chemie Posted October 28, 2018 Share Posted October 28, 2018 neither should robo miners. Those are meant to be used for regolith disposal so having them generat eheat is plain silly. Or make every generate heat as you will need a stupid cooling system anyway Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/ Share on other sites More sharing options...
Yucie Posted October 28, 2018 Share Posted October 28, 2018 Miners are shooting out rays of plasma to rip things apart, that's thermally intensive compared to a telescope or radar dish. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1105341 Share on other sites More sharing options...
Sasza22 Posted October 28, 2018 Share Posted October 28, 2018 It`s a dupe mining gun attached to a robo arm. Dupes don`t generate heat when mining. Similarly the auto sweeper shouldn`t generate heat. It`s just a slight annoyance. I just vent some excess gas from the base to cool those. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1105365 Share on other sites More sharing options...
Mementh Posted November 6, 2018 Share Posted November 6, 2018 I have to agree on this.. I feel is a mistake to have them make heat. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110516 Share on other sites More sharing options...
chemie Posted November 6, 2018 Author Share Posted November 6, 2018 for same reason solar had heat gen removed....meant to be used in vacuum and game mechanics not well suited to cooling easily in vavuum Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110541 Share on other sites More sharing options...
Neotuck Posted November 6, 2018 Share Posted November 6, 2018 On 10/28/2018 at 7:00 PM, Sasza22 said: It`s a dupe mining gun attached to a robo arm. Dupes don`t generate heat when mining. Similarly the auto sweeper shouldn`t generate heat. It`s just a slight annoyance. I just vent some excess gas from the base to cool those. dupes do generate heat (body heat) same argument can be said about sweeper arms Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110542 Share on other sites More sharing options...
chemie Posted November 6, 2018 Author Share Posted November 6, 2018 7 minutes ago, Neotuck said: dupes do generate heat (body heat) same argument can be said about sweeper arms I am not questioning irl physics. I just look at fun factor and sweepers with are annoying but not fun having to rebuild every 50 cycles due to slow death overheat most players wont even know why Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110551 Share on other sites More sharing options...
Neotuck Posted November 6, 2018 Share Posted November 6, 2018 Just now, chemie said: I am not questioning irl physics. I just look at fun factor and sweepers with are annoying but not fun having to rebuild every 50 cycles due to slow death overheat most players wont even know why fair enough, I just look at it as a challenge to find way to keep them cool personally I build them out of steel and temporarily let them get entombed by regolith, never had an overheat problem Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110554 Share on other sites More sharing options...
Nitroturtle Posted November 6, 2018 Share Posted November 6, 2018 My issue with the robo-miner is that I feel it's obviously intended to be used for regolith, which means in some capacity it needs to be exposed to space, at least from above or on the sides if it's mounted on the ceiling. You have to either use a liquid or a gas as a conduit for the heat, and I've been unable to find a solution that doesn't involve venting said conduit into space. The exception is the setup I believe Neotuck posted, where the falling regolith actually entombs the miners temporarily, which is brilliant and may be the intended solution. For my solar array, I just use the good old sideways airlock crusher trick. So much easier to setup and no cooling or power draw. I'd rather use what seems to be the intended method, but it's such a pain to setup it doesn't seem worth it. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110565 Share on other sites More sharing options...
SkunkMaster Posted November 6, 2018 Share Posted November 6, 2018 I thought they were meant to be used in mole farms ? since they poop out tiles. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1110859 Share on other sites More sharing options...
Lancar Posted November 7, 2018 Share Posted November 7, 2018 I'd like a way to connect buildings thermally to the floor/wall/roof they're built on (or near to) without having to rely on gas or liquid to act as a medium. It'd make this problem much easier to solve. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1111067 Share on other sites More sharing options...
Nitroturtle Posted November 8, 2018 Share Posted November 8, 2018 Here's what I came up with to cool a couple robo-miners I have clearing my upper level access routes. There are petroleum lines running behind them on the way to my jet-suits. I figure this should keep them from overheating. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112177 Share on other sites More sharing options...
