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Caves Beta - September 29th Update


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Alright! We crunched through the last of the ruins content and fixed the nightmare cycle, so I give you...

 

RUINS.

 

Well that wasn't very dramatic, I guess. But if you regenerate your cave world, there will be a ruins arm somewhere in it now! Please let us know if anything isn't working as expected or if we missed something important.

 

Build number: 151472 151549

 

As well, here's some bugs that got fixed this update:

  • Fixed server listing player count for offline servers
  • Master server will now refuse connection from slaves with mismatching online mode
  • LAN only master servers will now only accept slave connections on the same LAN
  • LAN only setting on master server will now work properly across the entire cluster

And in the hotfix

  • No objects appearing in the maze
  • Boons missing from overworld worldgen

 

If you missed it, instructions on how to get into the caves beta are here:

http://forums.kleientertainment.com/topic/57890-playing-caves-beta/#entry673404

 

Have fun, and please continue posting feedback here!

  • Master server will now refuse connection from slaves with mismatching online mode
  • LAN only master servers will now only accept slave connections on the same LAN
  • LAN only setting on master server will now work properly across the entire cluster

 

unfortunately after updating my server, I can't see my server in the game but it's on the last version
Starting UpVersion: 151472Current time: Wed Sep 30 02:40:29 2015

I think the problem is my server overworld connect to the LAN network, and maybe that's why i don't see my server but im not sure of 100% or he can't find ip adress of my server dedicated with lookpack (127.0.0.1) from my settings.ini of server cave, because before this update it's works perfectly and i have change nothing

[SHARD] Registering portal ID #1    Validating 1, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #2    Validating 2, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #3    Validating 3, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #4    Validating 4, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #5    Validating 5, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #6    Validating 6, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #7    Validating 7, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #8    Validating 8, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Registering portal ID #9    Validating 9, which is disabled by prefab: status: INACTIVE world: <nil> available: false    [SHARD] Slave 'caves(1838925003)' connected from [LAN] IP: 127.0.0.1[SHARD] Slave 'caves(1838925003)' ready!World '1838925003' is now connected    Validating 1, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 2, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 3, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 4, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 5, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 6, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 7, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 8, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true    Validating 9, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true

my log of cave server is good:

[SHARD] Sending slave information to master...[SHARD] Registering portal ID #1	Validating 1: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #2	Validating 2: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #3	Validating 3: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #4	Validating 4: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #5	Validating 5: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #6	Validating 6: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #7	Validating 7: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #8	Validating 8: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #9	Validating 9: status: INACTIVE world: <nil> available: false	[SHARD] Registering portal ID #10	Validating 10: status: INACTIVE world: <nil> available: false	[SHARD] Registering in lobby as a slave server...[SHARD] Slave is now ready!World '1' is now connected	Validating 1: status: ACTIVE world: 1 available: true	Validating 2: status: ACTIVE world: 1 available: true	Validating 3: status: ACTIVE world: 1 available: true	Validating 4: status: ACTIVE world: 1 available: true	Validating 5: status: ACTIVE world: 1 available: true	Validating 6: status: ACTIVE world: 1 available: true	Validating 7: status: ACTIVE world: 1 available: true	Validating 8: status: ACTIVE world: 1 available: true	Validating 9: status: ACTIVE world: 1 available: true	Validating 10: status: ACTIVE world: 1 available: true	Serializing world session to session/FFFFFFFFB85CCB44/0000000003Serializing world session to session/FFFFFFFFB85CCB44/0000000004

i have try to put my adress ip of server dedicated in my settings.ini of server cave:

[shard]shard_enable = trueis_master = falsemaster_ip = 188.***.***.**master_port = 20052shard_name = cavescluster_key = ****shard_id = ***********

but now server cave can't connect with my server overworld:

[SHARD] Connecting to master...Telling Client our new session identifier: FFFFFFFFCD57017BModIndex: Load sequence finished successfully.Reset() returningSteamGameServer_Init Success[SHARD] Registering portal ID #5Validating 5: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #1Validating 1: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #2Validating 2: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #4Validating 4: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #3Validating 3: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #7Validating 7: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #8Validating 8: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #6Validating 6: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #9Validating 9: status: INACTIVE world: 1 available: false[SHARD] Connection to master failed. Waiting to reconnect...[SHARD] Connecting to master...[SHARD] Connection to master failed. Waiting to reconnect...

but i can see my server is online here: http://dstservers.jacklul.com/

 

im on server dedicated linux (Debian 8)

 

someone have same problem? or it's only me?

