Krestkz Posted May 13, 2019 Share Posted May 13, 2019 Downloaded your mod - No AutoSave Is this possible create some option in it? Save every x cycles for instance? After 1000 cycle approximately game has tendention to crash. This option could save a lot of time. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1193354 Share on other sites More sharing options...
Grey Nycidian Posted May 16, 2019 Share Posted May 16, 2019 FYI your ranching sensors mod critter sensor displays the correct amount of critters but always sends an inactive signal regardless. It would be awesome if you could fix this thanks. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1194739 Share on other sites More sharing options...
Cairath Posted May 16, 2019 Author Share Posted May 16, 2019 Looks like it always used the 'above' option. I've uploaded a fix. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1195191 Share on other sites More sharing options...
Grey Nycidian Posted May 17, 2019 Share Posted May 17, 2019 Thanks Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1195732 Share on other sites More sharing options...
CMA157 Posted May 18, 2019 Share Posted May 18, 2019 Hi Cairath, Big fan here. Do you think you could perhaps make a variant of your "RefinedMetalsUsableAsRawMaterials" so that we are able to do tunnel bridges out of insulator? I tried to do an adaptation but apparently I failed miserably. Care to take a look? Thanks, cheers and have a great weekend! using System.Collections.Generic; using Harmony; namespace InsulationUsedAsPlastic { public static class InsulationUsedAsPlasticPatches { [HarmonyPatch(typeof(ElementLoader))] [HarmonyPatch("LoadUserElementData")] public static class ElementLoader_LoadUserElementData_Patch { public static void Postfix() { var insulation = ElementLoader.FindElementByHash(SimHashes.SuperInsulator); var basic = new[] { insulation }; insulation.oreTags = CreateTags(insulation.materialCategory, new[] { "PLASTICS" }); GameTags.SolidElements.Add(insulation.tag); } } private static Tag[] CreateTags(Tag materialCategory, string[] tags) { var tagList = new List<Tag>(); if (tags != null) { foreach (var tagString in tags) { if (!string.IsNullOrEmpty(tagString)) tagList.Add(TagManager.Create(tagString)); } } tagList.Add(TagManager.Create(Element.State.Solid.ToString())); if (materialCategory.IsValid && !tagList.Contains(materialCategory)) tagList.Add(materialCategory); return tagList.ToArray(); } } } Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1196376 Share on other sites More sharing options...
Nightinggale Posted May 18, 2019 Share Posted May 18, 2019 5 minutes ago, CMA157 said: Do you think you could perhaps make a variant of your "RefinedMetalsUsableAsRawMaterials" so that we are able to do tunnel bridges out of insulator? No need. Pipe bridges are not pipes, but rather teleporters. This means they never contain gas/liquid and as such will never change temperature of the contents. Making them insulated will not change that. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1196382 Share on other sites More sharing options...
CMA157 Posted May 18, 2019 Share Posted May 18, 2019 2 hours ago, Nightinggale said: No need. Pipe bridges are not pipes, but rather teleporters. This means they never contain gas/liquid and as such will never change temperature of the contents. Making them insulated will not change that. @NightinGale I'm talking about the tunnel bridges, as in, the plastic bridges used for tunnels so that dupes pass through walls when using the tunnel network. Not the liquid nor the air bridges. @NightinGale, Check picture. This was what made me notice this... unwanted feature about these buildings. Yes, I had already remove some tiles before the printscreen, but it is still possible to see the "cold" materials on the ground on the bottom part of the system. Yes I know I could use a "water lock" but that would still require control of the temperatures of the liquid overtime. Top is a sleet wheat farm, bottom is a mushroom farm. Oh nice, the replies merge. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1196473 Share on other sites More sharing options...
Nightinggale Posted May 18, 2019 Share Posted May 18, 2019 @CMA157 Ahh, you mean the "Transit Tube Crossing". If we use the ingame names, then there is a greater chance people will understand each other You have a point and it would be nice if we could have both tubes through insulated walls and tubes in extreme temperatures. I guess I could make it myself, but my list of what I want to mod is rather long right now, meaning I second this request. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1196527 Share on other sites More sharing options...
FenrirZeroZero Posted June 19, 2019 Share Posted June 19, 2019 Hi, could you port Piped Algae Terrarium to the Workshop? And could you make an little mod that removes the energy cost of the Doors? (Maybe while enabling more Materials like Isolation for it *cough*) Anyway of your Answer: thank you kindly for your mod collection, i have nearly all in my game and it is so fantastic Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1211693 Share on other sites More sharing options...
harmonium Posted June 22, 2019 Share Posted June 22, 2019 Can you make a mod to make flower ignore the temperature ? I have all the time hard time to grow pinpernut flower they request too much heat. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1212906 Share on other sites More sharing options...
