nakomaru Posted August 12, 2019 Author Share Posted August 12, 2019 2 minutes ago, abud said: Pincha Pepperplant also 3 tiles high Added! Link to comment Share on other sites More sharing options...
CaptainChaotica Posted August 12, 2019 Share Posted August 12, 2019 4 hours ago, minespatch said: What you might want to do now is make sure the floor underneath the dupes are not tile. Keep the ground leveled without touching. Ever since the pips have been introduced, I had to rethink my strategy. Aha! Good to know. Of course, I'm still at the "AAAAA THERE ARE SO MANY MENUS AND OVERLAYS AND SKILLS AND TECHS AND THINGS TO KEEP TRACK OF HOW DO I ANYTHING AAAA" stage with this game. I'm convinced that once I start really playing, my first colony is gonna turn out like...well, have you seen Markiplier's early ONI (I still think that sounds like a Japanese ogre) playthroughs? I'm gonna end up with a non-alpha version of the Uncomfortable Spaceprison or possibly even the SmashyMcDeathy Colony. It's a great game, but it is _really_ freaking overwhelming. My impression of Oxygen Not Included, just glancing at the thread titles here, is basically...oh,what was that screenshot caption I wrote... "I was gonna name it the 'We're Gonna Die' colony, but this random generated name (the "Plagued Trainwreck") says about the same thing. Seriously, though, we're gonna die. I look at the Oxygen Not Included forums and it's all like "How do I stop my abyssalite critter farms from turning ice into tungsten whenever I go to the surface for my gallery decoration trips?" while I'm like: "DUR. HOW I NO DIE?" In other words everybody is so far advanced beyond where I am, the discussions here literally sound like a foreign language or code. : P (and yes, I AM at least aware that one wouldn't normally use abyssalite in a critter farm and that ice can't turn into tungsten...as far as I know.) ANYway, back to the Pips (with or without Gladys Knight), this is relevant because the Plagued Trainwreck does actually _have_ those wandering around--I decided to pick the "aboreal" asteroid type instead of the starter Everything is Fine one, because it sounded cool and suited to me I'm an idiot--so yeah, this does apply. ALIEN LEAF KITTIES! ...Notorious Link to comment Share on other sites More sharing options...
mathmanican Posted August 12, 2019 Share Posted August 12, 2019 Just in case anyone else is wondering, causing the plants to become entombed (buried in sand or snow) will not allow you to increase planting density. A plant is counted whether it is entombed or not. I was envisioning cooking dirt to plant things, then sand to bury them, and hoping to get maximum density of every plant. No such luck. Link to comment Share on other sites More sharing options...
hpongledd Posted August 12, 2019 Share Posted August 12, 2019 On 10.8.2019 at 9:29 PM, nakomaru said: For hanging plants go from bottom to top, every 6th tile. Hide contents Hide contents Maybe im too dumb to understand, but you say from top to down every 6th tile but the last pictures shows a bigger spacing. I thought the count starts at the tile and not where the plant ends? Or what am i missing here? Link to comment Share on other sites More sharing options...
nakomaru Posted August 12, 2019 Author Share Posted August 12, 2019 23 minutes ago, hpongledd said: Maybe im too dumb to understand, but you say from top to down every 6th tile but the last pictures shows a bigger spacing. I thought the count starts at the tile and not where the plant ends? Or what am i missing here? Hanging plants are every 6th tile (i.e. 5 tile rooms, 1 tile floors) for optimal spacing. They should be planted from bottom to top. Normal plants are every 5th tile (i.e. 4 tile rooms, 1 tile floors) for optimal spacing. They should be planted from the top to bottom. The last pictures shows what happens when you try to plant normal plants from bottom to top. This will lead to poor spacing. They will fail to plant every 5 tiles. These pictures are there to help you understand rule #1. 3 hours ago, mathmanican said: Just in case anyone else is wondering, causing the plants to become entombed (buried in sand or snow) will not allow you to increase planting density. A plant is counted whether it is entombed or not. Thank you! Added. Link to comment Share on other sites More sharing options...
Lutzkhie Posted August 16, 2019 Share Posted August 16, 2019 is it still 3 space from right to left? because their not planting anything unless i make it 4 space Link to comment Share on other sites More sharing options...
nakomaru Posted August 16, 2019 Author Share Posted August 16, 2019 Just now, Lutzkhie said: is it still 3 space from right to left? because their not planting anything unless i make it 4 space Should be. Post an image if you are stuck. Be sure to included at least 6 spaces in all directions. Link to comment Share on other sites More sharing options...
