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"Reap What You Sow" Update Now Available!


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On 12/15/2020 at 8:56 PM, ScottHansen said:

 

The days have been filled with tilling and toil,
Gathering seeds and nourishing soil,
In hopes that the crops will produce at their best,
(Just make sure that you keep a sharp eye out for pests!)

The Reap What You Sow Update is now live. With this new update we have made substantial changes to farming in Don't Starve Together. We also have a little bit of extra holiday fun to share and new Twitch Items as well!

 

Key Points

  • Survivors can now plow fields and sow seeds to grow the crops of their dreams
  • Each vegetable has their own unique plant with preferred growing seasons and type of nutrients
  • Stay close and tend to your crops and you will be rewarded.
  • Neglecting crops won't be the death of them, but you might regret it.
  • Be sure to cull weeds before they become a problem
  • Use the Gardeneer Hat to research plants and track your progress via the Plant Registry 
  • Farm like the Ancients with the Premier Gardeneer Hat and learn your plants’ every desire
  • Added the Seed Pack-It to help organize all your seeds.

Other Changes

  • Added Winter’s Feast Adornments for the Ancient Guardian, Misery Toadstool, Crabking, and Crabby Hermit. (If you have already completed the Crabby Hermit storyline, the Crabby Hermit will trade her adornments for Empty Bottles and the special Crabking Adornment can be achieved by socketing 3 or more Iridescent Gems).
  • Applied Horticulture has been republished as two separate books. The first book, Applied Silviculture will cover your basic resource needs while the second book, Horticulture, Abridged, will grow all things edible.
  • Basic Farms and Improved Farm can no longer be crafted. Farms in existing worlds will continue to work as normal.
  • Wormwood is now affected differently by each type of fertilizer.
  • Wormwood is not affected adversely by the Spiny Bindweed and Firenettles
  • Wormwood can determine a plant’s needs without the use of technology
  • Wormwood and Wurt will no longer suffer a sanity drain for being wet
  • The Compost Wrap has an additional heal over time effect.
  • Disease has been removed.
  • Adjusted the Bunnyman’s loot table
  • The random plant chosen from Seeds is now affected by the season.
  • Feeding a Bird in the Birdcage a veggie, will return one seed of the same plant.
  • Birds in the Birdcage will now eat raw monster meat but not cooked eggs
  • Improved the Spoiled Fish and Spoiled Fish Morsel loot when hammered.
  • Added Moth-Eaten Chest.
  • Added new Vignettes.

farming_promo_winter_02.jpg

Bug Fixes

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Bug fixes:

  • Players can now combine stacks of objects when the target is floating in the ocean.
  • Fixed the item pickup animation not playing when using the integrated backpack layout.
  • Fixed a bug causing birds to count seeds in the players inventory when determining if it should drop a seed or not (this made seeds rarer than they should have been).
  • Fixed a bug causing certain items (like ocean fish) to drop into the water when moving them between inventories while over water.
     

Note for modders

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Spoiler

Notes for Modders

  • Containers now have a priorityfn allowing containers to specify high priority items that should go into the container instead of the inventory. This runs on the clients and server.
  • The fertilizer component’s SetHealingAmount function has been deprecated and replaced with a fertilizable component. See wormwood’s prefab as an example.

TLDR for beta players

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Here are the changes that have gone in since the last beta update.

  • Added Winter’s Feast Adornments for the Ancient Guardian, Misery Toadstool, Crabking, and Crabby Hermit.
  • Wormwood’s Self-Fertilizing
    • Manure fertilizers now provide a small instant heal
    • Compost fertilizers now provide a heal over time
    • Formula fertilizers now trigger blooming (applying more formula fertilizer will accelerate the current stage while blooming and extend the duration when fully bloomed)
  • Wormwood bloom changes
    • Reduced hunger drain
    • Tends to nearby plants
    • Gains small summer insulation
  • Wormwood and Wurt will no longer suffer a sanity drain for being wet
  • Pine Cone, Twiggy Tree Nut, Birchnut, Hambat, Flower Garland, Seawreath, and Fish Food can be used in the Composting Bin.
  • Fixed a conflict between farming theme music and the crabby hermit theme music
  • The Composting Bin now drops any finished Compost if it loads in as burnt.
  • Giant veggies can be waxed with Beeswax to preserve them forever.
  • Weighing giant veggies now adds a picture of the heaviest veggie you have weighed to the Plant Registry.
     

New Streaming Drops!

