you are in full bloom. You always get 3 days of blooming by default, no matter the fertilizer.

Really? Does that mean it's more efficient to fertilize as soon as you start deblooming?

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On 12/16/2020 at 3:18 PM, Ohan said:

x2. idk what the current one is though, im guesing x1,5 cuz i dont notice it nearly as hard as before. The wiki is showing the old values still as of right now 

Yeah im not sure either. would be nice if there was a Bloom meter. Blindly chucking down Wraps and Goop atm 

Time for a nice fancy mod then that shows remaining bloom! ANd then try to crash it but outblooming everything possible!

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1 minute ago, ButterStuffed said:

Really? Does that mean it's more efficient to fertilize as soon as you start deblooming?

If by "started deblooming" you mean the flower has begun to close again... actually maybe. Yeah.

If the flower just closed, that means you are back to level 2, so it should only take 1 day to go back to full bloom, which would automatically give you another 3 days. So the question is whether you want continous bloom or you can handle sporadic.

Late game, having a bunch of Super Growth Formulas lets you extend the full bloom by 2.5 days (per 5 uses), so it's probably better to just keep blooming at max at that point. But early game, 3 days of full bloom with 1 day pauses seems better.

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