Master Miner

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Everything posted by Master Miner

  1. Related to or duplicate of ...
  2. In the current build, it is not possible to select food item from a refrigerator any more. This was possible in OC. For example, if a refrigerator contains several items and one of them is contaminated or nearly rotten, it was possible to select it and then press "Compost" to take it out of the fridge and have it taken to compost or to another fridge for decontamination. This should work again, otherwise it will be nearly impossible to separate contaminated or stale food from fresh, non-contaminated food.
  3. 0.73 Hatchling eggs If I put it into incubator, will 0.73 Hatchlings hatch out of it?
  4. It's probably a coincidence that it crashed for you when building a gas bridge. I've also had one crash to desktop yesterday and I did change pipes at that time, both liquid and gas. The game was running for several (many?) hours although mostly paused. At the time of the crash I was too tired to make a bug report...
  5. I also have the impression that gases can disappear even without wheezworts. I've (also) noticed many ice biomes with very low pressure of CO2, so low that sleet wheat won't grow. And it seems that the pressure is going down even if there are no wheezworts in the particular enclosed space. I'm not sure though...
  6. Thank you for the workaround ... how did you find it? Oh, I see his status is "Ranching"...
  7. I think this was the case all the time, just now the rate has changed, it converts far too fast. If a dupe carrying slime with germs only runs through the base, the base gets severely contaminated.
  8. I've run into "2) Nobody cleans toilets" as well. Increased priority from 8 to 9 - still nothing. It has something to do with individual priorities and how job assignment changes them. Then I've assigned one dupe to "Groundskeeper" training and suddenly they started to clean toilets - but not only that dupe, others did it as well.
  9. Few cycles later, Abe has finished Gofer training and was about to start Courier training. Interesting, at that point Marie's digging skill was again 13!
  10. After a while, Marie has completed the "Gofer" training. Unfortunately, her strength is still 2 and her digging 3. At least her fitness did improve to 5. Let's see what Courier training can do for her.
  11. PS: After finishing the "Apprentice Digger" training, Marie can dig again Then she was sent to Gofer training to gain some strength. Oh, no! Her digging skill is greatly underappreciated again - only 3 points! Look how she frowned after taking the cap
  12. Marie has just finished her education and training as "General Engineer" Her digging skill is 10 The next education she shall get is Miner. She is suggested in the list because of her high digging skills. But after she is accepted as "Apprentice Miner", she has immediately lost her digging skills - they are now 0 (zero)! After taking the hat and a brief happy dance, she shows a sad face. Perhaps she has realized that all of her skills are not worth a pence now. Now the stats show "Marie's Digging skills: 2" That's just too sad.
  13. For me, dupes started freezing in cycle 114. Debug mode was not used. Pure survival. RAM is not the issue, ONI used some 6 GiB out of 16 GiB. Performance was acceptable to good, mostly running on 2x speed. See:
  14. Dupes can become bugged / frozen - they won't move any more, no matter what, even if they need a bio break, become hungry or need oxygen - if the block beneath them is removed they will fall and then start to run in one direction and keep running in front of or even within the first obstacle After a reload, it soon happens again, this time in the middle of the base Bugged_Dupes.7z Frozen_Dupes.7z
  15. Whether the generators are showing or not showing in the list depends on whether they are active or not. IMO, they should be listed all the time but as inactive. Some NGGs were constantly switching between active and inactive due to a problem in how pipes work, so they have seen their exhaust pipe as blocked when there was actually enough space for the gas both in the very first pipe segment at the outlet and the next pipe segment joining with a second pipe. I'm still trying to understand why the batteries are out of sync.
  16. Devices are added and then removed from a circuit every second. Batteries attached to the circuit are not in sync (check left of the base vs. right of the base). Selecting a wire segment shows different list of generators from second to second. It keeps changing. Pictures below show the details of one selected wire segment, captured within short time period (like 15s). then and ... etc Astro.617.sav
  17. Perhaps there are also other circumstances that can trigger this change in tiles. I've also reported "defunct" tile ("missing foundation"), but there was no conveyor going through it. I was able to deconstruct the tile and build it again.
  18. Means it can not get any food ... You would like to see a different earning in that case? What would it be?
  19. After some time / after reload a transformer is showing "missing foundation". IIRC, there were no (recent) changes around that transformer. Deconstructing the foundation works normal, rebuilding it as well - the transformer is functioning again afterwards. Astro.513.sav.7z
  20. Smart batteries behave weird and don't synchronize properly with other batteries on the circuit. Deconstructing and rebuilding them helps, but it seems that they can get out of sync again. It happens sometimes that smart batteries are over 75% charged while "normal" batteries are nearly empty.
  21. I've just observed this on a map that was created after the OC update. (Using OC-256131)
  22. I've had few random crashes as well during the last 3 days.. The map was created after the OC update. I think it was 2x crash with the "report" screen and 2x crash to desktop.