OMGkawaiiAngel Posted July 24, 2020 Share Posted July 24, 2020 I want coffee! Ugh, why aren't wonderful... dishes? Like this ported from dlcs into Dst...? Link to comment Share on other sites More sharing options...
ZTheNecromancer Posted July 24, 2020 Share Posted July 24, 2020 I want more Lunar crafting recipes. Link to comment Share on other sites More sharing options...
Prajdo Posted July 24, 2020 Share Posted July 24, 2020 What we all really need is a new skin for chest that looks like first aid kit. Seriously. We all need to have first aid kit chest in every base to put healing salves, honey poultices, jellybeans and booster shots in a very obvious and visible place. That is a thing my worlds currently lack most. Link to comment Share on other sites More sharing options...
Scrimbles Posted July 24, 2020 Share Posted July 24, 2020 "An Uncompromising Survival Wilderness Game Full of Science and Magic" AKA A return to the games roots. Link to comment Share on other sites More sharing options...
Primalflower Posted July 24, 2020 Share Posted July 24, 2020 OCEAN! Link to comment Share on other sites More sharing options...
Cleyven Posted July 24, 2020 Share Posted July 24, 2020 A new skin for the Walking cane that looks like a giant Wooden Spoon and Chef Warly will be complete =D! Like many mention, new environmental changes to the world in each season, specially on the ocean. A sea cave and maybe lunar caves and of course, Lunar mini-bosses and a big bad Lunar Boss x). Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 25, 2020 Share Posted July 25, 2020 5 hours ago, Bluepufferfish said: islands, early game stuff so beginners can see how great the game is without needing to get to late game to have fun - it's a multiplayer game afterall and most peoples friends are filthy casuals as the filthy casual of my friend-group i take umbrage with that! Link to comment Share on other sites More sharing options...
IceTime Posted July 25, 2020 Share Posted July 25, 2020 New buildings, like the lighthouse I mentioned Link to comment Share on other sites More sharing options...
Guest Posted July 25, 2020 Share Posted July 25, 2020 13 hours ago, Ogrecakes said: "An Uncompromising Survival Wilderness Game Full of Science and Magic" AKA A return to the games roots. as much as i have to agree with you, klei will probably focus return of them first this year (2020). so we'll see how 2021 goes with content. Link to comment Share on other sites More sharing options...
. . . Posted July 26, 2020 Share Posted July 26, 2020 Being able to play in your online world while offline. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted July 26, 2020 Share Posted July 26, 2020 exploration Link to comment Share on other sites More sharing options...
AllFunNGamez Posted July 26, 2020 Author Share Posted July 26, 2020 What do you guys think of a difficulty meter by this I mean in the options you would set it to easy,medium,hard, insane etc. Once 1 year passed in the game resources would disease faster, food would rot quick and mobs would get harder. This would then bring a whole new meaning to DST and let us compete against each other to see how long we can survive. Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 26, 2020 Share Posted July 26, 2020 i think it would be more viable if the player could choose that setting on the fly. like build something that triggers the game to be harder or something. choosing our prefab at the start only works if you have a dedicated plan on how you want to do things and are willing to drop a world once you exceed it's capacity Link to comment Share on other sites More sharing options...
AllFunNGamez Posted July 26, 2020 Author Share Posted July 26, 2020 That is true I think overall it would be nice to see some sort of higher difficulty overtime be added. I tend to lose interest in long drawn out worlds above 200 + Days unless I am trying to build a masterpiece. Link to comment Share on other sites More sharing options...
chirsg Posted July 28, 2020 Share Posted July 28, 2020 city planning in dst Link to comment Share on other sites More sharing options...
JJ0264 Posted August 3, 2020 Share Posted August 3, 2020 make sanity worth something, since skilled players laugh at sanity & insanity is too easy to deal with (you get rewarded with powerful magic for insanity) Link to comment Share on other sites More sharing options...
wigfrids hat Posted August 3, 2020 Share Posted August 3, 2020 more rot recipes Link to comment Share on other sites More sharing options...
Notecja Posted August 3, 2020 Share Posted August 3, 2020 More pot recipes, especially for fruits - right now pomegranate is pretty useless, except for quick heal and fruit medley works only for utilizing durians... Link to comment Share on other sites More sharing options...
CameoAppearance Posted August 3, 2020 Share Posted August 3, 2020 Singleplayer characters ported over. Link to comment Share on other sites More sharing options...
AllFunNGamez Posted August 3, 2020 Author Share Posted August 3, 2020 11 hours ago, CameoAppearance said: Singleplayer characters ported over. Yep! Perhaps the dungeons from Hamlet would also be a great addition. Link to comment Share on other sites More sharing options...
. . . Posted August 3, 2020 Share Posted August 3, 2020 4 hours ago, AllFunNGamez said: Yep! Perhaps the dungeons from Hamlet would also be a great addition. ruin dungeons that regenerate loot (and maybe even shape) every season or so would be so cool Link to comment Share on other sites More sharing options...
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