krop

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  1. First batch of string issues on the DLC: STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP Something looks curious in these strings: sounds like these strings lack a {0} variable with a power amount. STRINGS.WORLDS.HELICONA.DESCRIPTION empty markups. The carriage returns were also removed for the other world descriptions iirc STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE closing bold markup which is not in this string STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PARTICLE_PORT_OUTPUT typo: emmission
  2. Confirmed. Now that the game start I could verify a string updated in one of the last snapshot. STRINGS.UI.ENDOFDAYREPORT.NUMBER_OF_WILD_CRITTERS.*_TOOLTIP don't make sense: - The message talks about domestic critters instead of wild ones, - {1} is replaced by the critter name. The string becomes '(quantity) domestic critters live in (critter name)'
  3. Here's what I get after updating to the last preview snapshot: The log indicates the game is retrying indefinitely. Extract: [20:37:27.491] [1] [INFO] KProfiler: Start [20:37:27.656] [1] [INFO] Applying resolution 1920x1015 @60hz (fullscreen: False) [20:37:27.656] [1] [INFO] Low Res Textures? No [20:37:27.659] [1] [INFO] preview Build: CS-439714 [20:37:27.716] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x00134] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x00002] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0000e] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.CollectSoundDescriptions () [0x00003] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x0004d] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at LaunchInitializer.Update () [0x00077] in <5795bf5e6f2c4782bf7e8f3f8be03520>:0 (Filename: <7a1f08544b5e4fdf80e826a52f7cdd7f> Line: 0) requesting resize 1920 x 1015 resizing window to 1920 x 1015 Desktop is 1920 x 1080 @ 60 Hz [20:37:28.299] [1] [INFO] Applying resolution 1920x1015 @60hz (fullscreen: False) [20:37:28.299] [1] [INFO] Low Res Textures? No [20:37:28.299] [1] [INFO] preview Build: CS-439714 [20:37:28.299] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0000e] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x00002] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 [20:37:28.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean) DebugUtil:Assert(Boolean) KFMOD:CollectParameterUpdaters() KFMOD:Initialize() LaunchInitializer:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [20:37:28.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean) DebugUtil:Assert(Boolean) KFMOD:CollectParameterUpdaters() KFMOD:Initialize() LaunchInitializer:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4. Also, this string cannot be translated: neither can the 'BACK' button on the colony preview screen Oh and the game crashes when moving the mouse hover the tamed creature number on the colony daily report screen
  5. Typo in the changelog: « Upgraded the Unity game engine to the latest LTS verion »
  6. Steam log after pressing the quit button: Updates 0Seconds elapsed: 65.4947 fps:0 [00:01:06]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:06]: Collecting garbage... [00:01:06]: lua_gc took 0.04 seconds [00:01:06]: ~ShardLuaProxy() [00:01:06]: ~cEventLeaderboardProxy() [00:01:06]: ~ItemServerLuaProxy() [00:01:06]: ~InventoryLuaProxy() [00:01:06]: ~NetworkLuaProxy() [00:01:06]: ~SimLuaProxy() [00:01:06]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:06]: lua_close took 0.05 seconds [00:01:06]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:06]: [Steam] Auth ticket cancelled [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:06]: CurlRequestManager::ClientThread::Main() complete [00:01:06]: HttpClient2 discarded 0 callbacks. [00:01:06]: Shutting down No activity if I attach strace to the dangling process, only: futex(0xf73690c0, FUTEX_WAIT_PRIVATE, 2, NULL
  7. For STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_INFO, can you add a description text for the disk space for non-techie users?
  8. Migration worked both ways on Linux *BUT* if I launch the file browser from the game (in the 'SAVE INFORMATION' dialog) then quit ONI, Steam considers the game is still running until I close the file browser.
  9. Issue is still valid with the last builds. Is there any extra info that could be useful?
  10. In STRINGS.DUPLICANTS.STATUSITEMS.BALLOONARTISTHANDINGOUT.TOOLTIP, Shall be Duplicants (uppercase D)
  11. mmmh... A couple updates were pushed since the last time I played the game. When I pressed "continue" today, I was playing Smith despite the character still being locked when I try to create a new game.
  12. Also post your Player.log (in ~/.config/unity3d/Klei/Oxygen\ Not\ Included/)
  13. Fixed in the 417349 revision. The reproducible LUA crash when clicking on the "compendium" button is also fixed.
  14. A curious string change snuck in STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_EMERGENCY -" • Emergency: {ClassPriority}\n" +" • Emergency : {ClassPriority}\n"
  15. At first I thought it was a localization issue but the original text uses the same variable: In BATTLE_FEATURE.SURRENDER.DESC, "Unable to act for {1} {1*turn|turns}", {1} is replaced with the opponent name instead of the panic turns
  16. What kind of issues are you interested in wrt localization? typo, grammar ones hard to spot or also the obvious markups issues? I also see some issues caused by poedit when it's merging the catalog and the po file. Are these worth reporting? (I'm testing the french localization) Background: poedit is lost when it encounters empty strings, it then inserts the po file description and that appears in the game dialogs. Example:
  17. I don't know if it is expected but the public_testing branch is still available on Linux
  18. I revisited this again with AP-408218D. I briefly see the empty status when doing this: - Change the game speed to slow, - Assign an item to sweepy, - wait until a duplicant delivered the item. For a couple seconds, sweepy has an empty status message and positive reaction on the line below. Both status then change when sweepy goes back to work. I also have a semi-reliable way to reproduce the floating sweepy object: - select sweepy and never deselect it - choose an object, wait for a duplicant to deliver it, click on the button to remove sweepy's decoration and click on the select button again - a duplicant will decorate sweepy again and after a couple seconds, the object is floating and you can select another item in the list.
  19. Small update: I had some free time to test, so I also wiped all Steam data and reinstalled (to work around caching issues)... The problem is still there
  20. In STRINGS.BUILDINGS.PREFABS.LOGICCOUNTER.EFFECT: shouldn't that be "then it resets automatically..." ?
  21. ok, I don't think that how I saw the issue before but here's how I got it this time: - a dock was added, a sweepy came out of it and started cleaning - sleep time arrived, the robot went back to its dock and voila it also revealed a missing tooltip
  22. Nope. I'm trying different things to reproduce. No luck yet. The only thing I managed to do is that and a crash in sandbox mode if I destroy the sweepy