Oni Noob Posted June 12, 2018 Share Posted June 12, 2018 Can someone help me out, I need to cool down my steam water from 40 C to 20C but I don't have AETN yet and Drip cooling is not available anymore (I miss it : ( ... ) . But I noticed in my map I got 5 ~ 7 available Wheezewort, can someone share their set cooling Water only using Wheezewort? Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/ Share on other sites More sharing options...
Lilalaunekuh Posted June 12, 2018 Share Posted June 12, 2018 I can share some wheezewort cooling if you really really want it xD But some math will you show you that wheezeworts are not really an option when it comes to cooling liquids: - First a wheezewort has a cooling power of 12KJ/s if immersed in >1kg of hydrogen. -To cool water by 20K you need 4,179(j/g)/K * 20K = 83,58j/g => Each wheezewort can yield you 143,575017947 g/s of cooled water Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1045910 Share on other sites More sharing options...
Kabrute Posted June 12, 2018 Share Posted June 12, 2018 If your trying for crops try my solution instead, pipe the steam geyser straight to electrolizers and to co2 scrubbers(pwater comes out 30c iirc) then loop that through my heat system Using the described setup nets a heat box that takes more than 50 cycles to raise 10C and caps at (input pwater+25c) that is to say that as long as you feed it cooler than 60c pwater it will never over heat .... The end result is 12c water at 5kg/s Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1045933 Share on other sites More sharing options...
DyingCrow Posted June 12, 2018 Share Posted June 12, 2018 Maybe something like this The chamber on the right is the passive cooling chamber. Theres hydrogen in it, some 2kg This is just a test, and the loop is just water. Could be a gas, oil, whatever is more efficient, and in whatever amounts to make it more efficient Its a closed loop, and requires some 10w (the valve) to run. Once you fill the loop with water from the valve on the left, close it, and the liquid will keep running. The aquatuner is optional, I have it there because the source water was quite hot, and that ph20 above had some bugs that needed to be dealt with. Its not freezing cold, but its nice and comfortable at some 25c. I dont recall exactly how many cycles it took to bring it down from some 80c. I built it this way so that cooling chamber could be used to cool down any other adjacent tanks or nearby areas, with some modifications, by simply using valves to direct the flow. Its scaleable and very low tech, so if youre looking for something ultra complicated and power hungry, this may not be the best solution Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1045935 Share on other sites More sharing options...
Lilalaunekuh Posted June 12, 2018 Share Posted June 12, 2018 But if we talking about crops: You need less cooling power to cool the room instead of the liquid (Crops delete liquid => Crops delete heat) => Pumping 99C Water to your bristle berry farm isn´t as bad as it sounds if you have a liquid cooling inside the room Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1045938 Share on other sites More sharing options...
Kabrute Posted June 12, 2018 Share Posted June 12, 2018 I would only do that with hand watered gardens personally.... @DyingCrow There is a chance of over cooling the water in your system on the right side especially as you "approach" freezing, thats where p-waters lower freezing point and higher thermal capacity make it a better choice of coolant in these sorts of systems. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1045958 Share on other sites More sharing options...
PhailRaptor Posted June 12, 2018 Share Posted June 12, 2018 I would suggest combining an Aquatuner with a pair of Water Sieves. Let the P-H2O function as the coolant pool for the Aquatuner, heating it. As the P-H2O approaches ~90 C, turn on a pump to take it to the Sieves. Sieve output is 40 C. Send that now clean H2O through the Aquatuner. Now you have 26 C clean H2O. If you determine you need it, a second Aquatuner will push it to 12 C. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1045977 Share on other sites More sharing options...
