hpongledd

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About hpongledd

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  1. as i already mentioned yesterday. I understand they need a gantry if entering with a atmo suit but why cant they leave without a gantry if they have a jet suit? Makes no sense imo.
  2. Yeah they enter without any gantry, but i could observe how sometimes they refuse. Reassigning helped. Currently im deconstructing and reconstructing the command capsule for exiting. And most probably the reason Klei doesnt want to deal with this bug (which is around since loooooong) is because its annoying and they dont have any idea how to solve it OR they just dont like me. Eitherway, i'll post this to any game update till they ban me from their forum or they fix it.
  3. It happens also on the edge of the map and my robo miners (2-3 at a time) just start lasering it and it keeps going and going, till a dupe gets there and digs it out. I know that. My problem is: 1. i dont have any gantry and i dont want to build them 2. i designed my rocket silo without gantries 3. i restricted the pathing for jet packs to solely the rocket silo for a reason
  4. I'll just quote myself. Bugs encountering on this preview: - Oxylite doesnt get grouped and lays on the ground with 10.2kg packages. Sweep command doesnt work for some "packages", i need to manually select it and click the sweep button - Dupes with Jetpacks wont exit a rocket, even with a gantry they just reenter the rocket instantly (please please fix this! i hate gantries) - Shove vole doesnt move an inch (navigation looks correct) and lags at "expelling waste" - not sure if intended but the message "Unrefrigated food" opens the food tab - it appears that sometimes regolith tiles, especially at the edge of the map and on a rocket engine get digged out forever without any success (like snow tiles some time ago) - Door settings for dupes returning from space are resetted and need to be reconfigured (very very annoying and sometimes deadly) - Sometimes debris falls through tiles or gets stuck in tiles - if liquid tanks are set on an amount below 900kg, clicking on it periodically ejects it - rocket oxydizer tanks are filled but rocket is in space - copying door settings causes the game to crash Nice to have: - Rotation of Reservoirs - Rotation of metal refinery
  5. two rockets came back without parts. Multiple crashes inbetween but not related to the rockets. BaseQoL Cycle 1214.sav
  6. Bugs encountering on this preview: - Oxylite doesnt get grouped and lays on the ground with 10.2kg packages. Sweep command doesnt work for some "packages", i need to manually select it and click the sweep button - Dupes with Jetpacks wont exit a rocket, even with a gantry they just reenter the rocket instantly - output pipe for metal refinery, which worked for thousands of cycles, gets blocked constantly (made a workaround but still kinda strange) - Shove vole doesnt move an inch (navigation looks correct) and lags at "expelling waste" - not sure if intended but the message "Unrefrigated food" opens the food tab - it appears that sometimes regolith tiles, especially at the edge of the map and on a rocket engine get digged out forever without any success (like snow tiles some time ago) - Door settings for dupes returning from space are resetted and need to be reconfigured (very very annoying and sometimes deadly) - Sometimes debris falls through tiles or gets stuck in tiles - if liquid tanks are set on an amount below 900kg, clicking on it periodically ejects it - rocket oxydizer tanks are filled but rocket is in space - copying door settings causes the game to crash Nice to have: - Rotation of Reservoirs - Rotation of metal refinery Random comment: - new paintings look superb!!!
  7. is the bug fixed where all sculptures where resetted and cant be scalped anymore?
  8. Just had various crashes, which teleported me directly to my desk. I didnt even have a chance for reporting a crash. @Kabrute just did that. No crash files.
  9. Build some Bunker doors, let them close with automation and a space scanner, bunker doors outside your view will close slower. This leads reguarly to comets passing through and destroying stuff which is very very annoying. Please fix asap! Another thing i noticed is taht one of my bunker doors got destroyed in this process, how is that even possible?
  10. Without being a developer for games, sometimes i really have my doubts if you guys test your stuff before releasing it. Because testing is one of the favourite tasks of every developer right next to documentation.
  11. Basically if you select another planet after you launched a rocket, during a certain "time window", it will fly to the second selection and duration will be of the previous selected one. Base.sav