Developer Ipsquiggle Posted September 29, 2015 Developer Share Posted September 29, 2015 Alright! We crunched through the last of the ruins content and fixed the nightmare cycle, so I give you... RUINS. Well that wasn't very dramatic, I guess. But if you regenerate your cave world, there will be a ruins arm somewhere in it now! Please let us know if anything isn't working as expected or if we missed something important. Build number: 151472 151549 As well, here's some bugs that got fixed this update:Fixed server listing player count for offline serversMaster server will now refuse connection from slaves with mismatching online modeLAN only master servers will now only accept slave connections on the same LANLAN only setting on master server will now work properly across the entire clusterAnd in the hotfixNo objects appearing in the mazeBoons missing from overworld worldgen If you missed it, instructions on how to get into the caves beta are here:http://forums.kleientertainment.com/topic/57890-playing-caves-beta/#entry673404 Have fun, and please continue posting feedback here! Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/ Share on other sites More sharing options...
Zillvr Posted September 29, 2015 Share Posted September 29, 2015 Woot! Ruins here we come! Thanks for the speedy updates guys. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676880 Share on other sites More sharing options...
GuyNamedChris Posted September 29, 2015 Share Posted September 29, 2015 Is there a bridge thing leading into ruins or is there a ruins entrance acting as a wormhole? Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676881 Share on other sites More sharing options...
Faultylayline Posted September 29, 2015 Share Posted September 29, 2015 so the ruins in the center? or on the rim? I will find out for myself soon I guess Awsome news Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676882 Share on other sites More sharing options...
NotStarvnMarvn Posted September 29, 2015 Share Posted September 29, 2015 I hate ruins but WOO! Ruins! Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676884 Share on other sites More sharing options...
Developer ImDaMisterL Posted September 29, 2015 Developer Share Posted September 29, 2015 RUINS!!!!! Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676886 Share on other sites More sharing options...
rons0n Posted September 29, 2015 Share Posted September 29, 2015 PARTY IN CAVE TOWN! WOO! Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676889 Share on other sites More sharing options...
smallishbird Posted September 29, 2015 Share Posted September 29, 2015 Oh what a pleasant surprise . I didn't think you guys would give us ruins so soon. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676891 Share on other sites More sharing options...
1v0 Posted September 29, 2015 Share Posted September 29, 2015 Amazing , great work I really didn't expect Ruins so soon ! Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676893 Share on other sites More sharing options...
Eery Posted September 29, 2015 Share Posted September 29, 2015 Can we run a 3rd server just for ruins?. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676894 Share on other sites More sharing options...
smallishbird Posted September 29, 2015 Share Posted September 29, 2015 Does anyone know where to look for ruins? Is there a sinkhole, wormhole, or is it just another biome in the caves? Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676900 Share on other sites More sharing options...
ToNiO55 Posted September 30, 2015 Share Posted September 30, 2015 @Ipsquiggle, KLEI thx you so much! Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676905 Share on other sites More sharing options...
Gingerbread Posted September 30, 2015 Share Posted September 30, 2015 well bueno to have them but no bueno to have them in caves. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676916 Share on other sites More sharing options...
