BeliarBAD Posted August 2, 2019 Share Posted August 2, 2019 so thats my base. ive oxygen, food, toilets, beds and a generator room. ive a lot questions: first is my base design ok? i want to keep the heat outside so i builded a working area above my base. its working ok. my problems are the heat from the electrolyzer. 1. i made now this cooling plants and it looks like its ok but should i cool the air in a ice biome before i send it in my base? and if yes how. if i do so the ice biome melts down. is it normal that the ice biomes melt down after a while or should i keep them somehow cold? is it ok to dig thiese big ice plants which make cold air in my base or should i leave them in the icebiome so it wont melt down? or should i just abuse the ice biomes and cool my base? 2. next problem is electricity. ive 2 charocal generators and 1 natural gas cause ive 1 natural gas geyzer and 1 hydrogen gen cause of the electrolyzer output. but the natural gas runned out and im mostly getting energiy from the charocal gens but my charocal is running out very quickly. so i have no idea what to do. i thoiught i look on the map for oil to make oil gens but i cant find any and i cant find any other natural gas geyzer. so what do i need to do to get energy? 3. that brings me to the geyzers. in youtube videos i always see players freking out when they have a hot water geyzer next to base or soemthing like that. i dont understand why. i have tons of cold water evrywhere and this geyzers just give hot water output and make the whole area hot. so what im missing? i understand later when i have no water they can be great but for now? also i have found a salt water geyzer and polluted water geyzer and chlorine geyzer but they seem all useless to me for now. they just make heat 4. how do hatches work? if i make a stable fo rthem they wont multiply so much. the population wont get higher then 7-10 hutchs in one stable. am i doing something wrong or do i have to make more stables cause its normal? and the charocal output is ok but never so much like i would need to feed 2 charocal gens. 5. im struggling so hard to find a good place for my breath suits. you can see on my pics i placed them at the top of my base but i dont know if its good. in my last base i did the same but also on the bottom of my base but then it got messed up when my dupes go out of my base from top but enter it from bottom. then they have no space to put the suit back and just drop them on the floor. no idea how this should work. 6. ive 13 duplicants: 3 digger/builder, 1 farmer, 1 artist, 1 science, 1 doctor/cook, 1 cleaner and 5 operaor but after a while i dont know where to spent the skill points. for example my cleaner only has 5 skill ponts activated. dunno what to do next with him? are 13 duplicants ok or should i get much more? 7. and now the most important question. whats next? ive researched evrything whats possible with the first 2 pcs. should i dig evrything around me or should i explore the whole world threw ladders in evry direction? cause ive already tons of ressources and i dont need more of them. i need energy and other things i think i need to find oil but its hard for my duplicants to dig so far away from base. i dont know the goals of this game? is it possible to escape or is the goal to survive as long as possible? maybe if someone could give/write a to do list or you know some youtube videos about it would be great. im thankfull for evry help and if someone wants something back i can buy you some dst skins or what ever. i get always stuck at this point and dunno what to do and i start a new world or if you have some good youtuber which have good videos. i only find some vidoes which are always very long (30 min minimum) and the information is spreaded threw the whole video and i dont understand it Link to comment Share on other sites More sharing options...
tiggun Posted August 2, 2019 Share Posted August 2, 2019 1) if you want to let ice biome melt or not it is up to you. the cool temperatures will eventually run out if you have breached their abyssalite barrier 2) you can look for geysers or volcanoes or magma or oil or use manual generators 3) people like sustainable solutions like water geysers because once they are set up they won't run out. it doesnt feel good to downsize your number of dupes once you run out of available water 4) check the hatch debuffs it will tell you why they don't reproduce. typically they need room 5) dupes do not like hot or cold or non-oxygen areas, it makes them stressed. i think it is typical for people to make a home area which is oxygen and the right temperature and no spills anywhere and then have suits at the exits for the dupes to go explore or work. I put suits on the left, right, top and bottom, and don't connect those areas with each other. 6) 13 is a good amount. I think two electrolyzers supports 16 dupes so that's a common number. the number is up to you if you want more challenge 7) there is the goal of launching rockets. and exploring your asteroid completely. and making the perfect plastic simcity base. or trying to build a complex machine. If you launch a rocket far enough you beat the game, I think. I haven't gotten that far. Link to comment Share on other sites More sharing options...