 

overworld.ini

cave.ini

Bugs:

 

1)

Tentacle_pillar_hole is missing the string name and the character strings.

 

2)

Nightmare creatures can't be targeted during taunt/retargeting if you are not insane.

    if self.inst:HasTag("shadowcreature") and self._target:value() == nil then        --Not insane attacker cannot attack shadow creatures        --(unless shadow creature has a target)        return false    end

Comments:

 

1)

Nightmare creatures aren't dropping nightmare fuel when despawning at the end of the cycle.

Seems fair for the multiplayer setting, no more easy fuel.

 

2)

Damaged rooks are trigger happy and will wreck most ancient pseudoscience stations and anything that looks funny in their way.

I started with 4 complete ancient stations and 3 broken stations, now I only have 3 broken stations.

Because there aren't rooks right next to the broken ones.

Perhaps just leave the bishops and knights?

 

3)

There's a small chance the ancient guardian won't find a place during worldgen, like the pig king.

Should this be this way?

 

So the problem I'm having is similar. My server refuses to connect any clients. When manually connecting with c_connect it tells me the client is outdated. Steam seems to only want to update to build 151431, and the server is up to build 151472. So they don't connect at all. What's going on with steam refusing to update properly ?

 

About comment 1) : Do they drop nightmare fuel when killed by players, not by natural cycle ends?

 

 

Bugs:

 

1)

Tentacle_pillar_hole is missing the string name and the character strings.

 

2)

Nightmare creatures can't be targeted during taunt/retargeting if you are not insane.

    if self.inst:HasTag("shadowcreature") and self._target:value() == nil then        --Not insane attacker cannot attack shadow creatures        --(unless shadow creature has a target)        return false    end

Comments:

 

1)

Nightmare creatures aren't dropping nightmare fuel when despawning at the end of the cycle.

Seems fair for the multiplayer setting, no more easy fuel.

 

2)

Damaged rooks are trigger happy and will wreck most ancient pseudoscience stations and anything that looks funny in their way.

I started with 4 complete ancient stations and 3 broken stations, now I only have 3 broken stations.

Because there aren't rooks right next to the broken ones.

Perhaps just leave the bishops and knights?

 

3)

There's a small chance the ancient guardian won't find a place during worldgen, like the pig king.

Should this be this way?

 

 

2)

Damaged rooks are trigger happy and will wreck most ancient pseudoscience stations and anything that looks funny in their way.

I started with 4 complete ancient stations and 3 broken stations, now I only have 3 broken stations.

Because there aren't rooks right next to the broken ones.

Perhaps just leave the bishops and knights?

 

I second this. At the very least make it so that  the rooks don't spawn right next to the ancient pseduoscience. As soon as arrived there the rooks knocked the station down, and there was nothing I really could do to stop them because they spawned so close to the station.

This is not something to do with ruins but slaves branch. My gf cannot connect to my dedicated caves world.

 

Backstory: She could connect up until recently, when I deleted all folders and remade them from scratch. Afterwards my settings files looks almost identical to the one posted in the initial post and I can join to master and the caves with no issue myself. My gf can play on master with no issue, but when she tries to get to caves world, it times out (after 20 seconds). I can find her account name as a folder and items etc. in it (so data IS transfered) and I see Migration for calomer's gf failed (160).

 

She joined to another world and could join caves, also she could join my cave server before as well. I did search but could not find any other error 160 (saw 161 and 159 from other people!). I am at work and cannot post the exact log files, which I can do later tonight.

 

Edit: After 4-5 days playing and no success, I have checked the older videos of ours, and she WAS in the caves at 25th with the new everything. And next day she couldn't. After the latest update, she can join back to my own cave. This is extremely weird for me (as she could get to other people's cave servers). She is a Mac user fyi.

 

In any case, issue resolved for now. Hope it will remain that way :).

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