Nogard78 Posted August 18, 2019 Share Posted August 18, 2019 Hmmmm what about solid and liquid phosporus? I think you can make a natural tile with it. Melting point of phosporus is ~55°C so... But the question is how many kg would you need per tile to make a block and not just solidify it. Link to comment Share on other sites More sharing options...
nakomaru Posted August 18, 2019 Author Share Posted August 18, 2019 35 minutes ago, Nogard78 said: Melting point of phosporus is ~55°C so... But the question is how many kg would you need per tile to make a block and not just solidify it. It's 44C and you need more than 160 kg of phosphorus per tile for it to become a tile. Link to comment Share on other sites More sharing options...
abud Posted August 18, 2019 Share Posted August 18, 2019 Is there any ways to get phosphorus other than melting phosphorite? Phosphorite melting point is 243.9C Link to comment Share on other sites More sharing options...
nakomaru Posted August 18, 2019 Author Share Posted August 18, 2019 @abud I don't think so. I've seen it without making it but I believe it's just some phosphorite that's fallen to the oil biome. Link to comment Share on other sites More sharing options...
abud Posted August 18, 2019 Share Posted August 18, 2019 Let's say we are using 161kg ~50C (to simplify calc) of phosphorite (SHC 0.15) to make phosphorus tiles. To melt it, we need 161 * 200 * 0.15 = ~4830 DTU per tile To cool it down from ~244C liquid phosporus to 44C with SHC 0.77 we need to remove 161 * 200 * 0.77 = ~24794 DTU per tile Mass requirement for liquid to make tiles really make this method become inefficient. Also need to be careful about temperature in farms, more than 44C will endanger our tiles. @Nogard78 In asteroid without algae, probably coal is next option.just like @nakomaru mentioned before. Just use 1kg of coal To cook from 30C 1kg coal (SHC 0.71) we need 1 * 240 * 0.71 = ~170.4 DTU per tile. To cool down refined carbon back to 30C we need to remove same amount of heat. A bit higher than 5kg algae (which only need ~100 DTU per tile to cook) but I think still easy to manage. I never test it though. Link to comment Share on other sites More sharing options...
nakomaru Posted August 18, 2019 Author Share Posted August 18, 2019 I recommend fertilizer after algae, which you can usually make or print. Link to comment Share on other sites More sharing options...
abud Posted August 18, 2019 Share Posted August 18, 2019 Just now, nakomaru said: I recommend fertilizer after algae What? I forgot we can print fertilizer Link to comment Share on other sites More sharing options...
simonchvz Posted August 19, 2019 Share Posted August 19, 2019 For making ice tiles, does anyone know offhand the minimum density water necessary to guarantee freezing in a block? Or if supercooled water dripped from a pipe will form a block? /would test myself but won't be able to for a week Link to comment Share on other sites More sharing options...
nakomaru Posted August 19, 2019 Author Share Posted August 19, 2019 >800kg for ice. Link to comment Share on other sites More sharing options...
long0900 Posted August 19, 2019 Share Posted August 19, 2019 @Gurgel You can build 3 airlocks and deconstruct the middle one, it also works Link to comment Share on other sites More sharing options...
cpy Posted September 1, 2019 Share Posted September 1, 2019 Anyone knows what's up with nature reserves and them preventing pips from planting stuff when nature reserves are close by? Or maybe is it that park sign? Link to comment Share on other sites More sharing options...
nakomaru Posted September 1, 2019 Author Share Posted September 1, 2019 18 minutes ago, cpy said: Anyone knows what's up with nature reserves and them preventing pips from planting stuff when nature reserves are close by? Or maybe is it that park sign? Post a picture of the region you are trying to plant in, including the surroundings. Pips should have no knowledge of rooms or room types. Link to comment Share on other sites More sharing options...
cpy Posted September 1, 2019 Share Posted September 1, 2019 Just now, nakomaru said: Post a picture of the region you are trying to plant in, including the surroundings. Pips should have no knowledge of rooms or room types. Not relevant, i removed park signs and they started planting like crazy, that's why I'm asking. Nothing else changed, just park signs and those designated rooms. Link to comment Share on other sites More sharing options...
nakomaru Posted September 1, 2019 Author Share Posted September 1, 2019 22 minutes ago, cpy said: Not relevant, i removed park signs and they started planting like crazy, that's why I'm asking. Nothing else changed, just park signs and those designated rooms. You think a picture is irrelevant when discovering new information? Nonsense. Here I will demonstrate that pips do not care about room types or signs. The likely explanation is indicated in the OP. Link to comment Share on other sites More sharing options...
cpy Posted September 1, 2019 Share Posted September 1, 2019 Then why they started planting after i killed signs? Map is so big that pathfinder took vacation time? Link to comment Share on other sites More sharing options...
nakomaru Posted September 1, 2019 Author Share Posted September 1, 2019 I have no idea. Link to comment Share on other sites More sharing options...
LookingForBaal Posted September 15, 2019 Share Posted September 15, 2019 Great guide! Isn't working for me though... I don't think it is rule #1? They planted one mushroom immediately and now they're on strike. Link to comment Share on other sites More sharing options...
Chthonicone Posted September 15, 2019 Share Posted September 15, 2019 6 minutes ago, LookingForBaal said: Great guide! Isn't working for me though... I don't think it is rule #1? They planted one mushroom immediately and now they're on strike. Pips are finicky creatures. If your dupes are busy trying to put away a seed that a pip has selected for planting, the pip will go and try and fail to pick up the seed, then wait till next time. Make sure that the seeds aren't tasked to be put away. Link to comment Share on other sites More sharing options...
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