ToNiO55 Posted September 30, 2015 Share Posted September 30, 2015 Master server will now refuse connection from slaves with mismatching online modeLAN only master servers will now only accept slave connections on the same LANLAN only setting on master server will now work properly across the entire cluster unfortunately after updating my server, I can't see my server in the game but it's on the last versionStarting UpVersion: 151472Current time: Wed Sep 30 02:40:29 2015I think the problem is my server overworld connect to the LAN network, and maybe that's why i don't see my server but im not sure of 100% or he can't find ip adress of my server dedicated with lookpack (127.0.0.1) from my settings.ini of server cave, because before this update it's works perfectly and i have change nothing[SHARD] Registering portal ID #1 Validating 1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #2 Validating 2, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #3 Validating 3, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #4 Validating 4, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #5 Validating 5, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #6 Validating 6, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #7 Validating 7, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #8 Validating 8, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #9 Validating 9, which is disabled by prefab: status: INACTIVE world: <nil> available: false [SHARD] Slave 'caves(1838925003)' connected from [LAN] IP: 127.0.0.1[SHARD] Slave 'caves(1838925003)' ready!World '1838925003' is now connected Validating 1, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 2, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 3, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 4, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 5, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 6, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 7, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 8, which is disabled by prefab: status: INACTIVE world: 1838925003 available: true Validating 9, which is disabled by prefab: status: INACTIVE world: 1838925003 available: truemy log of cave server is good:[SHARD] Sending slave information to master...[SHARD] Registering portal ID #1 Validating 1: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #2 Validating 2: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #3 Validating 3: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #4 Validating 4: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #5 Validating 5: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #6 Validating 6: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #7 Validating 7: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #8 Validating 8: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #9 Validating 9: status: INACTIVE world: <nil> available: false [SHARD] Registering portal ID #10 Validating 10: status: INACTIVE world: <nil> available: false [SHARD] Registering in lobby as a slave server...[SHARD] Slave is now ready!World '1' is now connected Validating 1: status: ACTIVE world: 1 available: true Validating 2: status: ACTIVE world: 1 available: true Validating 3: status: ACTIVE world: 1 available: true Validating 4: status: ACTIVE world: 1 available: true Validating 5: status: ACTIVE world: 1 available: true Validating 6: status: ACTIVE world: 1 available: true Validating 7: status: ACTIVE world: 1 available: true Validating 8: status: ACTIVE world: 1 available: true Validating 9: status: ACTIVE world: 1 available: true Validating 10: status: ACTIVE world: 1 available: true Serializing world session to session/FFFFFFFFB85CCB44/0000000003Serializing world session to session/FFFFFFFFB85CCB44/0000000004i have try to put my adress ip of server dedicated in my settings.ini of server cave:[shard]shard_enable = trueis_master = falsemaster_ip = 188.***.***.**master_port = 20052shard_name = cavescluster_key = ****shard_id = ***********but now server cave can't connect with my server overworld:[SHARD] Connecting to master...Telling Client our new session identifier: FFFFFFFFCD57017BModIndex: Load sequence finished successfully.Reset() returningSteamGameServer_Init Success[SHARD] Registering portal ID #5Validating 5: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #1Validating 1: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #2Validating 2: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #4Validating 4: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #3Validating 3: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #7Validating 7: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #8Validating 8: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #6Validating 6: status: INACTIVE world: 1 available: false[SHARD] Registering portal ID #9Validating 9: status: INACTIVE world: 1 available: false[SHARD] Connection to master failed. Waiting to reconnect...[SHARD] Connecting to master...[SHARD] Connection to master failed. Waiting to reconnect...but i can see my server is online here: http://dstservers.jacklul.com/ im on server dedicated linux (Debian 8) someone have same problem? or it's only me? overworld.inicave.ini Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676921 Share on other sites More sharing options...
DarkXero Posted September 30, 2015 Share Posted September 30, 2015 Bugs: 1)Tentacle_pillar_hole is missing the string name and the character strings. 2)Nightmare creatures can't be targeted during taunt/retargeting if you are not insane. if self.inst:HasTag("shadowcreature") and self._target:value() == nil then --Not insane attacker cannot attack shadow creatures --(unless shadow creature has a target) return false endComments: 1)Nightmare creatures aren't dropping nightmare fuel when despawning at the end of the cycle.Seems fair for the multiplayer setting, no more easy fuel. 2)Damaged rooks are trigger happy and will wreck most ancient pseudoscience stations and anything that looks funny in their way.I started with 4 complete ancient stations and 3 broken stations, now I only have 3 broken stations.Because there aren't rooks right next to the broken ones.Perhaps just leave the bishops and knights? 3)There's a small chance the ancient guardian won't find a place during worldgen, like the pig king.Should this be this way? Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676922 Share on other sites More sharing options...
Eery Posted September 30, 2015 Share Posted September 30, 2015 Rapair a broken altar crash the game. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676928 Share on other sites More sharing options...
DarkXero Posted September 30, 2015 Share Posted September 30, 2015 @ToNiO55,if you usemaster_ip = 188.***.***.**on a slave, you need to usebind_ip = 0.0.0.0on the master. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676929 Share on other sites More sharing options...