Guest Posted June 12, 2018 Share Posted June 12, 2018 I mostly use hydrogen piped cooling for it. 2 thermo regulators in a sealed and insulated room, full with hydrogen gas and 3 wheeze worts to cool the regulators, constantly pumping hydrogen around in a water tank. It yields good but slow results for me. It is I find more power efficient. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1046043 Share on other sites More sharing options...
chemie Posted June 12, 2018 Share Posted June 12, 2018 4 hours ago, PhailRaptor said: I would suggest combining an Aquatuner with a pair of Water Sieves. Let the P-H2O function as the coolant pool for the Aquatuner, heating it. As the P-H2O approaches ~90 C, turn on a pump to take it to the Sieves. Sieve output is 40 C. Send that now clean H2O through the Aquatuner. Now you have 26 C clean H2O. If you determine you need it, a second Aquatuner will push it to 12 C. This is what I do for both berries and wheat water. Dump heating into PW and immediately get 40C clean water from sieve. Save the geyser water for electros Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1046065 Share on other sites More sharing options...
Guest Posted June 12, 2018 Share Posted June 12, 2018 20 minutes ago, chemie said: This is what I do for both berries and wheat water. Dump heating into PW and immediately get 40C clean water from sieve. I personally would not recommend this. The developers are putting the noose around heat deletion through devices. Highly likely the sieve will get an update somewhere in the future where it outputs the water at the same temperature as the input. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1046074 Share on other sites More sharing options...
BlueLance Posted June 12, 2018 Share Posted June 12, 2018 turbon is right, I mean the devs have been smashing a lot of things, I reckon the infinite gas/liquid storage is gonna be going soon as well. I suppose it was all bound to happen eventually. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1046086 Share on other sites More sharing options...
Capitainefada Posted June 12, 2018 Share Posted June 12, 2018 Not sure. The fixed temperature at the exit of the sieve actually allows experienced players to cool their base, but is ultimately no worse than the outright destruction of the incoming in most buildings. And most importantly, it's a real challenge for beginners. We are really in the heart of the gameplay of ONI: How to turn our advantage side effects. Solve the problem of the 40 ° exit of the sieve, and one of the first challenges of the game. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1046194 Share on other sites More sharing options...
chemie Posted June 12, 2018 Share Posted June 12, 2018 6 hours ago, turbonl64 said: I personally would not recommend this. The developers are putting the noose around heat deletion through devices. Highly likely the sieve will get an update somewhere in the future where it outputs the water at the same temperature as the input. Anything is possible but there are a lot of things that output at fixed temp Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1046830 Share on other sites More sharing options...
DyingCrow Posted June 12, 2018 Share Posted June 12, 2018 13 hours ago, Kabrute said: I would only do that with hand watered gardens personally.... @DyingCrow There is a chance of over cooling the water in your system on the right side especially as you "approach" freezing, thats where p-waters lower freezing point and higher thermal capacity make it a better choice of coolant in these sorts of systems. As im going to use this on a regular run, yes, ill use ph2o for sure. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1047281 Share on other sites More sharing options...
PhailRaptor Posted June 12, 2018 Share Posted June 12, 2018 9 hours ago, turbonl64 said: I personally would not recommend this. The developers are putting the noose around heat deletion through devices. Highly likely the sieve will get an update somewhere in the future where it outputs the water at the same temperature as the input. I agree with the sentiment, but if they're going to do that they're going to have to implement some additional early game cooling options to counteract the ever building quantities of heat that will be generated as a result of the removal of fixed temp output buildings. Thermoregulators and Aquatuners are midgame. Wheezeworts could be (and used to be) early game, but when the Ice Biome was pushed away from the starter, they were also shifted to midgame. There is no early game stepping stone to work with to buy you the time you need to harvest the necessary resources and build management systems with them. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1047574 Share on other sites More sharing options...
chemie Posted June 12, 2018 Share Posted June 12, 2018 5 minutes ago, PhailRaptor said: I agree with the sentiment, but if they're going to do that they're going to have to implement some additional early game cooling options to counteract the ever building quantities of heat that will be generated as a result of the removal of fixed temp output buildings. Thermoregulators and Aquatuners are midgame. Wheezeworts could be (and used to be) early game, but when the Ice Biome was pushed away from the starter, they were also shifted to midgame. There is no early game stepping stone to work with to buy you the time you need to harvest the necessary resources and build management systems with them. not sure it is an early game issue. PW in slime biome is not more than 40C anyway. I just think that there are so many buildings with fixed temp, it is a design intention. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1047614 Share on other sites More sharing options...