FierceClaws Posted November 8, 2018 Share Posted November 8, 2018 17 minutes ago, Nitroturtle said: Here's what I came up with to cool a couple robo-miners I have clearing my upper level access routes. There are petroleum lines running behind them on the way to my jet-suits. I figure this should keep them from overheating. what's going on with the colors in your save Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112203 Share on other sites More sharing options...
Neotuck Posted November 8, 2018 Share Posted November 8, 2018 2 minutes ago, FierceClaws said: what's going on with the colors in your save Looks like a mod, colors to match the materials they are built from? Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112206 Share on other sites More sharing options...
Nitroturtle Posted November 8, 2018 Share Posted November 8, 2018 Yeah, MaterialColor mod. Hoping they build it into the game at some point, as it's very helpful (and also makes it look a bit more interesting). See how boring it looks without Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112230 Share on other sites More sharing options...
Breizhbugs Posted November 8, 2018 Share Posted November 8, 2018 On 07/11/2018 at 9:13 AM, Lancar said: I'd like a way to connect buildings thermally to the floor/wall/roof they're built on (or near to) without having to rely on gas or liquid to act as a medium. It'd make this problem much easier to solve. It is the case for all buildings (have you never built a heat generating building on tungsten tile so it spread its heat directly to the tile, instead on relying only on the atmosphere?) except robot-miner... It works for the gantries of my rocket silo, all in space, so same thing should work with robot miner too! i Simple mechanisme are cpu compliant, i am at 15/20 fps, and i didnt have done the cooling for LOx/LH and i feel painful to do a complicated piping to cool the robot miner... Every one says pathfinding of dupe is cpu intensive, but the piping system is so too... Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112296 Share on other sites More sharing options...
KittenIsAGeek Posted November 8, 2018 Share Posted November 8, 2018 1 hour ago, Breizhbugs said: Every one says pathfinding of dupe is cpu intensive, but the piping system is so too... I always make sure my piping systems only ever have one route that fluid can go. I use bridges at intersections to force either combining or splitting, and avoid using regular pipe T-intersections as much as possible. I haven't really noticed any FPS hits from piping setups, even when I have a LOT of piping systems. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112330 Share on other sites More sharing options...
Breizhbugs Posted November 9, 2018 Share Posted November 9, 2018 I recently discover the priority power of bridges and i am tring to use them better. My cpu is quite old (i7 2600k) so maybe it is too sensible to every aspect of the simulation... If you dont mind sharing your .sav so i can see what a "LOT of piping systems" is, i 'd be happy to test Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112412 Share on other sites More sharing options...
DaveSatx Posted November 9, 2018 Share Posted November 9, 2018 2 hours ago, Breizhbugs said: I recently discover the priority power of bridges and i am tring to use them better. My cpu is quite old (i7 2600k) so maybe it is too sensible to every aspect of the simulation... If you dont mind sharing your .sav so i can see what a "LOT of piping systems" is, i 'd be happy to test You're not alone in an older machine.. i've been pleasantly suprised how well things have been going with this patch. much less slowdown. 6 hours ago, Breizhbugs said: It is the case for all buildings (have you never built a heat generating building on tungsten tile so it spread its heat directly to the tile, instead on relying only on the atmosphere?) except robot-miner... It works for the gantries of my rocket silo, all in space, so same thing should work with robot miner too! I have not tried running a pipe past a robominer YET but i've not been able to cool it any way other than entombment. Same for telescope. i put tempshift plates behind a robominer and it matches the tile under it but the miner does not budge. Put debris on the tile and the debris/tile match but the robominer does not. I wonder if some debris acts differently from others - i've used iron, mafic and igneous rock so far. of course the odd pile of regolith too. its very weird, annoying and feels very random. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112462 Share on other sites More sharing options...
