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I think that this has been addressed before but I need to bring it up again ...

Summer in DST at the moment is ... lacking ... not counting the overheating there is nothing special about it (or should I say seasonal) in winter there are pengulls, mactusk, deerclops . You need mctusk and deerclops to make special items and it's the same for the other seasons (1 gaint every season but not many seasonal mobs) . But summer now that dragonfly is a raid boss there is nothing left ... I away's skip it in caves . 

Having said that I know that Klei are mainly focusing on bug fixes now , this way DST can get out of early access (and after that time for new content) so I don't expect change anytime soon .

So what would be cool to add to summer ? Some new items ? New mobs ,sure ?! Share your ideas . 
(feel free to correct me if i'm wrong on any of the things I have said above)

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You are indeed correct, the only special things about summer atm are the cactus flowers, the long days, and best of all, the fact that there is no cave rain. It's best to just set up in the caves until autumn rolls around, IMO, if you can get everyone else to go with you (so your stuff on the surface won't burn).

yeah, i've been turning summer to short on my servers simply because i don't really find it worth playing through? the other season i have quite a lot of fun in but summer needs something to make it special other than things lighting on fire. especially since the fire spreading mechanic has been slowed down, i don't feel there's as much panic  in summer anymore. 

it needs something else. a new mob, a new element... something. maybe even certain plants that pop up that are useful for another season, or caves even, but have to be naturally burned first or something. more summer specific mobs would be nice too. it feels like a good start to something great, but it needs some more attention. 

This isn't just a DST thing, summer was always the most boring season, the "stuff randomly lights on fire" gimmick gets old fast and depends on your luck to not have another player eat/waste the gears. In DST it's even worse because they made Dragonfly a "every season super boss" so summer lost it's only cool unique content. No, cactus flowers don't count, they are only obtainable in summer and only useful in summer. You could remove summer from DST and wouldn't be losing anything really.

Winter doesn't have that problem because you need to hunt for food / Deerclops can wreck your base / Everybody wants a walking cane.

1 hour ago, 1v0 said:

I think that this has been addressed before but I need to bring it up again ...

Summer in DST at the moment is ... lacking ... not counting the overheating there is nothing special about it (or should I say seasonal) in winter there are pengulls, mactusk, deerclops . You need mctusk and deerclops to make special items and it's the same for the other seasons (1 gaint every season but not many seasonal mobs) . But summer now that dragonfly is a raid boss there is nothing left ... I away's skip it in caves . 

Having said that I know that Klei are mainly focusing on bug fixes now , this way DST can get out of early access (and after that time for new content) so I don't expect change anytime soon .

So what would be cool to add to summer ? Some new items ? New mobs ,sure ?! Share your ideas . 
(feel free to correct me if i'm wrong on any of the things I have said above)

I really hope they add stuff in and then make it so you overheat it would be so terrible if they made you overheat and added some new items or additions to the game a month later after fixing the caves or keeping it the way it is because logic. ♥ 

I agree, the only reason to play with summer on, is say to yourself you play the game as designed without changing the rules. It has nothing fun, and walking around makes stuff go on fire. So you may lose quite a lot resources just for being there. Ironically the only use for it, is an excuse to go at caves, so you can get rocks, flint and gems.

Also in caves you dont have fires and you have stock everything, let alone farm without needing flingomancer.

maybe the purpose of summer is to coerce players to go into the caves. lmao.

i joke

but i do agree it'd be a lot more fun if summer had its own  special mob monsters, because the only ones i can think of are the fire hounds? and as said before the dragonfly is no longer a season-specific giant in DST

maybe.... there should be a season-specific giant? it's a little extra but maybe designing another one wouldn't hurt? or maybe making mob-size dragonflies.. idk

another idea i had for creatures would kind of ride on the pengulls. maybe some kind of komodo dragon kind of things that all hang out together and lay eggs, parallel to the pengulls. just an idea?

3 hours ago, wathgrithr said:

maybe the purpose of summer is to coerce players to go into the caves.

Don't you dare solve my 2 biggest complaints about this game!

3 hours ago, wathgrithr said:

komodo dragon

lizards in Don't Starve? That is going too far.

 

I've already made some suggestions on the topic before, but they've either gone entirely unheard or just made everything worse by giving the designers at klei that weird feeling you get when you do something that's not really your idea. Either way, I'll just watch now. All I'm gonna say is that we should have some Aussie representation in Don't Starve too. I know it's a canadian game, but there's no such thing as summer in canada, so we should look at the other extreme.

Yeah, summer is the worst season. And it's not like it's really hard so I can't get through it. Here's what happens in summer:

- Withering... everything! Wow, surely it's fun to not be able to collect any resources (besides those fling-o-mate'd in your base)!

- Random fires! Have fun being forced to constantly run up to random items catching on fire and extinguishing them!

- Overheating! Remember that freezing mechanic in winter? How about we make it stronger and more annoying than before!

- Cactus Flowers! Yes, you can pick Cactus Flowers! Amazing! Very fun if you have your base far away from the desert... they sometimes perish before you come back to put them in the fridge. Yeah.

And that's it. You are being forced to stand in one place near your cold firepit. Or live in the desert. Where you can do 3 things: kill Goats, kill Hounds or catch Tumbleweeds. Or pick those cacti every few days. 

When playing with my friends we survive but get bored to death in Summer. It sucks. Seriously. Nobody wants to play this season. It's hard and boring. Of course, there's caves. But groups of those ~1000 hp Depth Worms every once in a while will change your mind about staying there for too long.

