CossonWool

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About CossonWool

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  1. This also happens for the yellow staff, everything using the rotating light effect seems to have this problem.
  2. In past updates the sleep trap rocks spawned during phase three (alterguardian_phase3trap) didn't have a timer that would break them. The traps look really good and would have made nice decorations, but now there's no point since they break themselves after 30 to 60 seconds. Could this change be reverted so the traps are kept alive until mined? If it is reverted then it would also be nice if the rocks could be carried like statues so we wouldn't need to glitch the champion onto a boat to get rocks on the mainland.
  3. This is possibly related to an old bug. This report from 2018 might be able to help replicate the bug if it is a related issue. It's been so long I'm not sure this 2018 report is still valid, just linking it since the issues sound similar.
  4. The first bug fix update only took five hours this time. Totally worth the wait.
  5. Hutch makes the most pleasant music in the constant and the plants pretend to prefer players parading around with a One Man Band over hutches skillful performance. Surely the plants must be problimatic.
  6. The volt goat milk in the milkmade hat is so electrical that it not only gives characters energy, but also shocks users when they realise that the hat achieves the impossible and defies gravity. The line in the image shows gravity. The milk tilts against gravity. Does gravity effect milk in DST? Nobody knows.
  7. It's unclear if this is intended. When shift+lmb items between containers in separated backpack layout mode, the items will jump between the primary player inventory and backpack container. When using integrated backpack layout you're unable to shift+lmb items between the two inventories. Behaviour is inconsistent.
  8. See crash log in spoiler. Log record includes everything within 5 seconds of the crash.
  9. The 2 anim files gingerbread_house3.zip and gingerbread_house4.zip are missing anim.bin files. This causes houses using those animations to be invisible. Edit: I should have checked if this had already been reported. There's a couple bug reports mentioning invisible gingerbread houses already, so this should be deleted or marked as a duplicate.
  10. The black catfish shoal spawner (prefab name oceanfish_shoalspawner) will block building. For example they block boats and things on boats when a boat is moved to be on top of the spawner. This probably isn't intended since the shoal spawner is an invisible entity.
  11. Huh. I'd assumed the gnarwail was abnormal when I compared it to a squid. Turns out the squid's the abnormal one getting wet.
  12. Examining a squid makes the player say "It's a... thing.".
  13. When quids are underwater they can be attacked, examined, etc. unlike any other underwater creature.