suicide commando Posted March 23, 2018 Share Posted March 23, 2018 With the new geyers in the game, steam geysers produce a lot less water. I found 2 on my map, and they do not produce enough water to run two electrolysers and a small berry farm. I wanted to create a NG plant, but the amount of water this will take will mean I won't be able to support this at all. Currently my base has 10 dupes running around, but I'd like to expand it, however, with the lack of replenishable water, making oxygen is going to be challenging. Anyone got any tips on ways to increase my water income or oxygen manufacture? I'm considering a puft slime farm to make algae I'm just not sure how sustainable this will be, nor have any idea on how to best produce pO2 for them. I also have 2 polluted water geysers, but their idle times are massive, so I can't really count on these either. ( one of them finally entered it's active period ) And I'd have to boil or sieve the water to purify it first to make use of it. Link to comment Share on other sites More sharing options...
TheRealKillface Posted March 23, 2018 Share Posted March 23, 2018 I also had some issues with the lack of water during the preview. Try building some temp shift plates (granite igneous rock for temperature storage) near the geyser, also add 2 wheeze wort above and temp shift plates leading to them. Problem with geysers is that the steam over-pressurizes and thus stops the geyser. If the temperature around the geyser is stable and the steam can condensate quickly, your water output will be much higher. Link to comment Share on other sites More sharing options...
suicide commando Posted March 23, 2018 Author Share Posted March 23, 2018 Thanks for the tip, I'll see about cooling down those things. Getting cool water from it is also a plus, as now I keep my water resevoir cool by building ice sculptures inside and on top of it. on mesh tiles. Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 I wish pufts could be a sustainable algae source but their conversion rate is 2 PO2 to 1 Slime and you only get 200g to 400g at a time. Even with the max 4 pufts to a stable that's not enough to run a distiller Best to switch to mushroom farming to save water and pufts can sustain those Link to comment Share on other sites More sharing options...
chemie Posted March 23, 2018 Share Posted March 23, 2018 11 minutes ago, Neotuck said: I wish pufts could be a sustainable algae source but their conversion rate is 2 PO2 to 1 Slime and you only get 200g to 400g at a time. Even with the max 4 pufts to a stable that's not enough to run a distiller Best to switch to mushroom farming to save water and pufts can sustain those They only need to be in a stable to lay eggs. Otherwise you can crowd them for production(once tame) Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 7 minutes ago, chemie said: They only need to be in a stable to lay eggs. Otherwise you can crowd them for production(once tame) does overcrowd not effect slime production? Link to comment Share on other sites More sharing options...
chemie Posted March 23, 2018 Share Posted March 23, 2018 13 minutes ago, Neotuck said: does overcrowd not effect slime production? I don't think so. Only wild vs tame. I have not tested however I run my game hatches this way Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 7 minutes ago, chemie said: I don't think so. Only wild vs tame. I have not tested however I run my game hatches this way making a sustainable algae farm is one of my goals Link to comment Share on other sites More sharing options...
Arash70 Posted March 23, 2018 Share Posted March 23, 2018 There's plenty of water around the map, you can also make your own water. Here's somethings you can do: Natural Gas Geyser -> Natural Gas Generator -> Water Sieve -> Water Slime -> Algae Distiller -> Water Sieve -> Water Water -> Lavatories -> Water Sieve -> 2.34 * Water Polluted Water -> Water Sieve -> Water Polluted Water -> Drip on magma -> Water Polluted Ice -> Polluted Water Tank -> Water Sieve -> Water Ice/Snow -> Water Tank -> Water Link to comment Share on other sites More sharing options...
