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Water cooling the hard way


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So I have made exploit free water cooling with automation. The heated polluted water is destinated for fertilizer synthesizer.

I wanted a continues cooling with out no stops. How it works. For the polluted water chambers is when it reaches 115 C it will change the chamber for the aquatuner. And then it is starts to pump out the Polluted water for use for Fertilizer synthesizer. When the chamber is empty it start to pump in new "cold" polluted water.

As for the water that is cooling I just circulate it until it reaches the set temperature then it pump it to storage for clean water tank. And when you have pumped out enuf of the clean cold water, then it will open the doors and drop in hot water. Then it starts cooling the water again. And then it fills the area above the door for next time it needs more water.

As for the automation. I use RS Latches for the control when to pump in more water and stop pumping more water. 

D-Latch for Switching when the temperature have reaches 115 C in polluted water chambers. 

And some other switch for When reaches temp reaches 115 to pump it to fertilizer synthesizer. Octyabr show it in 

 

7D4ECA7F5DE407A81CD82A8D9D916656B90E2963

Automation.

46C80740D930FA39970718DE549338E6D75E295E

Piping

0FDA27D8E6B7A841BF7B6C12BE0FE8ADC496389D

Water cooling.sav

you win the prize for a logic circuit.

But honestly, I just put 5 thermo coolers  in the geyser pool and let them cool water for plants.  The flow is small so power usage is small.  5 do the trick but I have the last 2 one valves so I can auto switch the number running.  No logic required.  Dumps heat into the water going to electrolyzers etc.

I like this system, but i got a few questions.

How many fertilizer makers are you supplying with polluted water for this?

How do you produce the polluted water? Cant be with dupes, cause you only got 4 of them. So it has to be either slime or mixing it with normal water? If you are mixing it with normal water, then a huge part of your cooled water will be reused as cooling medium again.

How hot is the input (~100°C?), how cold is the output? Since you have only 1 thermo aquatuner active at a time, it should only be 14° lower than the input, which would still be far too hot for usage.

 

What does the tank on the right do? It only has input, but no pump.

 

Looks like an overcomplicated, needlessly serialized way to cool water.

And the only part that relies on an exploit here is the part where you dump cold water on hot water, which could cause drip cooling.

You could achieve the same effect with no exploits and no logic gates by just making the whole system continuous, adding thermoplates to stabilize the temperature and not running the aquatuners if they would overheat nearby pumps. Half the size, 1/5 of the complexity, 95% of the effectiveness.

I have a cooling chain as a part of my power plant's cooling system:

Gwkkzal.jpg

xs7zdS9.jpg

"Cold" polluted water from scrubbers and various other sources is dumped on generators, transformers, and batteries and in the last stage it cools chain of aquatuners at the bottom. Then it's scooped and sent to fertilizer makers.

So far it looks good but I still have to test it under heavier load. I'm almost sure it won't be able to handle full geyser production but it might work for reasonably sized farm.

Here's the whole facility:

iBawPfh.jpg

22 minutes ago, Coolthulhu said:

And the only part that relies on an exploit here is the part where you dump cold water on hot water, which could cause drip cooling.

Actually that part will not produce any extra cooling effect. If you think that will produce the bug. then you havnt grasp the cooling bug yet.

1 hour ago, blash365 said:

How many fertilizer makers are you supplying with polluted water for this?

It will support about 6 Fertilizers makers. But I havnt made the calculation. Because it is dependent on temp of the polluted water you start with. So the hotter the polluted water the more you will supply. 

1 hour ago, blash365 said:

How do you produce the polluted water? Cant be with dupes, cause you only got 4 of them.

Every Thing is made in Debug mode. So I havnt made it for any specific use. 

 

1 hour ago, blash365 said:

How hot is the input (~100°C?), how cold is the output?

As it set now in temp is about 95 C. Out put is about 2 C. But you can change the temp on out put to what ever temp you like.

 

1 hour ago, blash365 said:

What does the tank on the right do? It only has input, but no pump.

Right side is output tank. 

30 minutes ago, Coolthulhu said:

You could achieve the same effect with no exploits and no logic gates by just making the whole system continuous, adding thermoplates to stabilize the temperature and not running the aquatuners if they would overheat nearby pumps. Half the size, 1/5 of the complexity, 95% of the effectiveness.

I cant visualize your solution. You could make it so I can see it?

Jesus, your logic makes me feel like a scrub @NanoD :D My latest tinkerings - gives 6500kg over 6 cycles (including 1 cycle cooldown for the aquatuner room). Enough for 54 bristle blossoms, but obviously has to be built around a A.E.T.N.

I've only been running 16 dupes max since the OU so I doubt i'd need more than this.

Spoiler


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Two manufacturing companies had a problem, every once in a while their product boxes would contain nothing!

First one hired lots of engineers and put x-rays and surveillance  on its production line, which cost it million of dollars,

The second one realized they could do the same with a big fan with the right speed at the end of its production line to eliminate empty packagings.

 

Both done the same, first one costs millions, second one a fraction 

Don't overcomplicate it costs you :)

 

11 minutes ago, Arash70 said:

Two manufacturing companies had a problem, every once in a while their product boxes would contain nothing!

