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Bug Fixes:

  • Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid.
  • Trees will now be less invasive while naturally sprouting near bases
  • Crabby Hermit will be nocturnal in “lights out” worlds.
  • Fixed crashes in Fire Pits caused by outdated mods.
  • Fixed various issues with Dark Sword skins while mounted on a Beefalo.
     

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  • Thanks 20
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12 minutes ago, Jason said:

Bug Fixes:

  • Trees will now be less invasive while naturally sprouting near bases

 

View full update

 

Thank you very much. I'm very grateful, trees were already being born in places I wouldn't like. :wilson_love:

 

Edited by zVince
  • Like 2
21 minutes ago, Jason said:

Trees will now be less invasive while naturally sprouting near bases

I can’t tell you how much this makes me happy. As a base builder I hated the trees coming everywhere, and it’s nice to have a change! Thanks!

EDIT: had some friends check the files. For reference, the limit of trees regrowing by structures is 8 units, or 2 pitchfork tiles. It’s definitely a lot better, but I was slightly hopeful for the full 20 unit radius like other regrowth methods. Oh well, it’s something!

Edited by Maxil20
  • Like 4
  • Thanks 1
43 minutes ago, Jason said:

Bug Fixes:

  • Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid.
  • Trees will now be less invasive while naturally sprouting near bases
  • Crabby Hermit will be nocturnal in “lights out” worlds.
  • Fixed crashes in Fire Pits caused by outdated mods.
  • Fixed various issues with Dark Sword skins while mounted on a Beefalo.
     

 

View full update

Nice!!! Thanks for this one!

  • Like 2
2 hours ago, Jason said:

Bug Fixes:

  • Trees will now be less invasive while naturally sprouting near base

 

View full update

Omg yes, thank you so much. In my feast and famine world I was getting so sick of those pesky invasive species that is evergreens literally growing onto my wood floor they'd grow so close. Thanks a ton!

  • Like 4
3 hours ago, Jason said:

Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid.

That is extraordinarily specific. I'm really curious as to how this set of events caused a crash.

  • Like 2
5 hours ago, Jason said:

Trees will now be less invasive while naturally sprouting near bases

Again, the same one everybody else is quoting, but...yeah, I experienced that recently too. You mean stuff like this

127ruinsmainarea.thumb.png.629be3d18ed26e323a849d2e372a2912.png

LUMPY EVERGREEN:  Hey, a spot of grass!  Don't mind if I do!

(You can't really see it well here but that's actually TWO very large evergreens in one little area.)

or this

138icanseemyruinsfromhere.png.76869ae082c8b9fe4e16f2d0cd8cf16c.png

BABY EVERGREEN:  Hey, you were't planning to put any more farms here, right?

or...THIS:

naturereclaimstheruins.thumb.png.894051ab191404ff1293197a86f253d3.png

...won't happen anymore?  Thank god.  As funny of a running gag as "Hey, here have a random tree right next to the wildfire!"  "You want a tree? Here ya go!"  "Hey, player, you forgot your trees!" was while building the ruins...if this WAS my actual base, I'd be tearing my hair out.  XD  (Note that not everybody's Invasion of the Trees would look quite as dramatic as _this_; I'm using the Evergreens 2Gether mod)

As it is, it kinda works in _this_ case since I WANT it took like "Nature is reclaiming the structures..." but in places that aren't _supposed_ to be overgrown ruins, notsomuch. 

(I swear, you leave a place alone for a measly 100 days...)

...Notorious

  • Like 5
  • Haha 2

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