QuQuasar Posted August 2, 2019 Share Posted August 2, 2019 1. You have a wide variety of cooling methods available to yourself at this point in the game. Temp-shift plates made of ice can be used to chill area’s that are getting too hot. Wheezeworts can be planted in your base (they produce the most cooling power when submerged in hydrogen, so build an upside down-U over them to catch floating hydrogen). If you place an aquatuner in a pool of water somewhere away from your base, you can transfer base heat to it with a pipe radiator and keep your base cool for hundreds of cycles. And a gold amalgam aquatuner underneath a lead steam turbine (seperated by ceramic insulation) is a permanent cooling solution that allows you to recover a small amount of power to boot. 2. Attach a smart battery to every bank of generators: the efficiency gains are absolutely massive. You can also adjust the smart batteries settings to prioritize different types of power: eg. * Hydrogen: 75-100. Will consume all hydrogen you produce. * Natural Gas: 50-75. Will turn on when the hydrogen generatorss don't have fuel or can't keep up. * Coal: 25-50. Will turn on when the hydrogen and NG generators don't have fuel or can't keep up. Also attach a smart battery on the consumer side (small-wire) of every transformer. Will reduce transformer heat output and energy waste by turning them off when they're not needed. 3. Geysers are a permanent income of a particular resource: most other resource sources are temporary and will eventually run out, resulting in a frantic search for a new oxygen/food/power source if you haven't prepared beforehand. Also, hot water is perfect for oxygen generation, since electrolysis produces high-temperature oxygen regardless (min 70 C). It's better to use your cold water for farms. 4. There are a lot of mechanics to explore when it comes to ranching, but the tl;dr is that 8 hatches per stable is the maximum for groomed hatches. If you want to optimize further, search the forums for "feedlot ranch", "egg ranch" or "drowning room". 5. Some people put them at the entrance to the bedrooms and their dupes spend all day in suits. Others only use them when dupes need to go into a volcano. Me, I usually define an 'interior' and 'exterior' for my base, seperated by insulation and atmosphere control systems. 6. More dupes = more challenge. If it's too easy, take more dupes. If it's too hard, take less. 7. Build every room, feed your dupes burgers for every meal, automate every system so the base can survive without you micromanaging it and make sure your sources of food/oxygen and power are sustainable and not going to run out 50 cycles from now. Link to comment Share on other sites More sharing options...
Sigma Cypher Posted August 2, 2019 Share Posted August 2, 2019 10 hours ago, QuQuasar said: Also attach a smart battery on the consumer side (small-wire) of every transformer. Will reduce transformer heat output and energy waste by turning them off when they're not needed. Won't that defeat the load-limiting ability of the generator? The only time I put batteries on the load side is when I want to power a transit tube station from a small generator. But it wouldn't surprise me that I still don't understand power distribution in this game ... Link to comment Share on other sites More sharing options...
nakomaru Posted August 2, 2019 Share Posted August 2, 2019 Doing the above quote will delete 1000J on every charge. Ironic solution to saving energy when transformers have no runoff. Link to comment Share on other sites More sharing options...
Sigma Cypher Posted August 2, 2019 Share Posted August 2, 2019 @BeliarBAD this base is awesome! Way better than my first few tries. 1. I like sealing off my ice biomes (adding insulated tiles where necessary) to keep wild sleet wheat options into the late game. I do end up removing most of the wheezeworts, but this hasn't been an issue yet. 2. After you implement @QuQuasar's smart battery thing, continue digging down and left from the ice biome below your base. You are almost to the oil biome. I rush down there as soon as I can, because the NG geysers are hit and miss whether I can find them early enough, and there is so much oil ... you would have to try hard to run out before getting your solar array set up. I do tend to run out of polluted water though - which is another reason to get oil (petrol generators make PW, and the skimmers you need to keep up with the CO2 generation turns water into polluted water). I am a @JohnFrancis fan boy and would recommend his videos. I use his magma-powered counter-flow heat exchanger petrol boiler thing whether I find a volcano or not. And then energy is not a problem any more. You didn't ask but speaking of polluted water - those thimble weeds comsume 160kg per cycle of it. The toilet/sink/shower produces 11+5+1 kg per cycle per dupe, so one plant consumes all the PW from 9+ dupes. So you might have too many. You also have more toilets and sinks and showers than you need, if you add some schedules and offsite the sleep / bath times to keep all the dupes from using them at once. 3. You might want to keep your polluted water separate from your clean water. For example, stop dumping your NG waste water into your clean water pool. No bid deal but you would have to filter it before sending it to an electrolyzer or farm, and germs grow in PW but not regular water. 5. I like how you have the suits set up at the only top exit to your base and that there is no way for anyone leaving from the top to enter the bottom (yet). I agree that having multiple exits with exosuit stations leads to suits dropped on the floor if a dupe is allowed to enter from a different place than she left. 7. There is an achievement to unlock for 20+ dupes, so I redesigned my base with this number in mind. Why so many algae distillers? I don't remember the last time I used one ... Link to comment Share on other sites More sharing options...
