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Which role do you prefer to play?


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Which role do you prefer to play in DST? Hunter? Adventurer? Spider farmer? Lumberjack? Chef?

I prefer being a base tending character focusing mainly on food production. I don't really know why, but something about this really appeals to me. I either play Wickerbottom for a variety of reasons that help food production, or Wendy for Abigail's spider farming ability. 

 

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Eh, I don't stick to one role so much as switch to whatever needs doing.  Hunt spiders, collect tumbleweeds and cacti, free the spider farm from the depth worm menace, find and raise the dead guy, kill dragonfly, build an ice-fling, signpost the shortcut, shave the beefaloes, whatever.  I'm just used to single-player where I had to do everything anyway.

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Spiders+Bird cage= infinite foood(grammar intended)

 

When i play on a world the first thing i try to do is the bird cage and then get some spiders near my base. I just eat bacon and eggs, meat balls. So i would say taht i am a spider farmer!

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37 minutes ago, Soto8969 said:

Spiders+Bird cage= infinite foood(grammar intended)

 

When i play on a world the first thing i try to do is the bird cage and then get some spiders near my base. I just eat bacon and eggs, meat balls. So i would say taht i am a spider farmer!

As much as I've tried to diversify pretty much nothing beats this early food strategy. I use it almost every game. 

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Just now, ImDaMisterL said:

I usually don't take a role and just do whatever needs to be done at the moment.

I tend to do this until after about the first Winter then I try to encourage people to specialise to make things more productive. 

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Doombringer role: eat collected fillers in the camp, constantly asking for stuff , insane usage of tents and run like headless chicken on hound waves. 

Finally, most character picked for this roll : Wolfgang

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I usually end up picking the place to set up and telling my friends what resources we need. One of the "chores" I enjoy doing is setting up Bee Boxes and Flower Fields. And then running new players away from my flower fields. Get off my lawn! 

 

 I usually end up performing tasks for what we need at the time, but my character pick does help influence what I do.

 Wolfgang - Fighting

 Wickerbottom - Farm/Resource Supplier + Panic Sleep Mob Mode

 Wendy or Webber - Spider Farming 

 Wilson - Just keep up on resources/what do we need to do

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Base management and expansion. I always find myself building new structures, organizing messy chests, crafting equipment for the group, and cooking. I play this game so stupidly often that I have all the basegame and RoG crockpot recipes memorised, so I tend to specifically fall into the role of the resident chef. (Wickerbottom would seem to be the best character for this, but oddly enough I hardly ever play her. I'm Wilson more than half the time, and when I'm not him I'm generally Wendy or Webber. Warly suits how I play, but all the Shipwrecked character mods glitch out when you do emotes, and I love emotes so that's hard to deal with.)

I also like exploring and being the one who knows where everything is, but it's better if everybody takes an interest in expanding their map. I put the Global Positions mod on my own servers because it makes giving directions so much easier.

The place where these things intersect: Putting up navigational signs. In the process of exploring the map, I label where every wormhole and cave staircase goes with a sign. I wish I could do that in singleplayer, it'd be simpler than how I currently mark wormholes. I also put up a sign pointing to the base if it's not right at the portal (except on a competitive or madness server), and any other points of interest.

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5 hours ago, CameoAppearance said:

The place where these things intersect: Putting up navigational signs. In the process of exploring the map, I label where every wormhole and cave staircase goes with a sign. I wish I could do that in singleplayer, it'd be simpler than how I currently mark wormholes. I also put up a sign pointing to the base if it's not right at the portal (except on a competitive or madness server), and any other points of interest.

You could also mark wormholes with turf instead of using signs; same color of turf each side. It's a lot more aesthetically pleasing.

This is what my wormholes generally look like:

w0oNQlz.jpg

sx7NZEt.jpg

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16 hours ago, Moon64 said:

You could also mark wormholes with turf instead of using signs; same color of turf each side. It's a lot more aesthetically pleasing.

This is what my wormholes generally look like:

w0oNQlz.jpg

sx7NZEt.jpg

I should try that in singleplayer. Writeable signs are straightforward and easy in DST and I don't find them aesthetically displeasing, but that does look pretty nice. (I was marking them with adjacent firepits in singleplayer.) It'd also help me use up the glut of pitchforks I tend to end up with.

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