Search the Community

Showing results for tags 'heat'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Hot Lava
    • [Hot Lava Beta] - General Discussion
    • [Hot Lava Beta] - Suggestions and Feedback
    • [Hot Lava Beta] - Bug Tracker
    • [Hot Lava Beta] - Strats and Records
    • [Hot Lava Beta] - Developer Log
    • Hot Lava Beta Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet - Early Access
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked
  • Hot Lava - [Open Beta]

Categories

  • Hot Lava - Beta Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 5 results

  1. So I build a super-coolant hydrogen/oxygen liquefier, and I made an automation setup so that when the Hydrogen and/or Oxygen got too cold, the super-coolant would just loop the pipes and a liquid reservoir, without going through a thermo aquatuner. I thought this would work, but when I went back to check it, the temperature was way low on both storages. Maybe the liquid reservoir mechanics are a little off?
  2. On my map, I got no volcanoes, that means that high grade heating is a lot more complicated. As I cannot get Steam as easily, and neither boil Oil to petroleum, and petroleum to sour gas. Thats a surprising amount of options that get more difficult. I had to make a Petroleum Engine, and fly off into space while utilizing the hot exhaust every time I wanted a batch of sourgas which I could cool, a ridicilous, but funny solution. But if only there was a way to simply burn materials for heat... Thats why I suggest the Burner, with its simple name of course. It is 2x2 and has a plumbing/ventilation input, which are both optional. An automation input. No electricity required. Its UI allows you to choose whatever you want to burn, and its requirements to be continious. Say, Coal or Petroleum will need that component itself, Oxygen in its vincinity, and outputs Carbon dioxide, but will output an impressive amount of heat which I can not name exactly. Perhaps it can burn Hydrogen as well in Oxygen environments. Rocket trips to the Volcano planet could bring home some sort of new burnable alien material which can be used in the burner to create a large sum of heat with no additional exhaust or requirements. What you decide to use with this building is up to the player, but it gives the player a viable option to create high temperatures without a volcano or a way too gimmicky rocket-exhaust gathering station.
  3. Category: Gameplay Platform: Steam (Windows) Mods?: No Version Number: 298833 Steps to reproduce: Specifics unknown. Light object/create fire pit or campfire/fuel fire pit or campfire, observe thermal stone temperature and character animations to determine temperature (ie idle or idle shiver) Issue: Fire sources (whether it be burning trees or player-constructed fires) do not provide heat in their proper radius. The radius is much smaller and the heat is much lower. This only affects a single SW compatible RoG world, and I have been unable to recreate it in other SW compatible RoG worlds or standard RoG worlds. It should also be noted that another irreproducible bug is present in the form of birds dropping seeds in winter. In the images below, console commands were used to create the fire pit and thermals stones used. The first picture is the affected world. The second picture is a non-shipwrecked-compatible RoG world used for reference.
  4. So I thought I had blocked 4 of my steam turbine's 5 ports by placing a metal tile under them, but I just realized that the tile underneath that has steam, and the animation makes it look like it is taking in that steam, and it isn't giving me the port blocked error message, so... are these actually blocked?
  5. Hello, I'm trying to create a mod that will craft two stones, I managed to add the recipe in the recipe tab, and created the prefabs for them however when i click on the recipe to create those items I get an error without adding the AddPhysics() line I got an unknown error after adding it i got the error "attempt to call method 'AddPhysics' (a nil value)" below is the code of my prefab local assets ={ Asset("IMAGE", "images/inventoryimages/angelstone.tex"), Asset("ATLAS", "images/inventoryimages/angelstone.xml"), Asset("IMAGE", "images/inventoryimages/devilstone.tex"), Asset("ATLAS", "images/inventoryimages/devilstone.xml"),}local function use_stone(inst) print "started using" if inst:HasTag("angelstone") then print "used angelstone" elseif inst:HasTag("devilstone") then print "used devilstone" else print "WTF?" endendlocal function commonfn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst:AddPhysics() MakeInventoryPhysics(inst) inst:AddComponent("inventoryitem") --inst.AddComponent("useableitem") --inst.components.useableitem:SetOnUseFn(use_stone) --inst:AddComponent("inspectable") --inst.entity:AddTransform() --inst.entity:AddAnimState() return instendlocal function angelstone() local inst = commonfn() inst:AddTag("angelstone") inst.components.inventoryitem.atlasname = "images/inventoryimages/angelstone.xml"endlocal function devilstone() local inst = commonfn() inst:AddTag("devilstone") inst.components.inventoryitem.atlasname = "images/inventoryimages/devilstone.xml"endreturn Prefab( "common/inventory/angelstone", angelstone, assets), Prefab( "common/inventory/devilstone", devilstone, assets) what am I doing wrong?