PhailRaptor Posted June 12, 2018 Share Posted June 12, 2018 2 minutes ago, chemie said: not sure it is an early game issue. PW in slime biome is not more than 40C anyway. I just think that there are so many buildings with fixed temp, it is a design intention. 40 C will stifle Berries, and will over time heat your base to stifle Mealwood as well. Furthermore, accessing P-H2O in the Slime Biome requires proper decontamination measures to prevent an outbreak of Slimelung. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1047659 Share on other sites More sharing options...
chemie Posted June 12, 2018 Share Posted June 12, 2018 1 hour ago, PhailRaptor said: 40 C will stifle Berries, and will over time heat your base to stifle Mealwood as well. Furthermore, accessing P-H2O in the Slime Biome requires proper decontamination measures to prevent an outbreak of Slimelung. I dig into slime biome early without any measures (and on low immunity setting). Just stay away from the PO pockets and use deoderizers. No reason berries will ever see 40C since you can use your starting water for that Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1047776 Share on other sites More sharing options...
Giltirn Posted June 12, 2018 Share Posted June 12, 2018 2 hours ago, PhailRaptor said: I agree with the sentiment, but if they're going to do that they're going to have to implement some additional early game cooling options to counteract the ever building quantities of heat that will be generated as a result of the removal of fixed temp output buildings. I've been holding off playing until we get a decent scalable cooling solution that doesn't involve some weird exploit. It can't happen soon enough IMO. I'm interested in the cooling potential of the vacuum in the latest build, specifically heating and venting gases. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1047785 Share on other sites More sharing options...
Prince Mandor Posted July 1, 2018 Share Posted July 1, 2018 Can anyone re-check, what really happens with hot clean (not polluted) water in sieve? Is it just bypass it, or also became 40°C? (I'm away from computer now) Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1058236 Share on other sites More sharing options...
Coolthulhu Posted July 1, 2018 Share Posted July 1, 2018 2 hours ago, Prince Mandor said: Can anyone re-check, what really happens with hot clean (not polluted) water in sieve? Is it just bypass it, or also became 40°C? It passes through at current temperature without consuming filter, but still uses up power. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1058269 Share on other sites More sharing options...
Prince Mandor Posted July 1, 2018 Share Posted July 1, 2018 4 hours ago, Coolthulhu said: It passes through at current temperature without consuming filter, but still uses up power. So, we need to pollute water for heat delete. So far, i think about shower with water on the floor, and dupe without allowed jobs, so exiting dupe instantly became Soggy Feet and take shower again Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1058330 Share on other sites More sharing options...
Parusoid Posted July 1, 2018 Share Posted July 1, 2018 On 12.06.2018 at 7:21 AM, Lilalaunekuh said: - First a wheezewort has a cooling power of 12KJ/s if immersed in >1kg of hydrogen. -To cool water by 20K you need 4,179(j/g)/K * 20K = 83,58j/g => Each wheezewort can yield you 143,575017947 g/s of cooled water Can you explain telling how much water will cool by how many degrees? Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1058356 Share on other sites More sharing options...
Lilalaunekuh Posted July 1, 2018 Share Posted July 1, 2018 The question was how much water can one wheezewort cool by 20K. Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1058357 Share on other sites More sharing options...
Parusoid Posted July 1, 2018 Share Posted July 1, 2018 5 minutes ago, Lilalaunekuh said: The question was how much water can one wheezewort cool by 20K. So wheezworst can cool things by -20 celsius? Link to comment https://forums.kleientertainment.com/forums/topic/91685-cooling-water/#findComment-1058360 Share on other sites More sharing options...
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