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Is the wiki wrong about the chance of getting logs from spalagmites? I get them fairly frequently.

On 12/16/2023 at 9:12 AM, GhostyToasty said:

Why is Willow's bear named Bernie, and not

Burn-ie? That would've been a PERFECT joke

Too obvious.

5 minutes ago, Jakepeng99 said:

Is the wiki wrong about the chance of getting logs from spalagmites? I get them fairly frequently.

it's 5% in case of a tall stalagmite that was in an undamaged state right after the world got generated 

Edited by grm9
On 12/17/2023 at 2:28 PM, Jakepeng99 said:

Is the wiki wrong about the chance of getting logs from spalagmites? I get them fairly frequently.

I didn't even knew they can drop Logs :D
Looked into the game files. 5% drop chance is correct:

SetSharedLootTable('stalagmite_tall_full_rock',
{
    {'rocks',       1.00},
    {'rocks',       1.00},
    {'goldnugget',  1.00},
    {'flint',       1.00},
    {'fossil_piece',0.10},
    {'goldnugget',  0.25},
    {'flint',       0.60},
    {'redgem',      0.05},
    {'log',         0.05},
})

 

  • Like 1
1 hour ago, Dr.Webber said:

What does the spool reaction mean 

what do you call a queen who works for a different queen (it’s for a wurt thing)

Ok thanks for all the spools reactions(if it means a good thing if not then :( ) but I really could use the meaning 

2 minutes ago, Dr.Webber said:

Ok thanks for all the spools reactions(if it means a good thing if not then :( ) but I really could use the meaning 

I don't think it has a decided-on meaning, it's just used where appropriate

7 hours ago, lenship2 said:

duchess?

Wouldn’t that be the queens sister 

I’m thinking of a something more like the three wise men they were kings that worked for the one king that wanted the baby dead but the went against his wises a brought gift instead ( getting off topic but you get what I mean right)

8 hours ago, Paxtonnnn said:

I don't think it has a decided-on meaning, it's just used where appropriate

But where would it be considered appropriate or at the very least could you tell me if it’s a good thing 

On 12/19/2023 at 12:01 AM, Queron81 said:

I didn't even knew they can drop Logs :D
Looked into the game files. 5% drop chance is correct:

SetSharedLootTable('stalagmite_tall_full_rock',
{
    {'rocks',       1.00},
    {'rocks',       1.00},
    {'goldnugget',  1.00},
    {'flint',       1.00},
    {'fossil_piece',0.10},
    {'goldnugget',  0.25},
    {'flint',       0.60},
    {'redgem',      0.05},
    {'log',         0.05},
})

 

I never once used logs dropped from stalagmites, way too rare for no reason.

1 hour ago, Bird Up said:

Where can i listen to all the different turf ambience sounds? I want to compare them all for a musical room

You can play the sounds you want in game with this command:

ThePlayer.SoundEmitter:PlaySound("name_of_sound", "label_of_the_sound")

You can stop that sound with:

ThePlayer.SoundEmitter:KillSound("label_of_the_sound")

You can find all ambient sounds in ambientsound.lua under the directory ..\Steam\steamapps\common\Don't Starve Together\scripts.zip\components\. The label can be any string, I would just put something like "ambient_sound". Here's the list of sounds, the name of sound is whatever behind "sound = ", same for the seasonal sounds.