JonnyMonroe Posted March 23, 2018 Share Posted March 23, 2018 18 minutes ago, Arash70 said: There's plenty of water around the map, you can also make your own water. Here's somethings you can do: Natural Gas Geyser -> Natural Gas Generator -> Water Sieve -> Water Slime -> Algae Distiller -> Water Sieve -> Water Water -> Lavatories -> Water Sieve -> 1.4 * Water Polluted Water -> Water Sieve -> Water Polluted Water -> Drip on magma -> Water Polluted Ice -> Polluted Water Tank -> Water Sieve -> Water Ice/Snow -> Water Tank -> Water Oil --> refinery --> petrol --> petrol generator --> polluted water --> sieve --> water Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 35 minutes ago, chemie said: I don't think so. Only wild vs tame. I have not tested however I run my game hatches this way Did a quick test with 4 tamed pufts per cycle happiness 100% in a stable 65kg slime happiness 100% normal room 65kg slime happiness 100% overcrowded stable 65kg slime happiness 100% overcrowded room 65kg slime happiness 0% in a stable 60kg slime happiness 0% normal room 60kg slime happiness 0% overcrowded stable 60kg slime happiness 0% overcrowded room 60kg slime seems only the happiness effected the slime production and only by 5kg per cycle Link to comment Share on other sites More sharing options...
chemie Posted March 23, 2018 Share Posted March 23, 2018 4 minutes ago, Neotuck said: Did a quick test with 4 tamed pufts per cycle happiness 100% in a stable 65kg slime happiness 100% normal room 65kg slime happiness 100% overcrowded stable 65kg slime happiness 100% overcrowded room 65kg slime happiness 0% in a stable 60kg slime happiness 0% normal room 60kg slime happiness 0% overcrowded stable 60kg slime happiness 0% overcrowded room 60kg slime seems only the happiness effected the slime production and only by 5kg per cycle Cool. How about hatches? Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 1 hour ago, chemie said: Cool. How about hatches? 8 tamed hatches produce 560kg of coal per cycle This didn't change when overcrowded, happiness, or stable changed Link to comment Share on other sites More sharing options...
Zarquan Posted March 23, 2018 Share Posted March 23, 2018 It's a late game solution to the water problem, but if you find a volcano and an oil reservoir, you can use water to get crude oil, which you boil to natural gas. You then cool down the gas and feed it to a natural gas generator. You get a ton more water than you spend. Plus power. You can also feed the CO2 to slicksters, which you can then use to produce more crude oil for free and get eggs. Before you have this set up, you should probably make sure the geysers don't overpressurize. You can do that by digging them a large reservoir in the short term. Wheezeworts are good for dealing with the heat to a certain extent, but make sure your wheezeworts are not directly in the steam, as they will only cool to within 5 C of the vaporization point of the gas they are cooling. Instead, put them in an adjacent chamber filled with hydrogen for the best results. Also, feel free to use the water sieve to clean the polluted water in the slime biome. Link to comment Share on other sites More sharing options...
blash365 Posted March 23, 2018 Share Posted March 23, 2018 You should be able to support your 10 dupes with enough food from a few hatches/pufts/shinebugs powered omelettes. That should save you the hassle of growing bristle berries (as nice as they might look). You can also create a few meallice plants to provide a few extra calories and mushrooms ofc. In any case, you should try to cut off the irrigation until you have plenty of water. You should also note that bristle berries dont necessarily need water to grow (dispite their animation). They need water to grow within 6 cycles (3 inside of a greenhouse). Without water they need a bit longer (be it 12, 18 or 24 cycles), but since they dont need any other resources (except for time and fertilizer), you should be able to grow bristle berries without water by just doubling/trippling/quadrupling their amount. Link to comment Share on other sites More sharing options...
