Developer ScottHansen Posted September 24, 2019 Developer Share Posted September 24, 2019 Return Of Them Beta Hotfix Revamped the Cookie Cutter code. They are also a little more of a threat. Telelocator Staff will no longer teleport aquatic creatures onto land. Physics and rendering optimizations The Malbatross can now spawn on the first day The Malbatross no longer relocates to a new shoal when loading a world View full update 7 10 Link to comment Share on other sites More sharing options...
Bird Up Posted September 24, 2019 Share Posted September 24, 2019 (edited) 4 hours ago, ScottHansen said: The Malbatross can now spawn on the first day Yay, no more waiting on day 28! In testing, I defeated Malbatross on day 1 to see when it'd respawn next, but I could not get it to respawn ever again. I used the LongUpdate() command to advance time. I kept skipping time all the way to the beginning of the 2nd spring at day 106, but couldn't get Malbatross to respawn at any shoal. If Malbatross respawned every 20 days after being defeated, that'd put it in line with other day 1 optional bosses like Dragonfly/Toadstool/Bee Queen. Edit: I waited 15 days, and he does eventually spawn at a shoal. very kool. LongUpdate() doesn't work as lakhnish said. Also want to mention mighty Wolfgang with a dark sword only gets around 16 Malbatross feather because he does so much damage. It's not nearly enough to make the mast (24 feathers). Maybe Malbatross should instead drop a flat amount of feathers every time it reaches 70%/40%/20% HP the same as how Toadstool drops scales at % HP? It'd ensure every character regardless of weapon choice can make the mast. Edited September 24, 2019 by Bird Up 1 Link to comment Share on other sites More sharing options...
ADM Posted September 24, 2019 Share Posted September 24, 2019 1 hour ago, ScottHansen said: Telelocator Staff will no longer teleport aquatic creatures onto land. Mmm... Can't we have a TELELAQUATOR FOCUS instead ? So if you teleport an aquatic creature, it goes in water randomly or on the focus if it is charged (don't works for ground mobs), can only be placed in water. Honestly I'd like to have some Cookie Cutter in a lake I'm feeling that the Telelocator Staff is getting nerfed on possible uses with updates, but it's one of the more interesting relocating feature that players love to use for many reasons, don't leave it aside please. 3 1 Link to comment Share on other sites More sharing options...
Bird Up Posted September 24, 2019 Share Posted September 24, 2019 14 minutes ago, ADM said: I'm feeling that the Telelocator Staff is getting nerfed on possible uses with updates All of the telelocator changes have been fixing unintended consequences and bugs which is healthy for the game. Not really nerfs. 3 Link to comment Share on other sites More sharing options...
lakhnish Posted September 24, 2019 Share Posted September 24, 2019 14 minutes ago, Bird Up said: --SNIP-- The LongUpdate command won't work to update the malbatross spawning component. I've been told that this command works instead: Spoiler TheWorld.components.malbatrossspawner:Update(<time in seconds>) Idk if the respawn time has changed in this update (can't check atm), but before it was every 5-15 days after you killed it. Still thinking about the feather thing, but it's growing on me since it's farmable with less damage weapons. 2 Link to comment Share on other sites More sharing options...
Bird Up Posted September 24, 2019 Share Posted September 24, 2019 (edited) 2 hours ago, lakhnish said: TheWorld.components.malbatrossspawner:Update(<time in seconds>) Hm that commands didn't make it spawn either unless I'm doing something wrong. I think I'm just gonna defeat it again and let my game sit for 20 days and not mess with commands lol. Edit: I waited 15 days, and he does eventually spawn at a shoal. very kool. LongUpdate() doesn't work as lakhnish said. I think if you can farm tons of feathers from wacking Malbatross with a walking cane, that's not very good design. It doesn't give you a reason to ever fight Malbatross normally, or to ever fight it more than once (unless you need more blueprints). If you're required to defeat it multiple times to get a guaranteed sail each time, I think that'd be better. Also, most people don't know how feather RNG works. A lot of people are gonna get the short end of the stick and get 23 or less feathers because they used a dark sword/glass cutter. Edited September 24, 2019 by Bird Up Link to comment Share on other sites More sharing options...
Zeklo Posted September 24, 2019 Share Posted September 24, 2019 8 minutes ago, Bird Up said: I think if you can farm tons of feathers from wacking Malbatross with a walking cane, that's not very good design. That's great design. You have to kill it once to get the blueprint—and you can't overpower it with crazy numbers or you won't get the materials needed to craft said sail. Consecutive kills aren't as necessary which is fine because after tackling a boss once it loses it's flare and just becomes tedium. 4 Link to comment Share on other sites More sharing options...