 

New boss? Sure, why not. New mobs. Sure! I mean, add anything that will improve Summer. I bet TtA is going to add some new stuff. Hopefully Summer gets tons of content.

Honestly, I wouldn't be mad if random smoldering goes away. Tedious and boring. This mechanic, out of all three forcing you to sit in one place, mainly keeps you in your base.

19 hours ago, PanAzej said:

Honestly, I wouldn't be mad if random smoldering goes away. Tedious and boring. This mechanic, out of all three forcing you to sit in one place, mainly keeps you in your base.

Yeah. The only problem I see with this is that they would have to completely remove a really big mechanic. It's not a fun mechanic(heck, overheating and freezing already do the job of making adventures dangerous anyway. At this point, it's just terrorism), but it still probably cost a lot of development time, so I can't see them doing away with it completely.

22 hours ago, TheKingofSquirrels said:

Do you overheat in caves?

No. It's great.

The thing about random smoldering is that it doesn't make much sense from a logic standpoint. Because of how this game works, all the smoldering happens around the player(s). This, along with plants becoming withered, is just about the only mechanic that works like that, most other stuff that happens over time (like berries regrowing, pinecones, etc) works such that, when the player comes near it, time is quickly simulated, so that the plants/whatever seems like it actually did stuff when the player wasn't there. It's not perfect (sometimes you can hear the trees fast-growing after using a wormhole), but it makes sense; nature isn't going to stop just because there's nobody there to see it.

Obviously, if smoldering wasn't centered around the player, it would be a big problem, since nearly the whole world would burn down after a single season. So, the unrealistic (don't say it) behavior of smoldering works like how it does now, centered on the player, which allows you to do stupid things like stay in one spot or underground all season and never have anything burn down.

If we really need to have stuff burn in summer, we should have a logical reason as to why it happens around the player. One possible solution to this is using fire hounds somehow; having a MacTusk parallel that uses fire hounds instead of ice hounds, or having single fire hounds spawning spontaneously during the summer (probably not a good idea) might make summer more fun, and less sit at the blue fire and do nothing for fear of the world burning down.

On 2/26/2016 at 2:54 AM, DwerBomb said:

EL TUSKO

GIVE ME A SOMBRERO

That's what I said. However, despite being disagreed with by a Hispanic guy, one non-Hispanic guy called it racist, of course paying no mind to the stereotypical Scottish walrus that people have been fine with for years, and the thread derailed.

I've been playing on a server full of people today. Then summer started and everybody left right after the "early" stage ended.

Imo overheating needs to be toned down. It's no fun being forced to constantly move back to your base so you can cool down.

You can just light a tree on fire with 2 sticks and 2 grass in Winter and be fine for a bit. There's no easy way about overheating. While in the Winter nothing regrows, resources are still THERE. Summer removes them just like that, gone. You can't even make that Whirly Fan to help yourself out. Tree's shadow? Yeah, good luck after first few days of Summer. You're going to die of overheating anyways.

Smoldering is another beast. You better build tons of Flingos because everything's going to burn. Want to get that honey from your Bee Boxes? Well, better have a Flingo there, because there's a high chance a flower or a butterfly or a bee box catches on fire and suddenly all of your work is gone. More than that, it's dangerous to even leave your base. Have a nice Reed Trap setpiece? Better don't go there, because it's going to burn!

Yeah, there are ways around it, you can even just stop it at cost of your own HP, but it's still too annoying. You can't start a fight because smoldering can start at the same time. Can't leave anything on the ground because it's going to burn. Can't even be sure your backpack is safe when you equip your armor! Can't do this, can't do that. Your friend can't even go afk to pee for 15 seconds because half of your base will be on fire! Ridiculous.

Summer mobs that put things on fire? That's fine, at least would be more interesting than random-ass constant smoldering out of thin air.

I'd take Volcano Season over RoG Summer any day. At least it's not like those Dragoon Eggs are going to bombard your base at any random time when they feel like it with a 3-second warning. You can explore a bit and go to sea to play their bullet-hell minigame.

5 minutes ago, PanAzej said:

it at cost of your own HP, but it's still too annoying. You can't start a fight because smoldering can start at the same time. Can't leave anything on the ground because it's going to burn. Can't even be sure your backpack is safe when you equip your armor! Can't do this, can't do that. Your friend can't even go afk to pee for 15 seconds because half of your base will be on fire! Ridiculous.

Summer mobs that put things on fire? That's fine, at least would be more interesting than random-ass constant smoldering out of thin air.

 

well you can also plop ice on it, but who's going to carry around a stack of ice in summer? it's going to spoil way too fast to be useful at all. 

 Summer does really need some spice. I feel Summer and Late Game (After 1 Year basically) really could use new content and rewards/difficulties. Though I do think it beings a good season to go into the caves is nice as you don't have to worry on missing much. I do think Late Game content is needed much more than Summer content, as part of the reason Summer does lose out is it is the last season you reach. By then, you likely have all the basics built to survive forever around base minus human error or a bad hounds/Deerclops fight. 

 

On 29/02/2016 at 8:02 PM, Snowhusky5 said:

Obviously, if smoldering wasn't centered around the player, it would be a big problem, since nearly the whole world would burn down after a single season. So, the unrealistic (don't say it) behavior of smoldering works like how it does now, centered on the player, which allows you to do stupid things like stay in one spot or underground all season and never have anything burn down.

maybe we're on to something here.

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