First one hired lots of engineers and put x-rays and surveillance  on its production line, which cost it million of dollars,

The second one realized they could do the same with a big fan with the right speed at the end of its production line to eliminate empty packagings.

 

Both done the same, first one costs millions, second one a fraction 

Don't overcomplicate it costs you :)

 

Hah, it's like the astronauts pen vs pencil analogy - I like that :D 

Also I threw a little video up finally explaining my build above in case anyone was curious - I had a few messages about it so easiest to link it in here 

Spoiler

 

 

3 hours ago, Kasuha said:

I have a cooling chain as a part of my power plant's cooling system:

Gwkkzal.jpg

xs7zdS9.jpg

"Cold" polluted water from scrubbers and various other sources is dumped on generators, transformers, and batteries and in the last stage it cools chain of aquatuners at the bottom. Then it's scooped and sent to fertilizer makers.

So far it looks good but I still have to test it under heavier load. I'm almost sure it won't be able to handle full geyser production but it might work for reasonably sized farm.

Here's the whole facility:

iBawPfh.jpg

Just a tip gas generators outputs are the temperature of the building so instead of using 40 degree pw to drip on the plant use a single pump and aquatuner and drip that on the plant it will make the entire thing decrease in temperature over time. 

16 minutes ago, BT_20 said:

Just a tip gas generators outputs are the temperature of the building so instead of using 40 degree pw to drip on the plant use a single pump and aquatuner and drip that on the plant it will make the entire thing decrease in temperature over time. 

I'm fine with how it works right now. I know about the NG generator output temperature and that's the main reason why they're at the very top but since the PW at the bottom is at about 46 C even after cooling all the machinery in between I don't need additional cooling at the moment. 

I think most have miss the point of my cooler. Is to show what you need to do with out using the cooling exploit. Lifegrow system dont have nearly enfu cooling to work with out heat deletion. 

The point here is that if they remove the cooling bug it will hard to cool water. Water will laugh at the nullifier. Have you ever try to cool down 6.5 ton of water with a nullifier with out cooling bug?. It is as interesting as watching paint dry. After 10 cycles and 30 C colder water I got bored and the first 10 C was because I had set the plates and nullifiera and gas at 16 C.  

I did some calculations to cool down 6.5 ton of water you need about 6-7 nullfiers to cool it down in 6 cycles. it is an approximation. From 90 C to 16 C.

5 hours ago, NanoD said:

I think most have miss the point of my cooler. Is to show what you need to do with out using the cooling exploit. Lifegrow system dont have nearly enfu cooling to work with out heat deletion. 

The point here is that if they remove the cooling bug it will hard to cool water. Water will laugh at the nullifier. Have you ever try to cool down 6.5 ton of water with a nullifier with out cooling bug?. It is as interesting as watching paint dry. After 10 cycles and 30 C colder water I got bored and the first 10 C was because I had set the plates and nullifiera and gas at 16 C.  

I did some calculations to cool down 6.5 ton of water you need about 6-7 nullfiers to cool it down in 6 cycles. it is an approximation. From 90 C to 16 C.

I think you missed the aquatuner in my build bud...

32 minutes ago, NanoD said:

Not really. But you have to cool down the aquatuner with the same amount that you would cool down the water. Just a extra step.

The aquatuner cools the water, when the aquatuner needs to cool down it's cooled by the nullifier/worts.

Just now, Lifegrow said:

The aquatuner cools the water, when the aquatuner needs to cool down it's cooled by the nullifier/worts.

But you dont have enuf cooling power from the nullifer and worts. to cool down that much of water if it is continues.

I wanted to minimize the used energy and optimize the heat flow. (BTW, I don't like exploits that remove challenges / make the game easy.)
Instead of pumping the water around I tried to make it flow "naturally" and control it with airlocks and automation.
I also wanted to avoid using water sieves.

PW heating stages:
1. PW flows through few sub-stages and takes heat from geyser water, flow is controlled by airlocks
2. PW cools 3 aquatuners from which 2 are normally active
3. PW cools NG (one heat exchanger in the crude oil to NG converter, currently out of function, the other for geyser NG). One and only pump in the PW cycle and few liquid shutoffs
4. PW cools water steam to condense it
5. PW gets boiled to make water steam and dirt
6. Condensed steam / clean water goes to mix with geyser water

Geyser water cooling stages:
1. Mixing with condensed water from PW boiler
2. Heat transfer to PW
3. Mixing with excess cold water
4. Two aquatuners in series with liquid shutoffs controlling if only one or both are used. Output (30°C-40°C) goes to showering water tank
5. Third aquatuner is used to cool water in the cool water tank to 15°C for bristles
6. Third (small) tank is above an AETN (no exploits), it cools water down to 2.5°C for sleet wheat
6. Excess cold water is returned to mix with the hot water in stage 3

That gives plenty of water for 20+ dupes with 12 showers and everything, the geysers are full, only a part of their capacity is used.

I like Kashua's idea of using PW from NGGs to first cool other machinery very much.

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