Bird Up Posted September 24, 2019 Share Posted September 24, 2019 (edited) 17 minutes ago, Zeklo said: That's great design. To someone like you who knows how the feather RNG works, and you can abuse it, that's fine. Most people aren't going into the fight thinking of defeating it with just a spear or something weaker so they can get a mast or two. I can see my friends and other casual players facepalming after defeating this boss and getting absolutely nothing of worth because the blueprints and feathers are effectively worthless if you do not get enough. They would have just risked their life and their boat to only get some meat and blue gems. Who knows when Malbatross will spawn next, and what shoal it will be, just to get one mast. That is by no means good design. Dragonfly doesn't drop HALF a scale when you defeat it. It drops the full scale so you are actually left with some loot and craftables after your victory. Edited September 24, 2019 by Bird Up 3 Link to comment Share on other sites More sharing options...
Zeklo Posted September 24, 2019 Share Posted September 24, 2019 Just now, Bird Up said: To someone like you who knows how the feather RNG works, and you can abuse it, that's fine. Guess how I figured it out though? I failed. I killed the thing and didn't get enough feathers. Since I was unsure if the feathers were tied to a burst of damage like some other boss drops I tried that. I tried a few more thing and I eventually figured out how it worked. If everything is so straight forward that's boring. It breaks the formula. People shouldn't succeed by putting zero thought into things. That's lame. Trial and error. Learning from mistakes. That's Don't Starve. 5 1 Link to comment Share on other sites More sharing options...
Bird Up Posted September 24, 2019 Share Posted September 24, 2019 (edited) That's how I figured it out too. That doesn't change the fact that the boss leaves you with nothing of value if you come too prepared with good weapons to the fight. How is making Malbatross item drops like Toadstool making it 'zero thought'. This is already an aspect of the game no one argues against. Incentivising attacking a boss with a whirly fan or equivalent to make boss items doesn't sounds very smart to me. Malbatross is the only boss that can potentially drop nothing effectively useful for all your hard work. Edited September 24, 2019 by Bird Up 2 Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted September 24, 2019 Developer Share Posted September 24, 2019 This wasn't in the patch notes, but a bug causing inconsistent worldgen has been fixed, meaning worlds generated from this version on should be recreatable if you set the world to an identical seed! 4 1 Link to comment Share on other sites More sharing options...
CossonWool Posted September 24, 2019 Share Posted September 24, 2019 (edited) 19 hours ago, ScottHansen said: Physics and rendering optimizations Does this also fix the occasional skipped line of an image for rendering? It happens quite often but only from certain locations and/or angles so I haven't been able to screenshot it. Here's a photoshopped image as an example: Spoiler Edited September 25, 2019 by CossonWool Typo 2 Link to comment Share on other sites More sharing options...
Thieverpedia Posted September 24, 2019 Share Posted September 24, 2019 Does this mean Cookie Cutters will actually be a threat if not addressed immediately? If so, it's about time. They served only as a minor distraction before. 1 Link to comment Share on other sites More sharing options...
QrChuck Posted September 24, 2019 Share Posted September 24, 2019 1 hour ago, Thieverpedia said: Does this mean Cookie Cutters will actually be a threat if not addressed immediately? If so, it's about time. They served only as a minor distraction before. Cookie Cutter has now a chance to drop shell (about 25%), increased range of triggering on boat and I think decreased time needed to make a hole 4 Link to comment Share on other sites More sharing options...
Zeklo Posted September 24, 2019 Share Posted September 24, 2019 25 minutes ago, QrChuck said: Cookie Cutter has now a chance to drop shell (about 25%), increased range of triggering on boat and I think decreased time needed to make a hole I think they attack with their tail more often now. Didn't even need to kite with a spear before. 1 Link to comment Share on other sites More sharing options...
minespatch Posted September 25, 2019 Share Posted September 25, 2019 11 hours ago, ScottHansen said: They are also a little more of a threat. What? 2 1 Link to comment Share on other sites More sharing options...
PunkShark Posted September 25, 2019 Share Posted September 25, 2019 7 hours ago, minespatch said: What? That's right, now they'll cut you in cookie shapes 1 2 Link to comment Share on other sites More sharing options...
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