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Any Easy Simple Early Metal refinery setup?


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Early on just pump in your waste water from toilets, sinks and terrariums (it should be around 20-30oC) and put the output to a different pool outside the base (or insulated) so it won`t heat up the base. Should be enough for early applications. Later you can add a sensor to recirculate the water if it`s temperature is low enough (like after smelting gold).

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I use oil as the coolant then send the hot oil to one buffer tank (liquid reservoir) and from there I refine it into hot petroleum and then burn it off in the petroleum generator. You can use polluted water or water instead of oil if it's cool enough (I think 30C is safe).

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I tend to go for the ultra lazy route and sacrifice a nearby cold biome that's below my base somewhere.

This would be my "early" setup. Happens around cycle 50-70 on a normal map. Happened around cycle 150 on Arboria since I forgot to ranch some dreckos for the fiber -> atmo suits.

I'm aware of the hot oil into petrol trick...I just don't personally make use of it.

I tend to go with melting a biome for the extra water early on, especially if I didn't get lucky with any nearby water sources.

Spoiler

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I've always run with a metal refinery off my bathroom loop to help with early game refined metals.  I use the Rock Granulator to create just a few pieces of refined metal for conductive wire and with that I make a battery, manual generator, and the metal refinery.  From there I just use extra bathroom water to run recipes.  Eventually that water is sent to electrolyzers but for the moment it is just stored in a liquid reservoir and deconstructed now and then leaving 5T bottle of water on the floor.  That water is generally destroyed via research but sometimes it goes to algae terrariums.

 

This setup worked much better before with consistent temperatures out of the sieve and electrolyzer, but I haven't had any problems with it yet.  You can have this setup up once you research all of the required pieces: metal refinery, liquid reservoir, lavatories, sieve, conductive wires.  You can skip the conductive wires and just use heavy watt instead but I'd rather save on some decor values.

Spoiler

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Simplest? Pump oil to it and after pump this oil to oil refinery to make petrolum. Set it up in isolated waterlock room. Pump out all natural gas from it to natural gas generator ( auto atmo sensor for bigger than 500g). 

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Simplest depends on the map, but if you have glacier (better) or cold biome. Just dump hot water after refinery into biome and then pump it back.

repeat. On additional +, you might notice half of the mass of material disappear if you dig it. If it says 500kg of iron ore on the tile after you dig it you get 250 KG of iron ore.

But if you melt this tie, you get all 500 kg. Apply this to ice, if you melt ice tie by pouring hot water on it, you get all water tie contains.

Use that to dump heat.

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Using polluted water for coolant and feeding the hot coolant to pincha peppernuts is pretty easy to set up early game. By the time you get a good source of lime, you’ll have better options.

you might need to do an occasional non-steel recipe to keep the water the correct temperature.

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One could make an insulated tank of water, 5x2, with the upper half having like 500kg per cell. Enough room to plop a turbine on it later. 

 

That is enough for 50 or so steel jobs before the steam even hits 200C.

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Use literally any random pool of water on the map.  Run the water through the refinery once and just leave it somewhere else.  That'll give you more than enough coolant for a few tons of steel, plenty for basically all early game applications.  It's actually really easy to make a little steel, it's when you need large scale industrial production that you need a more stable coolant source like oil/petroleum.  That's only needed when it comes time for surface bunkers and rocketry.

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If you enjoy your map the way it is, have access to gold, and the ability to generate 4800 watts, a sustainable way to setup a smelting setup is to chain connect up to 4 thermo aquatuners hooked up with pipe thermo detectors and liquid shutoffs so it can reroute sufficiently cooled liquids around back and forth. I recommend a liquid container because a smelter uses lots of liquids. Also, you need a way to sustain 4 aquatuners in your power grid. Difficult? Sure. Satisfying? Hell yeah. Why 4 aquatuners? Each one cools off liquid at -14 C; since steel (the worst heat offender) heats up water up to 56 C you'll need 4 of these to cool down back all those 56 C since 14*4 = 56.

Although you can create a cooling loop you'll wait more time to cool off water and the automation is a little bit more complex.

Also if you have plastic throw a steam gen on top of the pool so you don't have to swap hot water with cool water every so often.

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