Nightinggale Posted June 22, 2019 Share Posted June 22, 2019 18 minutes ago, harmonium said: Can you make a mod to make flower ignore the temperature ? I have all the time hard time to grow pinpernut flower they request too much heat. I suspect this could be done by adding a postfix to SpiceVineConfig.CreatePrefab, use the return value (a GameObject instance) to read TemperatureVulnerable. That one has some public floats, which looks like they are the temperature thresholds. The question is how the state machine will respond if it happens to be set up and then the numbers are altered. There is only one way to find out: find somebody who will spend the time trying to implement this and see what happens. The ideal mod would be a config file, which contains all thresholds for all plants. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1212924 Share on other sites More sharing options...
harmonium Posted June 22, 2019 Share Posted June 22, 2019 1 hour ago, Nightinggale said: I suspect this could be done by adding a postfix to SpiceVineConfig.CreatePrefab, use the return value (a GameObject instance) to read TemperatureVulnerable. That one has some public floats, which looks like they are the temperature thresholds. The question is how the state machine will respond if it happens to be set up and then the numbers are altered. There is only one way to find out: find somebody who will spend the time trying to implement this and see what happens. The ideal mod would be a config file, which contains all thresholds for all plants. I have not understand everything but if someone can help that would be cool Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1212941 Share on other sites More sharing options...
Cairath Posted June 27, 2019 Author Share Posted June 27, 2019 I do not make mods that remove difficulty by principle. I do not like them, I do not use them -- so you have to ask someone else, sorry. @FenrirZeroZero yes, I'll upload it. Been very busy lately and forgot about a couple D: 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1215093 Share on other sites More sharing options...
harmonium Posted June 29, 2019 Share Posted June 29, 2019 Cairath maybe you can create Something to make more heat, and balance it to make it balanced. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1216345 Share on other sites More sharing options...
Nightinggale Posted June 29, 2019 Share Posted June 29, 2019 1 minute ago, harmonium said: Cairath maybe you can create Something to make more heat, and balance it to make it balanced. What's wrong with the vanilla space heater? Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1216348 Share on other sites More sharing options...
harmonium Posted June 29, 2019 Share Posted June 29, 2019 Just now, Nightinggale said: What's wrong with the vanilla space heater? He Don't work very well, and take lot of place Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1216350 Share on other sites More sharing options...
Cairath Posted July 1, 2019 Author Share Posted July 1, 2019 On 27/06/2019 at 10:57 PM, Cairath said: I do not make mods that remove difficulty by principle. If you want mods to make the game easier, you're in a wrong thread. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1217291 Share on other sites More sharing options...
Slvrsrfr Posted July 19, 2019 Share Posted July 19, 2019 On 2/2/2019 at 4:24 AM, Cairath said: Also, released a mod I finished last night: Eerie Colors. I've longingly looked at the old, dark screenshots and wanted to have something like that in game. What this mod does: - uses one background for the entire map - by default it is background of the unused crystal biome (can be turned off or changed to background of another biome) - removes color tints on elements and buildings in the world applied per biome and uses one color for the entire world instead (can be turned off, configurable color) Please do not take the .dll out of the folder. Keep it together with the Config.json file. A couple of screens: And so, Colorful Shinebugs are so much doper now: this lighting is amazing! that second shot is incredible, it nails that old look/feel for me. Great job! Is that a mod to have starter mesh tiles? 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1228255 Share on other sites More sharing options...
Cairath Posted July 19, 2019 Author Share Posted July 19, 2019 2 hours ago, Slvrsrfr said: this lighting is amazing! that second shot is incredible, it nails that old look/feel for me. Great job! Is that a mod to have starter mesh tiles? Noooo, I was just replacing tiles to test stuff Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1228310 Share on other sites More sharing options...
FenrirZeroZero Posted July 23, 2019 Share Posted July 23, 2019 Cairath i have (another) request. A storage compactor with liquid input & output to cool the content. And an high capacity storage compactor from steel. (like 100x the normal storage) with thermal seal (not temp exchange with Environment) It's not about easier but to reduce lag and thermal interaction. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1230332 Share on other sites More sharing options...
N00bieMeap Posted July 24, 2019 Share Posted July 24, 2019 still w8ing for my Volgus 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1231219 Share on other sites More sharing options...
watermelen671 Posted July 30, 2019 Share Posted July 30, 2019 On 7/24/2019 at 10:13 AM, N00bieMeap said: still w8ing for my Volgus ... @minespatch issatchu? 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1236163 Share on other sites More sharing options...
BansheeBri88 Posted July 30, 2019 Share Posted July 30, 2019 Question on the Conveyor Filter - I posted on steam, but decided to hunt you down here too. I'm working on a conveyor mod for sandbox builds, and I'm running into issues with the filters, as well as creation code, and would love some input from you. Also, with the launch update, the conveyor filter no longer works. Any word on a possible update there? I get your point on not making the game easier, and the mods I'm working on are to easily test some automation setups in sandbox mode without having to make an auto miner and fill in areas with specific materials to test them. They aren't anything I'd end up using in actual gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1236405 Share on other sites More sharing options...
lee37683 Posted July 31, 2019 Share Posted July 31, 2019 your conveyor rail filter is broken for me. only mod that doesn't work since the launch. keep getting message that I'm not authorized to write to a mod/steam sub folder. then resets all my mods, and requests a restart. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1236769 Share on other sites More sharing options...
Nightinggale Posted July 31, 2019 Share Posted July 31, 2019 5 minutes ago, lee37683 said: your conveyor rail filter is broken for me. only mod that doesn't work since the launch. keep getting message that I'm not authorized to write to a mod/steam sub folder. then resets all my mods, and requests a restart. I'm not sure the mod is to blame for that. Windows 10 is known to screw up regarding permission to write to mods and ONI itself isn't that great at avoiding issues of this kind either. Try quitting the game. Unsubscribe, start the game, quit, subscribe and start up again. Now you can enable, restart and with a bit of luck your problem will be gone. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/9/#findComment-1236774 Share on other sites More sharing options...
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