metallichydra Posted August 2, 2019 Share Posted August 2, 2019 its always nice to see a new players base, unspoiled by the SPOM's and the perfect designs Link to comment Share on other sites More sharing options...
Soulwind Posted August 2, 2019 Share Posted August 2, 2019 I just want to add that this base certainly looks a lot nicer than my first dozen bases Link to comment Share on other sites More sharing options...
natanstarke Posted August 2, 2019 Share Posted August 2, 2019 First your base is pretty :). Second the generator area need to be cooled it seems to be heating to dangerous levels. Careful with water youre already planting too many thimble reeds each of them is 160 kg cycle! You definetly need to melt ice biomes your water is disapearing at this rate of use. I liked the idea someone gave here of having 4 exits for your atmo suits saves time and i feel it may reduce lag! I will give it a try normally i use 2 too right and bot left. Link to comment Share on other sites More sharing options...
BeliarBAD Posted August 6, 2019 Author Share Posted August 6, 2019 thanks a lot evryone. specially @Sigma Cypher @tiggun @QuQuasar now i have some new ideas and new motivation and yea i ment you @Mullematsch :))) i love watching you but your videos are 1:30h and i just watch it for fun. i cant follow you also cause my english is bad. Link to comment Share on other sites More sharing options...
Mullematsch Posted August 6, 2019 Share Posted August 6, 2019 6 minutes ago, BeliarBAD said: and yea i ment you @Mullematsch :))) i love watching you but your videos are 1:30h and i just watch it for fun. i cant follow you also cause my english is bad. You and me both! If you are learning the game, you shouldn't watch me. I play like a monkey Link to comment Share on other sites More sharing options...
JesusOnEez Posted August 6, 2019 Share Posted August 6, 2019 Yup, your base is better than any of my first goes. Similarly regarding Exosuits, I tend to build all my living areas/facilities and enclose the whole thing in double-layer insulation (insulation - 3 tile gap - insulation). I use this gap for cabling/piping generally. This is also a great way of saving Algae early on as I tend to automate my oxygen generation to stop when the O2 is at about 850g. In the top and bottom insulation gap (four tiles high), I put water-locks in the corners, and my exosuits allow exiting from each of the corners. This gave me the issue of dupes coming back into the base in the wrong corner, leaving their suits on the ground, so now I section the world into 'quarters' and if you go out of the top-right, you have to come in that way (for example). There are enough exosuits in each corner of the base to accommodate all but 2 of my dupes (I never have any more than 10). I play slow. I'm about 250 cycles in and have just built a gas power station so I can retire my coal (or make it a back-up). I have made a big room surrounding the Natural Gas Geyser with about 10 Gas Reservoirs and tonnes of piping to hold as much gas as possible for when the geyser goes offline. My next issue will be heat. It's not mega-urgent (areas of my base are nudging around 32C, most at about 28C (and this without Wheezeworts), but best to get this sorted ASAP. I have an abundance of water currently and my next step is cooled oxygen. I plan on a simply Hydrogen room with Wheezes, running Wolframite Radiant Pipes to cool the O2 and pipe that into the base with Igneous Rock Insulated Pipes. That should keep my base cool, and save on Algae as my Deoxydizer's become the backup O2 system. It's all learning, and I've played many hours to get to this point...I've still never broken into the Oil Biome. I've never broken into space. I've never produced Plastic outside Glossy Dreckos, I've never used Steam Generators...still so much to learn. Keep playing and learning this great game! Nothing has held my attention this long since Civilization IV. Link to comment Share on other sites More sharing options...
