• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   
    • JanH

      Rhymes with Play - Hot Lava Update Dev Stream   09/19/2018

      Episode 207 - Join the Hot Lava dev team on Twitch this Thursday, September 20th as we play and discuss new content, mechanics, and other cool stuff included in the recently released Buzz and Translation updates for the game. Don't forget to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Streams are live Thursdays at 3:30 PM Pacific (10:30 PM UTC) Where is it?
      https://www.twitch.tv/kleientertainment Use our handy widget below to see when the stream goes live in your area: Check out the stream announce thread for discussions!  

Botaxalim

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About Botaxalim

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  1. i think no delay between dish and lot of salt for extra time
  2. Rose skin price in market is imba, pls nerf
  3. Slicksger need temperature above 35c to survive
  4. [Game Update] - 235671

    time to make new base tommorow then, comfy bed need some love, hope most crash bug is fixed and small improvement bout optimization will be great. keep up the good work
  5. [Game Update] - 235181

    i have i5 4460, 16gb ram, gtx 960 there a something i learn how to get better fps, decreasing gas movement, dont build many hydrogen loop inside the base (pipe movement) heat exchanging, when excavate outside base, just make 3 space wide with ladder, dont dig all the tile you not use, the more tile you open the more heat and gas exchange, the more calculation bog the proccessor dont queue too many task for dupe, including storage/material lying around i guess klei need to make custom map size (small, half, default), current map is imposible to clear out (100% fog clear) without decreasing fps
  6. I mean, the generator still burning and produce power, even battery is full, as long there a small thing between powerlines consume power like 10w lamp, no matter how much you set the threshold Try it, coal gen ----- lamp ----- battery. I dont know its bugged or intended feature Because the lamp is requesting power from coal gen, not from battery where the right thing to do How its supposed to do, threshold on coal gen work is to make like this Coal gen ----- battery ----- lamp It does happen on manual generator too, i dont know if they already fixes this Since now i always put generator straight to batteries, and nothing between the lines
  7. [Game Update] - 234773

    omg i love every of this, most is known major bugs keep up the good work
  8. [Game Update] - 234607

    Just round up everything in per second, i know this is not perfect scenario, where there bottleneck and standby period, yeah because not everything run at 100% on same time. Well based on their stats , i think i got the big pictures. Chill
  9. [Game Update] - 234607

    edited the pic with update. so run down all power generation in the game, i think we need more advance power plant, all we have now its too based on resource. the best power net now is natgas geyser since unlimited resource, maybe next is steam generator since we already have plastic/polymer? or nuclear power plant with radiation act like germs
  10. [Game Update] - 234607

    i better make new topic its derail from main topic about update, gonna move now
  11. [Game Update] - 234607

    yeah i dont know exact number for natgas geyser, i usually using 2, if i using 3 generator, the gas from geyser will run out so if 160+add 1 fetilizer so natgas geyser can run 3 generator
  12. [Game Update] - 234607

    ok got it, i hope im not wrong, its based on how many carbon skimmer is needed, just randomly using photoshop i know this just stupid math, since we cant calculate the liquid or gas travel in second, depend on how long pipe any comment, correct me if im wrong, im just dumb for math
  13. [Game Update] - 234607

    my head is hurt can someone give me "noob calculation" counting waste,heat and resource with numbers is painful ok, with single carbon skimmer can run 3 natgas gen,so 9 fetilizer synth
  14. [Game Update] - 234607

    Pharma chamber(old rejunevator) seems just better version than medical bed, without healing HP. I dont know they changed in oil update. And now they balance the oil well, its using petrol generator worth now?. Can someone enlightment me, iam bad at math. How many cost net power plus clearing the waste VERSUS natgas generator using pol.water - fertilizer - nat gas gen. I want steaming all my polluted water for powering oil well
  15. [Game Update] - 234418

    This oil-plastic is too much engineering for contain the waste output they produce, can we get output pipe? , making specialize room for them thus require dupe labor is too complicated , and end product its not wise balance for end game stuff suit not needing plastic , its end game stuff there, but we can built it on early on Animal trapper its useless when the time we already reach end game and trap all hatch without it