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stuck in plastic


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I got to the part of the game where I get stuck.

First of all for me to get the source of raw oil I need to go down right? so I build a firefighter's pipe, a conductive wire, and a ladder, and that takes a lot of time primarily because I do not know how to use the game's game transport system, they have to be built by the mechatronics, and they do not give priority to it. (the duplicate priprios do not put things there even I requested 9).

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and when I finally got to the oil the machine breaks because the ambiete temperature is 100º C and the machine only works at 75º C 

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and even if I solved that 2 I still have the problem of the polymero printer. which will superheat, I still have not built but my plan and put an automatic thermostat to stop the machine on the limit of breaking and throw dirty water on the floor so it takes time to get to that point.

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131/5000
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Build machines out of Gold Amalgam instead. That will increase their overheating temperature by adding +50C to the threshold (75C overheat becomes 125C, and so on).
The Polymer press needs quite a bit of cooling, so pouring clean water on it is a good idea. Polluted water works too, but since the press also gives off a bit of steam it can get pretty messy when the two different liquids fight for tile space.
You may want to cool the water to as long as you can before pouring it on the machine. Use a Valve to regulate the rate of output until you get a manageble process.

I have no idea what this "yarn" you're speaking of is, unfortunately. The only things mechatronics builds are Conveyors and related machinery, things which are not needed at all to access oil.
They're useful for picking up completed plastic, though, without having your dupes get burned from the scalding temperatures.

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As Lancar said, use Gold Amalgam to increase overheat temperature of your pumps, but I think wolframite is better for the polymer press itself.

One thing to make sure you have in place before you attempt plastic is Atmo Suits, and the Exosuit checkpoint.

Dupes have to manually operate the oil refinery which spits out lots of natural gas and heat. There will also be a lot of co2 down there if you don't know how to manage it. Your dupes will have a hard time breathing down there, and won't operate the machinery very well.

I like to pump all of my excess co2 down below, where the slicksters can get at it, and turn it into extra petroleum or oil. This time around I got lucky and there were 4x molten slicksters within easy reach, so I started up a molten slickster farm at the same time.

You can power an entire plastic plant having 2x polymer presses including the oil pump using 1x natural gas generator, and 1x petroleum generator. (But that's a little advanced and requires automation and some pre-planning, since the petrol generator needs plastic to build, so don't worry about it...)

As long as the oil refinery is sealed off, the entire thing will actually run off of a single nat. gas generator, but that's only while the Oil refinery is being operated so you'll need a backup power source.

I use the petrol generator as that backup, and plan for it by getting a Glossy Drecko farm in place 30-40 cycles in advance, so I have the plastic ready to go when I build it.

Anything else will work though. Coal power in addition to the natural gas generator is probably the easiest.

Here's a picture of my plastic plant that is no longer in service, if you want something to reference. This was completed somewhere around cycle 120-150.

I typically use 4-6 wheezeworts in hydrogen gas and a few diamond temp shift plates to cool the polymer presses. It won't run forever and ever, but it will run for a very a long time before overheating. Long enough to get all of the plastic you need to transition into late game at least. I don't think plastic is actually necessary to get into late game...but it sure makes things easier. Comfy beds are nice.

 

Spoiler

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3 hours ago, Lancar said:

Build machines out of Gold Amalgam instead. That will increase their overheating temperature by adding +50C to the threshold (75C overheat becomes 125C, and so on).
The Polymer press needs quite a bit of cooling, so pouring clean water on it is a good idea. Polluted water works too, but since the press also gives off a bit of steam it can get pretty messy when the two different liquids fight for tile space.
You may want to cool the water to as long as you can before pouring it on the machine. Use a Valve to regulate the rate of output until you get a manageble process.

I have no idea what this "yarn" you're speaking of is, unfortunately. The only things mechatronics builds are Conveyors and related machinery, things which are not needed at all to access oil.
They're useful for picking up completed plastic, though, without having your dupes get burned from the scalding temperatures.

sorry this was translated, says wire

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5 hours ago, Lilalaunekuh said:

Just a small tip: Don´t build a Polymer press out of Gold Amalgam. (If you don´t want to keep the temperature above 70°C)

A polymer press out of iron ore or wolframite are able to store way more heat and transfer it faster.

 

Interesting. Thanks!

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Plastic is really easy....

1. gold amalgam will last until it reaches 125°C for the pump. As long as you are not directly above a magma-reservoir, you´re fine. Alternatively search for a place to setup a oil-pump (fresh water in, oil out). In general, they are way above the magma.

2. 1 build my polymer presses out of wolframite. Way better heat transfer. Wheezeworts on both sides and diamond temp shift plates to move the heat. Combined with a thermo-sensor at ~50°C (the press will always be a little hotter) works ~90° uptime. With additional  cooling 100% (if needed)

3. Conveyors are pretty simple things. You just need a mechatronic engineer. Its a build task. So: Mecha-Trait + build at max prio + max prio fot the conveyor build jobs = party

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It's actually much easier to just ranch glossy dreckos. If you do it at the same time you start ranching hatches right at the beginning of the game, by the time you want to start building things with plastic you'll have more plastic than you can ever use.

They tend to always walk towards hydrogen pockets and stay there as well so you don't even need to build anything fancy. Just a box where the top half is hydrogen. And bottom is full of mealwood and farm tiles.

I think 8 glossy dreckos produce plastic much faster than a polymer press running 24/7.

 

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Glossy drackos all the way. By the time I want/need anything plastic I have well other 15t of the stuff keeping 4 of this in rather small ranch 16x5 with 9 mealwood plants, top 3 layers hydrogen and small automation to keep hydrogen at the right level. Can be done from cycle 10.

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When I said can be done by cycle 10 I meant the ranch room. Plastic will start comming around cycle 35 if you can find glossy eggs. Later if you need to wait for eggs. In my current playtrugh I managed to find 2 glossy eggs very early on. Just open up the hydrogen chloride pockets to wild mealwood. Also keep dracos in hydrogene or scales would not grow. Hydrogen is not consumed so it is set and forget. Also remember to set mealwood in draco ranch to disable autoharvest when 2 or more are present 

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So yeah like people said: use gold amalgam for just about anything that is being placed in the oil biome. 

I also agree ranching glossy drecko's is much more straight forward.

Also your mechatronics engineer probably has the wrong priorities set. You need to go to the priorities tab, search for your mechatronics engineer and then set the build priority on highest.

I get the idea you are a new(er) player to the game. First of all, good job on making it already this far!

Second, this is probably the part where you will have to micromanage your game quite a bit more to move further up with the technology. Study the possible build materials, familiarize yourself with priorities and start investing in automation systems. It will be important once you hit space.

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