local AMBIENT_SOUNDS =
{
    [WORLD_TILES.ROAD] = {sound = "dontstarve/AMB/rocky", wintersound = "dontstarve/AMB/rocky_winter", springsound = "dontstarve/AMB/rocky", summersound = "dontstarve_DLC001/AMB/rocky_summer", rainsound = "dontstarve/AMB/rocky_rain"},
    [WORLD_TILES.ROCKY] = {sound = "dontstarve/AMB/rocky", wintersound = "dontstarve/AMB/rocky_winter", springsound = "dontstarve/AMB/rocky", summersound = "dontstarve_DLC001/AMB/rocky_summer", rainsound = "dontstarve/AMB/rocky_rain"},
    [WORLD_TILES.DIRT] = {sound = "dontstarve/AMB/badland", wintersound = "dontstarve/AMB/badland_winter", springsound = "dontstarve/AMB/badland", summersound = "dontstarve_DLC001/AMB/badland_summer", rainsound = "dontstarve/AMB/badland_rain"},
    [WORLD_TILES.WOODFLOOR] = {sound = "dontstarve/AMB/rocky", wintersound = "dontstarve/AMB/rocky_winter", springsound = "dontstarve/AMB/rocky", summersound = "dontstarve_DLC001/AMB/rocky_summer", rainsound = "dontstarve/AMB/rocky_rain"},
    [WORLD_TILES.SAVANNA] = {sound = "dontstarve/AMB/grassland", wintersound = "dontstarve/AMB/grassland_winter", springsound = "dontstarve/AMB/grassland", summersound = "dontstarve_DLC001/AMB/grassland_summer", rainsound = "dontstarve/AMB/grassland_rain"},
    [WORLD_TILES.GRASS] = {sound = "dontstarve/AMB/meadow", wintersound = "dontstarve/AMB/meadow_winter", springsound = "dontstarve/AMB/meadow", summersound = "dontstarve_DLC001/AMB/meadow_summer", rainsound = "dontstarve/AMB/meadow_rain"},
    [WORLD_TILES.FOREST] = {sound = "dontstarve/AMB/forest", wintersound = "dontstarve/AMB/forest_winter", springsound = "dontstarve/AMB/forest", summersound = "dontstarve_DLC001/AMB/forest_summer", rainsound = "dontstarve/AMB/forest_rain"},
    [WORLD_TILES.MARSH] = {sound = "dontstarve/AMB/marsh", wintersound = "dontstarve/AMB/marsh_winter", springsound = "dontstarve/AMB/marsh", summersound = "dontstarve_DLC001/AMB/marsh_summer", rainsound = "dontstarve/AMB/marsh_rain"},
    [WORLD_TILES.DECIDUOUS] = {sound = "dontstarve/AMB/forest", wintersound = "dontstarve/AMB/forest_winter", springsound = "dontstarve/AMB/forest", summersound = "dontstarve_DLC001/AMB/forest_summer", rainsound = "dontstarve/AMB/forest_rain"},
    [WORLD_TILES.DESERT_DIRT] = {sound = "dontstarve/AMB/badland", wintersound = "dontstarve/AMB/badland_winter", springsound = "dontstarve/AMB/badland", summersound = "dontstarve_DLC001/AMB/badland_summer", rainsound = "dontstarve/AMB/badland_rain"},
    [WORLD_TILES.CHECKER] = {sound = "dontstarve/AMB/chess", wintersound = "dontstarve/AMB/chess_winter", springsound = "dontstarve/AMB/chess", summersound = "dontstarve_DLC001/AMB/chess_summer", rainsound = "dontstarve_DLC001/AMB/chess_summer"},
    [WORLD_TILES.METEOR] = {sound = "turnoftides/together_amb/moon_island/fall", wintersound = "turnoftides/together_amb/moon_island/winter", springsound = "turnoftides/together_amb/moon_island/spring", summersound = "turnoftides/together_amb/moon_island/summer", rainsound = "dontstarve_DLC001/AMB/chess_summer"},
    [WORLD_TILES.PEBBLEBEACH] = {sound = "turnoftides/together_amb/moon_island/fall", wintersound = "turnoftides/together_amb/moon_island/winter", springsound = "turnoftides/together_amb/moon_island/spring", summersound = "turnoftides/together_amb/moon_island/summer", rainsound = "dontstarve/AMB/badland_rain"},
    [WORLD_TILES.SHELLBEACH] = {sound = "hookline_2/amb/hermit_island", wintersound = "hookline_2/amb/hermit_island", springsound = "hookline_2/amb/hermit_island", summersound = "hookline_2/amb/hermit_island", rainsound = "hookline_2/amb/hermit_island"},
    [WORLD_TILES.MONKEY_DOCK] = {sound = "monkeyisland/amb/dock_ambience", wintersound = "monkeyisland/amb/dock_ambience", springsound = "monkeyisland/amb/dock_ambience", summersound = "monkeyisland/amb/dock_ambience", rainsound = "monkeyisland/amb/dock_ambience_rain"},
    [WORLD_TILES.MONKEY_GROUND] = {sound = "monkeyisland/amb/island_amb", wintersound = "monkeyisland/amb/island_amb", springsound = "monkeyisland/amb/island_amb", summersound = "monkeyisland/amb/island_amb", rainsound = "monkeyisland/amb/island_amb_rain"},
    [WORLD_TILES.CAVE] = {sound = "dontstarve/AMB/caves/main"},

    [WORLD_TILES.FUNGUS] = { sound = "dontstarve/AMB/caves/fungus_forest" },
    [WORLD_TILES.FUNGUSRED] = { sound = "dontstarve/AMB/caves/fungus_forest" },
    [WORLD_TILES.FUNGUSGREEN] = { sound = "dontstarve/AMB/caves/fungus_forest" },

    [WORLD_TILES.ARCHIVE] = {sound = "grotto/amb/archive"},
    [WORLD_TILES.FUNGUSMOON] = {sound = "grotto/amb/grotto"},

    [WORLD_TILES.RIFT_MOON] = {sound = "rifts/ambience/rift_tile_amb", rainsound = "dontstarve_DLC001/AMB/chess_summer"},

