Faintly Macabre Posted June 8, 2019 Share Posted June 8, 2019 ...but I don't think it would take much to fix it. I'm actually okay with most of the basic ideas: rabid beetles are annoying but manageable, the fact that normal wetness protection isn't effective in fog is okay, and fog being so discouraging for moving around isn't bad in and of itself. The problem I have with humid season is it's like summer in RoG but worse. In the summer in RoG, you can retreat to the caves and ruins to get away from the arguably the most inconvenient aspect, smoldering, and there's plenty to do down there so it's not such a big deal. This doesn't work as well in Hamlet, because the pig ruins can be much more quickly explored and stripped of valuables, so you quickly run out of sheltered tasks to undergo. So back topside it is. But fog makes it entirely too dangerous to move around in humid season for multiple reasons. The first and most obvious is that you can't see squat. There's only one real way to get around this: the cowl. This item has one big issue though: it is not renewable or replenishable in Hamlet. It requires a batilisk wing to craft, and a limited number of batilisks spawn in the world; once they're all gone, you're out of luck, because the cowl cannot be refueled in any way. Oh, and the drop rate of the wings is pretty bad too, so you're extra screwed if you get really unlucky. Another issue is that wearing this obviously prevents the player from wearing the pith hat, leaving them with no protection from the fog wetness whatsoever, as the pith hat is the only item in the entire game that provides any. The other big issue with fog and then the subsequent rain is the lightning. As if not being able to see wasn't bad enough, while you're walking around blindly exposing yourself to unseen dangers, a bolt of electricity can tear down from the sky and light everything on fire. Lovely. There is one neat new item that can kind of counteract this, the thunderhat. Again, problems: one is that its durability both decreases over time and is substantially decreased by absorbing a strike, making them fairly quick to go through, so you sort of have to carry around two or three of them which just sucks. The other is that in the fog, it obviously prevents you from wearing the cowl which means being blind, but also it doesn't have the "venting" or "vented" tag itself and since no chest items have the "venting" tag, wearing it will always slow you down in the fog. (For those that don't know: the "venting" tag is what makes an item protect the player from fog slow regardless of equipment, and "vented" keeps that specific item from causing fog slow.) TLDR: The fog and lightning combo sucks. Let's fix it. I think there's a few easy ways to do this: 1. Stop lightning in the fog. There's no practical way to do anything about it. It's just lame. Turn it off. 2. Adjust the cowl. Probably most importantly, it needs to be renewable and/or replenishable in some way. Either make it repairable but less (relatively) trivial to make, or make batilisk wings renewable somehow. I also think some further adjustments should be made to both it and the weevole mantle to deal with the fog wetness issue: replace the "venting" tag on the cowl with "vented" (it doesn't make any sense that it had this anyway), and add a decent amount of fog wetness protection to the weevole mantle. Don't make it full protection to ensure that traveling in the fog still has its pitfalls, but enough to be worth wearing. I actually have some other ideas regarding the cowl or maybe an improved version, but I'll detail that later. 3. Adjust the thunderhat. Its durability should be reduced either by time or lightning strikes absorbed, not both, unless the amount of durability consumed by absorbing a lightning strike is considerably reduced. And if it goes by strikes absorbed, it should really soak more of them up so you don't have to carry more than one around; increase the crafting materials required and make it absorb 20 strikes instead of 10 and I think it'd be money. Additionally, take the dapperness modifier off for balance's sake, and give it the standard "helmet" wetness protection so the player can stay dry while wearing it and holding an umbrella. There. A proper solution that's not "sit in your base and sleep through the season" to all of the season's challenges. It's still got its inconveniences and you have to prepare and change how you play around a bit, just like any good season, but it's not 100% awful and unfun. Re: other ideas for the cowl (or an upgraded version): This would obviously take a lot more development work so this is mostly a secondary idea, but I think a good way to balance the value of effectively and reliably combatting the fog's blindness would be to get a boss fight involved. Here's my idea: Know those useless Spooky Holes in Cave Clefts? What if there's a big, bad bat boss hiding in those things? Here's how it works: the boss hides in one of these holes at random, and you have to go from hole to hole, dropping a lit explosive into the hole to try to flush the boss out. If it's not the right hole, a couple bats fly out, you kill them, and move on to the next. Once you find the hole it's hiding in, it comes flying out and flees the cave. The next time a vampire bat wave comes through, the boss descends with them. You kill it and it drops a shiny... let's say it's a "voice box" with a comically inappropriate appearance for what you'd expect, e.g. instead of an organ, it's a literal box with a speaker on it. Either this item becomes the item used to create the cowl, or it becomes the basis for an improved version of the cowl that can be repaired/refueled and such, maybe pulses its sound wave a second more frequently than the standard version. Edit: I forgot: as a bonus, maybe killing the bat boss resets the intensity of bat waves. Maybe. I don't know if this is really necessary but it's an idea. Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 9, 2019 Share Posted June 9, 2019 from real life, when Fog happens, it doesn't involve Lightning nor raining of any sort, in fact it first rains a LOT, then nearly until next morning or evening if it was already morning a Thick fog comes which remains for a while until like midday or something when sun is fully up. this basically means Fog should happen AFTER the rain rather then before and no Lightning should be possible, I mean I remember in SW when you go out in the ocean in the morning, you will see this wavy fog going around here and there, someone asked the devs if it was something special and maybe something was hidden in it but they dev said that its just aesthetic as fog comes around in wet places during morning. Link to comment Share on other sites More sharing options...
