Developer Ipsquiggle Posted May 1, 2020 Developer Share Posted May 1, 2020 Another hotfix for the Testing Branch, fixing a crash for the weekend. Have a good one! Edit: Plus an emergency Friday afternoon hotfix hotfix! Enjoy! 408314 Bug Fixes Fix unrelated entities taking on mass when combining same elements on a cell 408218 Changes Medical Cot severity slider requirement default is set to 70%. Bug Fixes Fix crash when a sweeper has to drop an item Fix Counter not changing output signal when receiving reset signal Fix inconsistent Timer Sensor behaviour dependent on framerate This will reset all timer sensors for save files currently on the preview branch. Fix strange input if a mouse button was clicked twiced in a frame. This caused the area measurement numbers to stick around, "phantom" constructions, and other oddities. Properly load localized string keys for Sweepy status messages View full update 8 5 Link to comment Share on other sites More sharing options...
nakomaru Posted May 1, 2020 Share Posted May 1, 2020 32 minutes ago, Ipsquiggle said: Fix strange input if a mouse button was clicked twiced in a frame. This caused the area measurement numbers to stick around, "phantom" constructions, and other oddities. That's an old one! Nice. Thanks for the update. 2 1 Link to comment Share on other sites More sharing options...
rico0 Posted May 1, 2020 Share Posted May 1, 2020 49 minutes ago, Ipsquiggle said: Fix strange input if a mouse button was clicked twiced in a frame. This caused the area measurement numbers to stick around, "phantom" constructions, and other oddities. YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSS I HATE THIS NUMBERS 51 minutes ago, Ipsquiggle said: Medical Cot severity slider requirement default is set to 70%. this update is also good .p. 1 Link to comment Share on other sites More sharing options...
stoeberhai Posted May 1, 2020 Share Posted May 1, 2020 @Ipsquiggle Would you please consider implementing an additional checkbox option for the signal counter to work like before (giving a continuous green signal on the initial zero)? Link to comment Share on other sites More sharing options...
yoakenashi Posted May 1, 2020 Share Posted May 1, 2020 On 4/22/2020 at 1:04 AM, yoakenashi said: Also, could we get a fix for this genetic ooze temperature reset bug soon? Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted May 1, 2020 Developer Share Posted May 1, 2020 PSA - There's a known issue on this build (and the one before it) where hatches and other critters grow to an immense size - this will be addressed before the launch This might also affect other elements taking on mass unexpectedly (edit) 408314 hotfix should fix this issue, be aware that entities that took on extra mass previously will still be at that new mass 3 Link to comment Share on other sites More sharing options...
psusi Posted May 1, 2020 Share Posted May 1, 2020 4 hours ago, Ipsquiggle said: Fix unrelated entities taking on mass when combining same elements on a cell Wait, is this the bug where multiple gasses floating around, like steam and oxygen in a steam geyser room, and create new oxygen over time? Link to comment Share on other sites More sharing options...
Gurgel Posted May 1, 2020 Share Posted May 1, 2020 (edited) 2 hours ago, fatheroctopus said: PSA - There's a known issue on this build (and the one before it) where hatches and other critters grow to an immense size - this will be addressed before the launch This might also affect other elements taking on mass unexpectedly (edit) 408314 hotfix should fix this issue, be aware that entities that took on extra mass previously will still be at that new mass That turned Bubbles into a very hot monster for me Impressive reaction speed to the bug report! 35 minutes ago, psusi said: Wait, is this the bug where multiple gasses floating around, like steam and oxygen in a steam geyser room, and create new oxygen over time? Not quite I think instead of combining masses in a cell, the mass is added to some nearby critter or dupe, apparently at its original temperature. Apparently, I have missed this little change to Bubbles for about 200 cycles. Did not seem to slow her down much. Heat transfer to the environment is minimal. Edited May 1, 2020 by Gurgel 3 Link to comment Share on other sites More sharing options...
OxCD Posted May 2, 2020 Share Posted May 2, 2020 (edited) 56 minutes ago, psusi said: Wait, is this the bug where multiple gasses floating around, like steam and oxygen in a steam geyser room, and create new oxygen over time? Nop. This bug has been solved long time ago. Now gases are deleted. "Fix unrelated entities taking on mass when combining same elements on a cell" is relative to : "There's a known issue on this build (and the one before it) where hatches and other critters grow to an immense size - this will be addressed before the launch This might also affect other elements taking on mass unexpectedly (edit) 408314 hotfix should fix this issue, be aware that entities that took on extra mass previously will still be at that new mass" Edited May 2, 2020 by OxCD Link to comment Share on other sites More sharing options...
psusi Posted May 3, 2020 Share Posted May 3, 2020 (edited) On 5/1/2020 at 8:00 PM, OxCD said: Nop. This bug has been solved long time ago. Now gases are deleted. Oh great... how is that better? I guess that explains why my hydrogen vent tamers in my last map kept needing some more water added to the closed loop every few hundred cycles. Or maybe not since the only gas in the room was steam. Edited May 3, 2020 by psusi Link to comment Share on other sites More sharing options...
aymanoracle Posted May 5, 2020 Share Posted May 5, 2020 This patch should move to the main branch today right ? Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted May 5, 2020 Developer Share Posted May 5, 2020 3 minutes ago, aymanoracle said: This patch should move to the main branch today right ? We've had a few technical hardware problems at the office (unrelated to the build itself), so we've pushed the release back a day. 1 3 Link to comment Share on other sites More sharing options...
OxCD Posted May 5, 2020 Share Posted May 5, 2020 Good thing, there are few more bugs logged, you may I have time to look into Link to comment Share on other sites More sharing options...
Baer Posted May 5, 2020 Share Posted May 5, 2020 Oh sadly, i see this so late. got an accident like "dig the whole visible map out" during an savestop. That cause some happenings, like a big natural tank off magma, goes off in my critterfarm. -_- Can´t wait to see this bug disappear. Link to comment Share on other sites More sharing options...
watermelen671 Posted May 6, 2020 Share Posted May 6, 2020 On 5/1/2020 at 6:08 PM, fatheroctopus said: where hatches and other critters grow to an immense size This is amazing, I must investigate. On 5/1/2020 at 8:37 PM, Gurgel said: 671°C Spoiler Link to comment Share on other sites More sharing options...
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