Radam

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About Radam

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  1. Oh well, nerf the heat capacity aswell while youre at it. Heat capacity of liquid ethanol is bigger than that of gas. Hence this ethanol heat destroyer:
  2. So thermal conductivity is going to be less?
  3. It doesnt have to make sense. And is about the only good thing about it.
  4. The stupid thing about coal gens is that theres a slider below that prevents dupes from ressuplying it if the batteries are full, or in your case above 50% That should be disabled if the generator is on automation.
  5. I see, but tbh coal generator should be behaving like wood generator is. The latter is topped up when the hopper gets below what, 25%. The former basically if the batteries are slightly full and automation has stopped the generator. It will not get refueled until the fuel runs dry.
  6. All generators except hamster wheels do this. Have to automate it to stop.
  7. Well its a bit wierd when the list of objects goes waaaay off screen.
  8. If you put the ice maker in vacuum, you can rebuild it when it gets near the melting temperature of the material... Or melt it completely. Rebuilding it would delete the heat dumped into it.
  9. I would like it if it actually stacked, and modifiers showing amounts of each type.
  10. Items that are bounced off the map by say meteors or using automatic dispenser remain on the map. Just being one tile away, and creating continuous hitting sounds. They are reachable by duplicants or sweepers. It persists on saving/loading. I was trying to get rid of extra abyssalite and other crap.