BeliarBAD Posted August 6, 2019 Author Share Posted August 6, 2019 On 2.8.2019 at 4:00 PM, Sigma Cypher said: You didn't ask but speaking of polluted water - those thimble weeds comsume 160kg per cycle of it. The toilet/sink/shower produces 11+5+1 kg per cycle per dupe, so one plant consumes all the PW from 9+ dupes. So you might have too many. You also have more toilets and sinks and showers than you need, if you add some schedules and offsite the sleep / bath times to keep all the dupes from using them at once. i have this farm only till i get 150 of this plant item (my game is in german sry dunno the name). i need it for clothes and breath suits and pictures. when i have around 150 i remove the farm. also the farm only gets pw from the toiletts and the algae distillers. but its to less and they grow very slow. i thought this is a good idea cause this way my pw with germs is deleted. i actually never had any water problems. im playing on the first asteroid. but i never played longer then 200 cycles and then started a new world. nevertheless ill follow your advice thx a lot. On 2.8.2019 at 4:00 PM, Sigma Cypher said: 3. You might want to keep your polluted water separate from your clean water. For example, stop dumping your NG waste water into your clean water pool. No bid deal but you would have to filter it before sending it to an electrolyzer or farm, and germs grow in PW but not regular water. i have no germz in any water in my world. so it was kinda ok. i thought the clean water just goes threw the filter and dont wastes any ressources. but again it makes sense i will follow your advice ty On 2.8.2019 at 4:00 PM, Sigma Cypher said: Why so many algae distillers? I don't remember the last time I used one ... i make algae from slime with them. no idea what to do else with the slime and it removes the germs. but i also have no idea what to do with the algae when i have the electrolyzer. i was thinking about to feed it to the hatchs to get charocal. i think salbei hatches transform algae to charocal. i have also a question for the ressources if you can maybe answer. i dont know which of my ressources i will need. ive so much granite and sandstone and earth and algae and slime. it looks for now i dont need so much. but in one of my worlds i runend out of sand i dint knew which ressources i can transform to sand. i saw somewhere someone said at the top is a lot ressources which are useless and its best to transform them into sand. so my questiuon is what will i need and should keep and what can i waste. like you mentioned water will run out quickly Link to comment Share on other sites More sharing options...
BeliarBAD Posted August 6, 2019 Author Share Posted August 6, 2019 2 hours ago, JesusOnEez said: I play slow. I'm about 250 cycles in and have just built a gas power station so I can retire my coal (or make it a back-up). I have made a big room surrounding the Natural Gas Geyser with about 10 Gas Reservoirs and tonnes of piping to hold as much gas as possible for when the geyser goes offline. isnt it enough to make a small room around the natural gas geyser like i did? will they produce more natural gas if the room is bigger? in my small room is vakuum right now and when the geyser runs again the natural gas will be pumped in the generator and used. but im sure i do something wrong cause my natural gas generator didnt made much power and the natural gas was very quick used. so its because o fthe small room? and is it better to store it in gas reservoirs than leave it in the room? 2 hours ago, JesusOnEez said: That should keep my base cool, and save on Algae as my Deoxydizer's become the backup O2 system. ah thats the use of algae. back up o2 system? i dont have any use for it after i make electrolyzer 2 hours ago, JesusOnEez said: It's all learning, and I've played many hours to get to this point...I've still never broken into the Oil Biome. I've never broken into space. I've never produced Plastic outside Glossy Dreckos, I've never used Steam Generators...still so much to learn. ive played just 5 worlds till now till day 100-200. once i had a small oil geyser right next to my base and i started making plastic but i didnt knew how much heat they produce xD i also made a steam generator above the machine which makes plastic but then i recognized the steam isnt hot enough. also once i made a steam gen above a water geyser and that also wasnt hot enough. now i know i can see in the description how hot the steam is. speaking of geysers next to base... i had in one world 2 hot water geysers right next my base and this is absolutely horrible. i mean i have to build my base in the starting location cause of the heat but then there are 2 geysers which produce heat like crazy. after a while it gets a real problem cause the heat spreads to your base and you cant do anything about. ok you can build insulation around but you will have to cool the area later even if its insulated. so having them very close is a big problem or do i miss something? thank you too for your help oh i forgot to mention once i saw the space im not 100% sure cause it was kinda very close above my base but there were... holes and you could see the space threw them and the material in this arera was very weird. it wasnt granite or abyssal or some like that. it was something unknown for me Link to comment Share on other sites More sharing options...