We are adding the Winter Wardrobe to the Merrymaker Collection. For more information on streaming drops and how to get them, check out post here. 

wardrobe_yule_trio.png

And up next

We're going to be around a few more days fixing up any issues that pop up from the update. But we've already been hard at work on the Year of the Beefalo update coming up after our much needed holiday break. After that we'll be back to our regular content schedule. 

And if you're still paying attention, here is a link for some in-game spool (link valid for 30 days). This will grant you 900 spool to get some cool stuff, just in time for the holidays!

We hope you all have a safe and happy holiday season. Till next time!  

 

 

View full update

 

Are we getting another Return of them update in the future update? 

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32 minutes ago, Danyelle said:

Also do know who “them” is? Cause I’ve been unsure. Did I not pick up on something, or is that yet to be revealed?

They are some eldritch deity that came out of the Ancient Gateway or something and destroyed the civilization of the Ancients.

The Shadow Creatures are not Them. They are the Ancients, or at least what's left of them after they shed their original forms.

The Moon seems to be a different entity that the Ancients worshipped before they discovered nightmare fuel and it is opposed to Them.

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This update is very good. I really enjoy finding the proper nutrient balances of crops in order to grow huge variants. This farming system is way more rewarding, interesting, and just more fitting for Dont Starve altogether. Klei's done it again :)

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On 12/21/2020 at 3:23 AM, QuartzBeam said:

They are some eldritch deity that came out of the Ancient Gateway or something and destroyed the civilization of the Ancients.

The Shadow Creatures are not Them. They are the Ancients, or at least what's left of them after they shed their original forms.

The Moon seems to be a different entity that the Ancients worshipped before they discovered nightmare fuel and it is opposed to Them.

Awesome! Thanks for the response and explanation! ^_^

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On 12/30/2020 at 12:27 AM, ArubaroBeefalo said:

if you play on pc there is mods for it since the code still there but i dont know who would prefer it over the new farms for other than decoration

i actually prefer old farms but that is simply because of the speed in which a solo (non wicker) player can produce food. i greatly enjoyed going onto pubs and spending autumn burning through every seed i had picked up since joining to get a backpack full of food x''D it was especially grand when there were wurts around

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On 1/1/2021 at 8:53 AM, gaymime said:

i actually prefer old farms but that is simply because of the speed in which a solo (non wicker) player can produce food.

Have you actually compared this? I feel like i ended up with infinitely more food by the end of the year (especially factoring in wintertime) or even by the end of autumn in new farming than old

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4 minutes ago, Lbphero said:

Have you actually compared this? I feel like i ended up with infinitely more food by the end of the year (especially factoring in wintertime) or even by the end of autumn in new farming than old

i have, actually. my friend ran her farm every day for about two weeks irl to see her output and it showed me a lot. she only played for a couple hours at a time but it was a good run and she did it again for a little less than 5 days in a shared dedicated server to see if she could manage without spawning seeds or fertilizers which was a lot slower but did show that the same upward tick of output for the same input was occurring even with the extra effort

i think the reason you ended up with more is because the new farming system is a lot more charitable and will encourage you to stay at your farm after your initial seed collection so you dont get distracted with other chores and so you stay focused longer. you have to be motivated to keep farming which is where the two methods are so drastically different. old farming is something that a majority of people dont want to do because it is highly repetitious and if done optimally means you are committing several intense minutes to a single task and you cannot leave until you use up your resources OR you decide you are done with the task despite your resource numbers. the new farming consists of several casual tasks spread out through other parts of gameplay. plots are grinding and if you dont like that kind of thing it does not endear you to doing it for long. for sure though by year two after you do establish your farm and have all the seeds you need to get consistent large crops then the new system does pull ahead and give you a lot more output for the same time spent interacting with it though you still get less for the irl time the game runs for

 

tl;dr i really liked the old way but i must confess the new way is a lot more engaging and encourages people to stick with it so they get more from it over time. also if you stop farming using the old way then it won't matter how fast you can harvest since you wont be planting at all and you wont be getting anything so there is that too. people stop early and dont restart

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14 minutes ago, gaymime said:

my friend ran her farm every day for about two weeks irl to see her output and it showed me a lot. she only played for a couple hours at a time but it was a good run and she did it again for a little less than 5 days in a shared dedicated server to see if she could manage without spawning seeds or fertilizers which was a lot slower but did show that the same upward tick of output for the same input was occurring even with the extra effort

was she growing giant crops? how long was this actually ingame? what was her output, compared to the same effort and time in previous farming? was she playing someone like wormwood that could get it all up like 10x faster? what crop combos was she doing? You can get tomas + potatos up and running by like day 3 or 4 by my count

14 minutes ago, gaymime said:

for sure though by year two after you do establish your farm and have all the seeds you need to get consistent large crops then the new system does pull ahead 

I'm...not completely sure I agree on the idea of needing to get large crops in order to pull ahead of the OG farming system, since basically no matter what you'll get the seed back and as such you get infinitely more returns than you would with the previous farming system...I'd like to see more numbers before I say that the testing you did with your friend is something I can really take to heart...

