Pruinae

Know Your Anenemy (Now with video yay I guess)

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__IvoCZE__    6,291
18 minutes ago, Pruinae said:

 which is one day more than the time that it takes to recharge the atrium portal (I think it's pretty great considering you don't have to take any risks, such as losing the horn to the void).

I thought it was 20 days?

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Pruinae    1,303
Just now, __IvoCZE__ said:

I thought it was 20 days?

Whoops, I meant to say 21. Thanks for spotting my mistake.

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Bird Up    778

Maybe you could leave some by the Goose Goose spawner to kill off moslings and weaken Goose Goose.

You could also try them around mactusk and maybe tallbird spawner.

Edited by Bird Up
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Pruinae    1,303
56 minutes ago, Electroely said:

To help you out with your ruins clockwork dilemma:
Anenemies have a range of 1.4 units. Ruins respawners destroy stuff in a 1 unit radius around them. With precise placement, you can actually have clockworks get auto-killed!

Wooooo! Thanks for the info!

55 minutes ago, Bird Up said:

Maybe you could leave some by the Goose Goose spawner to kill off moslings and weaken Goose Goose.

That's such a great idea to get some free feathers!

55 minutes ago, Bird Up said:

You could also try them around mactusk and maybe tallbird spawner.

Hmmm. I thought of doing that, but for that situation personally I'd rather use bunnymen/Winona's catapults since there's only so many anenemies laying around and their loot is not really worth the hassle (well mactusk's loot is if you don't have it yet, but you get the point xD).

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Bee2017    217

I wonder how it would work against the bishops.  Those are the ones I have problems with.

 

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Pruinae    1,303
15 minutes ago, Bee2017 said:

I wonder how it would work against the bishops.  Those are the ones I have problems with.

It works just like the ancient guardian process (a little bit better since their AI makes them always return to the same spot, unlike the ancient guardian which returns to the same "area"). I'd recommend just face-tanking them though, but the preference is yours.

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loopuleasa    420

I mostly use them around Mctusk
So do anenemies regrow slowly in lunar like stone bushes, or are they non renewable?

I like the volt goat one

 

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Bird Up    778
4 hours ago, Electroely said:

To help you out with your ruins clockwork dilemma:
Anenemies have a range of 1.4 units. Ruins respawners destroy stuff in a 1 unit radius around them. With precise placement, you can actually have clockworks get auto-killed!

Is there a console command to restore the ruins, so that i can test this without having to kill the fuelweaver every time x_x

Edited by Bird Up

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Bird Up    778
8 minutes ago, Pedrito said:

you can place a bait surrounded by statues and make a nice spider farm

 

Problem with statues in farms is that they don't work when they go off screen. Spiders can eat the bait if you walk away from the statues. You can see how that happens in @chrisbq's post here -

Edited by Bird Up
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Pedrito    346
7 minutes ago, Bird Up said:

Problem with statues in farms is that they don't work when they go off screen. Spiders can eat the bait if you walk away from the statues. You can see how that happens in @chrisbq's post here -

im dead

 

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Pruinae    1,303
3 hours ago, Bird Up said:

-snip-

Thank you so much for testing xD
If Klei doesn't change anything, this is such a lazy way to clean the ruins. I love it.

(I will be a bit sad if they do, but they are the ones balancing the game)

5 hours ago, loopuleasa said:

So do anenemies regrow slowly in lunar like stone bushes, or are they non renewable?

I'm 99% sure they are non renewable, but I can't be sure 'cause I don't know how to look in the files for that kind of stuff. (Just like how the portal respawns, albeit rather slowly, grass, twigs and berries in endless worlds apparently?)
Klei is still updating around this content, maybe they will add a way to make them renewable.


(sorry forums for double posting, but I'm not sure that the person will receive the notification if I just edit the previous post Edit: nvm they just merge. such technology much wow)

Edited by Pruinae
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Theukon-dos    2,192

If they work as you say they work, I could see them being used as a decent Winona-free Varg farm. Not as efficient obviously, but it wouldn't require switching

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Pruinae    1,303
1 hour ago, Theukon-dos said:

If they work as you say they work, I could see them being used as a decent Winona-free Varg farm. Not as efficient obviously, but it wouldn't require switching

Hmm, I don't know really. Will the Vargs spawn hounds when unloaded? If not, I don't think it will work / be worth it.

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Pruinae    1,303
52 minutes ago, Maxil20 said:

I just thought about this today, and I realized it’s completely possible not only to trap his spawn with anenemys, but you could also place the Ocuvigil down to allow you to see exactly the moment when he dies, due to his chest map icon. That’s pretty neato, in all honesty!

The cheese gets cheesier, thank you for improving it xD I always forget about items like ocuvigil for some reason
With the new info @Electroely (sorry if the @ bothers you, I just thought it was adequate) gave us about the superior Anenemy range, now we also know it's possible to trap the AG respawn point since it is fixated in the middle of the arena (the placement has to be the same of the ruins mobs otherwise it will be auto dug) and you won't even have to go there 2 times (one to place the trap and another to get the loot), you just need to go get the key and leave.

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Bird Up    778
28 minutes ago, Well-met said:

To be honest I never thought bishops warranted this much effort. Are they this bad?

The effort of planting a sea anenemy trap? It's not like it's difficult. The testing was a lot of effort of trial and error to get it right, but in practice it's brain dead easy.

Edited by Bird Up
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Pruinae    1,303
6 hours ago, Well-met said:

To be honest I never thought bishops warranted this much effort. Are they this bad?

The point is to clean ruins automatically, after you kill the mob you put an anenemy where the mob was standing so next time you reset the ruins and get there the anenemy will already have killed it (it will take 2 days for the anenemies to kill the enemies you trapped since it's 480 damage a day, but still, automatic, since you don't have to be there or nowhere near there for it to happen) and all you have to do is grab the loot. The hardest part is figuring out where is the correct spot to put the trap since, after respawning, the mobs destroy stuff within 1 unit radius.

Edited by Pruinae
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