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How to get dirt the easy and fast way?


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11 minutes ago, jfc said:

Is there a way to get dirt like putting sand on magma or something?

Beware if you want to cook algae, slime or polluted dirt as dirt becomes sand at 326.9°C. So you don't want to cook it too much.

I make infinite dirt using petroleum generator.

 

Petroleum generator generates a lot of CO2, so I put a carbon skimmer in the room.

 

I connect the skimmer in a loop with a water sieve that is supplied by regolith (infinite source).

After I prime it once by pumping in some water, it endlessly converts water/pwater as long as there is CO2.

This causes the sieve to constantly produce polluted dirt which goes to the compost and turns to dirt.

 

So in short: Carbon skimmer > water sieve loop inside CO2 room.

 

And since Oil is infinite and regolith is infinite, means dirt is infinite.

Water sieves have always been my main source of dirt.  That's why I always favor map seeds with PW or Slush geysers.

I usually compost the Pdirt as cooking it deletes half it's mass.  Sure composting might be slower but at least I get 100% conversion

1 minute ago, bleeter6 said:

Doesn't cooking stuff into dirt give you tiles of dirt? That requires a dupe to come and dig it. Whereas compost can be completely automated.

Yes and no

Cooking will turn the dirt into tiles which will require dupe interaction to dig them up, also resulting in a 50% loss

Dirt can be delivered to and from compost piles with sweeper arms BUT it still requires a farmer dupe to till the pile for composting

This is somewhat convoluted, and I'd love help with the equation to find out if three dupes using a lavatory and showers would produce enough dirt for 9 mealwood planters, using a sieve. I hope to install a NatGas Gen for magical pollotued water, but for the mean time I'm trying to stay low budget, low-tech. Helps plz?!

9 minutes ago, Neotuck said:

Cooking will turn the dirt into tiles which will require dupe interaction to dig them up, also resulting in a 50% loss

Is this always the case? What if you melt only a few grams of slime at a time, does it still become a tile?

2 minutes ago, QuQuasar said:

Is this always the case? What if you melt only a few grams of slime at a time, does it still become a tile?

 Yes always. If the slime amount gets too small (milligram amounts I think) then it simply doesn't exchange heat with the surroundings.

3 minutes ago, QuQuasar said:

Is this always the case? What if you melt only a few grams of slime at a time, does it still become a tile?

You could maybe use a sweeper to drop the slime/algae on the floor on a hot plate but the smallest amount would be 20kg. The maximum capacity of a conveyor rail. You could do less but not consistently. Or maybe using a storage compactor with only one kilogram and a sweeper drop. Still I don't know if it would turn to tile or not. 

2 minutes ago, Christophlette said:

You could maybe use a sweeper to drop the slime/algae on the floor on a hot plate but the smallest amount would be 20kg. The maximum capacity of a conveyor rail. You could do less but not consistently. Or maybe using a storage compactor with only one kilogram and a sweeper drop. Still I don't know if it would turn to tile or not. 

I can confirm it will turn into a tile using this method

8 minutes ago, Slvrsrfr said:

This is somewhat convoluted, and I'd love help with the equation to find out if three dupes using a lavatory and showers would produce enough dirt for 9 mealwood planters, using a sieve. I hope to install a NatGas Gen for magical pollotued water, but for the mean time I'm trying to stay low budget, low-tech. Helps plz?!

No.

Dupes go to the toilet once per cycle. That's 5 kg Polluted Water from the sink and 11.7 kg from the lavatory. I'm not sure the exact numbers from the shower, but they're not high. Let's be generous and say 10 kg. That's 26.7 kg per dupe.

A water sieve processes 5kg Polluted Water into 5kg Clean Water and 200 g dirt, so your 26.7 kg polluted water becomes a bit more than 1 kg polluted dirt per cycle.

A mealwood plant needs 10 kg dirt per cycle. 10 dupes waste can support 1 mealwood plant.

so, much worse than i could have hoped for..! But, thank you for the help! I really didn't have any idea, I've not had much experience with the industrial structures yet. Thanks again.

btw just gonna copy paste that over to keep that note clear for me..thnxx

1 minute ago, Neotuck said:

I can confirm it will turn into a tile using this method

Well that's exceedingly disappointing. I'd done the math on pepper bread farming using puft slime and come to the conclusion that, contrary to what I'd previously assumed, it was actually a reasonable-if-somewhat-expensive upgrade that could reasonably utilize the infrastructure I'd previously built to support both bristle blossoms and mushrooms.

Now it turns out it needs twice as many pufts, and the idea of feeding my dupes with pepper bread once again vanishes into the aether.

22 minutes ago, QuQuasar said:

Now it turns out it needs twice as many pufts, and the idea of feeding my dupes with pepper bread once again vanishes into the aether.

unless you got a map with a PW geyser there is no real way to sustain bristles, pinchas, or sleet

only mushrooms (with puft ranching) can be supported without geyser help 

6 minutes ago, Neotuck said:

unless you got a map with a PW geyser there is no real way to sustain bristles, pinchas, or sleet

only mushrooms (with puft ranching) can be supported without geyser help 

Well. Sleet and pinchas can just be wild grown. Any map should easily sustain 16-20 dupes living on wild grown pepper bread.

Just now, Saturnus said:

Well. Sleet and pinchas can just be wild grown. Any map should easily sustain 16-20 dupes living on wild grown pepper bread.

you'll still need to maintain the proper temperature and atmosphere for the wild plants, but sure that works 

1 hour ago, Neotuck said:

unless you got a map with a PW geyser there is no real way to sustain bristles, pinchas, or sleet

only mushrooms (with puft ranching) can be supported without geyser help 

I've got steam geysers, and the infrastructure to cool their output to bristle blossom temperatures. And I've also got puft/morb farms for slime production.

Given that mushrooms consume 4 kg/cycle slime, sleet wheat consumes 5 kg/cycle dirt, and assuming one well-fed puft generates ~15 kg/cycle slime, I can support my entire base on mushrooms with 3 puft ranches. 
 
I *thought* I could support my base on pepper bread with 4 ranches, plus the water that is currently going to bristle blossoms. But nope. I'm not building 8 puft ranches for dirt. (in my base it might still be viable with 4 ranches, barely, since I'm also sieving and composting a fair amount of polluted dirt, but sleet wheat's dirt cost is still far too expensive to reasonably expect people to farm it)
 

14 hours ago, Neotuck said:

unless you got a map with a PW geyser there is no real way to sustain bristles, pinchas, or sleet

only mushrooms (with puft ranching) can be supported without geyser help 

How do you figure that?  I have never even seen a PW geyser. Cool steam vents produce plenty of water for bristle berries.  On my current world, I've been growing 6 of them for some time just off of some of the clean water coming out of my toilet sieve loop.  I did grow 5 pinchas for a while from the toilet water and it was using up more than the toilets produce ( the extra water from recycling in a loop... could use fresh water from the steam vent to make more if needed ), but before long I had a ton of nuts and stopped growing them and have just been coasting on that stockpile for quite some time.

18 hours ago, jfc said:

Is there a way to get dirt like putting sand on magma or something?

CO2 -> Carbon Skimmer -> Polluted Water -> Water Sieve -> Water + 120 Kg Polluted Dirt / cycle -> 2 x  Composters -> 120 Kg Dirt /  cycle and you can re-use the water so it's run still you manage to have enough CO2.

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