psusi Posted September 13, 2018 Share Posted September 13, 2018 Why is this tile so hot? All of the tiles surrounding it are less than 90 F, yet this one is over 90 and keeps heating the mealwood too hot even though I'm pumping 68 F oxygen into the room ( and evacuating it over to the left to keep the cool air flowing ). I noticed this is the only one that is igneous, the rest are sandstone. Ok, so I changed that tile to insulated sandstone and now it's 103.8 F. The tiles around it are 70 ( air ), 78 ( farm ), 82, 88, 78 ( other insulated tiles ), and 84 ( undug sandstone ). Link to comment Share on other sites More sharing options...
Christophlette Posted September 13, 2018 Share Posted September 13, 2018 I think your problem might be that mealwood needs dirt and it is that dirt that is hot. Link to comment Share on other sites More sharing options...
PhailRaptor Posted September 13, 2018 Share Posted September 13, 2018 I'm remembering an old bug where a tile would become inexplicably hot with no apparent cause. I don't remember if it was fixed or not, or what the triggers or fixes were (if any). But what you are describing sounds an awful lot like that issue. Link to comment Share on other sites More sharing options...
Lagmawnster Posted September 13, 2018 Share Posted September 13, 2018 The temperature of the tile depends on the temperature of the material that was used to build it. Example: If one tile used abyssalite from close to an ice biome, it will be a very cool abyssalite tile. If another uses abyssalite from oil biome, it will be very warm. The farm plot being too warm is unlikely to be caused by the insulated tile, because they modulate thermal conductivity to be very low. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 13, 2018 Share Posted September 13, 2018 2 hours ago, Lagmawnster said: The temperature of the tile depends on the temperature of the material that was used to build it. This. Watch out when building with igneous rock. It might be very hot especially when they pick some form the oil biome. Link to comment Share on other sites More sharing options...
Lagmawnster Posted September 13, 2018 Share Posted September 13, 2018 Although for insulated tiles you really don't need to worry, as the temperature of the tile doesn't matter in this case. Since thermal conductivity is limited anyway. Link to comment Share on other sites More sharing options...
jfc Posted September 13, 2018 Share Posted September 13, 2018 insulated igneos rock is pure trash, i had some -7c slush geyser pw sitting on some of those pipes and they are at 33c+ now Link to comment Share on other sites More sharing options...
psusi Posted September 13, 2018 Author Share Posted September 13, 2018 10 hours ago, Christophlette said: I think your problem might be that mealwood needs dirt and it is that dirt that is hot. I suppose it is possible that for some reason, the dupes started grabbing hot dirt fresh out of the compost bin instead of the tons that have been sitting in storage at 75 F for a long time, but the one on the right is cooler and the tile on the left seems to be where the heat is coming from. 9 hours ago, Lagmawnster said: The temperature of the tile depends on the temperature of the material that was used to build it. Example: If one tile used abyssalite from close to an ice biome, it will be a very cool abyssalite tile. If another uses abyssalite from oil biome, it will be very warm. What? I swear everyone has said that building a title always comes out at a fixed temperature so you can magically cool hot things down by breaking and rebuilding them. That maybe could explain why it went up when I replaced the tile with sandstone, though the sandstone should have been sitting in a compactor at 75 F for some time, and it doesn't explain why the original tile, which had been there for a few hundred cycles, was so warm. 6 hours ago, Sasza22 said: Watch out when building with igneous rock. It might be very hot especially when they pick some form the oil biome. The original igneous tile had been there for a few hundred cycles, and I still haven't gotten down to the oil biome. Link to comment Share on other sites More sharing options...
Cipupec2 Posted September 13, 2018 Share Posted September 13, 2018 I haven't seen this glorious statue before, how do you get it? Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted September 13, 2018 Share Posted September 13, 2018 The frozen hatch? Its an "ice sculpture" in the furniture category. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted September 13, 2018 Share Posted September 13, 2018 the heat is real and temp does matter when making tiles. As seen here. This is a very soothing picture for me. ;p Two pictures really. I love them both. But, the heat is real, as is the struggle. Watch were they grab stuff from. Every time he completed a tile, he would inevitably grab the closet ig rock. But, that micro is worth it. Link to comment Share on other sites More sharing options...