    [WORLD_TILES.SINKHOLE] = { sound = "dontstarve/AMB/caves/litcave" },
    [WORLD_TILES.UNDERROCK] = { sound = "dontstarve/AMB/caves/main" }, --- rocky
    [WORLD_TILES.MUD] = { sound = "dontstarve/AMB/caves/fungus_forest" },
    [WORLD_TILES.BRICK] = { sound = "dontstarve/AMB/caves/ruins" },
    [WORLD_TILES.BRICK_GLOW] = { sound = "dontstarve/AMB/caves/ruins" },
    [WORLD_TILES.TILES] = { sound = "dontstarve/AMB/caves/civ_ruins" },
    [WORLD_TILES.TILES_GLOW] = { sound = "dontstarve/AMB/caves/civ_ruins" },
    [WORLD_TILES.TRIM] = { sound = "dontstarve/AMB/caves/ruins" },
    [WORLD_TILES.TRIM_GLOW] = { sound = "dontstarve/AMB/caves/ruins" },

	[WORLD_TILES.OCEAN_COASTAL] =       { sound = "hookline_2/amb/sea_shore", rainsound = "hookline_2/amb/sea_shore" },
	[WORLD_TILES.OCEAN_SWELL] =         { sound = "turnoftides/together_amb/ocean/shallow", rainsound = "turnoftides/together_amb/ocean/shallow_rain" },
	[WORLD_TILES.OCEAN_ROUGH] =         { sound = "turnoftides/together_amb/ocean/deep",    rainsound = "turnoftides/together_amb/ocean/deep_rain" },
	[WORLD_TILES.OCEAN_BRINEPOOL] =     { sound = "turnoftides/together_amb/ocean/deep",    rainsound = "turnoftides/together_amb/ocean/deep_rain" },
	[WORLD_TILES.OCEAN_HAZARDOUS] =     { sound = "turnoftides/together_amb/ocean/deep",    rainsound = "turnoftides/together_amb/ocean/deep_rain" },
    [WORLD_TILES.OCEAN_WATERLOG] =      {sound = "waterlogged2/amb/fall", wintersound = "waterlogged2/amb/winter", springsound = "waterlogged1/amb/spring", summersound = "waterlogged1/amb/summer", rainsound = "waterlogged1/amb/spring"},

    [WORLD_TILES.LAVAARENA_FLOOR] = { sound = "dontstarve/AMB/lava_arena/arena_day" },
    [WORLD_TILES.LAVAARENA_TRIM] = { sound = "dontstarve/AMB/lava_arena/arena_day" },

    [WORLD_TILES.QUAGMIRE_PEATFOREST] = {sound = "dontstarve/AMB/quagmire/peat_forest"},
    [WORLD_TILES.QUAGMIRE_PARKFIELD] = {sound = "dontstarve/AMB/quagmire/park_field"},
    [WORLD_TILES.QUAGMIRE_PARKSTONE] = {sound = "dontstarve/AMB/quagmire/park_field"},
    [WORLD_TILES.QUAGMIRE_GATEWAY] = {sound = "dontstarve/AMB/quagmire/gateway"},
    [WORLD_TILES.QUAGMIRE_SOIL] = {sound = "dontstarve/AMB/quagmire/city_stone"},
    [WORLD_TILES.QUAGMIRE_CITYSTONE] = {sound = "dontstarve/AMB/quagmire/city_stone"},

    ABYSS = { sound = "dontstarve/AMB/caves/pit" }, --- IMPASSABLE
    VOID = { sound = "dontstarve/AMB/caves/void", wintersound = "dontstarve/AMB/caves/void", springsound="dontstarve/AMB/caves/void", summersound="dontstarve/AMB/caves/void", rainsound = "dontstarve/AMB/caves/void" },
    CIVRUINS = { sound = "dontstarve/AMB/caves/civ_ruins" },
}

 

24 minutes ago, gamehun20 said:

Do pigs eat the Syrup of Ipecaca if it's on the ground near them and does it trigger the effect?

Yes and yes.

  • Sanity 1
  • Shopcat 1

Since I don’t feel like creating an entire thread to ask this one simple question, this seems like the most appropriate place to ask something like this in.

Can WX78’s “Jimmy” Robot get a new skin? I would absolutely love it if these could be skinned into like Mars Land Rover RC cars.. that would be so siccckkk.

Shouldnt be too hard to do, it does the same stuff current Jimmy does, but has a different animation.

  • Like 1
31 minutes ago, Mike23Ua said:

Can WX78’s “Jimmy” Robot get a new skin? I would absolutely love it if these could be skinned into like Mars Land Rover RC cars.. that would be so siccckkk.

Shouldnt be too hard to do, it does the same stuff current Jimmy does, but has a different animation.

Skins aren't to change things beyond their default appearance to a degree people wouldn't recognize them. 

This is Klei's reasoning for why most FX are subtle and why skins don't change the names of things, like Ashley's unused lines.

Jimmy could get a skin, but don't expect anything that'd need to directly change any of his animations!

  • Like 1

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