Developer Jason Posted May 5, 2020 Developer Share Posted May 5, 2020 Bug Fixes: Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid. Trees will now be less invasive while naturally sprouting near bases Crabby Hermit will be nocturnal in “lights out” worlds. Fixed crashes in Fire Pits caused by outdated mods. Fixed various issues with Dark Sword skins while mounted on a Beefalo. View full update 15 20 Link to comment Share on other sites More sharing options...
PasssionFish Posted May 5, 2020 Share Posted May 5, 2020 (edited) 2 minutes ago, Jason said: Trees will now be less invasive while naturally sprouting near bases Thank you! On one of my old worlds it got annoying with lumpy trees spawning too close to base. Edited May 5, 2020 by TheHollowKnight 7 Link to comment Share on other sites More sharing options...
bruhmoment23 Posted May 5, 2020 Share Posted May 5, 2020 Great work as usual. Link to comment Share on other sites More sharing options...
ADM Posted May 5, 2020 Share Posted May 5, 2020 6 minutes ago, Jason said: Fixed various issues with Dark Sword skins while mounted on a Beefalo. Hmm, did you removed the hit animations or fixed it ? 1 Link to comment Share on other sites More sharing options...
zVince Posted May 5, 2020 Share Posted May 5, 2020 (edited) 12 minutes ago, Jason said: Bug Fixes: Trees will now be less invasive while naturally sprouting near bases View full update Thank you very much. I'm very grateful, trees were already being born in places I wouldn't like. Edited May 5, 2020 by zVince 2 Link to comment Share on other sites More sharing options...
Maxil20 Posted May 5, 2020 Share Posted May 5, 2020 (edited) 21 minutes ago, Jason said: Trees will now be less invasive while naturally sprouting near bases I can’t tell you how much this makes me happy. As a base builder I hated the trees coming everywhere, and it’s nice to have a change! Thanks! EDIT: had some friends check the files. For reference, the limit of trees regrowing by structures is 8 units, or 2 pitchfork tiles. It’s definitely a lot better, but I was slightly hopeful for the full 20 unit radius like other regrowth methods. Oh well, it’s something! Edited May 5, 2020 by Maxil20 4 1 Link to comment Share on other sites More sharing options...
Captain_Rage Posted May 5, 2020 Share Posted May 5, 2020 43 minutes ago, Jason said: Bug Fixes: Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid. Trees will now be less invasive while naturally sprouting near bases Crabby Hermit will be nocturnal in “lights out” worlds. Fixed crashes in Fire Pits caused by outdated mods. Fixed various issues with Dark Sword skins while mounted on a Beefalo. View full update Nice!!! Thanks for this one! 2 Link to comment Share on other sites More sharing options...
h1mk Posted May 5, 2020 Share Posted May 5, 2020 Crabby Hermit fix is really cool, I do not play lights out but the attention to detail with a cool little change like that is nice 1 Link to comment Share on other sites More sharing options...
Terra B Welch Posted May 5, 2020 Share Posted May 5, 2020 2 hours ago, Jason said: Bug Fixes: Trees will now be less invasive while naturally sprouting near base View full update Omg yes, thank you so much. In my feast and famine world I was getting so sick of those pesky invasive species that is evergreens literally growing onto my wood floor they'd grow so close. Thanks a ton! 4 Link to comment Share on other sites More sharing options...
Pikapikap Posted May 5, 2020 Share Posted May 5, 2020 nice ! thank you sir! 2 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted May 6, 2020 Share Posted May 6, 2020 3 hours ago, Jason said: Fixed a crash when extinguishing the fire created killing Red Hounds and Lavae while under the influence of Volt Goat Chaud-Froid. That is extraordinarily specific. I'm really curious as to how this set of events caused a crash. 2 Link to comment Share on other sites More sharing options...
h1mk Posted May 6, 2020 Share Posted May 6, 2020 4 minutes ago, Sinister_Fang said: That is extraordinarily specific. I'm really curious as to how this set of events caused a crash. maybe its bcause of the lightning effect 1 Link to comment Share on other sites More sharing options...
CaptainChaotica Posted May 6, 2020 Share Posted May 6, 2020 5 hours ago, Jason said: Trees will now be less invasive while naturally sprouting near bases Again, the same one everybody else is quoting, but...yeah, I experienced that recently too. You mean stuff like this LUMPY EVERGREEN: Hey, a spot of grass! Don't mind if I do! (You can't really see it well here but that's actually TWO very large evergreens in one little area.) or this BABY EVERGREEN: Hey, you were't planning to put any more farms here, right? or...THIS: ...won't happen anymore? Thank god. As funny of a running gag as "Hey, here have a random tree right next to the wildfire!" "You want a tree? Here ya go!" "Hey, player, you forgot your trees!" was while building the ruins...if this WAS my actual base, I'd be tearing my hair out. XD (Note that not everybody's Invasion of the Trees would look quite as dramatic as _this_; I'm using the Evergreens 2Gether mod) As it is, it kinda works in _this_ case since I WANT it took like "Nature is reclaiming the structures..." but in places that aren't _supposed_ to be overgrown ruins, notsomuch. (I swear, you leave a place alone for a measly 100 days...) ...Notorious 5 2 Link to comment Share on other sites More sharing options...
RAFAEL-Y Posted May 24, 2020 Share Posted May 24, 2020 When to update again“don't starve together”? 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted May 24, 2020 Share Posted May 24, 2020 9 hours ago, RAFAEL-Y said: When to update again“don't starve together”? It’s usually around the end of the month each month, assuming that their plans do not change. just be patient and wait.. good things come to those who wait. Link to comment Share on other sites More sharing options...
Harrowick Posted May 24, 2020 Share Posted May 24, 2020 Huh, I was wondering why a May 5th update post found it's way back to the front page. 1 1 Link to comment Share on other sites More sharing options...
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