Sindex Posted September 30, 2015 Share Posted September 30, 2015 It might be the client that is bugged. I am only seeing like 17 out of 876 servers. Also having the same problem with our sever (linux debian) not showing up and everything was working fine before the update Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676936 Share on other sites More sharing options...
hexen1024 Posted September 30, 2015 Share Posted September 30, 2015 So the problem I'm having is similar. My server refuses to connect any clients. When manually connecting with c_connect it tells me the client is outdated. Steam seems to only want to update to build 151431, and the server is up to build 151472. So they don't connect at all. What's going on with steam refusing to update properly ? Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676939 Share on other sites More sharing options...
Developer V2C Posted September 30, 2015 Developer Share Posted September 30, 2015 We're aware of the issue, and should have a fix very soon guys. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676940 Share on other sites More sharing options...
Sindex Posted September 30, 2015 Share Posted September 30, 2015 We're aware of the issue, and should have a fix very soon guys. Good to hear. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676942 Share on other sites More sharing options...
Zinglon Posted September 30, 2015 Share Posted September 30, 2015 About comment 1) : Do they drop nightmare fuel when killed by players, not by natural cycle ends? Bugs: 1)Tentacle_pillar_hole is missing the string name and the character strings. 2)Nightmare creatures can't be targeted during taunt/retargeting if you are not insane. if self.inst:HasTag("shadowcreature") and self._target:value() == nil then --Not insane attacker cannot attack shadow creatures --(unless shadow creature has a target) return false endComments: 1)Nightmare creatures aren't dropping nightmare fuel when despawning at the end of the cycle.Seems fair for the multiplayer setting, no more easy fuel. 2)Damaged rooks are trigger happy and will wreck most ancient pseudoscience stations and anything that looks funny in their way.I started with 4 complete ancient stations and 3 broken stations, now I only have 3 broken stations.Because there aren't rooks right next to the broken ones.Perhaps just leave the bishops and knights? 3)There's a small chance the ancient guardian won't find a place during worldgen, like the pig king.Should this be this way? Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676943 Share on other sites More sharing options...
Developer V2C Posted September 30, 2015 Developer Share Posted September 30, 2015 All builds should be able to update to version 151549 now. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676944 Share on other sites More sharing options...
smallishbird Posted September 30, 2015 Share Posted September 30, 2015 2)Damaged rooks are trigger happy and will wreck most ancient pseudoscience stations and anything that looks funny in their way.I started with 4 complete ancient stations and 3 broken stations, now I only have 3 broken stations.Because there aren't rooks right next to the broken ones.Perhaps just leave the bishops and knights? I second this. At the very least make it so that the rooks don't spawn right next to the ancient pseduoscience. As soon as arrived there the rooks knocked the station down, and there was nothing I really could do to stop them because they spawned so close to the station. Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676966 Share on other sites More sharing options...
Calomer Posted September 30, 2015 Share Posted September 30, 2015 This is not something to do with ruins but slaves branch. My gf cannot connect to my dedicated caves world. Backstory: She could connect up until recently, when I deleted all folders and remade them from scratch. Afterwards my settings files looks almost identical to the one posted in the initial post and I can join to master and the caves with no issue myself. My gf can play on master with no issue, but when she tries to get to caves world, it times out (after 20 seconds). I can find her account name as a folder and items etc. in it (so data IS transfered) and I see Migration for calomer's gf failed (160). She joined to another world and could join caves, also she could join my cave server before as well. I did search but could not find any other error 160 (saw 161 and 159 from other people!). I am at work and cannot post the exact log files, which I can do later tonight. Edit: After 4-5 days playing and no success, I have checked the older videos of ours, and she WAS in the caves at 25th with the new everything. And next day she couldn't. After the latest update, she can join back to my own cave. This is extremely weird for me (as she could get to other people's cave servers). She is a Mac user fyi. In any case, issue resolved for now. Hope it will remain that way . Link to comment https://forums.kleientertainment.com/forums/topic/58209-caves-beta-september-29th-update/#findComment-676974 Share on other sites More sharing options...
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