Developer Jason Posted January 14, 2019 Developer Share Posted January 14, 2019 Bug Fixes Character stays stuck by goo properly when hit while gooed (Bring friends or armor.) Fixed graphics glitch when examining Fixed sneeze graphics glitch Fixed Wilbur run when riding beefalo Fixed the weird Cave Banana Tree in Hamlet compatible worlds. Fix for assert when burning a minisign in Vanilla worlds Fix assert when placing a gate in Vanilla or ROG worlds Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world Dismount with controller fixed Fences should load properly Fixup for items that went missing from locked display cases. Beefalo mounts attack and take damage properly View full update 5 5 Link to comment Share on other sites More sharing options...
PunkShark Posted January 14, 2019 Share Posted January 14, 2019 Ewecus just sucking all the goo out of you... ew. 1 4 Link to comment Share on other sites More sharing options...
Szczuku Posted January 14, 2019 Share Posted January 14, 2019 8 minutes ago, Jason said: Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world So can we transfer Beefaloes through Sea/sky worthies or are you talking about cheat spawning them in? 1 Link to comment Share on other sites More sharing options...
Developer Jason Posted January 14, 2019 Author Developer Share Posted January 14, 2019 In a Hamlet world it would be cheat spawning them, yeah. It could have just said "Hamlet compatible world" 2 1 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted January 14, 2019 Share Posted January 14, 2019 14 minutes ago, Jason said: In a Hamlet world it would be cheat spawning them, yeah. It could have just said "Hamlet compatible world" This is exactly why Snapdragons should be added. They both sound and act the same as Beefalo, and if you could ride them then you wouldn't have to cheat spawn Beefalo. 1 Link to comment Share on other sites More sharing options...
Viktor234 Posted January 14, 2019 Share Posted January 14, 2019 Small forum 'Bug?': Spoiler Shouldn't the lower Icon look like this? 4 Link to comment Share on other sites More sharing options...
MasteroftheTDS Posted January 14, 2019 Share Posted January 14, 2019 So many fixes! Thanks Klei Devs 1 Link to comment Share on other sites More sharing options...
Roosev Posted January 14, 2019 Share Posted January 14, 2019 Thank you! Link to comment Share on other sites More sharing options...
DaddyWarbucks Posted January 14, 2019 Share Posted January 14, 2019 I'm curious - why is the November 9th "Game Update" post pinned, but the others since then are not? Link to comment Share on other sites More sharing options...
-Variant Posted January 14, 2019 Share Posted January 14, 2019 2 hours ago, Jason said: Fixed the weird Cave Banana Tree in Hamlet compatible worlds. Hi, hi. Hate to be a bother, but I'd love to know more about this one. Last I checked they used the "Crabapple" build, right? I know we got confirmation on the unused Mant, but I'd also love to know if this is cut or planned. Thankies! Link to comment Share on other sites More sharing options...
Developer Jason Posted January 14, 2019 Author Developer Share Posted January 14, 2019 The crab-apple tree was an experiment that was cut. 3 1 6 Link to comment Share on other sites More sharing options...
-Variant Posted January 14, 2019 Share Posted January 14, 2019 3 minutes ago, Jason said: The crab-apple tree was an experiment that was cut. Ah! Sad to hear, but I do understand how these things go. Thank you for the closure! Link to comment Share on other sites More sharing options...
magia Posted January 14, 2019 Share Posted January 14, 2019 Boy, I really like the updates. Since I took Christmas break from the game you made quite a progress. Colors are better, world generation is either lucky for me or it's better (not perfect yet, but better than it was). I love all the treasures and secret rooms waiting for me in dungeons. Hope you will keep up the good work. Please do something about monsters triggering traps though. Also let me straight up ask- will there be whip added? (pretty please) 1 Link to comment Share on other sites More sharing options...
zVince Posted January 14, 2019 Share Posted January 14, 2019 3 hours ago, Jason said: Bug Fixes Fix for assert when burning a minisign in Vanilla worlds Fix assert when placing a gate in Vanilla or ROG worlds View full update I'm sorry to disturb you, but what does that mean? Link to comment Share on other sites More sharing options...
Developer Jason Posted January 14, 2019 Author Developer Share Posted January 14, 2019 An assert is some code that checks if something is correct and if it's not, it puts up an error message. So when minisigns were burned in a non DLC game (Vanilla world), the game checked something that failed and put up an error message. And when placing a gate in a non DLC game (Vanilla world), the game checked something that failed and again, it put up an error message. The code was changed (fixed) in both cases so that the checks would pass correctly. 2 4 Link to comment Share on other sites More sharing options...
minespatch Posted January 15, 2019 Share Posted January 15, 2019 (edited) On 1/14/2019 at 4:22 PM, Jason said: The crab-apple tree was an experiment that was cut. Will they be implemented into DSt in the future? I really like the tree I saw. What about the smaller spider-monkeys I saw? The ones that look like Splumonkeys with the mouth full of web? Edited January 17, 2019 by minespatch Link to comment Share on other sites More sharing options...
Sidg62 Posted January 15, 2019 Share Posted January 15, 2019 -When Wolfgang changes forms the beefalo goes invisible and he is stuck permanently -No indication on how low the beefalo's hp is like it is in DST 1 Link to comment Share on other sites More sharing options...
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