Jump to content

Grifting through the files (aka Datamining)


Recommended Posts

From the dialog where you investigate the hat shop:

Spoiler

player:
    So you sell... hats here?
agent:
    Only the finest hats, yes.
player:
    Cool.
    Not much of a hat person, myself.
    On account of the eye stalks, you see.
agent:
    So then why are you in a hat store?
player:
    A guy can dream, right?

 

Quote

Not much of a hat person, myself.

Quote

Do I get to wear a funny hat? - Smith Banquod, to Tei Utaro

Press X to doubt

image.thumb.png.4471ee18102582c5848f2a76b3e2564d.png

I wrote a quick script to calculate how much mettle you need to unlock all of a particular mettle upgrade, and how much you need to unlock everything.

As you can see here, it is a lot. If you can finish a run with 40 mettle(a very high estimate), you would still need like 59 runs to fully unlock everything. It makes the game really grindy, and all you get is basically stat boosts.

3 minutes ago, pacovf said:

Is that 60 runs per character or 60 runs total? 

Per character, since mettle upgrades are separated by characters.

Of course, that's just an estimation. Different characters have different rates, because their day structures are different.

Hello from a brand new laptop!! I got a new one yesterday, it's one built for gaming and it's lightning fast, not just at gaming!

Capture.PNG.1da218b73e88c8ea2b36a601f8ac800b.PNG

So yeah I'm looking forward to datamining things that were too big and beefy for me before...

Say hello to Fralx, the new day 1 boss for Rook!

Spoiler

mercenary_000.thumb.png.d3d933da41df75efb94d082abedd1e68.png

And some new negotiation cards arts:

curve_ball.png.f6c806704c7cce7782b24a2521834851.pngflatten.png.c1a0ae4ec4b43849bd1dbfd4bacafc19.pnginner_rage.png.6c22ff405a0c8cf08de3b311636b9fae.pngrebuild.png.8a83aa48015833d35455e342a0eddce4.png

 

Guys we got our wish. SHIRTLESS SMITH IS HERE kind of.

Capture.thumb.PNG.deaa435a33b2dd4804cd1544f802e821.PNG

Spoiler

this is the disguise Tei gives Smith in day three so it is essential that he shows his body off for the plot hehehe

Also my new laptop can record its screen so I recorded a cute new animation:

Finally, some battle card arts:

guns_blazing.png.170926612f37d744e5a063c068d03b6f.pngsalvo.png.32ad85ed7e248aa4fb2f17364dd29fe3.pngtotal_focus.png.7b37bc78a4543b6c4c32f2ec5e656c29.png

 

The Hesh outfit for Smith may as well be the finalised version of shirtless Smith, considering he only appears on the card art for Freebie. Whether or not Klei purposefully made the new outfit closely resemble the art though, we'll never know.

image.png.5d905ffbdda5262bfb50ffd0b8ab20f9.png

Spoiler

I mean, come on - he's wearing the same type of 'shirt' just with more Heshian flair lol

 

7 hours ago, Scrumch said:

The Hesh outfit for Smith may as well be the finalised version of shirtless Smith, considering he only appears on the card art for Freebie. Whether or not Klei purposefully made the new outfit closely resemble the art though, we'll never know.

image.png.5d905ffbdda5262bfb50ffd0b8ab20f9.png

  Hide contents

I mean, come on - he's wearing the same type of 'shirt' just with more Heshian flair lol

 

I think there was another card that had Smith doing a sort of round house kick in the freebie outfit. Don't know where it is though, I could use it for my mod.

23 hours ago, Wumpus the 19th said:

I think there was another card that had Smith doing a sort of round house kick in the freebie outfit. Don't know where it is though, I could use it for my mod.

I believe that would be this one!

swift_kick.png.191a7dcac3c1fe7de36cfb22a366f066.png

For modding, the path is "battle/swift_kick.tex".

Here's some new battle stuff:

all_rounder.png.d440ca08257360f9a9993a00c70a3a53.pngbio_boost.png.846d071a826668b5414e5458a13a8943.pnginnate_instinct.png.36bcc6d6e84e9b800d7eb3df4d2d37e5.pngsecret_collection.png.d313525aa72e1300690e37c5dbf63a6e.pngshortcut.png.e5887e3f2c4ea2d4c6fed97dd32f85be.png

and a single negotiation card art:

clemency.png.c35815bce5a1ab7e06f8f7db206b708b.png

Exciting things are happening!!

New card arts:

always_prepared.png.fd6dc65bbeb44a8b49321c9cb1b736ee.pngbackup_collection.png.1b77e3655104e1310fe0b345a6b15c8c.pngcoin_juggler.png.9bcb1de411f4f008d331b3f5c9ae0556.pngduality.png.fa02cd0b775b0ad0eae164050be6bcb3.pngexpert_tactician.png.c7bbabebe51647b0d42fdd23bee9b45e.pngpure_diplomacy.png.7048dff8d85dfcc47bfa10f30e1a3396.pngrage.png.6d5d7571659cc9dcc4f23ebd2e20f075.pngtrounce.png.ae73a6b06ef2ee4185c87ac81ded4c0e.png

a negotiation modifier:

mettle_bank.png.b28a25db76c00727550b13171c0ff4a2.png

Pre-battle slides:

smith_5_000.thumb.png.120209494e81da5c787819e434f1dc04.png

Putting two more in a spoiler because they're bosses for Smith's day three (And one of them is one that we haven't seen until now):

Spoiler

droad_000.thumb.png.5eecf03caeffb0f3c7d5ad86e570e85b.png

snug_000.thumb.png.786166dd7e1e089e9e35368271895b05.png

Second one is referred to as "snug" in the files: I can't get it to spawn in the game yet but that's because it apparently doesn't have any animations yet. All Spriter spat out at me when I tried to datamine animations was this:

snug_000.thumb.png.69810abfd2d756086a86d9b2096dd511.png

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...