4 Da LOLs Posted June 9, 2019 Share Posted June 9, 2019 4 hours ago, Faintly Macabre said: walking around blindly exposing yourself to unseen dangers, a bolt of electricity can tear down from the sky and light everything on fire. I have been killed twice unavoidably its ridiculous 4 hours ago, Faintly Macabre said: 3. Adjust the thunderhat. shouldn't it also grant the "venting" tag? also are we just going to ignore why Webber is so miserable in Hamlet seriously he has to ether wear his shamlet or a vented ether way you are gonna get maced not to mention that Wagstaff can completely forget that fog exists with better perks to boot its ridiculous Link to comment Share on other sites More sharing options...
Faintly Macabre Posted June 9, 2019 Author Share Posted June 9, 2019 7 minutes ago, 4 Da LOLs said: shouldn't it also grant the "venting" tag? If lightning is turned off during fog, it doesn't need venting. As for Webber, I dunno. I'm pretty firmly against neutering characters' disadvantages so I don't really know what should be done. I guess the Shamlet mask should probably be vented at the least though. I also wouldn't compare him to Wagstaff because Wagstaff is really just not well-balanced at all. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 9, 2019 Share Posted June 9, 2019 the point is we play hamlet wrong. its a world to explore and survive and thats it. after that you use the teleportato and you get a new world. you have enough balistik wings in a hamlet world for a normal playthrough. same with nitre. you will never run out of cowls. but if you play like me a world with 1.000+ days and make a mega city then you gonna run out. but megaworls are mostly connected to RoG. so if you play only hamlet then you will run out of things you can do in the world. you wont run out of cowls. ive played like 20 and more worlds since beta till day 300+. i was always finish with the whole world before i runned out of any none renewable ressource. but that doesnt mean they shoudnt change them. i like all your ideas Link to comment Share on other sites More sharing options...
Ornge Posted June 9, 2019 Share Posted June 9, 2019 8 hours ago, Faintly Macabre said: 8 hours ago, Faintly Macabre said: 2. Adjust the cowl. Probably most importantly, it needs to be renewable It actually IS renewable. A few days before a bat wave, you can find bats sleeping in the cave clefts. This also apparently reduces the bat wave numbers Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 9, 2019 Share Posted June 9, 2019 7 minutes ago, Ornge said: It actually IS renewable. A few days before a bat wave, you can find bats sleeping in the cave clefts. This also apparently reduces the bat wave numbers vampire bats which are in caves and in waves attack dont drop batlistik wings which you need for the cowl Link to comment Share on other sites More sharing options...
ucw Posted June 9, 2019 Share Posted June 9, 2019 15 hours ago, Faintly Macabre said: .2. Adjust the cowl. Probably most importantly, it needs to be renewable and/or replenishable in some way. Either make it repairable but less (relatively) trivial to make, or make batilisk wings renewable somehow. I was really hoping batlisk wings would become renewable before Hamlet was out of EA. Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 9, 2019 Share Posted June 9, 2019 3 minutes ago, ucw said: I was really hoping batlisk wings would become renewable before Hamlet was out of EA. Batllisk wing should drop from Vampire bats as brown coloured like Pig skin does, it can be like they will either drop pig skin or wing and you can use either. Link to comment Share on other sites More sharing options...
axxel Posted June 9, 2019 Share Posted June 9, 2019 But Batilisk wings wouldn't be batilisk wings if they are dropped by Vampire bats. I think it would be ok if they spawn from the world's only sinkhole during dusk or night. Link to comment Share on other sites More sharing options...
