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Cooling Water


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Can someone help me out, I need to cool down my steam water from 40 C to 20C but I don't have AETN yet and Drip cooling is not available anymore (I miss it :  ( ...   ) . But I noticed in my map I got 5 ~ 7 available Wheezewort, can someone share their set cooling Water only using Wheezewort?

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I can share some wheezewort cooling if you really really want it xD

But some math will you show you that wheezeworts are not really an option when it comes to cooling liquids:

- First a wheezewort has a cooling power of 12KJ/s if immersed in >1kg of hydrogen.

-To cool water by 20K you need 4,179(j/g)/K * 20K = 83,58j/g

=> Each wheezewort can yield you 143,575017947 g/s of cooled water

If your trying for crops try my solution instead, pipe the steam geyser straight to electrolizers and to co2 scrubbers(pwater comes out 30c iirc) then loop that through my heat system

Using the described setup nets a heat box that takes more than 50 cycles to raise 10C and caps at (input pwater+25c) that is to say that as long as you feed it cooler than 60c pwater it will never over heat ....

The end result is 12c water at 5kg/s

Maybe something like this

image.thumb.png.9ad04c8c09681c133b976cfb60e8fd7c.png

The chamber on the right is the passive cooling chamber. Theres hydrogen in it, some 2kg

This is just a test, and the loop is just water. Could be a gas, oil, whatever is more efficient, and in whatever amounts to make it more efficient

image.thumb.png.a8e5f72afb59119195febc78bf3cb7b0.png

Its a closed loop, and requires some 10w (the valve) to run. Once you fill the loop with water from the valve on the left, close it, and the liquid will keep running. The aquatuner is optional, I have it there because the source water was quite hot, and that ph20 above had some bugs that needed to be dealt with.

Its not freezing cold, but its nice and comfortable at some 25c. I dont recall exactly how many cycles it took to bring it down from some 80c.

image.thumb.png.890f65b9c194a6242a2f157b1e2716ee.png

I built it this way so that cooling chamber could be used to cool down any other adjacent tanks or nearby areas, with some modifications, by simply using valves to direct the flow. Its scaleable and very low tech, so if youre looking for something ultra complicated and power hungry, this may not be the best solution :p

 

 

But if we talking about crops:

You need less cooling power to cool the room instead of the liquid (Crops delete liquid => Crops delete heat)

=> Pumping 99C Water to your bristle berry farm isn´t as bad as it sounds if you have a liquid cooling inside the room

I would only do that with hand watered gardens personally....

@DyingCrow There is a chance of over cooling the water in your system on the right side especially as you "approach" freezing, thats where p-waters lower freezing point and higher thermal capacity make it a better choice of coolant in these sorts of systems.

I would suggest combining an Aquatuner with a pair of Water Sieves.  Let the P-H2O function as the coolant pool for the Aquatuner, heating it.  As the P-H2O approaches ~90 C, turn on a pump to take it to the Sieves.  Sieve output is 40 C.  Send that now clean H2O through the Aquatuner.  Now you have 26 C clean H2O.  If you determine you need it, a second Aquatuner will push it to 12 C.

I mostly use hydrogen piped cooling for it. 2 thermo regulators in a sealed and insulated room, full with hydrogen gas and 3 wheeze worts to cool the regulators, constantly pumping hydrogen around in a water tank. It yields good but slow results for me. It is I find more power efficient.

4 hours ago, PhailRaptor said:

I would suggest combining an Aquatuner with a pair of Water Sieves.  Let the P-H2O function as the coolant pool for the Aquatuner, heating it.  As the P-H2O approaches ~90 C, turn on a pump to take it to the Sieves.  Sieve output is 40 C.  Send that now clean H2O through the Aquatuner.  Now you have 26 C clean H2O.  If you determine you need it, a second Aquatuner will push it to 12 C.

This is what I do for both berries and wheat water.  Dump heating into PW and immediately get 40C clean water from sieve.

Save the geyser water for electros

20 minutes ago, chemie said:

This is what I do for both berries and wheat water.  Dump heating into PW and immediately get 40C clean water from sieve.

I personally would not recommend this. The developers are putting the noose around heat deletion through devices. Highly likely the sieve will get an update somewhere in the future where it outputs the water at the same temperature as the input.