mathmanican Posted August 6, 2019 Share Posted August 6, 2019 14 minutes ago, BeliarBAD said: after a while it gets a real problem cause the heat spreads to your base and you cant do anything about. Looks like you're pretty close to phase 2 of ONI learning - dealing with heat. It's fun learning to deal with it (or possibly boring with a steam turbine/AT loop). Link to comment Share on other sites More sharing options...
Sigma Cypher Posted August 6, 2019 Share Posted August 6, 2019 14 minutes ago, BeliarBAD said: sure i do something wrong cause my natural gas generator didnt made much power and the natural gas was very quick used. so its because o fthe small room? and is it better to store it in gas reservoirs than leave it in the room? It is better to buffer the geyser some, otherwise during its active cycle the pressure could get to 5kg per tile and then just stop producing. Link to comment Share on other sites More sharing options...
Lurve Posted August 6, 2019 Share Posted August 6, 2019 9 minutes ago, BeliarBAD said: speaking of geysers next to base... i had in one world 2 hot water geysers right next my base and this is absolutely horrible. i mean i have to build my base in the starting location cause of the heat but then there are 2 geysers which produce heat like crazy. after a while it gets a real problem cause the heat spreads to your base and you cant do anything about. ok you can build insulation around but you will have to cool the area later even if its insulated. so having them very close is a big problem or do i miss something? Leave them alone (walling them up if need be) until they go dormant. You don't need the water yet. Then dig them completely out, analyze them, and put an insulated box around them with a gold pump at the bottom. You don't have to connect the pipes or wires yet, just leave them hanging outside of the box so you can hook it up when you need it. To tame cool steam vents, also add a gold air pump above the vent. Once the box is built, evacuate all the air and disconnect the wire leading to the pump. When you get refined metal tiles, replace a couple of insulated tiles on top of the box. This way, the vent will only leak enough heat to condense the steam and pool it at the bottom for collection. Link to comment Share on other sites More sharing options...
JesusOnEez Posted August 6, 2019 Share Posted August 6, 2019 46 minutes ago, BeliarBAD said: isnt it enough to make a small room around the natural gas geyser like i did? will they produce more natural gas if the room is bigger? in my small room is vakuum right now and when the geyser runs again the natural gas will be pumped in the generator and used. but im sure i do something wrong cause my natural gas generator didnt made much power and the natural gas was very quick used. so its because o fthe small room? and is it better to store it in gas reservoirs than leave it in the room? Well, I made the room big so it holds more Natural Gas...the geyser will fill any size room (within reason) to 5Kg per tile. Putting the gas reservoirs in the same room effectively gives you much more Natural Gas per tile. However, that could be improved by sealing off the Geyser in a small room with a pump, creating a big room with a High Pressure Vent, then you could fill that room to 20Kg per tile as long as the Geyser runs for long enough to do that. Couple that with the gas reservoirs and that'll give you plenty. The idea is to allow the Geyser to run for as long as its active period as possible...once it hits 5Kg per tile it'll stop, and you're not collecting any more Natural Gas...that's bad... Having said that, they go dormant for such a long time, that even with massive reserves, you're likely to need back-up generators such as Coal sooner or later...obviously it depends what you're powering. Having decent Operators and a Power Station room will allow the generators to give more power for (I think) the same amount of Natural Gas, lessening the over usage as it has to charge the batteries less often. As for using the Algae Deoxydizers as backup O2 generation. The automation I set up will prevent them from running whilst the Electrolyzer system is working...however, I've learnt over time that having backup systems is a GOOD IDEA!!! So I'll keep them in place even though they likely won't run. Link to comment Share on other sites More sharing options...
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