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Un-documented Geyser Changes - Thoughts on the change


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With the preview branch, there was an undocumented change to how geysers generate in the world.

Previously, every world would have 5 total geysers consisting of 2 steam, 2 natural gas, and 1 chlorine. This "2 2 1" behavior has been standard in the game since chlorine geysers were introduced (and the "2 2" behavior dates further back).

Now, for some reason, the world will now only generate four geysers. Two steam, as before, a natural gas geyser, then allowing RNG to decide between a second natural gas geyser and a chlorine geyser. This means a world has a 50/50 to either be "2 1 1" (which, really, is acceptable) or "2 2 0". The latter configuration means you do not have access to a chlorine geyser, which puts you at a what would seem to be a disadvantage, even if you're resourceful with bleach stone and pre-existing pockets.

However, it gets weirder...
Something about the preview cause some strangeness with the Linux build of the game. The biomes are all the wrong color (this is definitely a bug, but that's not what this post is about), but this Linux build also seems to still have "2 2 1" style generation, leading me to think the change is actually not intended but rather a bug.

A good example of this strange behavior is 1543596169. Windows gets a "2 1 1" while Linux keeps the "2 2 1"; the difference here being a natural gas geyser in the bottom center. For visual reference: https://imgur.com/a/o6aAp

What does everyone else think? Assuming this change is intended, is it a good one, or should a different form (maybe guaranteed "2 1 1") be used?

EDIT:
For anyone interested in restoring the "2 2 1" behavior, modify the file at: ./OxygenNotIncluded_Data/StreamingAssets/worldgen/subworlds/Jungle.yaml 

Locate the section of the file for spawning points of interest:

pointsOfInterest:
  geysers_a:
    - poi_jungle_geyser_steam 
  geysers_b:
    - poi_jungle_geyser_chlorine
    - poi_jungle_geyser_methane

Replace it with the following:

pointsOfInterest:
  geysers_a:
    - poi_jungle_geyser_steam 
  geysers_b:
    - poi_jungle_geyser_chlorine
  geysers_c:
    - poi_jungle_geyser_methane

 

I just played my first map in the OC prerelease for about 180 cycles and have found not a single Natural Gas geyser, but two Water and one Chlorine geyser. I have coal left for about 5 cycles after mining everything available above the oil biome. I did not dig into there but what I could see is also a reduction in oil wells. Without the energy to make enough plastic and refined metal I am struggling to enter the age of renewable energy. There is a chance that the NG geysers are in the oil biome, but I doubt I can find them in time.

The Breathless Beyond.sav

I can confirm the following :

You always get 2 steam geysers.

You may get 1 nat gas, 1 chlorine.

You may get 2 nat gas.

You should always get 4 geysers.

They can be obstructed.

You will never get 2:2:1 any more :(

Not sure what forced the change, personally I was gutted when they first introduced the 2:2:1 ratio - this is even worse. Worlds getting smaller, contents growing. Soon my dupes will have to be phased out for nano-tech.

 

 

I believe I'm playing a map at the moment that has no gas geyser, but they really aren't that needed. Chlorine is nice, food storage and what not. 

What goes for gas, i use gas farms. Currently i have problems using all my polluted water, so that gas farm is going to grow.

 

At cycle 300 currently, never felt the need for a gas geyser in this game, or any of my previous games.

@SchlauFuchs

Nat gas geysers are nice to have, but you can get to oil, refine it, get nat gas and petroleum out of it and build up your powerplant that way. If you have spare water you can convert it into more oil and more nat gas via oil wells.

@Lifegrow

I agree that the worlds feel small. They could easily be 2x as large with 2x as many geysers. I don't miss the chlorine geyser though as it doesn't really have much utility.

I think this might be a potential bug if my knowledge about the worldgen scripts are accurate. Geysers should work on the poi system(points of interest)

Steam geysers are normally defined as "geysers_A" while chlorine and natural gas geysers fall under "geysers_B" 

With some basic editing of said world gen scripts I can bring back the 2 2 1 ratio. 

 

4 hours ago, SchlauFuchs said:

I just found it... literally at the edge of the world. Now I can switch out of the coal age :) 

By the way, you don't need natural gas geyser to run a NG power plant. It can run on polluted water just fine.

13 minutes ago, chemie said:

That is only use for showers IMHO.  NG generators

There are more efficient ways to turn clean water to polluted. For instance skimmers, if you don't need to send all your CO2 to slicksters. And another option is just cloning polluted water by getting a tile of clean water between three tiles of polluted water. At least I assume this still works.

2 hours ago, Kasuha said:

There are more efficient ways to turn clean water to polluted. For instance skimmers, if you don't need to send all your CO2 to slicksters. And another option is just cloning polluted water by getting a tile of clean water between three tiles of polluted water. At least I assume this still works.

Don't think that's worked in a long time buddy, neither does murdering a dupe and sending them to a watery grave....

Not sure why you'd want to feed co2 to a skimmer to get polluted water if power gen is your focus, surely it's easier to just feed it to slicksters and use the oil for power instead?

 

 

1 minute ago, Lifegrow said:

Can you show me how you manage it? Putting a single tile of polluted water surrounded by pure water didn't do anything for me :? 

The other way around. Just stick a vent in a polluted water poll and pump in clean water. Hey presto... it's polluted.

Just now, Saturnus said:

The other way around. Just stick a vent in a polluted water poll pump in clean water. Hey presto... it's polluted.

Le derp. So simple, hadn't even considered it. Will it work with a drop of oil over the vent to over pressurise too ?

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