Not sure.

The fixed temperature at the exit of the sieve actually allows experienced players to cool their base, but is ultimately no worse than the outright destruction of the incoming in most buildings.

And most importantly, it's a real challenge for beginners. We are really in the heart of the gameplay of ONI: How to turn our advantage side effects.

Solve the problem of the 40 ° exit of the sieve, and one of the first challenges of the game.

6 hours ago, turbonl64 said:

I personally would not recommend this. The developers are putting the noose around heat deletion through devices. Highly likely the sieve will get an update somewhere in the future where it outputs the water at the same temperature as the input.

Anything is possible but there are a lot of things that output at fixed temp

13 hours ago, Kabrute said:

I would only do that with hand watered gardens personally....

@DyingCrow There is a chance of over cooling the water in your system on the right side especially as you "approach" freezing, thats where p-waters lower freezing point and higher thermal capacity make it a better choice of coolant in these sorts of systems.

As im going to use this on a regular run, yes, ill use ph2o for sure.

9 hours ago, turbonl64 said:

I personally would not recommend this. The developers are putting the noose around heat deletion through devices. Highly likely the sieve will get an update somewhere in the future where it outputs the water at the same temperature as the input.

I agree with the sentiment, but if they're going to do that they're going to have to implement some additional early game cooling options to counteract the ever building quantities of heat that will be generated as a result of the removal of fixed temp output buildings.  Thermoregulators and Aquatuners are midgame.  Wheezeworts could be (and used to be) early game, but when the Ice Biome was pushed away from the starter, they were also shifted to midgame.  There is no early game stepping stone to work with to buy you the time you need to harvest the necessary resources and build management systems with them.

5 minutes ago, PhailRaptor said:

I agree with the sentiment, but if they're going to do that they're going to have to implement some additional early game cooling options to counteract the ever building quantities of heat that will be generated as a result of the removal of fixed temp output buildings.  Thermoregulators and Aquatuners are midgame.  Wheezeworts could be (and used to be) early game, but when the Ice Biome was pushed away from the starter, they were also shifted to midgame.  There is no early game stepping stone to work with to buy you the time you need to harvest the necessary resources and build management systems with them.

not sure it is an early game issue.  PW in slime biome is not more than 40C anyway.  I just think that there are so many buildings with fixed temp, it is a design intention.

2 minutes ago, chemie said:

not sure it is an early game issue.  PW in slime biome is not more than 40C anyway.  I just think that there are so many buildings with fixed temp, it is a design intention.

40 C will stifle Berries, and will over time heat your base to stifle Mealwood as well.  Furthermore, accessing P-H2O in the Slime Biome requires proper decontamination measures to prevent an outbreak of Slimelung.

1 hour ago, PhailRaptor said:

40 C will stifle Berries, and will over time heat your base to stifle Mealwood as well.  Furthermore, accessing P-H2O in the Slime Biome requires proper decontamination measures to prevent an outbreak of Slimelung.

I dig into slime biome early without any measures (and on low immunity setting).  Just stay away from the PO pockets and use deoderizers.  No reason berries will ever see 40C since you can use your starting water for that

2 hours ago, PhailRaptor said:

I agree with the sentiment, but if they're going to do that they're going to have to implement some additional early game cooling options to counteract the ever building quantities of heat that will be generated as a result of the removal of fixed temp output buildings.

I've been holding off playing until we get a decent scalable cooling solution that doesn't involve some weird exploit. It can't happen soon enough IMO. I'm interested in the cooling potential of the vacuum in the latest build, specifically heating and venting gases. 

4 hours ago, Coolthulhu said:

It passes through at current temperature without consuming filter, but still uses up power.

So, we need to pollute water for heat delete. 

So far, i think about shower with water on the floor, and dupe without allowed jobs, so exiting dupe instantly became Soggy Feet and take shower again

On 12.06.2018 at 7:21 AM, Lilalaunekuh said:

- First a wheezewort has a cooling power of 12KJ/s if immersed in >1kg of hydrogen.

-To cool water by 20K you need 4,179(j/g)/K * 20K = 83,58j/g

=> Each wheezewort can yield you 143,575017947 g/s of cooled water

Can you explain telling how much water will cool by how many degrees?

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