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[Game Update] Cloud Save Preview - 438694


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Hi friends!

Another update to the preview branch with a focus on smoothing out some of the failure cases and inconsistencies in cloud save migration. As always, we're grateful that you take the time to check out the preview! For a feature like this, many of the bugs only show up in very particular combinations of OS and save state, so it's extremely helpful for us to have this code run on a variety of machines!

Take care!

  • Fix bug in Mod "archived_versions", causing failures for archived versions of mods downloaded from the Steam Workshop
  • Successful cloud/local ALL conversion now pops up a message warning about long sync times.
  • Other tweaks to strings and messaging around cloud migration
  • Updated Korean, Russian, Chinese translations
  • Load screen has an indicator to show how to start using cloud saves. (Goes away after 5 appearances, or after the user clicks on the button.)
  • Fix scaling issues for anims in the UI (notably, Duplicant portraits at high resolutions)
  • Clean up inconsistent or partially migrated colonies that have both local and cloud files. (Files will be matched if possible, and different files with the same names will have a number added to the name.)
  • When removing files, try remove the empty folder as well
  • No longer fail to migrate if a source and destination file are identical.
  • When deleting a save, try remove the png as well.
  • Remove Sushi from the codex since it was removed from the game long ago.
  • Small style changes to the new game and load game buttons in the main menu.
  • Updated in-game patch notes.

 

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26 minutes ago, Ipsquiggle said:

Hi friends!

Another update to the preview branch with a focus on smoothing out some of the failure cases and inconsistencies in cloud save migration. As always, we're grateful that you take the time to check out the preview! For a feature like this, many of the bugs only show up in very particular combinations of OS and save state, so it's extremely helpful for us to have this code run on a variety of machines!

Take care!

Typo in the changelog: « Upgraded the Unity game engine to the latest LTS verion »

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Also, this string cannot be translated:

Screenshot_20201106_001634.png.706975e407df9b32b2dbe9c1fc582d19.png

neither can the 'BACK' button on the colony preview screen

Oh and the game crashes when moving the mouse hover the tamed creature number on the colony daily report screen

Edited by krop
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8 hours ago, Alpe12 said:

You guys should spend a few months going through all bugs in the forum to see if they are actually already fixed.
Maybe the suggestions subforum too.

I can tell you already many are not. I've personaly some dragging on for months, could be a year. And I'm a bit tired of raising the most gamebreaking ones up.

Edited by OxCD
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10 hours ago, Alpe12 said:

You guys should spend a few months going through all bugs in the forum to see if they are actually already fixed.
Maybe the suggestions subforum too.

Rome wasn't built in one day. They are aware of them and they fix the bugs, but it takes time.

Also, random newbe player is mostly not aware of the bugs and he would think that KLEI doesn't work on the game if they only fixed bugs. They must balance this and sometime add some new content.

About suggestions - one of the ideas there was to implement nuclear power. That's what they are doing for the last half year, maybe more. Also - automation pack included many many many of our suggestions, I felt like the pack contained only sweepy and ribbon as an excuse to implement few mods and suggestions into main game. I loved that!

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2 hours ago, OxCD said:

I can tell you already many are not. I've personaly some dragging on for months, could be a year. And I'm a bit tired of raising the most gamebreaking ones up.

ONI really does not have any "gamebreaking" bugs. But here is a hint: Hyperbole will get you ignored pretty reliably.

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1 hour ago, Gurgel said:

ONI really does not have any "gamebreaking" bugs. But here is a hint: Hyperbole will get you ignored pretty reliably.

Well, another hint leads me to think that we both don't play the same way. Some bugs led me to quit playing, as it was so messy and annoying for me. I'm sorry that we don't have the same threshold for what is "gamebreaking" or not.

Nevertheless my sense of hyperbole thanks you for the advice, but I'll keep being super-thankful for this game in so many topic, and still a bit sharp for some flaws that kinda ruin my experience when I go deeper into it.

When I'll not say anything, anymore, positive or negative, about this game, will mean I will not play and not care at all anymore.

Edited by OxCD
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there are some game bugs like objects can go thro from Pneumatic door what should not happen or like in Dublicant checkpoint duplicant stucks behind there and not move anywhere because navigation tells them go thro what leads them to die from starving

also the timer goes out off sync and need use water clock instead, how this is not gamebreak bug when it starts show wrong time?

or when game autosaves the game and then it just crash  without any error

also that Blackhole eats the game. as they part off game how they are not game breaking? seems more like people not care about bugs and ignores them. good for oni developers as then they not need deal with those

and more the people accept the issues then less motivation have developers fix those

if you talk that everything is fine then you sounds like Momi

Edited by gabberworld
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Well, "gamebreaking" has no fixed meaning, but usually the implied meaning is "broken with no or no good workaround" (derived from the meanings of "broken": it does imply something severe).

You can of course use it for anything were something does not work quite right (as it has no clear definition), but then you call regular bugs "gamebreaking" and that just makes the term meaningless and we have the situation of "hyperbole" again. And as I said, using hyperbole is a sure way to get ignored. Nobody likes drama-queens and there is no satisfying them. Hence the smart way is to not even try and to focus on the users that can report a bug without the need for drama.

Of course, people going for a lot of drama whenever something is not quite satisfactory is a characteristic of these times and encountered quite frequently. But that also means the best counter-reaction (ignore them) is well established.

I am not saying you go for "a lot" of drama, but there is certainly some of it when using the term "gamebreaking". Because of the predictable counter-reaction, you may want to reconsider that approach. I found that for more serious issues, Klei reacts well to clear and precise error reports that explain the implications of a problem in neutral and non-emotional language. 

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