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1 hour ago, Lbphero said:

was she growing giant crops? how long was this actually ingame? what was her output, compared to the same effort and time in previous farming? was she playing someone like wormwood that could get it all up like 10x faster? what crop combos was she doing? You can get tomas + potatos up and running by like day 3 or 4 by my count

I'm...not completely sure I agree on the idea of needing to get large crops in order to pull ahead of the OG farming system, since basically no matter what you'll get the seed back and as such you get infinitely more returns than you would with the previous farming system...I'd like to see more numbers before I say that the testing you did with your friend is something I can really take to heart...

some of her crops were giant(if i am correct it was toma, pumpkin, pepper, eggplant and potato. if she grew others while i was away i did not see them though i know she did not manage corn or carrots since she was still aiming for those when i last asked. i do not have her prior-farm-output only mine so it is not perfect in that regard. she only did the old system when she would play as warly or during the two times her cookbook messed up and were not recorded by either of us or our shared friend.

as for who she played? first three days as wormwood the rest as walter(her main). the wormwood was before the update on him though so i dont know if that means much

actually you do not always get the seed back. you have to actively do the bare minimum of care to get a seed otherwise it is a percentage chance on a seed. only the veg is garunteed

totally fair. are you up for doing some testing too? it would go faster the more people did it

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6 minutes ago, gaymime said:

actually you do not always get the seed back. you have to actively do the bare minimum of care

does just having it grow in the right season count as bare minimum? if so its basically nothing 

6 minutes ago, gaymime said:

some of her crops were giant

what is "some"? was all of her harvests giant but then some failed? My typical autumn harvest consists of a million billion fully giant harvests of 4 potatos and 4 tomatos each "square"

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7 minutes ago, Lbphero said:

does just having it grow in the right season count as bare minimum? if so its basically nothing 

what is "some"? was all of her harvests giant but then some failed? My typical autumn harvest consists of a million billion fully giant harvests of 4 potatos and 4 tomatos each "square"

grow in the right season, be watered at least once and not be super stressed. if you do not touch it then you are not guaranteed a seed

some failed. she planted the seeds she got both grown and collected. not everything was ideal. also congrats on birds only dropping the exact seeds you needed since day 1?

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21 minutes ago, gaymime said:

grow in the right season, be watered at least once and not be super stressed. if you do not touch it then you are not guaranteed a seed

watered once...its not not touching it at all but its so minimum it might as well be...

22 minutes ago, gaymime said:

also congrats on birds only dropping the exact seeds you needed since day 1

I....guess? Ive been able to get sufficient toma root and potato seeds so often that i get the feeling that they are common plants...

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13 hours ago, KingoKings365 said:

Got some Wormwood questions, mostly about just the numbers of how the growth formula affects bloom, like how long and things,

If you want to bloom forever, just gather a stack of spoiled fish morsels and fertilize yourself with 1x spoiled fish morsel. It takes 2 days to reach stage 3 of blooming but once you reach stage 3 you'll bloom for 3 days. As soon as you stop blooming (i.e. reach stage 2 of blooming) you only need to apply another spoiled fish morsel to restart the blooming, but this time you'll only have to wait 1 day until you reach stage 3.

Applying more growth forumla fertilizers during stage 1 or 2 will reduce the time time until you reach the next blooming stage by a tiny amount; applying them in stage 3 will increase the duration of your blooming for the following amount:

  • Spoiled Fish Morsel: +60 seconds
  • Glommer's Goop: +60 seconds
  • Spoiled Fish: +120 seconds
  • Compost Wrap: +180 seconds
  • Super Growth Formula: +240 seconds, 5 uses (1200 seconds or 2.5 days in total)

But you can't exceed the limit of 5 days (2400 seconds).

During Winter you'll have to wait 33% longer to reach the next stage and your blooming will last only 50% as long. During Spring the next stage is reached 33% faster and you won't loose any blooming at all.

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Just wanted to say that since this update came out I've had a lot of fun experimenting with it. I even made a little calculator to find crop combinations! I'm so glad that the game is still alive and innovating even after all these years.

You guys are really doing something special here. Thank you and keep it up.

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