Soulwind Posted March 23, 2018 Share Posted March 23, 2018 2 hours ago, Neotuck said: Did a quick test with 4 tamed pufts per cycle happiness 100% in a stable 65kg slime happiness 100% normal room 65kg slime happiness 100% overcrowded stable 65kg slime happiness 100% overcrowded room 65kg slime happiness 0% in a stable 60kg slime happiness 0% normal room 60kg slime happiness 0% overcrowded stable 60kg slime happiness 0% overcrowded room 60kg slime seems only the happiness effected the slime production and only by 5kg per cycle What would be the output of 4 wild ones? 20 minutes ago, blash365 said: You should be able to support your 10 dupes with enough food from a few hatches/pufts/shinebugs powered omelettes. That should save you the hassle of growing bristle berries (as nice as they might look). You can also create a few meallice plants to provide a few extra calories and mushrooms ofc. In any case, you should try to cut off the irrigation until you have plenty of water. You should also note that bristle berries dont necessarily need water to grow (dispite their animation). They need water to grow within 6 cycles (3 inside of a greenhouse). Without water they need a bit longer (be it 12, 18 or 24 cycles), but since they dont need any other resources (except for time and fertilizer), you should be able to grow bristle berries without water by just doubling/trippling/quadrupling their amount. Really? I've never seen any stifled plant grow. Reeds, berries, or even mealwood. Have I just been too impatient? Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 2 minutes ago, Soulwind said: What would be the output of 4 wild ones? way less, sometimes it takes more than a cycle for them to inhale once so I didn't bother testing Link to comment Share on other sites More sharing options...
blash365 Posted March 23, 2018 Share Posted March 23, 2018 48 minutes ago, Soulwind said: Really? I've never seen any stifled plant grow. Reeds, berries, or even mealwood. Have I just been too impatient? The description says, they grow without irrigation. But i think most of the tooltips/animations are just misleading. it might also be that full-grown plants can not be harvested correctly without the proper animation, but i am very positive that plants grow when only the top part of their needs are met. Maybe one of our youtubers wants to make an experiment out of it. Power-beard, i summon you! Link to comment Share on other sites More sharing options...
Vilda Posted March 23, 2018 Share Posted March 23, 2018 21 minutes ago, blash365 said: The description says, they grow without irrigation. But i think most of the tooltips/animations are just misleading. The description might be a leftover from the first agriculture update where providing irrigation/fertilizer meant better yield/more seeds Link to comment Share on other sites More sharing options...
TheRealKillface Posted March 23, 2018 Share Posted March 23, 2018 Something like this, I was in the middle of pumping hydrogen in the room, but it's obviously working even with a thin atmosphere. I guess my dupes will have to hurry. Link to comment Share on other sites More sharing options...
Kabrute Posted March 23, 2018 Share Posted March 23, 2018 Wild plants grow when their top needs are met, to get "domestic" plants (anything you plant) to grow requires its bottom needs be met as well as its top needs. In exchange you get faster growth speed/more frequent harvests. Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 I had a hard time believing this so I tested it out. In cycle 1 I planted 5 bristles in farm tiles. Only gave them light from a shine bug. according to the stats it says "growth halted" after 10 cycles nothing changes so I finally allowed the dupes to water them and they showed 0% growth which means in 10 cycles they grew 0% without water Link to comment Share on other sites More sharing options...
blash365 Posted March 23, 2018 Share Posted March 23, 2018 35 minutes ago, Neotuck said: after 10 cycles nothing changes so I finally allowed the dupes to water them and they showed 0% growth which means in 10 cycles they grew 0% without water Please repeat the test inside a greenhouse with fertilizer buff on the plants. And please fix your quote. It shows the wrong person. Link to comment Share on other sites More sharing options...
Neotuck Posted March 23, 2018 Share Posted March 23, 2018 4 minutes ago, blash365 said: Please repeat the test inside a greenhouse with fertilizer buff on the plants. And please fix your quote. It shows the wrong person. I'll do that and I couldn't fix the quote, so I deleted it Link to comment Share on other sites More sharing options...
Logicsol Posted March 23, 2018 Share Posted March 23, 2018 3 minutes ago, blash365 said: Please repeat the test inside a greenhouse with fertilizer buff on the plants. Heh, if that's what does it, I'd expect you could get any plant to grow without meeting it's needs. It sounds like the fertilizer buff is adding a fixed growth rate increase rather than a percentage one. Link to comment Share on other sites More sharing options...
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