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  • Developer
  • Fixed some mismatched POI strings.
  • Fixed typo in "Invalid Location".
  • Shearing station can only be built on the floor.
  • Refinery was only fetching the first ingredient for multi-ingredient recipes. Now it fetches all of them.
  • Space art tuning.
  • Mesh and airflow tiles no longer invincible to comets, now take proper damage.
  • Sneezing now actually plays the full sneeze animation.
  • Valves now say that they're manually operated.
  • Kiln/Shearing station sound effects.
  • Fixed crash when attempting to build wires outside the simulation grid.
  • Updated thermal block art.
  • Fixed a crash that could occur when harvesting hatches as they are being groomed.
  • Fixed a crash that could occur when deconstructing travel tubes.
  • Fixed a crash that could occur when you decided to keep all your Pacus at the edge of space.
  • Kiln recipes now require coal.
  • New egg cracker art.
  • Fixed crash when using the sandbox sample tool outside the simulation grid.

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  • Like 4
  • Thanks 1
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https://forums.kleientertainment.com/forums/topic/91997-game-update-273690/
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13 minutes ago, Cheerio said:

Kiln recipes now require coal.

3.png.22716a078c113145994302b4c70fdcc1.png2.png.fd608658f91afeffcd8e3aa1128ec809.png

 

14 minutes ago, Cheerio said:

Updated thermal block art.

1.png.1f8279f0bcf2d58021c975b680558489.png

3 minutes ago, Zailormoon said:

Can anyone explain for the dumb what simulation grid means in this game?

I have two personal guesses, though I don't know which one is correct.

They are nearly one hundred thousand grid in a map. Simulation grid possible means

  1. Grids which are not included in the one hundred thousand / Grids which are outside the map.
  2. Grids which are covered with fog and not active.
  • Like 2
21 minutes ago, Cheerio said:

Fixed a crash that could occur when you decided to keep all your Pacus at the edge of space.

LOL  this one has such attitude written in it   I love it, LOL

What is refined carbon used for???

Edited by Denisetwin
  • Haha 1

It's inconsistent for me.  I turned the SFX volume off for a bit, and after a sleep cycle turned it on again, and now it sounds fine.  If you can recreate it, please do report it.

EDIT: And now it's back.  It sounds like a huge machine ghost or something is out to get me.

Edited by WanderingKid
  • Haha 1
3 minutes ago, Mariilyn said:

I believe this is the source of the humming noise. 

Not in my case.  This is a new map for the release for me, and it's only on Cycle 31.

EDIT: Apparently it clears exactly at daybreak for me, then sometime around mid cycle it starts up again.  It's a very particular machine ghost.  It apparently leaves to get waffles or something.

Edited by WanderingKid
  • Haha 1
13 minutes ago, WanderingKid said:

EDIT: Apparently it clears exactly at daybreak for me, then sometime around mid cycle it starts up again.  It's a very particular machine ghost.  It apparently leaves to get waffles or something.

Thats the same for me. It correspond to when the (spoiler) earth is visible from the surface biome. Were moving around it apparently, and it disappear from our field of vision at daybreak on the right side of the map and reappear on the left side around mid cycle.

Edited by Mariilyn
  • Thanks 1

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