Cipupec2 Posted September 13, 2018 Share Posted September 13, 2018 3 hours ago, KittenIsAGeek said: The frozen hatch? Its an "ice sculpture" in the furniture category. I only ever used those as popsicles, never had bellow zero area of the base. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 13, 2018 Share Posted September 13, 2018 4 hours ago, psusi said: What? I swear everyone has said that building a title always comes out at a fixed temperature so you can magically cool hot things down by breaking and rebuilding them. It doesn`t have a fixed temperature but it clamps at a max temperature if you use something super hot. I think it`s to prevent buildings from overheating as soon as you build them. This can be used to cool dirt but walls might end pretty hot. Also around 100oF isn`t that much of an issue especially at how slow the heat transfer from an insulated tile is. Link to comment Share on other sites More sharing options...
psusi Posted September 13, 2018 Author Share Posted September 13, 2018 Ok, so apparently my stupid dupes have taken to running further to pick up the hot dirt fresh out of the compost piles instead of taking the cooler dirt in closer storage. And there's no good way to stop them from doing that. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted September 14, 2018 Share Posted September 14, 2018 3 hours ago, Sasza22 said: It doesn`t have a fixed temperature but it clamps at a max temperature if you use something super hot. I think it`s to prevent buildings from overheating as soon as you build them. This can be used to cool dirt but walls might end pretty hot. Also around 100oF isn`t that much of an issue especially at how slow the heat transfer from an insulated tile is. Supplement For material which belongs to Liquifiable catalog(eg. snow, ice, Pice), the range is -∞~45C For material which doesn't belong to Liquifiable catalog, the range is 15C~45C 45C=113F 15C=59F Link to comment Share on other sites More sharing options...
goatt Posted September 14, 2018 Share Posted September 14, 2018 Plants temperatures are more influenced by temperature of fertilizing water or dirt normally. Link to comment Share on other sites More sharing options...
Argelle Posted September 14, 2018 Share Posted September 14, 2018 8 hours ago, psusi said: Ok, so apparently my stupid dupes have taken to running further to pick up the hot dirt fresh out of the compost piles instead of taking the cooler dirt in closer storage. And there's no good way to stop them from doing that. I was wondering the same. Anyone has an idea on how on earth they decide to pick up stuff?? Or how the dupes decide to store thing in containers (assuming priority is the same, why go for the one far away?) Link to comment Share on other sites More sharing options...
Mutineer Posted September 14, 2018 Share Posted September 14, 2018 1 hour ago, Argelle said: I was wondering the same. Anyone has an idea on how on earth they decide to pick up stuff?? Or how the dupes decide to store thing in containers (assuming priority is the same, why go for the one far away?) They pick up the nearest suitable material at the moment they decided to do the job. So, if hot near to them, they will run to hot and then run to target. A solution is to make local dupe to decide to do the job, by temporary limiting access to the room. Link to comment Share on other sites More sharing options...
Lacost Posted September 14, 2018 Share Posted September 14, 2018 4 hours ago, Argelle said: I was wondering the same. Anyone has an idea on how on earth they decide to pick up stuff?? Or how the dupes decide to store thing in containers (assuming priority is the same, why go for the one far away?) When a Dupe completes a task it looks for work nearby. Sweeping stuff from the ground apparently doesn't seem to count as a task but delivering/storing is. So if you give the order to sweep a room the Dupe does not go into the room, picks up the debris and carry it to the next compactor. Instead, the Dupe checks for the closest compactor to its current location, walks into the room, picks up the debris and then delivers it to said compactor. No matter how far away it actually is. When the debris is deliverd the Dupe again checks for a nearby compactor to store the next debris delivery and since it is standing right next to the "far away" compactor, it delivers to it again. This seems to be the reason why Dupes obviously ignore compactors that are clearly nearby the sweeping order. You can force a Dupe to start sweeping into nearby compactors by manually giving them the "move to" order and place it next to the compactor. This resets this delivery cycle and the Dupe will start to sweep into the closer compactor. For other deliveries the Dupes seem to check for the closest available resource to them. So if they are currently in the slime biome and an Algae Deoxydizer needs more fuel, the Dupe will pick up the algae from the biome and not from the compactor you built right next to the Deoxydizer. Again, the Dupes seem to not check for the shortest total travel distance but rather just for the closest available resource. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.