TheOnlyGuyEver Posted June 9, 2019 Share Posted June 9, 2019 43 minutes ago, axxel said: But Batilisk wings wouldn't be batilisk wings if they are dropped by Vampire bats. But a tooth dropped by a crocodile is a "Hound's Tooth"? Link to comment Share on other sites More sharing options...
axxel Posted June 9, 2019 Share Posted June 9, 2019 2 minutes ago, TheOnlyGuyEver said: But a tooth dropped by a crocodile is a "Hound's Tooth"? I agree. What did Klei think giving crocodogs their silly name. They should drop croco's tooth, not hound's toot. Link to comment Share on other sites More sharing options...
Faintly Macabre Posted June 10, 2019 Author Share Posted June 10, 2019 6 hours ago, axxel said: I think it would be ok if they spawn from the world's only sinkhole during dusk or night. I forgot all about that. They kind of should. Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 10, 2019 Share Posted June 10, 2019 12 hours ago, Faintly Macabre said: I forgot all about that. They kind of should. they don't because that sinkhole is connected to Cave Clefts which are Vampire Bat Homes of sort (That big hole in the middle) I personally think Cave Clefts should spawn Batlisik after dusk, that way the player can farm wings and have a slight challenge of trying to get inside said cave cleft cause right now they seem very empty and pointless. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 10, 2019 Share Posted June 10, 2019 1 hour ago, MWY said: they don't because that sinkhole is connected to Cave Clefts which are Vampire Bat Homes of sort (That big hole in the middle) I personally think Cave Clefts should spawn Batlisik after dusk, that way the player can farm wings and have a slight challenge of trying to get inside said cave cleft cause right now they seem very empty and pointless. ok but then the cowl need to get a new recipe. 10 batilisk wings for a cowl. otherwise it would be gamebreaking. Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 10, 2019 Share Posted June 10, 2019 20 minutes ago, BeliarBAD said: ok but then the cowl need to get a new recipe. 10 batilisk wings for a cowl. otherwise it would be gamebreaking. now your just making it hard for yourself Link to comment Share on other sites More sharing options...
me real life Posted June 10, 2019 Share Posted June 10, 2019 9 hours ago, MWY said: I personally think Cave Clefts should spawn Batlisik after dusk, that way the player can farm wings and have a slight challenge of trying to get inside said cave cleft cause right now they seem very empty and pointless. They aren't empty and pointless, though. Vampire bats spawn inside cave clefts shortly before a bat attack, and you can go inside and kill them to decrease the number of bats in said attack. Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 11, 2019 Share Posted June 11, 2019 1 hour ago, Sunset Skye said: They aren't empty and pointless, though. Vampire bats spawn inside cave clefts shortly before a bat attack, and you can go inside and kill them to decrease the number of bats in said attack. a max of two vampire bats spawn inside the cave cleft close to an attack, compared to an Spelunking Hole which spawns 5 Batlisiks daily. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 13, 2019 Share Posted June 13, 2019 batwings will drop from vampire bats Link to comment Share on other sites More sharing options...
Misa22 Posted June 13, 2019 Share Posted June 13, 2019 Awesome! I didn't think they would add a solution (or at least this quick). Quickly! Report that Warbucks is missing from the game! No, but really. I am so glad they added this, even though I still think cave entrances should spawn batilisks like RoG sinkholes. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 14, 2019 Share Posted June 14, 2019 18 hours ago, Misa22 said: Awesome! I didn't think they would add a solution (or at least this quick). Quickly! Report that Warbucks is missing from the game! No, but really. I am so glad they added this, even though I still think cave entrances should spawn batilisks like RoG sinkholes. make a bug report Link to comment Share on other sites More sharing options...
gghhrr Posted June 14, 2019 Share Posted June 14, 2019 why those posts should be in suggestions but taken as bugs fixed in the end Link to comment Share on other sites More sharing options...
Footman Crouch Posted June 14, 2019 Share Posted June 14, 2019 On 6/13/2019 at 5:34 PM, BeliarBAD said: batwings will drop from vampire bats Bat wings + Pig skin that's so good~ Link to comment Share on other sites More sharing options...
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