PhailRaptor Posted November 9, 2018 Share Posted November 9, 2018 3 hours ago, DaveSatx said: i put tempshift plates behind a robominer and it matches the tile under it but the miner does not budge. Put debris on the tile and the debris/tile match but the robominer does not. I wonder if some debris acts differently from others - i've used iron, mafic and igneous rock so far. of course the odd pile of regolith too. its very weird, annoying and feels very random. I don't know what your setup looks like, but if the falling Regolith doesn't land on the Robominer itself you can use a row of Drywall or Tempshift Plates behind the Robominer, and then dribble even a little bit of a liquid on those tiles. The liquid will become a transfer medium between the Robominer and the Tiles beneath (also the Tempshift Plate, if that's what you use). But I am unsure how such a system would behave if the falling Regolith were to land on the liquid. I would assume it would either crush the liquid out of existence (mass deletion) or push it out from behind the Drywall/Tempshift, where it would fade into the vacuum of space. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112542 Share on other sites More sharing options...
clickrush Posted November 9, 2018 Share Posted November 9, 2018 41 minutes ago, PhailRaptor said: I don't know what your setup looks like, but if the falling Regolith doesn't land on the Robominer itself you can use a row of Drywall or Tempshift Plates behind the Robominer, and then dribble even a little bit of a liquid on those tiles. The liquid will become a transfer medium between the Robominer and the Tiles beneath (also the Tempshift Plate, if that's what you use). But I am unsure how such a system would behave if the falling Regolith were to land on the liquid. I would assume it would either crush the liquid out of existence (mass deletion) or push it out from behind the Drywall/Tempshift, where it would fade into the vacuum of space. Yes I've tested the liquid setup and it obviously pushes the liquid away. You have to have a couple tiles high backwalls of any sort and tiles on the side to hold the pushed liquid. Robominer cooling is awkward but doable with just space debris and a cooling loop like @Neotuck is doing. The cooling loop has to be quite potent because it has to keep the miners (275°C overheat temp) and the space debris and later your silos below overheat/metling temp. Space debris comes naturally above overheat temp. Ofc the miners are made out of steel. Door crushing is much more efficient in both initial and continous cost. But also not even nearly as fancy! Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112554 Share on other sites More sharing options...
chemie Posted November 9, 2018 Author Share Posted November 9, 2018 I did not say it was impossible to cool the miners. My point was either make everything generate heat (telescope, solar panels, detectors etc) or none. If you want players to come up with clunky cooling fine. I just don't get why they purposely made solar panels not generate heat but the robo miner, specifically designed to deal with regolith in a vacuum, does. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112637 Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted November 9, 2018 Share Posted November 9, 2018 I'm also annoyed they can get buried. If they can't dig themselves out, what's the point. I know you can build them in specific ways so they don't get buried, but in all honesty that's not worth the compromise on incoming light etc. Currently having one or 2 duplicants doing the digging up the regolith works so much better. Oh well, let's classify it the same way as the hydro fan: useless. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112702 Share on other sites More sharing options...
Jumpp Posted November 9, 2018 Share Posted November 9, 2018 I place the miners near enough that each can dig out his neighbors. Then, so long as they don't all get buried at once, the system can clear the jam. Or...shoot. Do the miners themselves block incoming light? I didn't think they did, but if they do, then this is surely exactly what you're talking about with the compromise on incoming light. You could probably make it 100% foolproof instead of just 99.9% foolproof by putting one miner at the end that's got wall above and can't get buried. Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112726 Share on other sites More sharing options...
Neotuck Posted November 9, 2018 Share Posted November 9, 2018 17 minutes ago, Jumpp said: Do the miners themselves block incoming light? they don't 17 minutes ago, Jumpp said: You could probably make it 100% foolproof instead of just 99.9% foolproof by putting one miner at the end that's got wall above and can't get buried. Or just have dupe access with jet suits, while I haven't seen it happen yet if the system get's jammed I'll just mine out ONE of the miners and they will dig the rest out Link to comment https://forums.kleientertainment.com/forums/topic/97677-if-telescope-and-scanners-do-not-generate-heat/#findComment-1112743 Share on other sites More sharing options...
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